• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Let's Talk About PlayStation VR: List of Upcoming Titles

Belfast

Member
I don't think that's fair at all first the complaint was vr only having experiences now that we've seen the prices of some now a large portion of people are saying o vr is dead with those prices. The games that are $40 and up are full fledged games with both single player and multiplayer features. Batman vr and rush of blood are $20 because they are short smaller games in the same vain as say telltale games or other short digital games.

"Full-fledged" is a bit subjective until reviewers and consumers get their hands on the final games. Demos and trailers can hide the fact that a game may not have a lot of depth or length. I'm just worried that some (not all) of these early releases will suffer from that problem, but end up charging more than their PC counterparts at the end of the day.

Hopefully I'm wrong. I just feel that it somewhat mitigates the cheaper entry price.
 
"Full-fledged" is a bit subjective until reviewers and consumers get their hands on the final games. Demos and trailers can hide the fact that a game may not have a lot of depth or length. I'm just worried that some (not all) of these early releases will suffer from that problem, but end up charging more than their PC counterparts at the end of the day.

Hopefully I'm wrong. I just feel that it somewhat mitigates the cheaper entry price.
? What's honestly subjective about it. The countless So called AAA games get $60 price tags without anyone ever questioning it. Let's use rigs,
Multiplayer with different modes,robot classes and abilities with an single player campaign where you recruit your teammates and aim to become the champion $49.99 what's different from that than a regular multiplayer shooter? Because it's vr?
 
"Full-fledged" is a bit subjective until reviewers and consumers get their hands on the final games. Demos and trailers can hide the fact that a game may not have a lot of depth or length. I'm just worried that some (not all) of these early releases will suffer from that problem, but end up charging more than their PC counterparts at the end of the day.

Hopefully I'm wrong. I just feel that it somewhat mitigates the cheaper entry price.

News just in: console games are more expensive than PC games.
 
I don't think that's fair at all first the complaint was vr only having experiences now that we've seen the prices of some now a large portion of people are saying o vr is dead with those prices. The games that are $40 and up are full fledged games with both single player and multiplayer features. Batman vr and rush of blood are $20 because they are short smaller games in the same vain as say telltale games or other short digital games.

Agreed, I think they are doing a good job on the pricing by having it nicely variable.

? What's honestly subjective about it. The countless So called AAA games get $60 price tags without anyone ever questioning it. Let's use rigs,
Multiplayer with different modes,robot classes and abilities with an single player campaign where you recruit your teammates and aim to become the champion $49.99 what's different from that than a regular multiplayer shooter? Because it's vr?

Well said.
 
The X wing mission is free for owner of battlefront right? Is it worth buying the game for 15 just to get the mission?

I've played it at gamescom. It was the worst looking game I have played on PSVR and it was nothing special in regards to gameplay. It was really boring allthough I liked the gameplay mode in the normal Star Wars: Battlefront. I wouldn't buy the game only for this, maybe if you are a huge Star Wars fan.
 

Majukun

Member
i wonder if this will give the boost VR needs since right now it's dead in the water...

i was one of the guys telling the world that VR was here to stay,but i aslo thought that the headsets would be sold in stores and well advertised..instead they are still online order-only and you don't see advertisement on TV..that's not how you make your new tech mainstream
 

Espiox

Member
i wonder if this will give the boost VR needs since right now it's dead in the water...

i was one of the guys telling the world that VR was here to stay,but i aslo thought that the headsets would be sold in stores and well advertised..instead they are still online order-only and you don't see advertisement on TV..that's not how you make your new tech mainstream

They are in stores as of this month. You can walk into a Game in the UK and walk away with a Rift right now, and they're taking pre-orders for the Touch controllers for launch. Vive is also available in certain stores. I would expect to see a big push on VR over the next month or two as PSVR rolls out, Oculus gets ready to launch Touch and Google releases Daydream hardware.

VR was never going to catch on with mainstream consumers this year outside of mobile - the cost is too high, even on PSVR - but this is year one, there's plenty of time for hardware to mature, developers to learn how to make VR content and prices to drop. For now, high-end VR is going to primarily be a specialist product, and that's fine.
 

