Pedro Motta
Member
"hurrr durrr but they are like playing a movie hurrr dhurrr"
Imagine having this shit take in 2023.
Imagine having this shit take in 2023.
They deserve props for industry-leading production quality and animation. Not combat though...Sony games are underrared? If anything they're overrated.
Lol how is 6 biomes not a lot? I can think of a major triple a game on a competing console that only has one biome and people were fine with that.too bad the game only had like what 6 biomes? The underwater one was kind of dog shit though. They should of done one that's a bit more colorful.
There are games that deliver on both combat and animation.They deserve props for industry-leading production quality and animation. Not combat though...
There are games that deliver on both combat and animation.
Bonus point....they actually make the character good looking.
Unpopular opinion inbound...I ran a few minutes from each of OP's clips and it solidifies why I don't play Sony first person games. I just find the actual gameplay so same same e.g. over the shoulder, feels like freedom but it's just QTEs all over, flash-y animation and IQ for sure but so damned repetitive and similar to the next title. It's like AI reskinning the game for the releases shown in the OP.
Combat and kinematic animation (not facial). Yes.
Good looking? Not to me, but beauty is in the eye of the beholder.
Exuse me!? You dare insult Ada?
And here I thought we good be friends…..
That voice is also like nails on a chalkboard to me.
I think it is strange that you would want to have friends attracted to your romantic interests...And here I thought we good be friends…..
Unfortunately they've become less consistent with this as of late.They deserve props for industry-leading production quality and animation. Not combat though...
I love Returnal and it’s my favorite Sony game. But it did not translate twin-stick shooting perfectly to 3D. You still have to aim freely and vertically with a stick instead of just rotate 360-degrees on a horizontal plane which is the whole reason twin-stick shooting is so great.I mean Returnal has no competitors in what it does. They somehow translated the smooth, controlled-chaos feel of a twin stick shooter perfectly into 3D. One of the overall best playing games of all times as far as I'm concerned.
There are games that deliver on both combat and animation.
Bonus point....they actually make the character good looking.
Then it's a personal preference, in both games it is just a button to press, there is nothing different between parry and guile moon kick or evade and punches or more grounded moves, and tlou2 characters have a lot of unique fighing animations for melee, almost surely more than leon and ada (i posted another 2 gifs but there is a ton of them)That made it looks much worse, especially compare to how stylish and bad ass Ada fight was.
This just Abby punching very body.…..it’s being “grounded” but I don’t play games for realism.
Resident Evil Remake was released in 2002 on the GameCube and The Last of Us Part II was released in 2020 on the PS4. The combat in the former is terrible relative to modern standards. That does not make the latter "good" as standards have risen. If you want a more fair comparison the ideal subject would be 2020's Resident Evil 3 Remake and it is way more polished in the gameplay department even with fewer mechanics.If the combat in The Last of Us Part II is considered "mid" then Resident Evil remake combat should be considered terrible.
For me it’s especially when you see Ada using more weapons in single encounter than Abby just punching everyone, for my taste RE4R has more interesting enemy design and bosses you encounter through out the game which makes combat more fun.Than it's a personal preference, in both games it is just a button to press, there is nothing different between parry and guile moon kick and evade and punches or more grounded moves.
You spoke like re4 combat was doing much more than sony combats (in this case tlou2 since it's the most similar), and days gone is basically the same.
But yeah at least the characters look good
Umm...you know that you can use a multitude of different melee weapons in tlou2 aswell, right?For me it’s especially when you see Ada using more weapons in single encounter than Abby just punching everyone, for my taste RE4R has more interesting enemy design and bosses you encounter through out the game which makes combat more fun.
You should play on max difficulty if you think enemies in tlou wait their turns, the dude is obviously playing on easier mode to make the gifs more spectacular, everyone who does cool gifs and videos use easier modes because it's easy to style on enemies.The difference is precision is rewarded mechanically in the former and enemies are aggressive instead of attacking like they are fumbling in the dark in your examples.
Again in RER4R you have different type of enemies big and small and in professional difficulty the parry becomes way more risky to use which makes some boss fights very intense.Umm...you know that you can use a multitude of different melee weapons in tlou2 aswell, right?
