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You weren't missing out on much. It was basically a clone of those Ubisoft Prince of Persia mobile games.I've always wanted to play this, never had a chance to.
You weren't missing out on much. It was basically a clone of those Ubisoft Prince of Persia mobile games.I've always wanted to play this, never had a chance to.
Wolfenstein RPG and Doom RPG were amazing.
Doom RPG (1) only had three versions: Java ME, BREW (Low End) and BREW (High End). BREW version had many improvements over Java, including textured floors and ceilings.
Kraze, a Youtuber with many BREW devices, has recorded the entire Doom BREW High End on the infamous Tectoy Zeebo.
Doom RPG 2 had more ports, including Java, BREW, Windows Mobile, iOS.. maybe more.
Very cool. Yes, there are certainly a bunch of obscure, yet interesting, ports to Java ME and DoJa.Hi guys, I am a fighting games enthusiast
I'm not sure about the rest of the ports, but Doom 2 RPG is the same game across all platforms, except Java ME. I compared the Windows Mobile, BREW and iOS version time ago and they are pretty much identical, aside the aspect ratio. I guess it makes sense, since they probably use the same software rendering engine.It's a shame the RPG titles didn't get proper ports to non-dead platforms. You can emulate the J2ME versions quite easily these days, but the iOS editions were seriously gussied up by comparison and can't be played unless you have a device that's still running that year's version of the OS.
I must be thinking specifically of Wolfenstein RPG in that case - I distinctly remember it having higher-res spritework than the version I had on my Blackberry at the time, and being quite jealousI'm not sure about the rest of the ports, but Doom 2 RPG is the same game across all platforms, except Java ME. I compared the Windows Mobile, BREW and iOS version time ago and they are pretty much identical, aside the aspect ratio. I guess it makes sense, since they probably use the same software rendering engine.
I actually completed Wolfenstein RPG on my old Nokia mobile phone and it was an absolute blast. You actually battle a Cyberdemon at the end with the Spear of Destiny and when you win, BJ walks away from the camera wondering how he'd explain this to his superiors lol.I must be thinking specifically of Wolfenstein RPG in that case - I distinctly remember it having higher-res spritework than the version I had on my Blackberry at the time, and being quite jealous
Well.. I'd say no, since we had Gameloft, which was, by far, the best Java studio.I hear old japanese mobile games was best than western games. Is that true?
Nice. There were a lot of Formula games. The Fernando Alonso games, produced by Movistar (not sure who developed them) were pretty amazing. I think Gameloft also used their Asphalt engine for some Formula 1 games, iirc.Easily my most played java game on my Nokia X3. I think it was Formula Extreme.
Then you want to check the Ruwaga's channel. He was trying to record as much i-appli games as possible before the i-mode closure, but I suspect something happened to him or the phone broke since he stopped one year ago.I want to see jap games. Where to find video channel about this.
Prince of Persia: The Sands of Time. Probably the first Symbian game I ever installed on a phone.
Hi guys some update, I will go over the messages sent in last month in the next few days.
1. about development
- In s80 branch
+ you can change background displaying game on PC now
+ The bluetooth netplay should be stable only on LAN now: gameloft games, pathway to glory, high seize. Ideagames has some timing problem that trigger timeout too quick. If you still get disconnect please tell, but for now searching for other players in same network should always hit
- I want to release a stable 0.1.0 in april. Soonest is 1st. I plan to make this netplay stable on most games on LAN, microphone support fully and s80 support are two more major points.
2. A game port
The anniversary for 5th year is on 24 march. But with this pace of my life I cant be schizo enough to sit at home and do many things.
I make a port for dirk dagger in a free time as my project to throw in a cv. For now you can play the demo at https://anni.12l1.com/dirkdagger/dd1demo/. Its just 60fps and nicer text, I hope to bring the game to more people since I think its nice. Full game launcher will be put out later , and I will public the source code in unity
3. Development pace
- I will be honest that currently Im in the 3rd year in university, beside prepare to take toeic test to graduate, I have to prepare plans for jumping jobs and studies. I unfortunately dont want to grow up to be a 40 year old schizo who have no social life working on emulator all time getting goverment unemployment support money to live on.
But as you can see I have stopped even checking the emulator for a while.
I will try to make schedule to balance out my life to fix games, but officially I think the emulator may go to maintainence mode soon, with very slow feature roll out if I plan to do more. I am not very talented like other people, a lot of stuffs I roll out require work and test for 3 or 4 days . But i will try since this is still my passion project
I will keep working and merge the s80 branch soon. Rarely anyone test custom branch
Hurray!Hikari has been working on touchHLE and there are not just one, but two new games supported, Fastlane and Wolfenstein 3D. On top of that, the emulator now has a "launch menu" and touch mapping, both features still very basic, so don't expect the fancy EKA2L1 mapping UI (yet).
Options crash, so you cannot disable the uber-annoying tilting camera
Fastlane was a Ridge Racer clone originally developed for Tiger Gizmondo. The console failed amazingly hard, so devs moved the development to Playstation Portable. Then App Store was a massive success, so in the end, it became an iOS exclusive game. It is a very good looking game to be one of the earlier racing games on iOS, unfortunately, as most racing games from the first batch of iOS apps, it only has motion controls. So it is certainly much more playable now.
Wolfenstein 3D is the ZODTTD version (com.zodttd.wolf3d). This game had, at least, three ports in the earlier days of iOS, two of them banned for licensing issues. AFAIK the first one was ported by Carmack himself in one of those very quick porting marathons. At least it has exactly the same UI as Doom, also ported by him in a weekend (this guy was a genius). That one was banned for engine licensing issues (?). The second port was this one, I believe, banned for using licensed DATA files. And the last one was the so called Classic, which is not the current Wolfenstein 3D port, that is another one made by the modern iD Software.
The Wolfenstein 3D branch has been developed by ciciplusplus, which is the main contributor of touchHLE besides the author, Hikari. He has also improved the iOS 3.x support, so expect more games in the next months. The HLE design of the emulator, recompiling everything, still limits the explosion of the compatibility tho.
EA's Spore is not supported yet, since it requires a variety of hacks to even get to the first level, and it crashes in the end of it anyway. Those hacks are not in the main branch.
Compilation is no longer required since touchHLE supports Github Actions, just go to the latest commit and download the builds. Android build is not included yet because it is a bit unstable to compile in some environments.
Workflow runs · touchHLE/touchHLE
High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/admin/repos/touchHLE/touchHLE - Workflow runs · touchHLE/touchHLEgithub.com
Zeebo emulation is fairly close. The console itself is nothing more than a BREW device with OpenGL ES and gamepad support. Melange, the current BREW translation layer for Android (it features some sort of emulation, but runs bytecode on the phone's SOC) is adding OpenGL ES and gamepad support to it, so maybe we would see Zeebo games running on Android this year.Hurray!
But now that you mention Gizmondo, hopefully we'll have emulators for that and Zeebo, there've some sick exclusives.