I don't care if Zelda gets kidnapped or not.Which is why I didn't quote you
She got captured because she revealed herself to be Zelda. She still was Zelda during the 7 years she evaded Ganondorf, she just hid it.
The point is that lots of people oversimplify her character to someone who does nothing but get kidnapped, when it's simply not true.
She has been a strong character in most Zeldas since OoT and even fights alongside Link in some final battles, yes she always ends up in trouble, but that doesn't negate what she does before or after that.
Not that it's necessary for her to get kidnapped or in trouble, I wouldn't mind if she didn't of course, they probably do it for tradition's sake and because rescuing a princess helps with the fairy tale vibe.
I care if:
1. She is a part of the gameplay or an impactful supportive character.
2. She doesn't take the focus off of Link and his immediate environment.
If Zelda isn't 1...then she better be 2. I think she screwed up SS completely. I could really care less about a character who spends a few minutes in the actual gameplay section of the game. I really don't care about characters who aren't a real part of the game. She was nothing but a moving goalpost. She only exists during cutscenes.
I'm talking about story to gameplay integration. I hate SS's plot progression. There was nothing of worth aside from following Zelda around an obstacle course.
If Zelda wants to get kidnapped and spend 98% of the gameplay portion of the game completely hidden...then don't make her important to the plot. Make someone else important instead. They could've fleshed out Ghirahim and Fi, characters who are actually interactive, but they decided to blow it.