donkey show
Member
It doesnt of course. Plays like hot ass tbh.Ranger X said:Very interesting but it can't possibly play as great as the real game. Still neat.
I'm looking forward to play your original stuff more than this.
It doesnt of course. Plays like hot ass tbh.Ranger X said:Very interesting but it can't possibly play as great as the real game. Still neat.
I'm looking forward to play your original stuff more than this.
colinp said:Anyone still playing this? It's so fantastic! I just got a PS3 earlier this week and am slowly going through.
jump_button, enjoyed Sky_Town and am looking forward to delving into your back catalog and also what you're working on now. Woo!
Also, I need PSN friends so ummm please add me: colinp101
jump_button said:just not had alot of time to pop on and LBPC not been post up they spotlights
just not been in the mood to make saying that i have four levels in works, the pixel one look to be the one out next.
I mostly do a bit here and there but with my ps3 how it is some time take for ever to start up
First of all, LittleBigPlanet fans a congratulations is in order. Thanks to all of you, we recently hit a very cool milestone more than FOUR MILLION LittleBigPlanet levels (LBP1 & LBP2) have now been shared online by players around the world.
Four million or to be exact, 4,141,742! To give you a sense of how big that number is, if you played LBP straight for 12 hours a day and only played each level for 5 minutes, it would take you more than 78 years to play through all of them. WOW!
Heres a message of appreciation to all of you from the folks over at Media Molecule
For us the most exciting thing has always been seeing what the community does with a LittleBigPlanet game when they get their hands on the new features and tools. Were constantly delighted and amazed by their ingenuity and creativity, and its so inspiring to see the level of affection that exists for LittleBigPlanet amongst fans around the world.
Next up the LittleBigPlanet Contraption Challenge has returned! If you have no idea what Im talking about the Contraption Challenge is a series of tasks to test and reward the creativity of the LBP nation, coordinated by community members Nuclearfish, Chimpanzee, and other members of the PlayStation Community Team.
This specific challenge is to construct a working submarine see full details on our European teams forum here. The closing date for the contest is this Sunday, April 17th so feel free to check check out some of the great submissions on lbp.me using this handy link.
If you only look at one thing this week, check out the teaser trailer for the new series of Contraption Challenges, in case you didnt see it a couple of weeks ago its pretty awesome.
Upcoming Downloadable Costumes
Finally, an update on some of the imminent downloadable goodness coming to LittleBigPlanet 2. Our next release on the PlayStation Store will be the Tron: Evolution Minipack, which will be released on April 26th for $2.99. In the pack youll get two brand new costumes, plus a batch of handy new stickers heres some shiny neon pics
May will see the release of the Killzone 3 Minipack and I couldnt resist giving you a sneak peak at one of the two costumes from the pack, probably one of the coolest LBP costumes Ive seen. Behold, the Hazmat Trooper
Combine this together with the original Killzone costume kit (which is fully compatible with LittleBigPlanet 2, remember) and youll have all the tools to recreate the battle for Helghan down to the finest detail. What could be better than that?
MrPliskin said:Man I'm dying to know when the hell the game will get Move support for the create stuff! It seems like it's never coming
Sooner than later. :3MrPliskin said:Man I'm dying to know when the hell the game will get Move support for the create stuff! It seems like it's never coming
TheSeks said:Any tips for acing the levels besides LOL DON'T DIE? I still need to ace LBP1 (for the costumes) and LBP2 (for the trophy/costumes) but I haven't had the will to go through it.
jump_button said:oh dont worry they did say Q1
MrPliskin said:Q1 of when? Next year? Isn't Q1 January, February, and March? It's halfway to May!
... I really want to finally create something using Move and think "outside the box". Frankly, I can't do it in the game. My IntelligentQube clone fell short
SykoTech said:Maybe I should take the time to actually try and make a good level myself.
...nah.
In this spotlight edition of the Media Molecule Podcast, Kenny, Daniel and Spaff sit down with Mm Art Director Kareem Ettouney to discuss his influences and passions, and how they affected the look at feel of the weird mish-mash that is LittleBigPlanet. We discuss generalities of art in games, games as art, how Mm works as a studio, how you can only be as mad as how serious you are, and Kareem sneaks in his obligatory Beatles Analogy.
After the podcast Kareem attended his art class, where he painted this picture we include it here as a great example of Kareems personal interests, influences and non Mm work. Theres plenty more Sphinx magic for those who are interested, just visit Kareems website - kareemettouney.com
Last year, 15 or so intrepid community creators descended on Mm Towers to join in with an experimental 37.5 hour LittleBigPlanet 2 Game Jam. With the best part of a year before the game was to be released, we were keen to see if our new tools could be used to build anything, and suffice to say we were definitely impressed!
Fast forward 12 months, and were at it again! This morning 15 creators will once again be joining us in the studio to stay up all night building games, this time with the new Move tools that we are working on! We are once again really rather keen to see what kind of things can be built with these exciting tools, which more than ever before could lead to you lot inventing new never seen before game mechanics!
