Fuck, Dontnod knocks it out of the park with art style and UE3 mastery again. Felt like watching their imagination.
There was a guy in the OT thread who called this game IIRC, but whatever, I'll say my piece here.
Fuck, Dontnod knocks it out of the park with art style and UE3 mastery again. Felt like watching their imagination. Only area lacking was animation, which was only good enough. But damn, I could watch the ending all day. Great music choice as well. Can't wait for the next episodes.
PC version is borked.
I can't get past the unreal logo and steam forums indicate many others cant
I kind a wish Telltale Games had this kind of quality
Weird. All of us can. That sucks.
The payoff for when you see the dude is a complete psycho was a great payoff to that. My heart sank after I saw the cameras since I assumed they were recording, in which case it would've caught all the earlier snooping.
In the back of my head I was wondering if it was possible to rewind all the way before that. Though it was odd for Max to not remark on that at all so I'm guessing we're supposed to not assume it was being recorded. Was also waiting for a camera feed to pop up from Chloe's room for ultimate creep factor, but I don't recall one.
Also just found out Ashly Burch voiced Chloe, didn't recognize it at all.
Oh well thats good. Enjoy it, its great!I was able to get past it by alt tabbing during the unreal logo
Yes and no.
Graphics are great in Life is Strange. The overall presentation is good.
Animation wise they are on par. But Life is Strange has one of the worst Facial Animations ever.
Cant comment on Story and Characters because its just the first episode.
The lip sync is terribly shite, but half way through it just didn't phase me anymore. Moreso than graphics and tech, I wish Telltale's games gameplay wise would lean back in the exploratory, self paced direction. This was way more in line with Walking Dead Season 1 in a good way.
The lip sync is terribly shite, but half way through it just didn't phase me anymore. Moreso than graphics and tech, I wish Telltale's games gameplay wise would lean back in the exploratory, self paced direction. This was way more in line with Walking Dead Season 1 in a good way.
Facial Animations could be a problem later on if they dont work that shit out. A lot of drama gets lost if you dont do it right.
Telltale managed to get that shit right.
I think Telltale have the benefit of having much less fidelity in their character models as a whole so it's less jarring either way. Animation wise, I think this still wins out overall when you take into account body movements and how characters actually move around or interact with environments.
Telltale's character animations always look so completely scripted. You can tell when one animation is triggered and when it stops playing or when it's looping, there's really no sense of animations subtly blending between each other.
Had no knowledge of the existence of the game, but reading enough has made me buy it. Helps the GMG 25% off code expires today, so was still able to use it.![]()
Well the game is like 5 bucks anyway man...
Is this still not up in the US PSN? I don't see it
Nope. Almost 5am EST and it still isn't up. Square should have just given an option to pre-order/pre-load.
I've sent a pm to MRORANGE asking what the status is on the OT. I'll post again when/if I get a response.
Just giving a heads up here so his inbox isn't flooded.
I went to the Steam forums because I had some framerate problem, wow at some of the comments there...
I went to the Steam forums because I had some framerate problem, wow at some of the comments there...
I dont wanna look. What is the issue?
Can't stop listening to the music from the launch trailer. Gonna have to see if it's on iTunes.
Anyone know if it's used in the game as well?