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Limited Run Games - Putting digital games into your hands

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I put money towards the Yooka Laylee Kickstarter, but not enough to get a physical copy of the game.

If I end up loving the game at release I would absolutely buy a physical copy of the game, but before knowing if I even like the game or not I couldn't justify the extra cost.

I love having physical copies of my favorite games, so if more great digital games get it I'm all for it.
 

autoduelist

Member
We've already decided that we're writing "Definitely not porn" on all of our mailers for future releases.

Don't know if you're joking, but please don't. People's kids can get the mail, etc, etc, or otherwise put your customers into uncomfortable situations where they need to explain themselves.
 

5amshift

Banned
Don't know if you're joking, but please don't. People's kids can get the mail, etc, etc, or otherwise put your customers into uncomfortable situations where they need to explain themselves.

Yeah, they're really not going to do that..
Excited to hopefully hear about their membership idea this week (hoping)
 
Yeah, they're really not going to do that..
Excited to hopefully hear about their membership idea this week (hoping)

Unfortunately after seeing some backlash to the idea and thinking through some of the logistical conundrums we came to the conclusion that we should not offer membership. Too many people would perceive it as us trying to milk money out of people. That's not what we're going for, but it'd look that way no matter what we tried. I don't want to have to defend ourselves so we're just going to stick to what we're doing.

I still like the idea of a "Limited Run Club", but I just don't want people getting up in arms about it. I don't want to be seen as a company that is using and abusing it's customers. We're genuine here and we don't want people to think we're not.
 

emb

Member
I see LRG already addressed some of it here, but I was just coming to this thread to post the detailed update:
http://www.mightyrabbitstudios.com/limitedrunforums/viewtopic.php?f=2&t=53

For what it's worth, I wouldn't see a membership as a negative in any regard. If it was difficult to cancel or no physical goods were involved, sure, I wouldn't think too well of a subscription fee. But with the circumstances, seems ok in my mind.

The steps outlined in the post on your forum sound like plenty enough though. Multiple windows + slightly bigger runs should definitely be enough to make it work out smoothly.
 

c-murph

Member
Unfortunately after seeing some backlash to the idea and thinking through some of the logistical conundrums we came to the conclusion that we should not offer membership. Too many people would perceive it as us trying to milk money out of people. That's not what we're going for, but it'd look that way no matter what we tried. I don't want to have to defend ourselves so we're just going to stick to what we're doing.

I still like the idea of a "Limited Run Club", but I just don't want people getting up in arms about it. I don't want to be seen as a company that is using and abusing it's customers. We're genuine here and we don't want people to think we're not.

Backlash? I assume most of those people shouting the loudest are the ones with several copies of your game up for sale on ebay at +400% it's retail cost. My biggest complaint is that if there is not a membership then there's no guarantee of ever securing a copy of a game you want (or several different games) unless you turn to those scalpers that always somehow manage to get several copies of anything limited. Why not try some type of trail run with some sort type of membership and see how it works?
 

Shizuka

Member
Weird, we had all of our shipments marked as gifts with the value below $20. No reason taxes should have been due or assessed that high. Where are you located? I want to avoid that in the future, so any info would be appreciated.

Brazil. They don't care if it's a gift or not, the law is clear when they mention that the entrance of goods in the country is reason enough for taxes. If you can go lower next time, that's the only way to effectively counter that.
 

NDPsycho

Member
Unfortunately after seeing some backlash to the idea and thinking through some of the logistical conundrums we came to the conclusion that we should not offer membership. Too many people would perceive it as us trying to milk money out of people. That's not what we're going for, but it'd look that way no matter what we tried. I don't want to have to defend ourselves so we're just going to stick to what we're doing.

I still like the idea of a "Limited Run Club", but I just don't want people getting up in arms about it. I don't want to be seen as a company that is using and abusing it's customers. We're genuine here and we don't want people to think we're not.