Whilst we cant invite you all to join us in the studio without the use of some kind of shrinking technology, you can join us live via twitter from @littlebigplanet.
Well be updating with pictures and shenanigans all night long, with the hashtag #lbp2move.
Stay tuned!
So disappointed I couldn't go because of work. I'm sure you guys had fun with it!jump_button said:Back from Mm and wow cant wait for the move pack and more, not that free talk about what I saw yet so here what they posted.
http://www.mediamolecule.com/blog/article/community_game_jam_2011_move_edition/
donkey show said:So disappointed I couldn't go because of work. I'm sure you guys had fun with it!
LOL, that'd be one hell of an explanation.jump_button said:You should have called in sick
SykoTech said:This my prove difficult for LBP1, as that last Bunker level has that spinning wheel. That was a bitch to do without dying regardless of memory.
mclem said:You can skip the entire middle section of that; leave the first bit then grab onto the floor. Wait until it's upside down, and drop down onto the *ceiling. Walk around the ceiling at your own pace.
SykoTech said:Sounds like a cool trick. Wish I would have known that beforehand. Oh well, it did feel pretty satisfying to finally pass that part.
I personally watched how people did it on youtube then just copied their moves. I know that kind of sucks and is like cheating but meh, for LBP1 I just wanted that trophy badly. It's still really tough doing the moves anyway though.TheSeks said:Any tips for acing the levels besides LOL DON'T DIE? I still need to ace LBP1 (for the costumes) and LBP2 (for the trophy/costumes) but I haven't had the will to go through it.
Welcome to episode 59's fortnight of fantastic levels, courtesy of the spotlight team and you - LBPC's awesome and growing number of superb creators!
Since our last episode we have had numerous changes in our PS3 Spotlight Crew staff. First off, we would like to say a very large thank you and farewell to Plasmavore, whose busy schedule has his time committed elsewhere. His contributions were long and large, and will not be forgotten. Please give him your thanks! While retiring from level-playing due to impending exams, Holguin86 is still on the scene, "helping with the housework" as you might say. We also send our sympathies to Keldur who has been having eye troubles. He came back ready to play a few weeks past but has since disappeared again. We have also seen a couple of the Spotlight Crew disappear without a trace - if you find them, please return them to PO Box LBPC. Thanks!!
In addition, we would like to welcome KlawwTheClown, OneEyedBanshee, RangerZero, valmassoi, rialrees, smasher, Bremnen, L1GhTmArE and X-FROGBOY-X to our ranks! Their help is greatly appreciated, especially due to the continuing trend of a massive amount of levels being published to the showcase each and every day.
For episode 59 we've spent many hours picking away at the level list one by one, we are sadly still behind! This episode's list comes from an immense pool of over 400 levels played over the past few weeks, and only includes entries that were published before Monday, February 7th. An important decision has been made via public poll on the long list of backlogged levels that has accumulated since the last Spotlight - head to this thread to get involved in helping out, and huge thanks to those who already have!
In addition, we have unfortunately decided to publish this week's month's Spotlight without the PSP section. Due to the unexplained absence of many of the PSP Crew, and the insubstantial trickle of new PSP levels, the future of this section of the Spotlight regrettably hangs in the balance.
Finally, we would also like to apologise for the lateness of this Spotlight's release. Hopefully, before long and with generous new Spotlighters volunteering their services, this bi-weekly, twice-a-monthly feature will soon be back on track.
Enjoy!
donkey show said:Just uploaded a vid of the Wing Gundam in motion. Came out a lot better than expected. =)
http://www.youtube.com/watch?v=OMeBc0SuFss
donkey show said:Eh, I know how it works and there's no advantage given to having the move pack into this. I'd rather come up with something new that was meant for it.
donkey show said:Eh, I know how it works and there's no advantage given to having the move pack into this. I'd rather come up with something new that was meant for it.
donkey show said:Just uploaded a vid of the Wing Gundam in motion. Came out a lot better than expected. =)
http://i.imgur.com/gwR24.png[IMG]
[url]http://www.youtube.com/watch?v=OMeBc0SuFss[/url][/QUOTE]
Amazing as usual donkey.
Haha, there's that too. The good thing is that I'm far from finished with the Gundam stuff considering we're on the last stretch of completing our educational projects... so I might be able to incorporate what you're talking about when it hits soon. =Pjump_button said:well its nothing to do with the move it self but something in the pack, what Im talking about
donkey show said:Fuck! Watch this level, it's seriously insanely impressive: http://www.youtube.com/watch?v=T_CKjtjjcoI
donkey show said:Fuck! Watch this level, it's seriously insanely impressive: http://www.youtube.com/watch?v=T_CKjtjjcoI
donkey show said:Fuck! Watch this level, it's seriously insanely impressive: http://www.youtube.com/watch?v=T_CKjtjjcoI
OchreHand said:what kind of black magic is this.
Teknoman said:I dont even understand how that was possible.