Ohhh man, dynamic themo is going to be best friends with everyone lol.
Ohhh man, dynamic themo is going to be best friends with everyone lol.
Heh the one DLC pack I didnt pick up. Had no idea about that.
In this 3D platformer beta video: https://www.youtube.com/watch?v=kDOMXf9Ls-w
Are those actual costumes for Toggle?
I was a little scared to touch it in the beta. It's something that must be carefully managed, and you have to design your level based around certain parts not being loaded, otherwise the whole thing could screw up. Unless you're just making a gigantic simple platformer.
I was a little scared to touch it in the beta. It's something that must be carefully managed, and you have to design your level based around certain parts not being loaded, otherwise the whole thing could screw up. Unless you're just making a gigantic simple platformer.
Purchased and played each lbp release. Really going to say: not too hyped on this release for some reason! But every lbp is magical so looking forward to playing.
I don't understand how this level is made without imposing on the layers limit? In the comments it says something about a topdown design but with a 3D camera?
Has anything been said about the music sequencer? Please tell me they've added more, non crappy instruments/synths.
Heh i'm probably gonna end up bugging people to convert midi tracks into LBP sequencer tracks again.
I can usually get whatever enemy design I was going for to translate over pretty accurately from sketch to LBP creation, but when it comes to transposing music? No dice lol.
Oh shit, how am I just hearing about this now? This changes everything....supports up to 16 layers.
Oh shit, how am I just hearing about this now? This changes everything.
2 was kinda like "well, they improved on it, I guess that's good enough"
Swoop is definitely the cutest of the gang.
Awesome, glad you liked it! I think one or two may have seen this via twitter.That's pretty awesome! I'll be sure to share this with the rest of the team tomorrow.
And I just want to say, can we take a step back and realize what an age we live in where we can sit here in a GAF OT and have our questions answered by someone who worked on the game?
Well he didn't exactly make an account yesterday
That's pretty awesome! I'll be sure to share this with the rest of the team tomorrow.
Wtf. I think the exact opposite. For me LBP2 was the revolutionary game not the first one. As platformer it didn't change that much but the possibilities in create mode were soooo much more advanced thanks to the microchips
Swoop is definitely the cutest of the gang.
The first was amazing start to finish, and at the time had completely unparalleled creation abilities as a console game. Create Mode was really the only thing significantly improved in LBP2, some really important stuff was added, but as a package it's much less impressive to me than LBP1 was, and LBP3 seems like a bigger jump in that regard as well--more characters, more planes, the 3D movement, sounds like there's more movement options too and surely a bunch I'm forgetting.
Microchips were pretty big though--I never learned to properly use 'em myself.
Are we picking sides in the cuteness war now?
#TeamOddsock
But damn Swoop is close
Plus we have video tutorials that cover all the tools and then some, which can also be watched on LBP.me. Hopefully y'all don't find my voice too grating as I narrate about 165 tutorials, lol
The cool thing is that you don't need to know high level logic like that to make a level. It's one of the reasons we made the Popit Puzzles to help introduce people to create mode in play mode by using the fundamental tools in a puzzle platforming manner. We've done a lot to make create and the rest of the game more accessible because it can get overwhelming when you start looking at the other end of the spectrum. ^^
As much as we love you, there isn't an achievement tied to listening to all of them is there? That was a grind before.
I guess it's also to maintain compatibility with the PS3 version. Levels created in one work on the other."Playstation 4 - 1080p, 30fps (framerate locked to 30 to maintain compatibility with LBP1/2 levels)"
Oh, it could switch back to 30 fps only for those levels. How about that? They could have gone with "to maintain compatibility across platforms for new and old levels alike".
I think their core engine is designed around 30hz and it was too cumbersome to change that. But backwards compatibility is a very lame excuse.
I guess it's also to maintain compatibility with the PS3 version. Levels created in one work on the other.