Whoh, this is exactly what I needed.New Tool - Move Paint
This is a big one!
Move Paint will allow you to create your own custom stickers using the PlayStation Move!
There's an assortment of brush types and a wide colour palette available whilst painting.
These Stickers will also have transparent backgrounds, so you're no longer restricted to the same old rectangular custom stickers! Additionally you can paste in other Stickers during your creation and edit them accordingly.
This Tool can infact be used during Create Mode and Single Player Play Mode.
Miutsu said:Hi Sack-GAF
I havent posted in this thread yet because I havent been able to play much of the online levels and try the recomended levels here, but i have a request to make:
Im doing a little "presentation" for my french course and I was thinking about doing it as a LBP2 level/movie while I (and two other friends) do the talking.
Now, I dont really have a way to take my ps3 there or anything to play the level in front of the others, but I can show videos there. So my request is if once I finish the "level" (i dont have any skills so its gonna be pretty simple) someone can record it for me and upload it somewhere or youtube.
The presentation is for Saturday and im going to try and finish it today or tomorrow, if someone can help me it would be very appreciated, thanks!
Teknoman said:Are the new music instruments going to be in the move dlc? Not using move atm, so kinda hoping thats something seperate/in a patch.
donkey show said:Spaff (the MM Community Manager) and myself recorded a couple vids @ E3 today showcasing some of the stuff you will find in the Move DLC, with some create mode stuff of the new tools. It should be up pretty soon. =)
Yup, on youtube. The mic from my camera didn't pick up our voices very well at certain points and the screen was pretty saturated so it might take awhile to edit and put in subtitles.TTP said:On Youtube?
donkey show said:Spaff (the MM Community Manager) and myself recorded a couple vids @ E3 today showcasing some of the stuff you will find in the Move DLC, with some create mode stuff of the new tools. It should be up pretty soon. =)
gofreak said:So there's no vids or trailer of the Move functionality yet?
TTP said:Official PS Blog post about the LBP2 Move Pack
http://blog.us.playstation.com/2011...aystation-move-even-endless-er-possibilities/
Once you are done reading that and got all pumped up, think about this: it's even better than it sounds. iWaggle3D video coming soon (next week).
Oh, btw, you can play the whole game with the Move. It's not limited to the Move levels. All controls are mapped on the Move/Navi combo. You can even slap other sackboys by slapping the Move. Feels much better than doing it with the stick
Moobabe said:Do we have any idea about how well LBP2 has done in terms of sales?
kinoki said:The Move-update looks intresting, might have to get a Move. But how to buy one without the gf finding out? (She claimed she would throw it out if she ever caught me buying one.)
she won't let you own a dildo? dump her bro.kinoki said:The Move-update looks intresting, might have to get a Move. But how to buy one without the gf finding out? (She claimed she would throw it out if she ever caught me buying one.)
Started building a little again. Built a prototype level of an idea I had a while back. Hopefully I can muster the inspiration needed to finish it.
TTP said:Oh, btw, you can play the whole game with the Move. It's not limited to the Move levels. All controls are mapped on the Move/Navi combo. You can even slap other sackboys by slapping the Move. Feels much better than doing it with the stick
Thrakier said:Wat!??
jump_button said:A peek at a level Im working on right now, a cookie to anyone who can work out how the logic works for this
BeeDog said:Hey TTP, when can we expect an iWaggle video of the Move pack?
BeeDog said:Nice! Just watched the entire video, good stuff. Though I can't understand why Mm would allow creators to map stuff to the R2 button when a Move setup doesn't allow for it; I mean, if you're creating a Move-specific level, then you shouldn't have to care for non-Move users, right? Seems they need to completely prohibit the use of that button then.
Yep.jump_button said:is that from the beta?
TTP said:Of course there is no problem if you are making a Move level, but since you can apparently play the whole game with the Move (be it a Move level or not) if you happen to visit user level that makes use of the Controlinator instead of the Movinator, the lack of a R2 surrogate on the Move could be a problem if the user level uses that button.
Not a big deal tho as user levels with R2 usage are rare.
As for how to fix this, theoretically they could make it so that the main Move button behaves as R2 (Trigger being R1). But to do that they would need to make X the only jump button. As it is now, you can jump with either X or Move button, even if they are separate inputs on the Movinator.
So basically if you are a DS3 user and want you level to be fully compatible with the Move just like the main game apparently is, be sure not to use R2 (nor the Sixaxis sensor).
Yep.
BeeDog said:Alright. Maybe Mm should allow the creators to add some disclaimer before the level is started that mentions the level is using R2 and/or SixAxis and thus may not be fully compatible with a Move setup.