Lords of the Fallen- Hype??

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Didn't see a thread anywhere for this, but I think this game has real potential, but will get steamrolled by Call of Duty and Sunset Overdrive.

Looks awesome though. Has anyone actuall yplayed this, they had it at NYCC this yr but couldn't make it this weekend.

Here's a vid of gameplay, I think it looks like Dark Souls X Darksiders , maybe??

https://www.youtube.com/watch?v=oROMuRvRLps


Then again, this is the Devs games page

http://www.cigames.com/en/games/


Seems like their first big game.
 
I think a large reason for the lack of hype is

1. Very little marketing, even when we are so close to release.

2. Game just looks GENERIC AS FUCK.

3. Every time I hear someone talking about the game, they mostly say it's like "X" Game + "Y" Game. It doesn't sound unique. EDIT: Heck, even you said it's like Dark Souls X Darksiders :D

4. That main character just looks bad.

5. They haven't shown anything that's genuinely extra-ordinary or great to get the hype going.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Yeah I've expressed myself in previous thread that I'm going to play the shit out of this game. I'm desperate for more Souls, and while this doesn't look exactly like a clone, it looks like something I'd enjoy.

Day 1.
 
Well what looks horrible? I think it's looks neat. I think the main character looks cool too, but I like Vikings and that type of thing.
The Flame Boss battle looked cool. Guess we'll have to wait and see, personally I think it looks good, but everyone has an opinion.
 

nbthedude

Member
I am hype as hell. My most anticipated game this fall probably:

-exciting new IP from a new team (how often does that happen?)

-first AAA non-From Dark Souls inspired game

-Next Gen & PC Only meaning no compromise for last gen

-Smart looking design decisions to set it apart (like buffing from your dropped XP)
 

nbthedude

Member
Yeah I've expressed myself in previous thread that I'm going to play the shit out of this game. I'm desperate for more Souls, and while this doesn't look exactly like a clone, it looks like something I'd enjoy.

Day 1.

The fact that it's LIKE the Souls games but another big studio's take on that style of game is what I love most. I love all the references and consistencies in the Souls series (both mechanically and in terms of world easter eggs), but it will be really awesome to see a "clean slate" with a new developer doing what they want with the formula.
 

misho8723

Banned
Game looks really good.. maybe only one thing breaks this game for me - Souls games are long, massive game.. this one has about 15 hours or so and that's far too low
 

rybrad

Member
Is this available on PC anywhere besides Steam yet? I keep waiting for it to pop up at one of the other usual places to get a deal on what I assume would be a Steam key.
 

Moofers

Member
I played this at PAX and really enjoyed it. There was like no line for it, so I got to play it at two different times of the day on Saturday.

Its Dark Souls under a different name. I am not sure if it will be of the same quality as the Souls games, but what I played was fun, looked great, handled well, and had great environments.

From my writeup at VGEvo.com:
Lords of the Fallen
I was very excited to play this one. Being a fan of the Souls games and having heard this was directly influenced by them, I had Lords of the Fallen on my list of high-priorities at the show. There were only six demo stations, but almost no line. In fact, I would return later in the day to find an open station with no wait whatsoever, allowing me to play through the demo all over again.

What I immediately noticed was that the graphics seemed pretty highly detailed. Just up the stairs in front of me at the start of the demo, there was an enemy that was some kind of humanoid with a gaping mouth and giant bubbling sores all over its upper body. It let out a scream that was so loud and ghastly that I actually stepped back from the screen a bit and let out an audible gasp. It was a pretty good first impression!

All the controls were straight out of Souls. Same buttons for attacks, same buttons for using items, etc. I was right at home. I didn't have any choice over my weapons though, and I'm not sure if that's something that will be available in the full version or not. There wasn't really anyone to talk to about the game, other than a very pretty lady who was nice and helped set up the demo for people, but otherwise didn't seem like the best source for information regarding the full release.

As I engaged that first enemy, I found all my attacks had a longer windup than I prefer to have in the Souls games. I usually go with shorter weapons that have fast strikes, so having my character equipped with a long staff that he would twirl around for every attack was something I needed to adjust to. Much to my dismay, the enemy didn't always react to my strikes either. I could land a clean hit and the enemy was able to start its own attack, rather than be stunned momentarily. Perhaps this is a design choice for this particular enemy type though, so I can't say that this will be the case with all enemies. I only encountered two other kinds of enemies in the dungeon for this demo, one of which was heavily armored and the kind of enemy that it would make sense to have shrug off your blows. The other was a big spider which I only attacked while it was locked into an animation for laying its eggs. I'm interested in knowing if the enemy not reacting to strikes is either intentional or common or both.