F-Pina

Member
What do you see when you look down in Rigs? Just the cockpit like in Battlezone, or the cockpit and your body like in EVE?

You see everything.
I looked down and there was my chest and arms. Arms were holding the joysticks and so on. A bit weird since I was holding the Dualshock and not 2 joysticks.
 

TGO

Hype Train conductor. Works harder than it steams.
Starting to reconsider my preorder, the thing releases in 2 weeks and I've got the PSVR and that's it.
nothing for when it comes out and nothing for after, there is nothing for it but a bunch of tech demo's.
Can someone recommend anything cuz I'm obviously missing something, RE7, RIG's & DriveClub VR seems to be the only game coming out for it and RIG's is the only game available for launch pre-order.
 

Shoeless

Member
I've played it at gamescom. It was the worst looking game I have played on PSVR and it was nothing special in regards to gameplay. It was really boring allthough I liked the gameplay mode in the normal Star Wars: Battlefront. I wouldn't buy the game only for this, maybe if you are a huge Star Wars fan.

That's really unfortunate. I was on the fence about that one, though as a Star Wars fan, it is tempting. I'd honestly rather have a full-scale single-player cockpit game along the lines of Ace Combat or the old Colony Wars/X-Wing games of old, and I was looking at the Star Wars VR demo as a stop gap. How bad was the performance?
 

TGO

Hype Train conductor. Works harder than it steams.
Bait? Joke? Not read the OP?


PSVR haz no gamez.
I read the OP and watched the videos and all I see is a bunch of demos because they aren't full games, and as someone who strictly buys physical.....There is fuck all for a £350 accessory
EVE Valkyrie looks alright but whats the content of that game? Why is there EVA Gunjack? Why aren't they just one thing? are they just two mini games?
Its not bait or a joke, what the OP says and the actually reality is completely different, RE7 is the only VR game announced outside Rigs and Driveclub.
The rest seem like mini games.

PS: I'm asking for recommendations basically.
 
I read the OP and watched the videos and all I see is a bunch of demos because they aren't full games, and as someone who strictly buys physical.....There is fuck all for a £350 accessory
EVE Valkyrie looks alright but whats the content of that game? Why is there EVA Gunjack? Why aren't they just one thing? are they just two mini games?
Its not bait or a joke, what the OP says and the actually reality is completely different, RE7 is the only VR game announced outside Rigs and Driveclub.
The rest seem like mini games.

PS: I'm asking for recommendations basically.
Uh huh..
 

TGO

Hype Train conductor. Works harder than it steams.

TGO

Hype Train conductor. Works harder than it steams.
Yes I'm sure all the day 1 VR purchasers require their games to have physical copies.
Depends how big those downloads are I guess, but from a buyers perspective....that is what you see when you're buying one, not alot.
 
I read the OP and watched the videos and all I see is a bunch of demos because they aren't full games, and as someone who strictly buys physical.....There is fuck all for a £350 accessory
EVE Valkyrie looks alright but whats the content of that game? Why is there EVA Gunjack? Why aren't they just one thing? are they just two mini games?
Its not bait or a joke, what the OP says and the actually reality is completely different, RE7 is the only VR game announced outside Rigs and Driveclub.
The rest seem like mini games.

PS: I'm asking for recommendations basically.

Eve Valkyrie is a port of the PC game. A full-size game, but almost exclusively multiplayer.
Eve Gunjack is a port of the Gear VR game, much smaller scale, single-player only AFAIK.

The only physical releases I'm aware of for day 1 are RIGS, Battlezone and Eve Valkyrie. VR Worlds is a physical release, but might trigger your tech demo alarm!

Here They Lie is a full game, but only digital.
 

Trace

Banned
Depends how big those downloads are I guess, but from a buyers perspective....that is what you see when you're buying one, not alot.

I can't tell you the last time I bought a physical game, so from a buyers prospective I see whats available when I search digital stores, and it's a pretty solid launch lineup.
 

