Fake
Gold Member
All those games are great, but if you think Horizon is in any manner worse I guess y'all just got filtered.
No matter how much Horizon exceed in long ranged combat, her melee combat is totally trash.
All those games are great, but if you think Horizon is in any manner worse I guess y'all just got filtered.
I have beaten every recent major Sony game on its hardest difficulty, except SM2 because for some fucked up reason Insomniac hid the highest difficulty behind beating the game. TLOU2 on grounded was the only game where it was exceedingly challenging, and Naughty Dog didn't release that mode until like 6 months after release. The combat systems for Sony are generally not very deep either. There is not a lot of variety to the gameplay like a Dark Souls or Cyberpunk, which is fine. More variety doesn't mean a game is better either.Sony caters for both but you do need to go on harder difficulties to appreciate it more.
Dark Souls isn’t much different to Sony’s Demons Souls, and their other games have the same depth but you have to learn them, of course on easier difficulty levels there isn’t much need for it, but the higher you go the more combos and strategies you need to learn.I have beaten every recent major Sony game on its hardest difficulty, except SM2 because for some fucked up reason Insomniac hid the highest difficulty behind beating the game. TLOU2 on grounded was the only game where it was exceedingly challenging, and Naughty Dog didn't release that mode until like 6 months after release. The combat systems for Sony are generally not very deep either. There is not a lot of variety to the gameplay like a Dark Souls or Cyberpunk, which is fine. More variety doesn't mean a game is better either.
I consider myself a very average gamer. I still have not beaten Sekiro. Sony looks at a game like Sekiro, and they think the barrier of entry is way too high for average gamers. Sekiro won game of the year and was released on all platforms. It still has only sold 10 million copies. It's a business. If Sony is going to have cutting edge graphics, motion capture, and writing, the game must be accessible for a wide audience, or else they won't recoup production costs
That's like saying the melee combat in any FPS is trash because it's not deep. It's not supposed to be, it's just a free damage option when enemies are close to you.No matter how much Horizon exceed in long ranged combat, her melee combat is totally trash.
That's like saying the melee combat in any FPS is trash because it's not deep. It's not supposed to be, it's just a free damage option when enemies are close to you.
It was the only new thing added in the game for Kratos and was also very trash.My guy, what are you talking about? The spear is amazing.
And this isn't some "I don't like stories in games" issue for me. I do like stories in games but I think this way of adding it through "gameplay" instead of good ol' cutscenes is becoming annoying. Instead of watching a 10 minutes cutscenes that I can then skip on my next playthrough I'm forced to play through a barley interactive 40 minutes long flashback sequence about Nathan Drake as a kid.
You obviously don't know what you are talking aboutDark Souls isn’t much different to Sony’s Demons Souls, and their other games have the same depth but you have to learn them, of course on easier difficulty levels there isn’t much need for it, but the higher you go the more combos and strategies you need to learn.
I only put games I've finished on there lol. I only played the first hour or so in DG and never got the time to go back
It's always been goofy how there's the curious yet persistent narrative that Sony games are story focused sacrificing gameplay when both typically are really fantastic.
Demons is harder IMO.You obviously don't know what you are talking about
I like Uncharted 3 having segments like the start of Indiana Jones and The Last Crusade!
Luckily it has that chapter select thing. I never tried that but I thought the same thing.The intro of Uncharted 3 was relatively fine. It was fun seeing how Drake and Sully met, and it's not that long.
I was talking more about Uncharted 4, which IMO has the best gunplay in the franchise but is so concerned about telling a story that it barely lets you fight anyone.
You start with a young Drake sequence, then you get a long Drake locked up in some prison sequence, then you get a retired Drake at home sequence, then you get that part where they are infiltrating that party at the mansion.
Suddenly you realize you've been playing for like 3 hours and maybe 20 minutes out of that actually consisted of shooting
Uncharted 4 is the only one I haven't replayed in the franchise because of that .
The gameplay on Forbidden West is better than Zero Dawn in many ways but the machines make it less enjoyable cause they move way too fast and jump like crazy all the time, made the combat really tiresome at timesThe first Horizon has great combat. The second one is okay but much of the time I just get batted around.
Do you realize that Demon Souls was developed by FromSoft for PS3 and then ported to PS5 with new graphical and audio layer created by Bluepoint Games? The game logic and content has barely changed.Demons is harder IMO.
I'm not talking about the game in general, i have no problem in people liking dg more than tlou1 or 2, hell i prefer the story and characters in dg way more than anything ND has ever written, but i'm biased because i like the deacon actor and the sons of anarchy angle.I guess I'm poor because I finished Days Gone twice but after 3 years of playing TLOU2 I'm yet to play as Abby.
You are joking, majority of Demons Souls bosses have one fatal weakness once you figure it out they become piss easy.....most difficulty of that game comes from when you play it for the first time and you dont know anything.Demons is harder IMO.
Yeah, I was referring to the PS3 release, it started it all.Do you realize that Demon Souls was developed by FromSoft for PS3 and then ported to PS5 with new graphical and audio layer created by Bluepoint Games? The game logic and content has barely changed.
