Long-requested sequels that are monumentally disappointing

Nights: Journey of Dreams
Perfect Dark Zero
Sonic the Hedgehog 4
Super Mario Sunshine
Invisible War
Turok Evolution
Oblivion
Twilight Princess
Banjo-Kazooie - Nuts & Bolts
WipEout Fusion
New Super Mario Bros DS
Blood Omen 2
Golden Axe Beast Rider
Toe Jam and Earl 3
Shinobi 2002
Resident Evil 5
Bionic Commando (XB360/PS3)
Starfox Assault
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JSRF
Shining Force 3
Panzer Dragoon Orta
Super Mario Galaxy
Shenmue II
Portal 2
4FHT
 
No. You're wrong, just in terms of pure facts. It's would take far less effort to get RSE to a hypothetical Gen V standard than it took to get GSC to Gen IV standards.

I could go on for HOURS about how much better RSE are than GSC, but I've done it so many times already...

Well sure, in terms of pure gameplay systems and the additions that GF made for Gen III, they are without a doubt superior to GSC. When it comes down to them being actual compelling games, they lose hands down. While it wouldn't take much effort to bring them up to par with Gen V, they sure wouldn't be fun if they didn't dramatically overhaul Hoenn.

I'm mostly kidding anyway. I haven't played a Pokemon game I don't like.

Back on topic, Mario and Luigi: Partners in Time. Such a let down after Superstar Saga even if it's still a solid game.
 
No game will ever disappoint me more than Metroid Prime. It's the Phantom Menace of video games.
 
The Legend of Zelda: The Wind Waker

It gets a lot of love nowadays, many say it was a great game mainly for its art style and for its story, some even love to say it was misunderstood at the time.

No it just wasn’t that good.

Don’t get me wrong, it’s memorable, a lot of its fans played it almost a decade ago when they were kids, when cel-shaded games were rarer and it was a more unique experience. It even did a lot to try and spice up the Zelda formula. If you want to convince yourself that those who were disappointed with it was just because of the art style and that they had invalid opinions of the game because of the ‘Zelda-cycle’ well then you’re wrong. I don’t see how an interesting story and a charming art style can make up for the game-ruining flaws, there’s a sea that’s too big for its own good, the awful quest for the Triforce-maps which covers up about a whole third and takes Tingle ages to translate them, there’s the simpler dungeons and non-existent difficulty. So the series isn’t the same classic one it once was but this is where the creaks should have become really apparent.
 
How did people feel about Golden Sun: Dark Dawn?

It's not good. It's a downgrade in pretty much every way from the original GBA games.

The un-engaging story/quest (find a feather to fix your glider), easy puzzles+dungeons, bland graphics, and cliffhanger ending (Story isn't good enough for it to get me excited for a conclusion that will probably never come) all add up to be one of my biggest disappointments in recent memory.


From everything I've heard about EDF: Insect Armageddon, that also sounds like a massive disappointment. Just port the PS2 EDF and EDF 2017 to the PC. That's all I need.
 
Nothing disappointed me more than FF7 back in the day. It was the first really major gaming disappointment in my life, so it probably stings a bit harder than it really deserves, but it's left an enduring bad taste. I was so put off by the art and design decisions in the series after that that I didn't play a FF game again until 11, and that was only because I was so sick of EQ1 raiding at the time I was desperate for a different MMO. It was years before I gave 12 and 9 a try. I've still never played 8, 10, or 13.
 
Kid Icarus 3DS ain't the game I spent two decades hoping for.

Most games mentioned in this thread were neither long-requested nor disappointing.
 
New Super Mario Bros DS. The first new 2D Mario game in 14 years and they gave us that charmless lump of mediocrity. Thankfully NSMB Wii turned out much better.

(Dis)Honorable mention: Advance Guardian Heroes
 
Kid Icarus 3DS ain't the game I spent two decades hoping for.

Most games mentioned in this thread were neither long-requested nor disappointing.
Things like that loop around and effectively become new games to anticipate. It'd have been interesting to see the classic gameplay evolved, but at this point a whole new game's fine for me.
 
Nuts and Bolts haters make me sad. That game was awesome.