It's impossible to please everyone. If you're not willing to go the club or subscription route, I hope you will reconsider the pre-order or prepayment model.
 

c-murph

Member
It's impossible to please everyone. If you're not willing to go the club or subscription route, I hope you will reconsider the pre-order or prepayment model.

Even this makes sense. Put Preorders up for a set amount of time. Have people pay in advance and make them to order through the number of preorders. That way everyone that wants a copy of whatever game can have a copy.
 

Shizuka

Member
It's impossible to please everyone. If you're not willing to go the club or subscription route, I hope you will reconsider the pre-order or prepayment model.

Even this makes sense. Put Preorders up for a set amount of time. Have people pay in advance and make them to order through the number of preorders. That way everyone that wants a copy of whatever game can have a copy.

They've already mentioned before that if they did that, they wouldn't be able to sell as many copies as they did for the first run.
 

NDPsycho

Member
They've already mentioned before that if they did that, they wouldn't be able to sell as many copies as they did for the first run.

They speculated that would be the case. They also stated that they believed it would take a week or more to sell that 1500. I would think it would be worth trying.

The more legitimate reason they gave is that they wanted to produce in advance so there was no delay between the sale and it shipping. I think many of us, their target market would wait. Hell, I waited years for my dreamcast copy of Pier Solar to finally show up.
 
Welp, I have a feeling my package was lost/stolen by Australia Post. =\ According to the last tracking update, it arrived in Sydney last Wednesday to be processed. It's now almost a week later and nothin'.
 
They speculated that would be the case. They also stated that they believed it would take a week or more to sell that 1500. I would think it would be worth trying.

The more legitimate reason they gave is that they wanted to produce in advance so there was no delay between the sale and it shipping. I think many of us, their target market would wait. Hell, I waited years for my dreamcast copy of Pier Solar to finally show up.

It's not happening
quote directly from their announcement post
after our experience with Breach & Clear we just don’t think we could handle the legality and logistics of preorders.



Welp, I have a feeling my package was lost/stolen by Australia Post. =\ According to the last tracking update, it arrived in Sydney last Wednesday to be processed. It's now almost a week later and nothin'.

Could it still be in customs?
 
Backlash? I assume most of those people shouting the loudest are the ones with several copies of your game up for sale on ebay at +400% it's retail cost. My biggest complaint is that if there is not a membership then there's no guarantee of ever securing a copy of a game you want (or several different games) unless you turn to those scalpers that always somehow manage to get several copies of anything limited. Why not try some type of trail run with some sort type of membership and see how it works?

A lot of people were looking at it as us putting a gun to customers heads and saying "pay for a membership or your won't get your games." The catch-22 is for the membership to be effective, it has to be paid (and it can't be super cheap, otherwise people would buy multiple to get extra advance copies). There wasn't really a good way to approach it without people thinking we were out to grab collector's wallets.

We're still constantly evaluating approaches to make the runs more accessible, we've got some ideas that we're fairly certain will not cause concern from anyone. Details will be revealed on those ideas closer to implementation.
 
A lot of people were looking at it as us putting a gun to customers heads and saying "pay for a membership or your won't get your games." The catch-22 is for the membership to be effective, it has to be paid (and it can't be super cheap, otherwise people would buy multiple to get extra advance copies). There wasn't really a good way to approach it without people thinking we were out to grab collector's wallets.

We're still constantly evaluating approaches to make the runs more accessible, we've got some ideas that we're fairly certain will not cause concern from anyone. Details will be revealed on those ideas closer to implementation.