TGO

Hype Train conductor. Works harder than it steams.
Eve Valkyrie is a port of the PC game. A full-size game, but almost exclusively multiplayer.
Eve Gunjack is a port of the Gear VR game, much smaller scale, single-player only AFAIK.

The only physical releases I'm aware of for day 1 are RIGS, Battlezone and Eve Valkyrie. VR Worlds is a physical release, but might trigger your tech demo alarm!

Here They Lie is a full game, but only digital.
Here They Lie sound interesting, DriveClub VR not a launch title then?
I can't tell you the last time I bought a physical game, so from a buyers prospective I see whats available when I search digital stores, and it's a pretty solid launch lineup.
Thats nice, my mate loves buying digital and paying 15 to 20 quid more just to ask me how I got the game before him and a lot cheaper with bonus content.
or when we play a game not installed and I have to wait because he download it, yeah digital is fantastic.
But its not about when you last bought a physical game, the perspective of the 90% buyers out there, if they buy digital or not.
what available with it on launch physically paints the picture, yeah there might be more but the impression is its not gonna a lot.
 
I read the OP and watched the videos and all I see is a bunch of demos because they aren't full games, and as someone who strictly buys physical.....There is fuck all for a £350 accessory outside Rigs and Driveclub.

PS: I'm asking for recommendations basically.

If your looking for physical games I wouldn't recommend any VR headset for you.

For your physical pre-order needs Rigs, RE7, Battlezone, DRIVECLUB VR and Gran Turismo Sport are all up for pre-order.

If you want full games there a bunch if you are looking for AAA full games come back next year to this thread.

For now PSVR has all AAA developer support but the devs started out making mini games because they don't want to risk investing to much in something until they see the install base.

If you can't see anything in the OP that interests you then I still wouldn't recommend any VR headset because if you can't find anything on PSVR, I doubt you'll find anything Full game related on the other headsets that run without brute force.
 
Driveclub vr
Eve
Eagle flight(November title)
Battlezone
Rigs
Batman vr
Ud:rush of blood
Psvr worlds
Star trek bridge crew(December)
Werewolves within(December)
Are the confirmed retail vr titles along with rez (thru special means for rez)
Edit: apparently loading human chapter 1 is retail as well
Titles a lil ways off
Ace combat
Gt sport
Farpoint
Etc
 

v0yce

Member
Starting to reconsider my preorder, the thing releases in 2 weeks and I've got the PSVR and that's it.
nothing for when it comes out and nothing for after, there is nothing for it but a bunch of tech demo's.
Can someone recommend anything cuz I'm obviously missing something, RE7, RIG's & DriveClub VR seems to be the only game coming out for it and RIG's is the only game available for launch pre-order.

The OP has all you need. If all you see is "NOTHING!" or "TECH DEMOZ!" then cancel you preorder and find something else more to you're liking.

For me I'll be playing this digital only tech demo that's oddly a release day full game physical title that's available for pre order.

Special-Physical-Edition-Of-039Rez-Infinite039-Set-To-Roll-Out-Along-With-Vinyl-Soundtrack.jpg
 

TGO

Hype Train conductor. Works harder than it steams.
I'm not really after AAA persay, Here They Lie and that Paranormal Activity game has my interest, although I don't expect PA to be any good.
Just want some good VR experiences and aren't " is that it" prone.
^^
I'm not seeing those for preorder, where?
I see Rigs, Super Stardust, Until Dawn, Hustle Kings and VR Worlds.
Thats all I can find.
Edit, Loading Human too.
 
If only the OP had meticulously organized all the launch window games with information about which titles had single player campaigns or MP, or whether they are priced more like full games or short experiences, and include links to videos and trailers for each game, to help people.
 

TGO

Hype Train conductor. Works harder than it steams.
If only the OP had meticulously organized all the launch window games with information about which titles had single player campaigns or MP, or whether they are priced more like full games or short experiences, and include links to videos and trailers for each game, to help people.
They did, but they seem to know more then the actual people selling them.
the OP has done a fantastic job but it ain't translating to whats actually available to preorder both digital and physical.
 

