This is very good. Very good indeed.
And they're dynamic (ie, the mph measurement)? Or is that just a system you set up yourself?
Ah well, we'll find out tomorrow regardless.
This is very good. Very good indeed.
And they're dynamic (ie, the mph measurement)? Or is that just a system you set up yourself?
Ah well, we'll find out tomorrow regardless.
Summary
LittleBigPlanet Game Update 1.07 has just begun to roll-out across all regions and includes a number of fixes to help improve game stability and remedy a number of issues raised by the community.
This update also includes the addition of a greatly-expanded Note Tool feature set that will now allow you to use this tool to type text and create in-game messages to display to players. A new Tutorial has also been added to the game to explain how to use this expanded feature.
Full details on all of the updates and fixes in this update are available below.
PlayStation 4 Download Size: 100MB
PlayStation 3 Download Size: 120MB
Important Patch Download Information for PlayStation 4 Users
Due to the way that PlayStation 4 updates software in the background, some players are encountering issues with game progression by attempting to access content that is not ready to be used.
To avoid encountering issues, we recommend that you check your Download Status before starting LittleBigPlanet 3.
This can be achieved by highlighting LittleBigPlanet 3 on the PlayStation 4 Home Screen, pressing Options on your controller and selecting Information.
The following screen will inform you of your current download status.
If the Download Status displays that the Download Progress and Download Size are the same (E.g. 1.2GB/1.2GB), your game is ready to launch with all of the features available to you upon arriving in your Pod.
Update Notes 1.07
General
Updates
Note Tool Update
The Note Tool has been significantly updated to add in new text-writing functionality that will allow you to create your own on-screen text. This update to the Note Tool brings it more in-line with its LittleBigPlanet PS Vita counterpart.
New Note Tool Tutorial
We have added a nifty new video tutorial to give you the lowdown on how to use the Note Tools new functionality in your own creations.
General Fixes
The default Treehouse Pod Background can now be selected under Me>Decorate whilst in the Pod.
Fixed a number of issues that may cause the Failed to load profile message to appear when inviting another local player to your Pod.
Players will no longer bounce when landing on a slide with a gentle incline.
The Popit
Fixed several LittleBigPlanet 2 item icons that would display a red exclamation mark (!) instead of the correct icon.
The Pod
Entering the Pod as a brand new player without any Earth data and selecting Adventure or Popit Puzzles will no longer cause the Pod to remain on an incorrect background when returning to the Pod.
Tutorials
Recommend Tutorials text will no longer display clipped characters when they exceed a certain number of characters.
Game Stability
Adventure Manglewood Manglewood Swamp
Fixed a potential crashing issue that may occur when opening/closing the Quest Menu during multiplayer sessions.
Adventure The Ziggurat Ziggurat Grand Hall
Fixed a potential crashing issue that may occur when scrolling through loading Stickers in the Ziggurat Grand Hall.
My Moon
Fixed a potential crashing issue that may occur when loading Stickers and placing one on your Moon.
Create Mode
Fixed a potential crashing issue that may occur when applying a Material to a Bendy Rail.
Fixed a potential crashing issue that may occur when deleting an item that is actively being selected by another player.
Broadcasting a Tag and Tag Sensor to an object with the same Tag and Tag Sensor on it will no longer cause the game to become unresponsive.
Gameplay Fixes
Adventure Prologue Needlepoint Peaks
It is no longer possible to encounter a progression blocker when inviting a Guest Player to the game before reaching the last checkpoint.
Adventure Manglewood Manglewood Swamp
Players will no longer incorrectly spawn as OddSock and cause the game to freeze in some rare circumstances when a player quits to the Pod after completing Deep Sea Dive-In with at least 2 players and then returning to Manglewood Swamp.
Create Mode
Create Mode
The Corner Editor tool will no longer create a broken ghost object when deleting objects.
Objects will now emit onto the correct layer after tweaking a Piston.
Players can now correctly stamp down Decoration by pressing the Left Stick (L3) on PlayStation 4.
DLC Fixes
Metal Gear Solid Premium Level Pack
Players will now be able to collect all of the Prize Bubbles in METAL GEAR SOLID Act 1: Introduction using the correct Sticker on the required Sticker Switches.
LittleBigPlanet 2: Move Pack
Quitting back to the Pod after loading Jam Kerblam will no longer cause the game to crash under some circumstances.
Yup. The LBP3 one works exactly like that.Assuming they work the same way as they did in LBPV, they're dynamic - there was a setting on them in LBPV that allowed them to display signal strength, along with a suffix/prefix, so you could very easily make notes that, for example, told you what percentage of a timer was filled. You could also set how precise the readout was by adjusting how many decimal points it had.