But why not run it like Indiebox? I can see why some people might be upset about a paid membership where the only benefit is a guaranteed chance to buy the games. I don't understand why there would be a concern with selling people the next six months or 12 months worth of games at MSRP. That's what I thought the membership option was intended to be and it gives you the benefit of knowing how big the minimum run has to be for subscribers and then tacking on to that what you think will sell at release. It also gives subscribers peace of mind that they are guaranteed a copy of each release. You also would have a giant pile of working capital with which to manufacture the next few releases. You have four releases in the pipeline (two versions of Saturday Morning RPG and two of Cosmic Star), why not just sell a test subscription to those four at $120?
 

c-murph

Member
But why not run it like Indiebox? I can see why some people might be upset about a paid membership where the only benefit is a guaranteed chance to buy the games. I don't understand why there would be a concern with selling people the next six months or 12 months worth of games at MSRP. That's what I thought the membership option was intended to be and it gives you the benefit of knowing how big the minimum run has to be for subscribers and then tacking on to that what you think will sell at release. It also gives subscribers peace of mind that they are guaranteed a copy of each release. You also would have a giant pile of working capital with which to manufacture the next few releases. You have four releases in the pipeline (two versions of Saturday Morning RPG and two of Cosmic Star), why not just sell a test subscription to those four at $120?

I'm all for the membership option since I intend to buy like everything... Well, as long as I can beat the scalpers. I'm willing to pay whatever for it.

Hell, why not have a reward system for people that support LRG? People who buy x number of games get VIP LRG membership status and first crack at preorders (or whatever conditions it takes in order to be upgraded to membership status). Paying for it would make most sense though.
 

Galdius

Member
Weird, we had all of our shipments marked as gifts with the value below $20. No reason taxes should have been due or assessed that high. Where are you located? I want to avoid that in the future, so any info would be appreciated.

As Shizuka said, we are in Brazil.
I don't mind paying the taxes. When I buy any game I already know that I will have to pay the tax. A few years ago was great because a lot of the games weren't taxed but since last year every package is being taxed. Just keep shipping to Brazil that I'm happy (also marking it with a $20 value already helped us a bit so thank you).
 
I don't like the idea of membership. The way you guys did B&C was great, the only modification to it is to release a set number copies for different timezone so everyone in the world gets a fair shot and also limit copies to 1 per person for at least the first 24 hours, after that is fair game.

My copy arrived in Mexico last week but as predicted the USPS Tracking number is useless now because they gave it to our postal service, maybe its the same for Australia. LRG I sent you guys an email about this but haven't had a response in days.
 
I don't like the idea of membership.

Do you mind me asking, why not? If the membership was just essentially a very early preorder for the next few games, why not give people who want to support all of the Limited Run Games releases the chance to preorder everything at once for MSRP? They could still do an open sale and you wouldn't lose out on your chance to order the games along with anyone else who made an effort on the regularly announced sale date. I'm just really curious as to why there is opposition, especially when companies like Indiebox have been successfully offering longer term subscriptions while still selling individual copies of each release giving everyone a fair chance.
 

c-murph

Member
Do you mind me asking, why not? If the membership was just essentially a very early preorder for the next few games, why not give people who want to support all of the Limited Run Games releases the chance to preorder everything at once for MSRP? They could still do an open sale and you wouldn't lose out on your chance to order the games along with anyone else who made an effort on the regularly announced sale date. I'm just really curious as to why there is opposition, especially when companies like Indiebox have been successfully offering longer term subscriptions while still selling individual copies of each release giving everyone a fair chance.

Who knows. It was even LRG intention to have a membership and they backed out because; Fear?

So, instead of pursuing what they wanted to do; they just backed out because of a little backlash that said their business was acting a little too much like a business. The membership idea was a great idea. I mean, who in general was the deciding factor to tip the scales towards that having some sort of membership was evil and gave you a bad rep? LRG are the only ones offering limited physical console game options at the moment... The model is working for Indiebox and their physical pc collector edition bundles. Don't see why it wouldn't work for LRG's physical console games. Gamers love this shit.

