MaximumSpider
Banned
Do I have to constantly check the site? I really don't wanna miss a physical Narcissu.
I'm not an expert in VNs. Clannad and Grisaia ring a bell, Narcissu doesn't... But judging by the reactions here it shouldn't be bad.
'Will investigate !![]()
I just got my order for the Soldner X-2 and Deadline bundles in the mail and the package only had the soundtracks and no games. I already sent LRG an email, but I'm curious if this happened to anybody else.
subscribing to the newsletter should be enoughDo I have to constantly check the site? I really don't wanna miss a physical Narcissu.
Good luck fellow Vitacats
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Just realized how bad I want a physical JSR release. Vita please?
Kind of worried that the increased traffic (hopefully) from a big title like Shadow Complex will make it hard to get Rainbow Moon since people may buy another game with it. Need my Vita version at least.
How is Rainbow Moon? I was always curious about that game (reality is it'd be just going into the backlog).
Gundam is on 2 carts, obviously not going to happen with LRG seeing how costly vita cart production would be.
Putting some part of the game as DLC would be a nightmare and would be more work than needed.
Here is why I think Root Double may happen physically for the Vita: Sekai Project will likely order or have someone port the game to the PS4, at which point, it's better for that team to port it to both platforms than using the japanese port for the Vita and making a new port for the PS4. If that team porting is Mighty Rabbit, they might port the game with the size restriction in mind already and we get a physical print that way.
The original Japanese team is handling Vita programming for Root Dobule localization.
I know that, but since Sekai Project has now announced plans for PS4/Vita releases going forward, I can't think that they'd leave one of their higher-profile titles remain a Vita-exclusive.
On a side note, Ouren and his team are in charge of the Narcissu PlayStation ports.
Root Double, like Grisaia , would requires permission from the Japanese developer as Sekai Project is just localizaing. For Narcissu and World End Economica, Sekai Project has more control as they are the one handling the ports.
Sekai Project had to get permission from all those developers, nothing is stopping them from striking a deal for Root Double and Grisaia PS4/Vita ports.
The deals are very different. Root Double and Grisaia are Japanese Vita game that Sekai Project got permission to localized. The others are PC games that Sekai Project already got permission to release ports. You are jumping too far ahead talking about PS4 port that would require new deal.
I mean, ive no idea the logistics of it. But for example, Atelier Escha did this exact thing to get a retail release out (separate voice DLC so the game fit on a cart). It's even a similar circumstance - Atelier's run was limited, might not even have been more than some of these LRG titles.
Besides, isn't it some kind of requirement to make your games that size? Maybe it's just luck that it's never happened, but there's not a single game available on PSN (at least in Eu) where the base game is more than 3.3gb (which is the size of a cart). Only example I can think of which might ruin this is Samurai Warriors 2 Hd, which I can't check because it's Japanese PSN.
On the whole two carts thing - LRG is charging $25 - $30 for all of these indie games and there's clearly profit to be made for all parties involved at that price. In theory I don't see why they can't sell a two-cart game for $50 - $60 and make the same profit? Only issue might be that they'll need to order some bespoke cases to actually hold both carts lol. I don't think they have to worry about pricing it that high for a niche, wanted game like Root Double
Just some thoughts. I'm not saying it's the easiest thing in the world to do, but it seems possible through number of routes.
I think E&L was like Danganronpa AE? Meaning that the dub was on the cart while the Japanese was put as DLC because otherwise it wouldn't fit on the cart. In RD's case you'd be stripping it of voices completely since it doesn't have an English dub. Not sure how feasible that'd be seeing how even the Japanese version is digital only.
I was reading the news and thought : "you know what would be great ? If LRG were to release physically that fangame AM2R for the 3DS"
Never going to happen, but it would deserve it![]()
Is there any ETA for the September titles announcement?
Definitely not gonna happen.I was reading the news and thought : "you know what would be great ? If LRG were to release physically that fangame AM2R for the 3DS"
Never going to happen, but it would deserve it![]()
I was actually thinking of something similar the other afternoon about how it would be wonderful to have select RPG Maker titles available in physical format, particularly Yume Nikki or Mad Father. Logistically, a new engine would have to be developed for the latest generation of consoles since the PS2 was the last time publisher Enterbrain made anything for a Sony platform. Otherwise, a completely reminiscent yet unrelated engine would have to be designed to avoid any legal tangling, but I don't know how that impacts freeware titles. It'll never happen so it was a nice, inefficacious dream while it lasted.I was reading the news and thought : "you know what would be great ? If LRG were to release physically that fangame AM2R for the 3DS"
Never going to happen, but it would deserve it![]()
It would also probably put LRG in all sorts if legal trouble as well. XD
I do wonder though, what the legal situation would be with AM2R if the guy who made it decided to reskin it, redo all the music, change the characters and enemy names, etc etc and rerelease it under a new name.
I was actually thinking of something similar the other afternoon about how it would be wonderful to have select RPG Maker titles available in physical format, particularly Yume Nikki or Mad Father. Logistically, a new engine would have to be developed for the latest generation of consoles since the PS2 was the last time publisher Enterbrain made anything for a Sony platform. Otherwise, a completely reminiscent yet unrelated engine would have to be designed to avoid any legal tangling, but I don't know how that impacts freeware titles. It'll never happen so it was a nice, inefficacious dream while it lasted.
Does anyone know how many copies are allowed for Rainbow Moon? I assume one given the size of the print? Usually they have that information in the product page, but not for this game.
Oceanhorn, a highly rated iOS Zelda-like, is coming to PS4 next month. Any chance on a physical copy, LRG?
What's the normal turn around on LRG responding to e-mails? Still waiting since Thursday to hear something about missing items.
What's the normal turn around on LRG responding to e-mails? Still waiting since Thursday to hear something about missing items.