Tagg9

Member
They did, but they seem to know more then the actual people selling them.
the OP has done a fantastic job but it ain't translating to whats actually available to preorder both digital and physical.

Amazon and other retailers seem to be very late for putting the games up for pre-order. Amazon Canada only just put up theirs. But everything marked with "√ Physical" in the OP has in someway been confirmed for physical release, I believe.
 
Wait till you guys see PSVR launch OT thread :p
Done with that convo not even trying. Anyway ooooo man! When's it go up a day or two before the release?

Amazon and other retailers seem to be very late for putting the games up for pre-order. Amazon Canada only just put up theirs. But everything marked with "√ Physical" in the OP has in someway been confirmed for physical release, I believe.
All the games I listed are up on GameStop at least
 
If only the OP had meticulously organized all the launch window games with information about which titles had single player campaigns or MP, or whether they are priced more like full games or short experiences, and include links to videos and trailers for each game, to help people.

This forum really needs like a header that contains the OP at the top of every new page. It would really do wonders for cutting down on the constant need to address every inquiry that may have already been in the OP.
 
That's really unfortunate. I was on the fence about that one, though as a Star Wars fan, it is tempting. I'd honestly rather have a full-scale single-player cockpit game along the lines of Ace Combat or the old Colony Wars/X-Wing games of old, and I was looking at the Star Wars VR demo as a stop gap. How bad was the performance?

The performance was great, but the graphics weren't good at all. The demo consisted of three parts.

1st part:

You are in a complete white field and a X-Wing is there, which you can take a look at. You can look at it from the outside, you can sit in it and press some buttons and yeah, that was it. This was looking ok, but it was nothing more than one X-Wing.

2nd part:

You are escorting something and there are some X-Wings and some bigger ships. All black and in the background is a low-res, static image of a galaxy. Something like this: https://upload.wikimedia.org/wikipedia/commons/3/3b/NASA-SpiralGalaxyM101-20140505.jpg

3rd part:

Gameplay starts, you are attacking and it's like the squadron mode in Battlefront, but without objectives etc. You are just shooting at random enemies and at some point it ends.

In the 2nd and 3rd part the ships had really bad aliasing. You could literally count the pixels. Even if you were quite close they had nearly no details. That's why I was quite disappointed, because the regular Battlefront was such a great game graphics wise.
 

Chocolate & Vanilla

Fuck Strawberry
I normally buy physical when I have the choice but for VR I'm going full digital. Purely for the convenience not not having to take off the headset every time I want to switch games.
 
Hi everyone. I'm just pulling up a chair here.

Long time VR enthusiast here on GAF. I've got my PSVR deluxe bundle pre-ordered at Gamestop since pre-orders opened mainly because of RE7 (also a huge RE fan)... but after recent events, I'm ditching PC VR for now.

I haven't been following the games on PSVR too closely. I saw the playroom thing they showed off recently on their European channel, and that looked like a lot of fun (I loved Nintendoland, and this is basically that in VR). I'm a big Psychonauts fan, and I hear there's some psychonauts VR thing. I skimmed a youtube video of it and it didn't really show anything too promising, but Raz!

I won't be getting my PSVR until Christmas, since my wife has been paying off the pre-order and wants to give it me for Christmas, and since I was mainly interested in RE7 until... well just the other day.

I eagerly await all your impressions, and I'm really interested to find out just how much the Pro adds to the experience since Sony haven't really explained that. I've already got a PS4, and funds are a bit tighter than usual for me right now, so I'd love to know just what the upgrade does for VR stuff to figure out if I want to put moneys towards the system or if I'd be better off funneling that money towards games.

I guess that'll depend on how the launch line up turns out.

Anyways, just thought I'd say hi. I'm 100% on team PSVR for the foreseeable.
 
I'm really interested to find out just how much the Pro adds to the experience since Sony haven't really explained that.