Really, this could be an opportunity for Indiebox or Lootcrate or whoever to move into the limited physical console market. They're already established and could extend their memberships out to an untapped console gamer market. Not to mention, I assume Indiebox has already establish contracts with the existing parties to release their games. If consoles version of their released games exist I can't see it being very difficult for them to move into the territory too. Especially, if it turns out there's a market for it.

If it'll help establish LRG as legit publishing company and allow them to release more titles, then why not? Just sayin'.
 
Do you mind me asking, why not? If the membership was just essentially a very early preorder for the next few games, why not give people who want to support all of the Limited Run Games releases the chance to preorder everything at once for MSRP? They could still do an open sale and you wouldn't lose out on your chance to order the games along with anyone else who made an effort on the regularly announced sale date. I'm just really curious as to why there is opposition, especially when companies like Indiebox have been successfully offering longer term subscriptions while still selling individual copies of each release giving everyone a fair chance.

Well if people who aren't part of a membership still have a chance to buy a copy its fine by me.
 
Who knows. It was even LRG intention to have a membership and they backed out because; Fear?

So, instead of pursuing what they wanted to do; they just backed out because of a little backlash that said their business was acting a little too much like a business. The membership idea was a great idea. I mean, who in general was the deciding factor to tip the scales towards that having some sort of membership was evil and gave you a bad rep? LRG are the only ones offering limited physical console game options at the moment... The model is working for Indiebox and their physical pc collector edition bundles. Don't see why it wouldn't work for LRG's physical console games. Gamers love this shit.

Really, this could be an opportunity for Indiebox or Lootcrate or whoever to move into the limited physical console market. They're already established and could extend their memberships out to an untapped console gamer market. Not to mention, I assume Indiebox has already establish contracts with the existing parties to release their games. If consoles version of their released games exist I can't see it being very difficult for them to move into the territory too. Especially, if it turns out there's a market for it.

If it'll help establish LRG as legit publishing company and allow them to release more titles, then why not? Just sayin'.

There were a lot of reasons we decided not to pursue a membership at this time. It wasn't "fear" or due solely to backlash. The amount of people that wanted a membership outweighed those who didn't. The logistics of the membership idea was just a bit much for us to handle at this stage for our company. We want to make our releases fair to everyone. There was a lot of debate, and "what if" scenarios between us. We had some awesome ideas, and we may still implement them one day. But right now it was just too much.

We don't want to do pre-orders, if you have questions about why, then please see our earlier posts. The logistics and how it works doesn't meld well with our business plan.

We are going to keep track of how many orders a customer makes. We can tell if someone made a new account, so please don't worry about resellers trying to get around it. The first 24 hours will be watched very carefully and be restricted to 2 per customer.

We will continue to take your feedback, and will probably revisit the membership idea one day. For now we didn't want people to feel like they HAD to have a membership to get a game. We don't want to scare anyone off right now. There are some pretty amazing games coming out, and some even more amazing games coming if we sell the others well. Your continued support is what keeps us going, and helps us bring even bigger games to you!
 
I've mentioned it a few times but we can't do subscriptions because we have no guarantee that every month will have a release (and some months will have multiple releases). There's no way we could charge people automatically at intervals that infrequent.

Lootcrate and Indiebox only have the distribution network in place to pursue something like what we are doing. Neither are prepared to deal with actually going through Sony's process (Product Proposal -> Mastering -> Format QA -> Packaging Approval -> Product Ordering) and I highly doubt either would work for the margins we offer developers (70/30). I love Indiebox (*love* them) but I do not think their developers make nearly as much per unit as they would through us (equal to full MSRP per unit or greater). If I had to hazard a guess, their devs don't make much more than $5 per unit.

We also have the necessary hardware (dev kits/test kits) and engineers that doing physical console and handheld releases requires. It's not nearly as simple as doing a physical PC game. I don't mean to discount what Indiebox does, mind you, it's just that anyone with a CD burner can technically make a physical PC game. There's no gatekeeper maintaining standards and enforcing certification requirements. Physical games on consoles and handhelds are a completely different world than physical PC games.