I think there's a good game in there, it's just not a Banjo-Kazooie game. Which kinda makes that whole "this is the only banjo kazooie sequel you're getting" thing kind of a bitter experience.

It was very funny and had great music, but yeah, it gets my vote.
 
Eh, but was Duke Nukem Forever really long requested though? Seems it turned more into a vaporware phenomenon than people genuinely waiting to play the game.

And a lot of people in here are spoiled. Long requested to me is the wait from StarCraft 1 to StarCraft 2, or D2 to D3.
 
you people know nothing. NOTHING.

ladies and gentlemen, the king:

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Oh man, I forgot about this game. It was such a huge departure from the original - another early example of an FPS suffering because it made concessions for the console audience. I also remember it being released with no multiplayer mode because they didn't want to compete with Unreal Tournament 2003/4 and then later on when it was clear the game was dead, the patched in a pretty good multiplayer mode.
 
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Mystic Ark, pseudo-sequel to 7th Saga. The Alice in Wonderland thematic just wasn't as interesting.

I read an article on GameSpite about this game and it actually sounded really interesting... gonna have to give it a shot one day. Certainly has to be better than 7th Saga, which I absolutely hated.

My pick: Phantasy Star Online. Extremely disappointing that they turned my favorite turn-based RPG series into an online loot-based hack and slash with barely any plot.
 
The Legend of Zelda: The Wind Waker

It gets a lot of love nowadays, many say it was a great game mainly for its art style and for its story, some even love to say it was misunderstood at the time.

No it just wasn’t that good.

Don’t get me wrong, it’s memorable, a lot of its fans played it almost a decade ago when they were kids, when cel-shaded games were rarer and it was a more unique experience. It even did a lot to try and spice up the Zelda formula. If you want to convince yourself that those who were disappointed with it was just because of the art style and that they had invalid opinions of the game because of the ‘Zelda-cycle’ well then you’re wrong. I don’t see how an interesting story and a charming art style can make up for the game-ruining flaws, there’s a sea that’s too big for its own good, the awful quest for the Triforce-maps which covers up about a whole third and takes Tingle ages to translate them, there’s the simpler dungeons and non-existent difficulty. So the series isn’t the same classic one it once was but this is where the creaks should have become really apparent.

Sailing a ship > riding a dumb horse. In your face, OoT&TP fans. I think it's pretty clear that at this point, some people liked the sailing mechanic, and some didn't. I think if you liked the sailing, you enjoyed discovering new islands, tooling around, getting treasure chests. The fetch quest at the end wasn't great, but it wasn't terrible either. If you didn't like the sailing mechanic, though, obviously the game was far less enjoyable and the fetch quest was torture. WW was not, by any means, a perfect game - it's about a couple of dungeons short of perfect, for me. But I think it's the closest Nintendo has come to producing the feeling of wonder of discovering a hidden cave felt by Shiggy long ago. BTW, I was a little kid when I played the original LoZ.
 
If it had kept the core elements from Majora's Mask and had more content into the overworld, Wind Waker would be amazing.
 
Ponies don't have anything to do with unplayable controls and framerates.
The controls were and still are great. In fact I'm still not used to dual analog controls, I prefer buttons for movement and analog for aiming like on N64. Though motion controls are of course the best way to go (after keyboard/mouse). Also the framerate was pretty good in single player mode, only in multiplayer it went bad. Back in the day it still wasn't unplayable bad though.
 
Hey, I liked Death Tank XBLA. It was Worms XBLA that pissed me off. They ruined the ninja rope and the physics.

Death Tank was killed because the community rejected the price, and the game was a ghost town after a month. The game was incredible otherwise.

edit: Looking back it's hilarious. 1200 points!? Outrageous! 2009 was hilarious.
 
Metal Gear Solid 2
Devil May Cry 2 and 4
The third Golden Sun
Final Fantasy VIII
Final Fantasy XIII
Rainbow Six Vegas 2
Crackdown 2
Tenchu Z
The Force Unleashed II (The first was good, the second improved the controls immensely but fucked up EVERYTHING else)
Dragon Age II
 
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