Great news! The game everyone has been waiting for is now Pro Enhanced!
The Concord PS5 Pro patch is in our heartsMicrosoft studio has Pro enhanced GAAS game out before any Sony's GAAS studios. That's a look.
Great news! The game everyone has been waiting for is now Pro Enhanced!
and the last guardian... eh... fucking fucking fucking sony manShadow of the Colossus could use a patch. I know it's PS4, but if I could play 60fps in that Graphics mode that would be awesome.
You could probably do that on a base PS5. Bluepoint has been ignoring the game for years, I don't think that's changing now.Shadow of the Colossus could use a patch. I know it's PS4, but if I could play 60fps in that Graphics mode that would be awesome.
Next year will be the real showcase of ps5 pro capabilities since most games next year will be build with ps5 pro in mind and PSSR ML is much more updated and evolve by that time. Can't wait for GOY, Death Stranding 2, GTA 6, Wolverine, Blue point and Neil Druckmans new game, FF7 remake 3rd and final chapter, Stellar blade possible another expansion or DLC, etc.. Good thing my plan Ps5 pro purchase is for next year.
Can we trust this user? Really hope its true. It would be awesome to get some word from Sony about how fast they can iterate/improve PSSR, it seems like there are tons of versions coming in? Hope DF can use some of their sources to clarify.
Explain what?FF Rebirth is also UE4 - super old version at that. This doesn't explain it at all.
At least two?How many GAAS games does Sony have?
Right.....two. Hardly something to fret about.At least two?
DF will never say it but the business was built on platform wars and now channel / video engagement is so important they’ve doubled down.I honestly am losing the rest of respect i had for Digital Foundry. They constantly fail at analyzing the most basic of basics and are more worried about enhancing images 10 times, like that's what i'm gonna see on screen.
So they didn't notice any of this when making those hype videos for FFVII Rebirth or TLOU2? We needed the console to be released and normal users to pick up on actual issues you see as soon the game is running?
I seriously think there isn't a single media outlet out there that we can rely on when talking about visuals.
He's a dev working on games getting ps5 pro support so I say yesCan we trust this user? Really hope its true. It would be awesome to get some word from Sony about how fast they can iterate/improve PSSR, it seems like there are tons of versions coming in? Hope DF can use some of their sources to clarify.
Relax, I just found it funny.Right.....two. Hardly something to fret about.
Explain what?
Um, I am relaxed. Just didn't see any need to highlight something so irrelevant.Relax, I just found it funny.
Not seeing where the user said it was bad, just there is allegedly a better up-to-date version of pssr on higher sdks.Old version of UE4 as excuse for bad PSSR implementation.
Then don’t worry about it? No need to reply to the comment correct?Um, I am relaxed. Just didn't see any need to highlight something so irrelevant.
Let it go then? Stop replying?Then don’t worry about it? No need to reply to the comment correct?
Let it go then? Stop replying?
I imagine many of the patches were rushed jobs to launch day one. Maybe it wasn't tested properly or they did know and decided to launch first and fix later. Still, they managed to get the performance right which is probably the toughest part seeing the other versions so I do have a little faith they'll eventually fix it.It’s almost as if they were not aware prior to release of the patch..
I shudder to think how its all managed. But at least they may address it now - we can hope anyway.It’s almost as if they were not aware prior to release of the patch..
The old "fix it when someone complains about it"So the system for PS5 Pro patches is silence, then DF says a game has issues on PS5 Pro, then the developer/publisher acknowledges it and says they're working on it.
Dev Response
Interesting.[DF] Star Wars Jedi Survivor PS5 Pro: Severe Image Quality Problems... But RT in Performance Mode Is Nice
This is very good insight, thank you. I would bring it into the DF knowledge Dictatorwww.resetera.com
This is something I always wonder, especially as fan of Hunt: Showdown on co sole for example. Every single time they patched anything they'd introduce some massive other issues that players would see within like two minutes of booting the game up and every time without fail devs were likeHonestly i'm just wondering how these patches made it through QA without a single person noticing how much worse these games look.
You said what I said many time in a different thread with many games.Digital Foundry has released their analysis of Silent Hill 2 on their Patreon :
Performance mode uses 900p and quality goes to 1080p, both fixed. Which explains why the Lumen reflections are so low res, they reduced the original resolution to accommodate PSSR budget by a lot.
Lumen GI also probably relied on internal resolution so it looks worse. On top of that we get the same problems as PSSR seems to be a bit problematic with low resolution so it's flickering like hell just like Star Wars Jedi Survivor. PSSR does provide a cleaner image.
Honestly i'm just wondering how these patches made it through QA without a single person noticing how much worse these games look.
Why these studios choose to necessarily use PSSR if their integration into their games is poor, whatever the reason?
Why not just keep the existing modes and use the additional power of the Pro's GPU to increase the resolution or settings. This is exactly what some studios are doing by not using PSSR.