Also, in case anyone is confused about the two long posts. Sometimes Douglas and I post at the same time without realizing it (we share this account). :)
 

shaowebb

Member
Do this for Radiant Silvergun on the 360 arcade and you'd make a lot of folks happy. The original was limited print in japan only and they go for several hundred dollars a pop. Make a physical copy of the arcade port and it'd mean a lot to shmup fans.
 

c-murph

Member
Well, that was informative. Thank you for shedding some light on the matter. I guess we'll just have to give it some time and see how everything unfolds. I have no doubt that LRG games are going to sell out on release. Can't wait until you start bringing out bigger games and collector edition bundles.
 
Do this for Radiant Silvergun on the 360 arcade and you'd make a lot of folks happy. The original was limited print in japan only and they go for several hundred dollars a pop. Make a physical copy of the arcade port and it'd mean a lot to shmup fans.

I'm still salty Hori canceled this, lol

18j2qrm0nuo2ijpg.jpg
 
Do you mind me asking, why not? If the membership was just essentially a very early preorder for the next few games, why not give people who want to support all of the Limited Run Games releases the chance to preorder everything at once for MSRP? They could still do an open sale and you wouldn't lose out on your chance to order the games along with anyone else who made an effort on the regularly announced sale date. I'm just really curious as to why there is opposition, especially when companies like Indiebox have been successfully offering longer term subscriptions while still selling individual copies of each release giving everyone a fair chance.

Over time, someone will find a way to abuse the system. That's why I suggested a loyalty program rather than something anyone can sign up for. So for the 1500 who got copies of B&C, they can make sure they don't miss a game that sells out in minutes. Sure, that sucks for people who found out about LRG now but maybe they can invite people into the loyalty program after they buy 2 or 3 games in a row or something.
 
I think sending out an early notice through a newsletter (+ social media and here of course) is all that's necessary.

Maybe set up some newsletter system on your site that lets people set the frequency and timing of those newsletters (1 week before orders go up, 2 days, 1 day) so people have ample time to prepare and get multiple warnings in case they missed one. This combined with restictions in the first 24 hours should give everyone a chance to get a copy while still not giving anyone an unfair advantage. Membership or loyalty programs with order priority may also end up alienating potential new customers.

If you can't get a game with all those things in place maybe you're just not cut out for a life as a collector ;)
 

5amshift

Banned
I think sending out an early notice through a newsletter (+ social media and here of course) is all that's necessary.

Maybe set up some newsletter system on your site that lets people set the frequency and timing of those newsletters (1 week before orders go up, 2 days, 1 day) so people have ample time to prepare and get multiple warnings in case they missed one. This combined with restictions in the first 24 hours should give everyone a chance to get a copy while still not giving anyone an unfair advantage. Membership or loyalty programs with order priority may also end up alienating potential new customers.

Newsletter is an absolutely must in this scenario. For the longest time Gaijin didn't have a newsletter, it was just all word of mouth and it was so lame.

I think 2 notices via Email, one 2 weeks before the release, then another 2 days before I think would be generous enough along with listing the date and price on the game listing and notices via social media.
 
We've actually got a newsletter on our site, you can sign up in the lower right. Last time we only sent out a notification when the game went live. We'll make sure to give earlier notice for Saturday Morning RPG.
 
Could it still be in customs?

That's what I thought initially, but it'd already hit a sorting facility.

But anyway, turns out I was just too antsy. Went to ask at the local post office today and it turns out the package had been sitting with them since Friday, the postman just forgot to leave a slip. All good!
 
So is the Vita version of Saturday Morning RPG being released at the same time? (and I assume it has its own separate run of 1980 copies?) Or is it coming at a later date?
 

autoduelist

Member
Even this makes sense. Put Preorders up for a set amount of time. Have people pay in advance and make them to order through the number of preorders. That way everyone that wants a copy of whatever game can have a copy.