On the harder difficulty you switch weapons all the time because ammo are scarce and melee weapons break more easily, so sometimes you have to use the bare hands, honestly it's not more boring than doing headshot+same kick for crowd control for 90% of the game in re4...
And that is understandable, i never said anything about that, but your initial statement was based on your personal taste, not facts, millions of people loved tlou2 combat and for people who care about MC, they also have a similar score.(i don't care who has the highest, we both know mc is bullshit)Again in RER4R you have different type of enemies big and small and in professional difficulty the parry becomes way more risky to use which makes some boss fights very intense.
So I disagree, for me RE4 combat just waaaaay more fun.
You misunderstand. It is not a matter of difficulty. It is a matter of avatar control and the enemies and player having more states in gameplay creating greater variety. You can use several guns in RE4 that can decapitate or incapacitate every enemy you encounter in one shot, but you would be short-changing yourself by not engaging with the available mechanics.You should play on max difficulty if you think enemies in tlou wait their turns, the dude is obviously playing on easier mode to make the gifs more spectacular, everyone who does cool gifs and videos use easier modes because it's easy to style on enemies.
And how the fuck is doing headshot that fast without even an aim reticule not skill based?
I played both games and they have the same level of challenge with the only difference being that in re4 you have slightly more ammo.
I still don't get what you are saying really, most of what you say can be applied to tlou 2 aswell, you can blast you way with a shotgun and granades and explosive arrows or you can indulge in melee and shit.You misunderstand. It is not a matter of difficulty. It is a matter of avatar control and the enemies and player having more states in gameplay creating greater variety. You can use several guns in RE4 that can decapitate or incapacitate every enemy you encounter in one shot, but you would be short-changing yourself by not engaging with the available mechanics.
Are you kidding? sheer enemy variety is so fucking higher than TLOU 2 especially the actual big enemies you fight in RE4.tlou2 also has bigger and smaller enemies in the same combat encounters and on the hardest difficulty the evade get as risky as the parry because you can just decide to run away or to stay there and try to style on enemies, again the games have very similar gameplay loop.
I am willing to bet you would mix up your gameplay approach more after the first hour of RE4 than you would after an hour of TLOU2. It is fine to prefer the latter if its mechanics appeal more to you, but TLOU2 is more chaotic and less refined. You can consider that experimental nature a feature, but it also means that the developers could not be assed to commit to a proper layout.I still don't get what you are saying really, most of what you say can be applied to tlou 2 aswell, you can blast you way with a shotgun and granades and explosive arrows or you can indulge in melee and shit.
The strategy to deal with majority of enemies in re4 is simple and doesn't change for the entire game, headshot or foot shot, then kick, even better when enemies form a group so you can damage more of them with the kick, when tentacles are out a flash granade or just shooting the tentacles, when they attack you parry and retaliate.
You are not gonna convince me that that is much better than tlou 2 loop, just more arcadey.
In tlou 2 you can mix stealth and go in or out of the combat, not much of a thing in re4 where you are stealth only for the first approach.
Yeah as i said that in my next post, boss fights are better in re4.Are you kidding? sheer enemy variety is so fucking higher than TLOU 2 especially the actual big enemies you fight in RE4.
you also have great fight like Jack Krauser you do epic knife fight, enemy and boss fights in RE4 miles better.
I played both multiple times, i enjoy both, but i just prefer tlou2 style more, more weighty and more grounded.I am willing to bet you would mix up your gameplay approach more after the first hour of RE4 than you would after an hour of TLOU2. It is fine to prefer the latter if its mechanics appeal more to you, but TLOU2 is more chaotic and less refined.
It's not the best of them in the slightest and yes, it's a joke compared to nioh, but tbf, nioh also has better combat than almost every souls game except sekiro maybe.Most of those combat system are way too simple.
Ghost of Tsushima is laughable compared to NioH, and that’s the best of them.
All their games are made to be finished by casuals, so the depths of mechanics and the skill requirements are low.
This is exactly what I can‘t fucking stand, for sake of ”realism” you have to have more boring enemy designs. fun enemies/bosses is big part of good combat, without it encounters becomes boring.Yeah as i said that in my next post, boss fights are better in re4.