Sony seem to be taking great pains to avoid associating PSVR with Pro. I was planning on getting a Pro at launch, but now I'm thinking I'll wait until the new year.

I'll be fine with PSVR and my original PS4 for the launch window. Plenty of variety; co-op and competitive shooters are covered with Battlezone, RIGS and Eve Valkyrie; Driveclub VR; bit of horror with Here They Lie, and maybe some sci-fi adventuring with Loading Human.

You came to the right thread, for all your PSVR needs, keep it Sangetsu-II.
 

Kyolux

Member
I normally buy physical when I have the choice but for VR I'm going full digital. Purely for the convenience not not having to take off the headset every time I want to switch games.

Same thing for me. And with canadian prices anyway.. I rather save on taxes.
 
Sony seem to be taking great pains to avoid associating PSVR with Pro. I was planning on getting a Pro at launch, but now I'm thinking I'll wait until the new year.

I'll be fine with PSVR and my original PS4 for the launch window. Plenty of variety; co-op and competitive shooters are covered with Battlezone, RIGS and Eve Valkyrie; Driveclub VR; bit of horror with Here They Lie, and maybe some sci-fi adventuring with Loading Human.

You came to the right thread, for all your PSVR needs, keep it Sangetsu-II.

Thanks.

The only thing I heard them mention was doubling the poly count in one title. From my experiences with Gear VR, Vive and that other PC one, I can say that polygon counts aren't really the key thing in VR. Performance and resolution definitely are more important than fidelity, but I've also heard that Sony have been pretty good on the performance side with PSVR. So long as I'm getting at least a locked 60fps interpolated to whatever, I'll be more than happy I think. There's some good looking Gear VR stuff, and that's a much less powerful system. Performance kills things much faster than however many polygons you've got though, that's for sure.
 

Planet

Member
They said they doubled the resolution in Farpoint, not the poly count. Since the headset can't magically display more pixels with the Pro, that should mean it gets supersampling, which will greatly improve image quality. Also they talked about rendering more details on background and models as well.

Farpoint should serve as great example of both what PS VR can do in general and what the Pro can give you on top of that. It will still be fine on a regular PS4, I'm sure.

But since it was the only title mentioned, I think there is some truth about that disassociate PS VR and PS4 Pro theory. They needed to say it will make it better, but they didn't want to stress it to a point where people think it will be almost mandatory. So they kept it short.
 

Chris_C

Member
Thanks.

The only thing I heard them mention was doubling the poly count in one title. From my experiences with Gear VR, Vive and that other PC one, I can say that polygon counts aren't really the key thing in VR. Performance and resolution definitely are more important than fidelity, but I've also heard that Sony have been pretty good on the performance side with PSVR. So long as I'm getting at least a locked 60fps interpolated to whatever, I'll be more than happy I think. There's some good looking Gear VR stuff, and that's a much less powerful system. Performance kills things much faster than however many polygons you've got though, that's for sure.

They actually talked about doubling pixel count (and thus, fidelity) not polygon count, though technically I suppose developers could use that power as they see fit. They also mentioned higher framerates, though I'm not sure if that necessarily does VR games much good as the majority target 60 anyway. Denser pixel counts would seem to be the best use of the added horsepower.
 

Shoeless

Member
Gameplay starts, you are attacking and it's like the squadron mode in Battlefront, but without objectives etc. You are just shooting at random enemies and at some point it ends.

In the 2nd and 3rd part the ships had really bad aliasing. You could literally count the pixels. Even if you were quite close they had nearly no details. That's why I was quite disappointed, because the regular Battlefront was such a great game graphics wise.

Thanks for the detailed response, I appreciate it. That, however, does sound a little underwhelming. Between this and EVE: Valkyrie being a competitive multi-player game, it looks like I'm still left waiting for a good cockpit/fighter single player campaign experience. I know Ace Combat 7 is on the way, but I'm holding out hope that Sony decides to do something with the G Police and Colony Wars IPs.
 