The more legitimate reason they gave is that they wanted to produce in advance so there was no delay between the sale and it shipping. I think many of us, their target market would wait. Hell, I waited years for my dreamcast copy of Pier Solar to finally show up.


You're absolutely right, most people would be willing to wait. But you're forgetting that a company [especially a small one] takes on a ton of overhead and risk doing preorders. It's not just 'more work', it's a lot more work, and a lot more risk.

What if a print batch is bad? Or a thousand other things that might go wrong go wrong? Taking money in advance has inherent risk and creates potential issues that taking money for product in hand does not. Not to mention, just with workload you're increasing it considerably -- rather than ship and forget, you're now dealing with more problems -- people unhappy waiting, cancellations, etc.

You have four releases in the pipeline (two versions of Saturday Morning RPG and two of Cosmic Star), why not just sell a test subscription to those four at $120?

Taking $120 from everyone in advance, before you have product in hand, is risk. So much risk. What if a publisher pulls out, making the promised 4 no longer possible? Plus all the issues pre-ordering itself brings.

Doing a small, controlled print run of a # of copies you're comfortable fronting the money for is, by far, the safest and easiest way to go about what they are doing. Risk is defined up front [the number of copies being printed, in case of a bad print run] and it's by far the easiest workload wise -- take orders, ship the next day. Done.

The more complex ideas -- taking preorders, subscriptions, etc. might sound good in paper but they add a ton of risk and overhead for a small company. Can it be done? Sure. But it doesn't mean it's worthwhile compared to the simple and relatively safe system they use now.
 

NDPsycho

Member
You're absolutely right, most people would be willing to wait. But you're forgetting that a company [especially a small one] takes on a ton of overhead and risk doing preorders. It's not just 'more work', it's a lot more work, and a lot more risk.



Taking $120 from everyone in advance, before you have product in hand, is risk. So much risk. What if a print batch is bad? What if a publisher pulls out, making the promised 4 no longer possible?

Doing a small, controlled print run of a # of copies you're comfortable fronting the money for is, by far, the safest and easiest way to go about what they are doing. Risk is defined up front [the number of copies being printed, in case of a bad print run] and it's by far the easiest workload wise -- take orders, ship the next day. Done.

The more complex ideas -- taking preorders, subscriptions, etc. might sound good in paper but they add a ton of risk and overhead for a small company.

Some of the risk you're defining exists regardless of whether you're doing pre-orders or not. Some of the financial risk is mitigated with pre-payment as well. Yes, it adds extra administrative effort, the question is whether the extra effort and cost is offset by the loss of sales by not producing to demand. As the demand hasn't been actually determined, it's kind of hard to say. Not that it matters, it's up LRG how they want to run things. I think everyone has the best of intentions with their suggestions. We all want games, they want to sell games, just trying to make everyone get what they want.
 
You're absolutely right, most people would be willing to wait. But you're forgetting that a company [especially a small one] takes on a ton of overhead and risk doing preorders. It's not just 'more work', it's a lot more work, and a lot more risk.

What if a print batch is bad? Or a thousand other things that might go wrong go wrong? Taking money in advance has inherent risk and creates potential issues that taking money for product in hand does not.



Taking $120 from everyone in advance, before you have product in hand, is risk. So much risk. What if a publisher pulls out, making the promised 4 no longer possible?

Doing a small, controlled print run of a # of copies you're comfortable fronting the money for is, by far, the safest and easiest way to go about what they are doing. Risk is defined up front [the number of copies being printed, in case of a bad print run] and it's by far the easiest workload wise -- take orders, ship the next day. Done.

The more complex ideas -- taking preorders, subscriptions, etc. might sound good in paper but they add a ton of risk and overhead for a small company.

