Lets Talk Resident Evil Revelations 2 vs other modern RE

I'm a die hard old school RE fan, I did however really enjoy RE4 but I quit on RE5 very early, just didn't "feel" right at all. I've never played RE6 and I think about it sometimes maybe I should, I remember reading Leon's campaign was meant to be a bit horroresque, but every time I hear about suplexing zombies I want to cry.

What are the chances I might enjoy this?

The action from 5 escalates
The story is kind of a mess
It has a cool new moveset that is pretty awesome, however hugging zombies might feel tonally off for you (as it did for me). I wish they had put it in a new game where it made more sense
It's a very generous package with multiple campaigns and playable characters

It doesn't sound like your kind of thing, but it can be found pretty cheap so risk isn't necessarily big
 
Marcus isn't in BIO0. He's been dead for a decade by that point. What you see is the Queen Leech. It's able to take on Marcus' appearance perfectly due to bonding with his corpse.

Wesker was literally always trying to take over the world. It's less apparent in the English version of BIO1, but Wesker rants and raves about how the t-Virus is capable of "creating life surpassing Homo sapiens." His intention was to steal the virus and the Tyrant, the perfect vector, and bring them to the rival company to buy himself a high position that he could use to fund research into developing a virus tailored to his personal fantasy of evolution. His goal was always the mass extinction and forced evolution of humanity. He was always going to survive the events of BIO1, too. There was no retcon to bring him back. BIO1's story is a patchwork because only half of it made it into the game and time was running out for the development team, so they stitched together what they could with what they had. Kenichi Iwao, the scenario writer of BIO1, said that he would've had Wesker take over a small country in the next game if he hadn't left CAPCOM. With the stories that we got, he was incorporated into the Progenitor Virus plotline that got bungled because of development issues with subsequent games. He basically still took over a small country in terms of resources due to his affiliations with Umbrella's rival company and TRICELL.

It's why he scoffed at t-Veronica once he saw what it really was. He wanted a superhuman species of equals, not himself as a superhuman lording over a mass of randomly mutated, inferior creatures.



The outfit is just there to look gothic and mysterious. The singing is there because that's part of how he controls leeches. B.O.W.'s are also controlled via sounds, not just vocal commands.

I'm not sure that's true. There was RE1.5 concept art of a mutated bow which had Wesker's face on like a scorpion tail. Essentially he was going to be the g mutant in RE2.
 
I'm a die hard old school RE fan, I did however really enjoy RE4 but I quit on RE5 very early, just didn't "feel" right at all. I've never played RE6 and I think about it sometimes maybe I should, I remember reading Leon's campaign was meant to be a bit horroresque, but every time I hear about suplexing zombies I want to cry.

What are the chances I might enjoy this?

On the plus side, it's a big, varied experience, with a ton of RE fanservice. In terms of plot, characters and locations, it feels much more like the established RE formula than 4 and 5 do. There's always something new to see or kill, with tons of different enemy types and setpieces. The combat system is a thing of beauty.

On the 'negative' side, it's a game which prioritises its combat system above all else. Make no mistake, it's an action game through and through. It's a 40 hour game and you'll be shooting, melee-ing, sliding and throwing grenades for 80-90% of it. It doesn't have anything close to RE4's intelligent level design, and it's rough around the edges, with inconsistent visuals and an engine which puts a lot of strain on last gen consoles.

Personally I absolutely loved it the shit out of it, but it's not for everyone.
 
On the plus side, it's a big, varied experience, with a ton of RE fanservice. In terms of plot, characters and locations, it feels much more like the established RE formula than 4 and 5 do. There's always something new to see or kill, with tons of different enemy types and setpieces. The combat system is a thing of beauty.

On the 'negative' side, it's a game which prioritises its combat system above all else. Make no mistake, it's an action game through and through. It's a 40 hour game and you'll be shooting, melee-ing, sliding and throwing grenades for 80-90% of it. It doesn't have anything close to RE4's intelligent level design, and it's rough around the edges, with inconsistent visuals and an engine which puts a lot of strain on last gen consoles.

Personally I absolutely loved it the shit out of it, but it's not for everyone.

