Bendy Rails Updates
Bendy Rails are just perfect for Hoverboards and we have made the following changes and improvements to them to help you craft the perfect Bendy Rail to grind your Hoverboards on!
The ability to select Bendy Rails with the Popit Cursor has been improved in the following ways:
- Bendy Rail highlighting has been refactored so that the rail will be correctly highlighted if the cursor is hovering over the rail.
Highlighting a Bendy Rail will trigger a highlight effect that causes the Bendy Rail to glow.
- Upon selecting a Bendy Rail, it will be picked up from the point of the Popit Cursor.
The ability to select Bendy Rails with the Rail Editor Cursor will be improved in the following ways:
- Bendy Rail highlighting has been refactored so that the Bendy Rail will be correctly highlighted if the Cursor is hovering over the Bendy Rail.
- Highlighting a Bendy Rail will trigger a highlight effect that causes the Bendy Rail and anchor points to glow.
- Highlighting a Bendy Rail backwards in the layers with the Rail Editor Cursor will no longer trigger a fast camera snap, instead the camera will smoothly zoom in to the point.
- Creators can Marquee select multiple points on the Bendy Rail.
Extra feedback has been added to Bendy Rail editing functions:
- Highlighting an anchor point with the Rail editor will cause the anchor point to grow slightly and trigger a sound effect.
- Selecting an anchor point with the Rail Editor to move will alter the visual of the anchor point and trigger a sound effect.
- Moving an anchor point forwards and backwards in the layers will trigger the layer shift sound effect. This is true for both moving points during initial construction and via the Rail Editor.
- If a Creator detaches a Bendy Rail from an object, a piece of collision is no longer left behind.
- A new default Material has been applied to Bendy Rails.
Note: The Bendy Rail’s Material can still be changed to an alternative of the creator’s choosing.
- A new Tweakable has been added that allows Creators to turn on a visual that covers the gap between the end of the rail and the attachment point. This will now be on by default and will only affect newly placed Bendy Rails.
Note: All of these changes will not affect existing Bendy Rails and will only apply to newly created Bendy Rails.
Game Stability
General Fixes
- Fixed a potential network connectivity issue that may occur when rapidly changing costumes or costume pieces during a short period of time.
Players can now use the Touchpad to select “Gamma” under “Display Settings”.
Create Mode
- The Swivel Light will no longer drift away from the initial point it was placed.
- The Movie Camera can now be correctly Tweaked again, if it was initially Tweaked before being placed.
- Stickers selected for the Steam Material, Dust Material and Sticker Weather Material will no longer appear incorrectly appear as Switch Triggers in your Popit.
- Creators will now be able to correctly back out of a Sackbot after using Record Mode.
- Using the Corner Editor, selecting multiple corners and pressing delete will no longer cause the player to drift in Create Mode.
- If you place down a Non-Climbable Material and use the Material Changer to change it into a Climbable Material, that changed Material will now function correctly as a Climbable Material by default.
- Sticker Panels will no longer lose their Colour Settings when capture as part of a Custom Power-Up.
- The Follower Chip will now correctly light up when active.
LittleBigPlanet and LittleBigPlanet 2 Content
- The “Battle of the Ice” music track will now be correctly available to players that have met the requirements to unlock this content.
Note: If you have played the original LittleBigPlanet and want to add this track to your Popit, just sign into LittleBigPlanet 3 with the same PSN account that you originally played LittleBigPlanet on and after installing Game Update 1.13; open your Pause Menu in your Pod, scroll down to My Unlocks and select “Unlock LittleBigPlanet Content”.
DLC
Sci-Fi Level Kit
- Sackboy’s face will no longer clip with the Space Pilot Helmet when changing emotion or pressing the “Hold to Retry” option.