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List of PS5 Pro enhanced games

Elios83

Member
That’s where I’m leaning too

Only one interior room I noticed was completely dark on performance, but the others look the same

I can’t tell any fidelity difference either

Such a shame to have such weird issues with the game but whatever, it’s good enough now

Lighting is much better on quality mode.
Both reflections and global illumination, see my screenshots:

Performance
OYlEABS.jpeg

Quality
tOXlUlN.jpeg

 Quality
jfpBl1Y.jpeg

Performance
4GXOEoh.jpeg


Unfortunately the noise Lumen produces in this game doesn't really work well with PSSR.
Although I agree with what others have said, the worst offender is actually the beginning after that the issues are limited.
Bloober should just offer a PSSR toggle in quality mode. I don't think they will fix the problem for real since they should either use a more recent version of Lumen/UE5 or they should address lighting noise differently. Too much work for a retrofitted patch, it's more effective to disable PSSR in this game and tweak the resolution.
 
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Tqaulity

Member
Stick with quality in SH2. There are many scenes that looks completely different and much more atmospheric in quality mode. Lighting has a huge downgrade
Agreed not to mention that the quality mode features HW based Lumen RT which is a jump above the RT in the base PS5's quality mode. The difference with reflections and GI is evident in A/Bs and it's the best way to play SH2 overall. However if the Perf mode looks good to you, then fine to run with that.

BTW, it's not discussed much but the performance mode in Callisto Protocol is also a huge downgrade in the lighting and FX. I was shocked as just playing the opening scene was a night and day difference. Much of the atmosphere and cinematic quality of that game is gone in the performance mode. Just something to keep in mind when deciding which modes you want.
 

Tqaulity

Member
Unfortunately the noise Lumen produces in this game doesn't really work well with PSSR.
Although I agree with what others have said, the worst offender is actually the beginning after that the issues are limited.
Bloober should just offer a PSSR toggle in quality mode. I don't think they will fix the problem for real since they should either use a more recent version of Lumen/UE5 or they should address lighting noise differently. Too much work for a retrofitted patch, it's more effective to disable PSSR in this game and tweak the resolution.
Exactly. Guys, the flickering, shimmering, and "noisy" IQ seen in some titles with PSSR is mostly an issue with denoising (or lack thereof). PSSR requires clean guide buffers (i.e. low noise) as input as it lacks native denoising capabilities on it's own. The same is true of DLSS BTW and is exactly what Ray Reconstruction was created to address. Prior to RR, many games had to be designed with DLSS in mind incorporating low noise guide buffers and quality denoising particularly when ray tracing. Since many of these titles are retrofitted patches done after the game has released, they clearly weren't designed with something like PSSR in mind. The reason why we still haven't seen (and probably will never see) real "fixes" for the IQ issues in Jedi Survivor, Silent Hill 2, Dragon Age Veilguard, Avatar, SW Outlaws, and others is that it is a non-trival amount of work to really address this requiring low level engine changes to how and when denoising is handled in the rendering pipeline. The only real options for those titles is the option to remove PSSR for those that find the artifacts too much. Interestingly, some titles like Alan Wake 2 and COD BO6 can actually address this because those titles were already built with good denoisers (Alan Wake2 had a ton of work done in the engine to support the path tracing feature on PC including being the first to use DLSS-RR) and in the case of Alan Wake 2, Remedy still invested over half a year of work to get it to a decent quality (including developing their own custom denoiser since Nvidia's solutions won't work on PS5). Most devs can't afford to do that.

Long term, more games being developed with PSSR in mind will force developers to design their renderer in a way that is compatible with PSSR's strengths. We already see what that can look like with most of Sony's 1st party titles as well as others like Stellar Blade, Space Marine 2, and FFVII Rebirth to name a few. Also, you can bet that Sony is working on a "Ray Reconstruction" like technology to accompany PSSR. But that is likely still at least 1-2 years out.
 
