Lies of P Overture - 15-20hrs long, unlocks in chapter 9. The director loves Nightreign, wants MP in their next game

Bartski

Gold Member

I'll bet the DLC access point is the chair you begin the game in, once you find it on return to Krat CS mid game.

"Our primary focus from the concept of this game was to deliver a high quality, premium action game that is single-player," said Choi. "There were a lot of learnings for us [from the base game] and we did our best to reflect those improvements. The expansion is the completion of that.

"In terms of our future endeavours, we are definitely open to any sort of consideration in the future."

How, then, could the Soulslike genre grow and develop in future? "That's something we discussed internally quite a bit," said Choi. "Instead of trying to predict how the Soulslike genre is going to be in the future, what we are focusing on is to really find our own colour and the points of attraction. And by crafting our own game to better meet and satisfy the customers' demand, we believe that we will build trust and credibility with our fans.

"In the future, instead of pegging us into a certain genre, we want the fans to look at us and actually know what sort of unique components that we deliver that they look forward to. So they see our next work as a sort of projection of our trust and characters that we are building moving forward."

This differed a little from when I spoke to Choi previously at Gamescom, where he stated the development team "wanted a challenge and to make the best game of that genre" as it competed with FromSoftware.

"I'm a big gamer, I play a lot of different games," said Choi at GDC. "And from [the release of Lies of P] until now, we've seen many wonderful games coming up into the market. That was a fantastic array of experiences I had where I developed further respect for those wonderful games. That became a very important pivotal point for my perspective.

"So instead of that goal [of competing with FromSoftware], it's actually our goal to develop our own unique experience. Instead of setting a goal to make a better game than some of the games out there, we want to continue making games our fans will continue to love."
 

Arachnid

Member
Fuuuuck, chapter 9? I accidentally started NG+ at the end. You telling me I have to play through 2/3s of the game to get to the DLC?

That's fair, I guess. Standard for these games. Wish I could roll back my NG. Either way, day 1
 
Last edited:

Punished Miku

Human Rights Subscription Service
"So instead of that goal [of competing with FromSoftware], it's actually our goal to develop our own unique experience."

Good. They honestly got lucky that they were able to follow the FROM template so closely and still get embraced by the market. They clearly have talent, but they have to use that lucky break to make their own type of game or they won't last.
 

Bartski

Gold Member
Fuuuuck, chapter 9? I accidentally started NG+ at the end. You telling me I have to play through 2/3s of the game to get to the DLC?

That's fair, I guess. Standard for these games. Wish I could roll back my NG. Either way, day 1
I’ve seen this coming and backed a save at NG+ final boss
 

Zacfoldor

Member
If Feel is an original song it is by far the best original song ever made for a videogame and that includes Snake Eater, Still Alive, and Lohse's Song. There are really very few songs that come close to this masterpiece and you can play it the entire time you are in your base. It may be the best soulslike maybe ever, including the one's from From. It's really a masterpiece.

Usually soulslikes start to rot about 3/4 of the way thru, but not this game. I loved it up to the last second of the last boss. Particularly the difficulty curve. The last boss is the hardest boss. I feel like the difficulty curve is perfect and the bosses are very linear when it comes to difficulty. The first is easiest, the last it hardest. What's crazy is there are so many bosses they keep this up the whole game. Perfect balance.

The reviews really don't take into account the fixes they made to the game after launch. This game polished up very well.
 
Last edited:

HRK69

Gold Member
"So instead of that goal [of competing with FromSoftware], it's actually our goal to develop our own unique experience."

Good. They honestly got lucky that they were able to follow the FROM template so closely and still get embraced by the market. They clearly have talent, but they have to use that lucky break to make their own type of game or they won't last.
Competing? More like copying.
 
Fuuuuck, chapter 9? I accidentally started NG+ at the end. You telling me I have to play through 2/3s of the game to get to the DLC?

That's fair, I guess. Standard for these games. Wish I could roll back my NG. Either way, day 1
I'll start a whole new game when the DLC drops. The game is good enough to justify a new playthrough for me.
 

I'll bet the DLC access point is the chair you begin the game in, once you find it on return to Krat CS mid game.
Hot Fuzz Shame GIF

I was hoping it was the weathered stargazer on the country roads and accessible earlier.
t1s8eqnps3wb1.jpg
 
Last edited:

Giallo Corsa

Gold Member
Competing? More like copying.

Aye.

Listen, I liked the game well enough but, this is a copy-paste game through and through, it does absolutely nothing new with the FROM formula.
To be honest, i enjoyed Lords of the Fallen way more since - at the very least - the whole lamp mechanic was actually nice and not a gimmick since it gave the game kind of a LOK Soul reaver feeling with the 2 dimensions stacked on top of each other, plus, it was really cool tech-wise.

Lies of P on the other hand...it's one of the safest souls clones out there and the only compliment I can give it is that they really came close to FROM's combat feeling (which is no small feat in itself), now, If they could actually fix that fucking terrible parry timing window...
 
Aye.

Listen, I liked the game well enough but, this is a copy-paste game through and through, it does absolutely nothing new with the FROM formula.
To be honest, i enjoyed Lords of the Fallen way more since - at the very least - the whole lamp mechanic was actually nice and not a gimmick since it gave the game kind of a LOK Soul reaver feeling with the 2 dimensions stacked on top of each other, plus, it was really cool tech-wise.

Lies of P on the other hand...it's one of the safest souls clones out there and the only compliment I can give it is that they really came close to FROM's combat feeling (which is no small feat in itself), now, If they could actually fix that fucking terrible parry timing window...
I started it last week and I agree. It's crazy how much of a copy/paste of From games it is. I'm enjoying it and was in the mood for Fromsoft game so it's perfect but they took almost no chances here.
 
Top Bottom