That's what the online is for.Gran Turismo combat when?
Yeah, they improved in the sequel but the melee still feel dogshit compared to the excellent ranged combat against dinos (against humans is still pretty bad and far away from kz2).No matter how much Horizon exceed in long ranged combat, her melee combat is totally trash.
I'm not talking about the game in general, i have no problem in people liking dg more than tlou1 or 2, hell i prefer the story and characters in dg way more than anything ND has ever written, but i'm biased because i like the deacon actor and the sons of anarchy angle.
I was merely talking about gameplay, the melee is similar and the game feels like a more arcadey, lower quality tlou, at least animations\gunplay wise, i can deal with people liking the more arcadey movements of deacon.
And for me animations and gunplay\melee being meaty and well animated are kings, so i'm always gonna prefer tlou over dg gameplay.
Are you serious ? The spear is dope as fuck and it made the game felt like you were playing s true Spartan from Greece and added a lot of character to Kratos's Greek roots.It was the only new thing added in the game for Kratos and was also very trash.
It wasn't a first party game on PS3 either.Yeah, I was referring to the PS3 release, it started it all.
Depends on if you subscribe to the existence of second party or not. Sony would consider it first party as they don’t believe in second party.It wasn't a first party game on PS3 either.
It's not an unpopular opinion, many people just don't like weighty characters, i hate the opposite, floaty character that slide with no weight, DG strike a good balance, i'm just not a fan of the gunplay and melee compared to tlou.I get what you're saying but for me a big part of the gameplay of Days Gone is riding that sweet, sweet bike. They nailed it. Possibly the best feeling offroad bike ever in a game.
And yeah, I'll take less 'ViScEraL" combat if I can have an amazing method of traversal like this one. Obviously Days Gone combat is way more 'arcade' but calling it more 'arcade' it's just another way of saying that it's more fun. Unpopular opinion, I know.
I hate drving in games
weighty characters
I don't give a fuck about how they do recoil, what matter to me is the moment from when the bullet touch the enemies, to their reaction to their demise on the ground, with or even better without some limbs and a couple of gallons of blood, and that's why many people love the gunplay in kz2 even if aim was shit.Must be trauma from driving in real life Sicily.
I hate when games do the 'slow aiming / MASSIVE recoil' kind of thing. And yeah, I guess TLOU2 falls into this category. That's not how it is when you shoot a gun in real life. You don't aim at a snail speed. You don't turn slower than Earth's rotation. And no, if you know what you're doing, the recoil is not sending your aim to the fucking moon after each shot.
I think a lot of Sony first party games have really under rated combat options, and a lot of depth. I really don't think a lot of their games get the creit they are due. I attribute this to most players thinking of Sony games as single player games - basically you play it through on normal difficulty interact with a fair amount of the systems during your gameplay, complete the game and then shelf it. I think to get really explorre the depth you need to be one of those players who really engages with all facets of the combat, systems and mechanics. Most, if not all of their combat systems have a lot of options, support different gameplay styles and can be easy to use, but have so many layers of depth to actually master.
I was compelled to write this post after playing Spider-Man 2. While I am pretty bored of the 'endless waves', and finding the skills and abilities a bit overwhelming. But I'm starting to get a handle on them now (after being forced to tbh), and I was thinking of other games over the last few years that have been produced with the same underlying combat options. Stealth, combo, aggressive, passive, button masher, conservative and agressive playstyles all seem possible.
Am I mad, or is this a reasonable take? There seems ot be so many options, and I think they are games and systems where you get out what you put in. But if you choose to not, you're doing the combat design a disservice.
Depends on if you subscribe to the existence of second party or not. Sony would consider it first party as they don’t believe in second party.
The snail speed works though for Gears of War but in that game it makes sense. You are playing very large characters with very heavy armor and heavy guns.Must be trauma from driving in real life Sicily.
I hate when games do the 'slow aiming / MASSIVE recoil' kind of thing. And yeah, I guess TLOU2 falls into this category. That's not how it is when you shoot a gun in real life. You don't aim at a snail speed. You don't turn slower than Earth's rotation. And no, if you know what you're doing, the recoil is not sending your aim to the fucking moon after each shot.
too bad the game only had like what 6 biomes? The underwater one was kind of dog shit though. They should of done one that's a bit more colorful.Returnal's combat was so addictive to me that I was still playing it 200+ hours after I Platinumed the game. I had to delete the game off my PS5 because that was the only way I could truly move on. The game was negatively affecting my motivation to play anything else for a year.
The underwater one was super atmospheric, cmon.too bad the game only had like what 6 biomes? The underwater one was kind of dog shit though. They should of done one that's a bit more colorful.
Thats basically my experience of playing Ghost of Tsushima after Sekiro.Sadly I played MgSV around the same time which shits on this from a great height imo.
didn't care for the atmosphere when it was absolute dogshit to navigate and ugly as sin.The underwater one was super atmospheric, cmon.
Even if I agreed(which I don't), stuff like that is inconsequential to me because at that point, it's totally about the combat.too bad the game only had like what 6 biomes? The underwater one was kind of dog shit though. They should of done one that's a bit more colorful.