Zacfoldor
Member
For me it isn't about the graphics. It's about the level of iteration.
Perfect example is BotW vs TotK. They recycle the same map. The graphics are the same. This should easily be a "safe" sequel right? This should be absolutely the most "DLC" worthy sequel listed.
However, anyone who has actually played both know that they are completely different games from a gameplay standpoint. It's hard to even describe how different each games feels but they do not feel like the same game at all. You can go play BotW and have an entirely different gameplay experience, from ground up, vs TotK. It's even hard to emulate one game's feel in the other at a small scale. It is a basic reimagining of a game in the same setting and it is VERY ambitious. Comparing the two games is applies to oranges and I would expect that each game would have their diehard fans but not that either game would have an advantage. They are two very different games. Similar to OOT and Majora's Mask.
Now let's talk about sequels that only change the graphics but keep everything else identical and simply plug in a new quest and visuals but keep the structure and the gameplay about the same. It's lazy game design and I'm tired of pretending it is not. We want ambition in our sequels. You do not have to reinvent the wheel like ToTK but there should be clear progress made in most areas. Instead, many franchises are opting to stagnate which makes for a boring game with no hype. I don't understand people in this thread saying you can't change a sequel up or you will make people mad(did Majora's Mask make people mad?) but who also think you can change the main character and nobody should be upset.
Perfect example is BotW vs TotK. They recycle the same map. The graphics are the same. This should easily be a "safe" sequel right? This should be absolutely the most "DLC" worthy sequel listed.
However, anyone who has actually played both know that they are completely different games from a gameplay standpoint. It's hard to even describe how different each games feels but they do not feel like the same game at all. You can go play BotW and have an entirely different gameplay experience, from ground up, vs TotK. It's even hard to emulate one game's feel in the other at a small scale. It is a basic reimagining of a game in the same setting and it is VERY ambitious. Comparing the two games is applies to oranges and I would expect that each game would have their diehard fans but not that either game would have an advantage. They are two very different games. Similar to OOT and Majora's Mask.
Now let's talk about sequels that only change the graphics but keep everything else identical and simply plug in a new quest and visuals but keep the structure and the gameplay about the same. It's lazy game design and I'm tired of pretending it is not. We want ambition in our sequels. You do not have to reinvent the wheel like ToTK but there should be clear progress made in most areas. Instead, many franchises are opting to stagnate which makes for a boring game with no hype. I don't understand people in this thread saying you can't change a sequel up or you will make people mad(did Majora's Mask make people mad?) but who also think you can change the main character and nobody should be upset.
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