I might give it a chance when it comes to PS4
 
I'm not sure that's true. There was RE1.5 concept art of a mutated bow which had Wesker's face on like a scorpion tail. Essentially he was going to be the g mutant in RE2.

The Golgotha and Zeiram enemies never went beyond the concept stage. The artist toyed with the idea, but Wesker was never in the story. Hideki Kamiya wanted to use him at one stage after 1.5 was scrapped, but he was denied by Noboru Sugimura, who had other plans for Wesker that tied into and enhanced the Progenitor Virus plot. Wesker was meant to be a demonstration to the player of the potential of the Progenitor Virus, but also a demonstration of the true purpose of the t-Virus Project (create a weakened Progenitor Virus strain able to adapt to modern humans). A Progenitor Human is meant to be superhuman, but also immortal and able to reproduce. Wesker lacked immortality and was sterile since he received a prototype. Meanwhile, Alexia Ashford achieved all of these essential criteria for a weakened Progenitor Virus with t-Veronica.

BIO2 was meant to formally introduce the Progenitor Virus (then called the Clay Virus) to players, as the virus' existence was confined to BIO1's scenario documents and guidebooks. Sugimura removed the references to it from BIO2's files because he decided to reserve them for another game, which ended up being CODE:Veronica. BIO2's story was already focused enough.

I didn't mean to imply it was an incomprehensible mess.

Then how is it a mess at all? You're talking as if it's objectively in shambles.

One thing that BIO5 gets right that I should mention, because I always see it brought up in threads like these, is its depiction of Wesker in lava. People seem to conveniently forget that the Tyrant was able to survive in a molten pit which was incidentally used to dispose of B.O.W.'s. Wesker's body was strengthened in the same way as a Tyrant. You won't find anyone complaining about BIO2 for it, though.
 
It's nothing like REmake or Zero (gameplay wise), which is what the next RE spin-off needs to be like. Camera angles, crimson heads and zombies. I hope RE2make is faithful in regards to environments and camera.

I wholeheartedly disagree. It wouldn't be a negative but the game could be so much more without static camera angles.
 
Oh yeah, I know RE4's controls are on me. To an extent, I guess. I still think at least aim on right stick would make the game easier to play for me. I think someone said the PC version has this? I'll pick up the PC version one day then.

But RE4 isn't a perfect game like some say, not from a gameplay perspective as discussed in the thread already. And not from a story perspective either. I mean, after all those games of Racoon City survivors gunning for Umbrella, Umbrella is taken down by... the stock market crashing... and was it in the space of one year? And now we have 50 billion viruses in play and 50 billion groups running around between Wesker's S/Tricel group, Whomever Ada is currently working for, BSAA, Leon Secret Service Squad, Neo-Umbrella, Terra-Save and whatever ones I'm forgetting etc. It's just... ridiculous. If RECVX put a dent into the story with anime super villan wesker, for example, then RE4 blew the doors off the story narrative by removing what should have been one constant 'big bad' in Umbrella.

RE4 should have been it's own new IP, similar to how Haunting Ground took assets from the cancelled Hookman RE3.5 version.

The next games definitely used Resident Evil 4 as a means of progressively escalating things, while simultaneously missing what made Resident Evil 4's story so enjoyable. But I can't blame 4 for subsequent game's mistakes. I understand why people would be upset with the massive change in direction, but I was never invested in the series storyline whatsoever. I lament that Capcom decided that becuase action RE was a thing now that there was no longer a place for classic RE though, especially given how different they are. They seem to have learned though. Revelations 2's story seems to take cues from 4 in its silliness and leverages it's episodic structure that makes the storyline compelling and enjoyable in a way that 5&6's dry melodrama were not. And I have high hopes for REmake 2.

Except swapping the stick doesn't break anything. I'm referring to RE4HD on PS3 btw. Gamecube had that weird-ass controller, they had to use the left analog, because it was their only option. But I was annoyed that they didn't even give the option in RE4HD. It's a configuration in RE5, (i'm not referring to strafe-enabled configuration btw) and just feels so much more natural to me.