Lighting is much better on quality mode.
Both reflections and global illumination, see my screenshots:

Performance
OYlEABS.jpeg

Quality
tOXlUlN.jpeg

 Quality
jfpBl1Y.jpeg

Performance
4GXOEoh.jpeg


Unfortunately the noise Lumen produces in this game doesn't really work well with PSSR.
Although I agree with what others have said, the worst offender is actually the beginning after that the issues are limited.
Bloober should just offer a PSSR toggle in quality mode. I don't think they will fix the problem for real since they should either use a more recent version of Lumen/UE5 or they should address lighting noise differently. Too much work for a retrofitted patch, it's more effective to disable PSSR in this game and tweak the resolution.


Hmm I may not be as sensitive to shadows and lighting because I just can’t tell a big difference in these shots
 

Elios83

Member
Hmm I may not be as sensitive to shadows and lighting because I just can’t tell a big difference in these shots

There is technically.
Reflections in performance mode are super low res and you can hardly tell the shape of the object being reflected, in this case the shape of the trees.
In quality mode you can also see that lighting sources are missing, see for example the red save point that is an actual lighting source that has an effect on all the scene, in performance mode not only this is missing but the neon lamp wrongly produces more light above it than below while it should cast a shadow on the ceiling like seen in quality mode.

The differences are there, obviously their importance is subjective and if you feel it's better to have a more fluid framerate stick to performance.
 
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bundylove

Member
That’s where I’m leaning too

Only one interior room I noticed was completely dark on performance, but the others look the same

I can’t tell any fidelity difference either

Such a shame to have such weird issues with the game but whatever, it’s good enough now
The only visual difference is rt reflections and some extra detail like praticle effects as there is more of it in quality.

But the rt reflections are not noticable or not enough of a difference as its still lumen.
Not like in alan wake 2 where it was a huge difference in reflextions between rt and ssr.

I am at the hospital level and everything till now looked just fine to me.

Performance all the way in this case.
 

Tqaulity

Member
Hmm I may not be as sensitive to shadows and lighting because I just can’t tell a big difference in these shots

There is technically.
Reflections in performance mode are super low res and you can hardly tell the shape of the object being reflected, in this case the shape of the trees.
In quality mode you can also see that lighting sources are missing, see for example the red save point that is an actual lighting source that has an effect on all the scene, in performance mode not only this is missing but the neon lamp wrongly produces more light above it than below while it should cast a shadow on the ceiling like seen in quality mode.

The differences are there, obviously their importance is subjective and if you feel it's better to have a more fluid framerate stick to performance.
Biggest difference with those shots is the lighting above the light fixture in the room (upper right of the scene). The shading and color bounce details is completely different between perf and quality mode. In quality mode, you can see the shadow from the light fixture on the ceiling as well as the red indirect light bouncing on the ceiling. In perf, all of that is gone and the ceiling above the light is just a flat white color from the light with no shadow and no indirect bounce from the red light source near the lamp (which is not physically correct)
 
Bummer indeed it's not equal to RE games, but "High 40s/mid 50fps" is basically regular PS5 performance. I have personally tried it briefly but what I've played was steady 60fps. John from DF also praised how the RT mode runs on Pro..



It appears to be actually be 60fps most of the time, or at least fully within VRR window. Those considerable drops during specific moments I remember being always there.


Vick, gave DMC5 another go and :
It DEFINITELY drops more frames with RT on brother compared to the plain performance mode.
During the 1st boss especially, in performance mode, game holds its 60fps target throughout the whole sequence (even when the cathedral crumbles), with RT set to on though, the game can drop to 40-something fps (as reported by my C2) during demanding moments (again, Cathedral crumbling) - and that goes for the most of the game unfortunately (i.e depending on the enemy numbers etc etc).

Again, It's a shame since the RE games are mostly flawless even without Pro patches (RE2 and 3).
 