Not sure if this is the best place to ask, but I'm planning on going all in on a Wheel setup for DCVR so I'll be getting everything from scratch, I'd rather spend however much it takes to get the optimal setup so is there currently a "best" set that includes the wheel and pedals? Even if I have to buy them separately that's fine I'm just trying to get the best experience possible :) (I may also use it with driving games for my Vive so PS4+PC compatibility would be awesome if possible) Thanks in advance and I apologize if this isn't the place to be asking this >.>
 
A day before, Oct 12.

Just so no surprises get revealed to me xD

Excellent.

But since it was the only title mentioned, I think there is some truth about that disassociate PS VR and PS4 Pro theory. They needed to say it will make it better, but they didn't want to stress it to a point where people think it will be almost mandatory. So they kept it short.

Yeah, to me this means they gave an example in Farpoint so everyone should know that this is presumably possible on a lot of PSVR titles (since Farpoint is a pretty technically ambitious one), but they don't want to shout about it too much as that would make it seem like the Pro is somehow necessary for a good PSVR experience, which they are making sure to stress that it is not, only that the experience will be even better with the Pro.
 
Not sure if this is the best place to ask, but I'm planning on going all in on a Wheel setup for DCVR so I'll be getting everything from scratch, I'd rather spend however much it takes to get the optimal setup so is there currently a "best" set that includes the wheel and pedals? Even if I have to buy them separately that's fine I'm just trying to get the best experience possible :) (I may also use it with driving games for my Vive so PS4+PC compatibility would be awesome if possible) Thanks in advance and I apologize if this isn't the place to be asking this >.>
If you've got the scratch you will be happy with the wheel I have, the Thrustmaster T500RS.

https://www.amazon.com/dp/B004J6KRD6/?tag=neogaf0e-20

Works with PS3, PS4 and PC.

If you have money to burn why not pick up a Playseat Evolution too?

https://www.amazon.com/dp/B000K9Q5UK/?tag=neogaf0e-20
 

ArtHands

Thinks buying more servers can fix a bad patch
Eve Valkyrie is a port of the PC game. A full-size game, but almost exclusively multiplayer.
Eve Gunjack is a port of the Gear VR game, much smaller scale, single-player only AFAIK.

The only physical releases I'm aware of for day 1 are RIGS, Battlezone and Eve Valkyrie. VR Worlds is a physical release, but might trigger your tech demo alarm!

Here They Lie is a full game, but only digital.

Gunjack is a single player only title. I have spend 2 hours on it in Vive and is already 75% completion, and the game scope is pretty small. But i wouldnt brush it as a mini game though.
 

farisr

Member
They said they doubled the resolution in Farpoint, not the poly count. Since the headset can't magically display more pixels with the Pro, that should mean it gets supersampling
Doubled the amount of rendered pixels to be exact.

And that doesn't automatically mean supersampling either. It could be that the game on the ps4 wasn't actually being rendered at the full resolution the headset is capable of. And I do think that may be the case with most PSVR games that aren't simplistic in graphics.

Using the pro, I wouldn't be surprised if we see a jump in clarity similar to going from 720p to 1080p (1080p has 2.25 times the number of pixels than 720p)

Of course, yeah, if there are games running at 1080p on the standard ps4 already, those could get supersampling benefits.
 

Planet

Member
I don't know how much upscaling from lower resolution is a thing on PS VR, I figured it would look pretty bad on the display this close. So I assumed developers would rather take out some detail than going down on resolution. I'm sure that's another thing the DF or someone else will take a close look at soon after launch.
 
Thanks for the detailed response, I appreciate it. That, however, does sound a little underwhelming. Between this and EVE: Valkyrie being a competitive multi-player game, it looks like I'm still left waiting for a good cockpit/fighter single player campaign experience. I know Ace Combat 7 is on the way, but I'm holding out hope that Sony decides to do something with the G Police and Colony Wars IPs.

I didn't get the chance to play EVE: Valkyrie on the PS VR, only on Oculus Rift and I think it is a much better game. But I don't know how it is looking on PS VR^^
 
Top Bottom