Bartski
Gold Member

Lies of P to remain single-player despite "refreshing" Elden Ring: Nightreign, says director
The director of Lies of P, Choi Ji-won, tried Elden Ring: Nightreign's network test and found it "refreshing", so while…

I'll bet the DLC access point is the chair you begin the game in, once you find it on return to Krat CS mid game.
"Our primary focus from the concept of this game was to deliver a high quality, premium action game that is single-player," said Choi. "There were a lot of learnings for us [from the base game] and we did our best to reflect those improvements. The expansion is the completion of that.
"In terms of our future endeavours, we are definitely open to any sort of consideration in the future."
How, then, could the Soulslike genre grow and develop in future? "That's something we discussed internally quite a bit," said Choi. "Instead of trying to predict how the Soulslike genre is going to be in the future, what we are focusing on is to really find our own colour and the points of attraction. And by crafting our own game to better meet and satisfy the customers' demand, we believe that we will build trust and credibility with our fans.
"In the future, instead of pegging us into a certain genre, we want the fans to look at us and actually know what sort of unique components that we deliver that they look forward to. So they see our next work as a sort of projection of our trust and characters that we are building moving forward."
This differed a little from when I spoke to Choi previously at Gamescom, where he stated the development team "wanted a challenge and to make the best game of that genre" as it competed with FromSoftware.
"I'm a big gamer, I play a lot of different games," said Choi at GDC. "And from [the release of Lies of P] until now, we've seen many wonderful games coming up into the market. That was a fantastic array of experiences I had where I developed further respect for those wonderful games. That became a very important pivotal point for my perspective.
"So instead of that goal [of competing with FromSoftware], it's actually our goal to develop our own unique experience. Instead of setting a goal to make a better game than some of the games out there, we want to continue making games our fans will continue to love."