Tlou is a grounded game so the best they have are big types of infected but they are chained by the lore, they can't go batshit crazy.
I can get behind that, never said otherwise.This is exactly what I can‘t fucking stand, for sake of ”realism” you have to have more boring enemy designs. fun enemies/bosses is big part of good combat, without it encounters becomes boring.
I would argue that it is fictionally weighty in terms of attacks and fictionally floaty in mobility and reaction. It is more visceral, but not any more grounded than RE4. The combat does not deliver if their goal is to emulate something like Rambo. RE4 on the other hand captures the action film combat style amazingly well.I played both multiple times, i enjoy both, but i just prefer tlou2 style more, more weighty and more grounded.
My initial point was just about danjin post saying that only some games deliver in combat other than animations, and that's bullshit.
Sekiro is a super impressive game and if people like it more that's fine. But I think Nioh blows that away as well. Sekiro doesn't even have a 2nd weapon, and really doesn't allow for much creativity in how you approach combat. There's moments you can style on enemies or make it look neat, but you pretty much have 1 thing to do which is land the parries. I think Nioh combat is the best souls combat for sure. The amount of skills and options, and how seamlessly and elegantly you can switch between multiple stances is just so much better. Most FROM games just have such limited attacks, and weapon skills.It's not the best of them in the slightest and yes, it's a joke compared to nioh, but tbf, nioh also has better combat than almost every souls game except sekiro maybe.
Gow combat smash tsushima in every way possible.
Sorry I can’t get behind that, you can still have serious story and still have interesting enemies, just look at Silent Hill and FROM games, what you asking here is you want games to be more realistic, that fine but I personally don’t play games for realism.I can get behind that, never said otherwise.
But majority of games have fantasy elements, so for me, a serious game once in a while is acceptable, think about it, how many games as realistic as tlou do we have every year?
Even alan wake that has "similar" gameplay is way more fantasy.
Some people just like their serious games like tlou2 or rdr2.
Highly, HIGHLY disagree.Sekiro is a super impressive game and if people like it more that's fine. But I think Nioh blows that away as well
Clearly I'm not talking about the 2002 Remake, but the modern remakes which still are all far behind.Resident Evil Remake was released in 2002 on the GameCube and The Last of Us Part II was released in 2020 on the PS4. The combat in the former is terrible relative to modern standards. That does not make the latter "good" as standards have risen. If you want a more fair comparison the ideal subject would be 2020's Resident Evil 3 Remake and it is way more polished in the gameplay department even with fewer mechanics.
Highly, HIGHLY disagree.
you might have “less” weapons but I find Sekiro‘s weapon super precise and focus and MUCH better encounters.
The only modern remake that is behind is Resident Evil 2 Remake but the rest are infinitely more interesting mechanically.Clearly I'm not talking about the 2002 Remake, but the modern remakes which still are all far behind.
Serious and realistic stories.Sorry I can’t get behind that, you can still have serious story and still have interesting enemies, just look at Silent Hill and FROM games, what you asking here is you want games to be more realistic, that fine but I personally don’t play games for realism.
What bother me about Alan Wake 2 is has interesting setting like Dark place but it doesn’t use it to give me interesting and freaky enemies, instead in Alan section you get enemies with blurry filter…..which makes more boring than enemies in Saga section.
Niho has a more varied gameplay by far compared to sekiro of course, i was talking about how perfected the mechanics are.Sekiro is a super impressive game and if people like it more that's fine. But I think Nioh blows that away as well. Sekiro doesn't even have a 2nd weapon, and really doesn't allow for much creativity in how you approach combat. There's moments you can style on enemies or make it look neat, but you pretty much have 1 thing to do which is land the parries. I think Nioh combat is the best souls combat for sure. The amount of skills and options, and how seamlessly and elegantly you can switch between multiple stances is just so much better. Most FROM games just have such limited attacks, and weapon skills.
They lack in many areas, especially when it comes to melee combat. If RE2 is far behind while RE3R is not based on a few upgrade mechanics then yeah... no lolThe only modern remake that is behind is Resident Evil 2 Remake but the rest are infinitely more interesting mechanically.