SKYF@ll

Member
Long term, more games being developed with PSSR in mind will force developers to design their renderer in a way that is compatible with PSSR's strengths. We already see what that can look like with most of Sony's 1st party titles as well as others like Stellar Blade, Space Marine 2, and FFVII Rebirth to name a few. Also, you can bet that Sony is working on a "Ray Reconstruction" like technology to accompany PSSR. But that is likely still at least 1-2 years out.
There is a UE5 games that have successfully implemented PSSR. 『The First Descendant』

For The First Descendant, we aimed to provide higher resolution and more ray-tracing features on the PS5 Pro. In terms of ray tracing, we achieved enhancements with expanded features such as ray-traced ambient occlusion, ray-traced Lumen diffuse, ray-traced opaque, and translucency surface reflection.
On the existing PS5 base model, the FSR Image Upscaling feature is typically used, which has some drawbacks, such as pixel ghosting and pixel jittering during the pixel reconstruction process. The PS5 Pro's Image Upscaling based on PSSR minimizes these weaknesses and delivers highly impressive results.


FSR(PS5) vs. PSSR(PS5 Pro)
abToAZk.png


FSR(PS5) vs. PSSR(PS5 Pro)
AlaIZB0.png


FSR(PS5) vs. PSSR(PS5 Pro)
WwaZ1JS.png
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
There is a UE5 games that have successfully implemented PSSR. 『The First Descendant』

For The First Descendant, we aimed to provide higher resolution and more ray-tracing features on the PS5 Pro. In terms of ray tracing, we achieved enhancements with expanded features such as ray-traced ambient occlusion, ray-traced Lumen diffuse, ray-traced opaque, and translucency surface reflection.
On the existing PS5 base model, the FSR Image Upscaling feature is typically used, which has some drawbacks, such as pixel ghosting and pixel jittering during the pixel reconstruction process. The PS5 Pro's Image Upscaling based on PSSR minimizes these weaknesses and delivers highly impressive results.


FSR(PS5) vs. PSSR(PS5 Pro)
abToAZk.png


FSR(PS5) vs. PSSR(PS5 Pro)
AlaIZB0.png


FSR(PS5) vs. PSSR(PS5 Pro)
WwaZ1JS.png

This is a big difference!
 

Chuck Berry

Gold Member
I’m curious to see how long I’ll enjoy and eventually tolerate the Vangelis menu music. I say a week 🤣

HOWEVER

I love how certain games play a specific music track from their OST when you select them on the OS. Really cool addition. Good way to get hyped up. Surprised I saw no one mention this!

(The Order 1886 sounds fucking badass when selected 😏 rofif rofif )
 
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Inviusx

Member
Can’t find the PS5 Pro OT thread so posting here.

Ever since I got the PS5 Pro and hooked it up to my LG C1 OLED, every time I turn it on from rest mode, I get the “adjust display area” screen. Not sure why this is happening. Didn’t happen with my base PS5. Anyone know how to fix?

This is the screen I get every time I turn it on:
IMG-0318.jpg
Hey I have a fix for you, if you haven't resolved this yourself yet.

1. If you're plugging your PS5 Pro directly into the Q990D, make sure the soundbar is then connecting back to your eARC port on your C1 (HDMI 2 on the C1 I believe).

2. You need to ensure game mode is enabled on the eARC port specifically (again, I think its HDMI 2) to do that, navigate to your TV settings, select "All Settings" then "Picture," followed by "Additional Settings" where you can choose "Instant Game Response" and ensure the connected HDMI port (HDMI 2 in this case) is set to "On.".
Key steps:
Press the "Settings" button on your remote.
Select "All Settings"
Go to "Picture"
Choose "Additional Settings"
Select "Instant Game Response"
Make sure the correct HDMI port (HDMI 2) is set to "On".

Hope that helps!
 
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vkbest

Member
This year, I hope PSSR ML will learn Frame gen and Denoising especially in RT mode.
I don’t think they are implementing that in PS5 Pro. In fact after of that presentation I’m betting they will only train new models to improve IQ, but they will not improve the model itself (making faster execution or new capabilities)
 
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welshrat

Member
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OyMEyBE.jpeg
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L6EF57u.jpeg
Ubch99V.jpeg


I’m pretty fuckin blown away. I didn’t think I’d notice such a difference in image quality but man it’s there big time, especially for the exclusives.