Indiebox does it all the time and they have developed a very successful business model that has grown in revenue and sales with each subsequent release. It's far more risky for the publisher to pay for copies of a game that may never sell than it is to reduce some of that uncertainty by knowing that they have X number of subscribers who have already paid and will be receiving the next release regardless of what it is. All you would have to do is open a preorder window for a set amount of releases for a couple of weeks and close it off on a date certain. The releases themselves don't have to be specific games, just a promise that the subscriber will receive X games over the next six months or year for the price, just like Indiebox does.

I agree that there are some logistical challenges, but I don't agree that the risk is greater, especially since they presumably have agreements in place with the developers whose games they are releasing and there is no more risk of a developer pulling out if they order a set amount than if they take blind preorders. Similarly, if a batch of games is bad, that's just as risky if Limited Run is fronting that money as it is if subscribers have fronted that money. In either case, Limited Run could be on the hook for the full amount unless the manufacturing facility is at fault.
 
Wait: is there going to be a Vita version of Saturday Morning RPG too? Not just a PS4?

I didn't even realize the Vita was getting Saturday Morning RPG, let alone a physical copy through Limited Run.

And I know EVERYTHING about the Vita.


Ė̷̗̱̞͕̝̙̦̱̞̳̘͍̣͚̬̯͍͙̾͒̈́͒͊͋͌͊̄̋̈ͥ̎̎̚ ̶̜̩͖͙̰̼̠͔̣̲͇̞̭̥̠͐ͩ̀̃̑̍͋̔͐͂ͯ̌̾ͫ̏̈́͡V̷̡̹̮̗̱̻̫̱̦̯̫̗̫̘ͪ̇ͯ̎ͦ͑̏̆̆͟͢ ̧̨̛̘͙̱̯̰̮͔͇͕̗͚̺ͯ̓̈ͬ͛̎ͬ̊͋̎͞͝ͅEͥ̌̊̃̔̐̐͋͋͗̎͘͘͝͏̭̩̜̤̬ ̡͔̟͙̠̲͍̝̎̆̅̿ͯ̈́́̈́̈́͗̿̆͑̌̄̒̃̚͟R̨̨͎̖̼̻̬̩̯͇̦̫̻̺̘̰̟͉̐ͨ̽͋͌̀́̚̚͝ ̤̫̬̙͖̬̩̩̯ͪ̃̏ͥ̇̅ͦ͆ͨͩ̒̈́ͭ̀͠ͅY̢̪̙̤͇̩͇̼̺̬̜̩͛ͩ͋ͥ̿͊̎̓ͤ̊ͯ̍̌̇͐͟ͅ ̷̨͖͎̝ͧͪ̈̅ͤͫ͋̉̒T̷̡̢͕̹̟̘̭̹̯̜̼͚̗̙̗͇̹ͫ͗̅ͬͤͅ ̛̈̓̓ͩ̍ͩ͒̀͞͏̖̜̖̠̲̻̹̲̺̪̗̮̲̝̗̜H̛͛͗ͨ̇̇ͬ̄̌̑ͪ̆̈́͋͏͇̭̮̼̠̮̠͍͓̣̙̯̭ ̙̘͔̙͉͍̱͔̜̻̣̒̆͛̑̚͢͡ͅİ͊̊̄ͭ̐͑ͣ̔͒ͤͦ̑̕҉̴͈͎̝̗͕͚̩̳̥͈ ̴̩͚̦̥̪̯̗̩̺͖̟̜̼͎̦̱̞̉ͥ͋͆͆͆͌ͣ̒̕ͅN͉͉̬̮͉̍̔͐̆ͯͮ̅ͮ̌͡͝ ̊̐̏̈̅̆ͨͫͬ̌͌̓̄͛̃̚҉̸̼̰̤̖͚͔͉̳̠̰̣̼͕̗̠G̾ͮ̏̌͋̾̈ͭ̊ͯ͂ͧ͞͞͏̲͓̪̪̞͍̪̖̻̺͓̠͈̥̥̖̭
 
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