Every time I replay 4 I feel like I'm going back to a game that forces inverted controls or something. It's just annoying. But rational people can look at a remake/remaster of a legacy game and say, "yeah you can probably let people toggle inverted camera without breaking anything in the game" and in this specific instance of just swapping the stick used to aim, it's practically the same thing. It changes nothing fundamental about the game. But maybe for some the mere suggestion implies there is something wrong with the default, which folks are taking a bit too personally?

That's why I said I would be totally fine if the game had an option to aim on the right stick for people like you who have an issue with it. But I stand by that it's a player side issue and not a game issue that aiming is on the left stick because it works perfectly within the context of the game. It's not the game's fault that you've become used to dual stick action games where you move and shoot at the same time.

And the arguments you mentioned are just your nostalgic opinion being stated as fact...

Lmao I'm really disinclined to engage with you if this is how you kick off your post to me. Apparently my opinions and arguments are ruled by something other than my own thinking, despite playing both 4 and 5 back to back a year ago. But in future I can write "in my opinion" before any opinion I make on this board so you don't think I'm tricking hapless fools into believing I've stumbled upon a grand objectivity in analyzing art.
 
This has discussion about remake in it too. But it does address re rev and modern RE series



Had a giant debate about this with a friend today whilst playing the opening of remake HD on shareplay. He a tank controls/fixed camera hater, me a supporter. Him not really an action horror supporter, an important distinction.

He says tank controls and fixed camera are relics of an old era. And they do not enduce atmosphere and tension, but simply frustration, as if they are a cheap gameplay mechanic for easy deaths. He kept saying he wanted to open a door, scope the room and proceed accordingly. I said that would definitely remove all sense of horror. In addition to seeing enemies upon room entry, you would have a full camera to swing around as well. And then when getting into fights free aiming would allow for easy headshots and kneecapping and meleeing. I also pointed out that today's games are more open space whereas RE 1 and 2 are tight corridors, so again ots shoting would make it laughably easy and remove all sense of tension from survival and all scaryness from the horror.

He said something that was interesting. He said he wasn't advocating action horror, or loads more enemies etc. He wanted more intelligent enemies. Emergent Ai over scripting. He didn't want to either walk into a room. or have one enemy see him, and now all enemies magically know his position and beeline for him, like modern RE. Instead he wants games in general to take cues from tlou, having to stealth past clickers, or avoid runners. Or Metal Gear, where if he were playing a new Dino Crisis game and had to get from one safe compound area to another by traversing a jungle, instead of being balls to the wall shoot bang, he would have the option to press up against trees, crawl under a root, but if he accidentally stepped on a twig and snapped it, he would be fucked. I said that alien isolation uses sound like that through the controller speaker on ps4. But really, games like tlou, mgs and alien are something special that are only now starting to bring in things like that. Can't hold every modern game to those standards.

In the end we agreed to disagree. He saw what I meant about "survival horror" being dead, and how bringing ots shooting changes both the survival and horror aspects. And I saw what he meant about more intelligent Ai, or more emergent gameplay. I think we both said revelations' balance of downtime, puzzles and better enemy Ai as he wanted would be the best way forward for the modern RE, transplant that gameplay over to mainline games. This way the differences between mainline and revelations games would be story based as they'd play the same. Mainline would push narrative forward, revelations would fill in lore, flesh out backstories and revisit characters for dat nostalgia. And they should go full throttle with the remakes in traditional style to try to bring back what is Survival Horror. Modern RE gameplay, such as Re6's jumping around gameplay should be literally transplanted over to a new IP, or be the basis for a modern Dino Crisis game, where fast lizards mean you might 'need' to jump backwards onto your back to avoid a jumping throat slash, and fire up at the Dino from the 'last stand' position
 
Do I have to play RER to play RER2?

There are some references to it's story but it's not necessary to have played it for REv2. All you need to know about REv's story is
that there was a city called Terragrigia that was destroyed in a Bioterrorism attack orchestrated by the Federal Bioterrorism Commission (FBC)'s head, Morgan Lansdale. He was arrested later.
 
Not at all. Only real recommend play for Rev2 is RE2 and RECV I think.