Definitely something that needs to be seen in person rather than compressed YT vids or whatever.
Yeah, despite the criticism it's a huge upgrade in hardware. Like dropping a 4070ti in to machine running a 3060 sometimes seems bigger. Been playing last of us and lords of fallen today :)
 

HeWhoWalks

Gold Member
Yep! Keep going, though! You ain't seen nothing yet!

And yeah, a lot of its haters either can't afford one, want to down play it because they don't know what to look for, or have a high-end gaming rig (though I also have one of these and still had no trouble giving credit where due). I truly saw the differences when I went from a 2019 4K 60Hz LG monitor to an ALLM/FALD/VRR 120Hz monitor and that may be part of the problem. Plenty of people are buying this thing and don't have the screens to truly take advantage of it. Still, even on my old monitor, I immediately noticed the differences, especially with Sony's games.
 
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Exactly my feeling, 60fps is defo worth the trade off

Yeah and trust me I am a big stickler for image quality and fidelity, if there's a big gap I will play that mode @ 30 fps (see: original FF7R on base PS5, or TLOU1 remake)

But in SH2? I have gone back and forth between modes in different areas/rooms so many times and the lighting differences are extremely minor and not transformational. Performance plays so much smoother too, especially with all the quick turns/dodges you do.
 

welshrat

Member
Yeah and trust me I am a big stickler for image quality and fidelity, if there's a big gap I will play that mode @ 30 fps (see: original FF7R on base PS5, or TLOU1 remake)

But in SH2? I have gone back and forth between modes in different areas/rooms so many times and the lighting differences are extremely minor and not transformational. Performance plays so much smoother too, especially with all the quick turns/dodges you do.
Only issue I had was motion sickness with this game. I had to finish it with remote play on my steam deck as the last chapter was making me feel incredibly ill. Same issue with resident evil 4
 

gerth666

Member
I started playing Alan wake 2, and I'm very impressed.
I'm playing the balanced mode with pssr enabled, and in my opinion it's very good.
There is a bit of shimmer on the image here and there, but I think it looks better then the fsr upscaling.
Graphics in general are superb, and easily a showcase game for ps5 pro.
After all the drama with the DF review I expected the worse.
Also a very good game, and I think the first game is an overrated turd.
Picked it up on PSN sale £25. Well worth a look
 
I started playing Alan wake 2, and I'm very impressed.
I'm playing the balanced mode with pssr enabled, and in my opinion it's very good.
There is a bit of shimmer on the image here and there, but I think it looks better then the fsr upscaling.
Graphics in general are superb, and easily a showcase game for ps5 pro.
After all the drama with the DF review I expected the worse.
Also a very good game, and I think the first game is an overrated turd.
Picked it up on PSN sale £25. Well worth a look

Is AW2 anywhere near Silent Hill 2 quality?
 
It's a crime that this game didn't get a Pro patch.
So many god damn good games haven't received Pro patches! Seriously, it's so disappointing and frankly BS that we're in this situation. FF16, Plague Tale Requiem, Elden Ring/Armored Core, Control Ultimate ed just to name a few. Then there's Sony who can't be bothered to patch their own games which is really fucked up- Lego Horizon, Uncharted 4, Death Stranding, Ghost of Tsushima, Helldivers 2, Destiny 2, Gow 2018 (has a PC version that shits all over it), Days Gone (has a superior PC version), Returnal, Astrobot and im probably forgetting one.

Then there are all these games that released right around the time of Pro's launch where devs couldn't he bothered like Sonic x Shadow (which has a quality/30fps vs 1440p/60), Life is Strange game, Casting of Frank Stone which have problems on base console ..

Then you factor in how many Pro patches are VERY minimal upgrades given the $800 cost of the console and I don't see why there aren't more people like myself upset and disappointed with this console. I know I'm going to get slammed by people for some reason. I always do when I express my thoughts on this diaappointing system, but I can take it. And btw it's not the hardware I have a problem so much with but the lack of effort and lack of updates, particularly from Sony who should be updating every god damn game no questions asked.
 
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