I made sterling use of it in LBPV by creating a completely accurate spirit gauge
General Fixes
The default Treehouse Pod Background can now be selected under Me>Decorate whilst in the Pod.
Which backgrounds are supposed to be selectable?
None of the LBP3 ones (Manglewood etc.) are available for me.
Dunno if this was mentioned in the notes (or if it even happened with this patch) but I did my routine "import LBP1/2 content" that I do after each patch and got a good bit of new old stuff from both. Sweet! I don't know if it's everything*, but at least it's something.
*edit: I do seem to still be missing the winter hat, so yeah, still not quite everything, but we're getting there.
Yeah, we've been keeping track of what's still missing, but we're working on getting everything back in soon.
Hmm, the US Playstion Blog post for the store update today mentions a Velocity 2X costume being available, but I scoured the store and found no such thing. It also only appears under the PS4 addons section of the blog post; no mention in the PS3 section.
Guessing it's another goof-up, like listing those developer-based costumes the week the Adventure Time content went up. Although I checked that again, and the mention was removed.
Oh I'm onto your tricks!
StevenI said:PS4 Keyboard Chat functionality, Notes remembering their visibility tweaks and preventing Sackboy from becoming glued to objects in Create Mode.
There are a few other fixes too
...
...
Hey pals. :|
So update 1.08 seems to be coming this Wednesday. It's smaller but it's supposed to fix things like
So that's good to hear. I'm really glad to hear about PS4 keyboard chat functionality. I got an external keyboard for just such a purpose, and I missed that feature.
Well all right then. See you guys in half a month again. :|
So we're getting free content this week, and there is a big level pack next week? Should be pretty cool.
Next month, but yeah. Sounds very cool
Isn't it?
What I find especially cool is that this level kit seems to be a direct extension of the main story, after its end. They haven't really done that before. Usually it's just a little self-contained spinoff story.
Isn't it?
What I find especially cool is that this level kit seems to be a direct extension of the main story, after its end. They haven't really done that before. Usually it's just a little self-contained spinoff story.
I'm actually quite stoked about the levels being based off themes from LBP1 and 2. Would love to see some of the level concepts from 1 again - the african safari level, the garden world...
Well the Gardens and Wedding themes are confirmed from these screens, as well as The Factory of a Better Tomorrow.
You can spy a few new costumes in the screens too. Got horse armor for Oddsock, blue Zoidberg in a spacesuit for Swoop, and some robo superhero stuff for the Toggles.
There also might be some costumes based on older non Sackboy-based characters
Oh yeah, and Oddsock is getting a butt-spring. The Tigger levels are out of control in that first screenshot.
The PS Store update today mentions a Bloodborne costume, but it wasn't in any of the announcements, and isn't showing up on the add-on page. Guess they aren't good at keeping secrets.
This looks really neat. Quite excited to see how they change up older themes with the newer tools! I wonder how prizes will work if materials and stickers get reused from past games.
Obvious don't want to offend the developers as I know some post in here (personally a big fan of sonic all-star racing transformed ), but I kind of wanted to gauge people's thoughts on the state of the game these days. I held off purchasing at launch because of two main factors: reports about bugs and technical issues, and that the campaign was perhaps a little shorter than previous games. The game has went a good bit down in price now and I'm kind of interested. At a lower price I can forgive any length issues, but I'm just interested now in what the average experience is now for playing the game?
Hey, I really appreciate the time you took to reply there man. 8 updates is a lot of post release dedication, so that's great to hear. I guess I forgot to detail that with my purchase I would be playing primarily solo or local co-op with my kid, very little if any online multiplayer for either of us. The announcement of the story dlc on the eu blog the other day just made it seem like a good time to revisit LBP and look into LBP3 again. Is the new adventure the first in a series of adventures or is the team moving onwards to their next project after this? Thanks again
Mio dio, this man speaks the truth!
So nice to be able to revisit my old LBP2 project. Completely overwhelmed by it though. At the time I was so engrossed in all of it's complexity that I knew it inside and out. But "the time" at its prime was well over a year ago.
Adorable. Mix that with some Nightmare Before Christmas assets, and you could have a pretty good LittleBigYharnam
I had a similar moment when I went back to my Super Crate Box inspired level a while back, after about a year and a half. Everything seemed so alien because of how I'd laid everything out - it even took me a pretty long time to figure out exactly how the shooting worked! I figured it out eventually, but I never worked out a few of the kinks, like how weapon boxes sometimes wouldn't give you anything. I advertised it as a feature in the finished level
What's your project like? Have you got any screens?
https://twitter.com/acdramon/status/611364619832176640
Also, in regards to the cross-controller/sci-fi stuff you mentioned before... yeah, it will be compatible with older projects that used cross-controller stuff.
More cool stuff soon as well. ^^