Since they're planning on making RE2 remaster if I'm not mistaken, I would have to wait for that game to come out and finish it then play RER2. Also, if I plan on getting code veronica, which console should I get it on?
 
Since they're planning on making RE2 remaster if I'm not mistaken, I would have to wait for that game to come out and finish it then play RER2. Also, if I plan on getting code veronica, which console should I get it on?

360 or PS3, not too big of a difference between the two.
 
Since they're planning on making RE2 remaster if I'm not mistaken, I would have to wait for that game to come out and finish it then play RER2. Also, if I plan on getting code veronica, which console should I get it on?

Code Veronica is fine on the high definition consoles, I actually liked it a bit better with the new lighting effects and such.

RE2 and RECV aren't "required reading" for Rev2 though. As Jawmuncher said, it's really pretty standalone as an experience.
 
One thing I was thinking, is the guy who wrote Revelations 2 really needs to be put in charge of writing all Resident Evil. He managed to hit all the old notes, while adding a much needed sense of self awareness that really helped the overall flow of the story.

Since they're planning on making RE2 remaster if I'm not mistaken, I would have to wait for that game to come out and finish it then play RER2. Also, if I plan on getting code veronica, which console should I get it on?

Honestly, I think Resident Evil 1 is the only 'required reading' for Rev2. I'm not sure there's any real references to CVX or 2. Claire is just along for the ride in this game, her past experiences don't really factor in at all.
Actually, RE5 before those for sure.
 
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One thing that BIO5 gets right that I should mention, because I always see it brought up in threads like these, is its depiction of Wesker in lava. People seem to conveniently forget that the Tyrant was able to survive in a molten pit which was incidentally used to dispose of B.O.W.'s. Wesker's body was strengthened in the same way as a Tyrant. You won't find anyone complaining about BIO2 for it, though.

I gotta say, RE5 did have some impressive work put into the files that I missed in the truly messy (at least from a single playthrough of all characters impression) RE6 with the Ada
and clone
love story with some guy and Wesker Jr. on the scene dealing with who knows what at the end and just...it was a lot to chew.

And hey, Wesker in lava is pretty cool and was a neat showing of that aspect of the Tyrant B.O.W.s. Wesker the meat tornado...not so much, even when taking in the irony of how his vision of salvation tips him off to be the ultimate unstable monster rather than the perfect being he had hoped to become. If my memory serves correctly that is.

I really need to play through all of them again, particular CV and 6 where I've only done one run through all the content when they released (or in CVs case the Gamecube release).
 
Hi guys,

I hope this is the right place to ask since this is the ongoing Rev2 thread: I seem to be the ONLY one struggling with a medal in this game -
to not have Natalia damaged in the sewer treatment plant
in Episode 3.

I tried SO many times. I even made sure to not
let her get hurt throughout the entire sewers segment, let alone the plant. I tried killing enemies way in advance with barry (such as shooting the fire canisters near sleeping zombies and shooting the zombies behind the bars in the last sluice section) and I also tried killing enemies when natalia gets close to them. Even at the start, I made sure I had Natalia wait so I could kill all the spiders without one getting close to Natlia.

I tried like around 8 times - the entire episode - and no luck yet. I got every medal but that and no one seems to be having this problem. I don't know if my copy is glitched at all, I don't know if I'm supposed to attempt getting this medal by starting episode 3 all the way from Claire's episode and just continuing to Barry's, I'm stuck. Please help. I don't know what I'm doing wrong? Thank you SO MUCH in advance!!!
 
Honestly, I think Resident Evil 1 is the only 'required reading' for Rev2. I'm not sure there's any real references to CVX or 2. Claire is just along for the ride in this game, her past experiences don't really factor in at all.
Actually, RE5 before those for sure.

Edit: I only finished RE4, RE5 + dlcs, and RE HD remaster.
 
Rev 2 was one of the biggest pleasant surprises last year, though I was a bit lttp. I didn't expect it to be so much more engaging than Rev 1. The latter I have on 3DS but is actually the only RE I didn't ultimately like enough to revisit. Even have it via a humble bundle on PC but haven't bothered installing.

Was just playing through Rev 2 yet again on Survival mode, Episode 3 of Revelations.
 
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