Aside from that, the rest of the demo left a great impression. I was able to lure an enemy to a weak spot on the floor at one point, causing them to plummet into a pit of spikes ala Mortal Kombat. That was pretty satisfying! Also, the boss was big and imposing. He looked like a roman gladiator from hell. His swipes could knock my character on his back and his charges would outright flatten me, taking most of my life. Luckily his attacks weren't super hard to avoid, so the fight lasted for a good while before I eventually lost. I enjoyed the fight quite a bit, but was puzzled on how to defeat it. Melee strikes did not do enough damage and the window for them was so brief it almost didn't exist. This forced me to rely on casting fireballs from a distance repeatedly, exhausting my mana potions and then stalling for time while waiting for my mana to refill on its own. I got the impression there was a trick I just didn't figure out that would have dealt more damage, but I only got to fight him twice and the rush of the moment got the better of me, leaving me to make rash decisions out of momentary desperation.

I'm very excited to play this after trying the demo. I thought it seemed like more than just a budget version of another successful series. The customization options and hit-stuns are something I definitely want more information on, but I think anyone who enjoys the Souls games should put this on their radar because it could be a nice treat while we wait for Bloodborne and the inevitable Dark Souls 3.
 

Auctopus

Member
Waiting for reviews.

I'm all for Souls clones popping up, but I wanna make sure it's at least above average. I'm pretty optimistic about it though.
 

Grief.exe

Member
Is this available on PC anywhere besides Steam yet? I keep waiting for it to pop up at one of the other usual places to get a deal on what I assume would be a Steam key.

GMG had some kind of tiff with Namco and, subsequently, doesn't sell their titles anymore.
 
deadly time of year to release any new ip (particularly a title with little promotion, from a relatively unknown developer). people only have so much money/time. really unfortunate...
 
It's funny too, how a lot of things now are going for Dark Souls style. I remember when Demon's Souls first came out, copies were almost impossible to find, because they didn't make enough, and it was largely unknown, I was following from Japan's release.

I will say though to knock a game because its X x X is kind of silly. Almost every game can be narrowed down to another gameplay's mechanics.
 

UnrealEck

Member
I'm looking forward to it.

But people are right. That character does look generic. He really could do with some nice mascara, a pink mohawk, green beard and orange eyebrows, some horns and some glowing eyes.
 

nbthedude

Member
Is this available on PC anywhere besides Steam yet? I keep waiting for it to pop up at one of the other usual places to get a deal on what I assume would be a Steam key.

Unfortunately, I think it's region locked. Thus no GMG. I bit the bullet and bought on Steam. Still $10 cheaper than console versions.
 

SDCowboy

Member
It looks amazing but I'm not buying it at launch. Too many other games. I feel they should have pushed it back to December when there's almost nothing.
 

lonely

Member
I was hyped until I got to play it at EGX but after 20 minutes was the game was left really let down. Character movement is too heavy and the camera is far too floaty.
 

cheezcake

Member
vsync/framerate issues needed some work after the last showing-

hopefully it comes together-

When you see tearing issues in a direct capture footage that's a fault of the capture itself, not the game.

Tearing doesn't occur in the framebuffer of the GPU (which is what is captured), it occurs when the monitor tries to display two separate framebuffers in a single draw.
 
Definitely gonna get the game, but I really hate the art direction. I'm also not a fan of the premade "badass" character since I like the RPG aspect of naming and classing my charcter.
 
Game looks really good.. maybe only one thing breaks this game for me - Souls games are long, massive game.. this one has about 15 hours or so and that's far too low

Souls games aren't actually that long, nor massive. They seem massive, especially if you explore every nook and cranny, but the games can be beaten in a matter of hours, if you're good.

That's the brilliance in my eyes. The games feel like Metroid in that regard.

Oh, I guess I'm interested. I'll wait til it gets a good deal on Steam, though.
 
The game caught my eye on whatever Gametrailer's weekly programme was called back early this year, Thanks for Playing?

I think it does look quite interesting but I haven't seen much about it recently.
 

milena87

Member
I'm interested.

I'll wait for user reviews and for it to be avaiable on green man gaming or other similar places, though. The € price on Steam isn't really fair.
 
I am extremely excited for it. It's a Souls game for X1! Since we won't be getting Bloodeborne on the big black box, this should fill the void until Dark Souls 3 is announced at E3 next year. Although, when Bloodborne drops, so will the PS4 at my house...

I can't wait for this though. 2 weeks!
 
That was a problem with the video apparently, the game is vsynced on consoles.

I'm pretty sure that it was overtly stated by the streamers that the Vsync issues were entirely on the capture gear and not on the builds they were playing.

When you see tearing issues in a direct capture footage that's a fault of the capture itself, not the game.

Tearing doesn't occur in the framebuffer of the GPU (which is what is captured), it occurs when the monitor tries to display two separate framebuffers in a single draw.

ah good to hear-thanks- will keep my preorder-:)
 
I am extremely excited for it. It's a Souls game for X1! Since we won't be getting Bloodeborne on the big black box, this should fill the void until Dark Souls 3 is announced at E3 next year. Although, when Bloodborne drops, so will the PS4 at my house...

I can't wait for this though. 2 weeks!

I think this fits the bill for that type of game than say Bound by Flame on PS4 and PC, this looks way better. Just an unfortunate release date. Also Bloodborne is entirely different than Dark Souls, or so I thought, I think people will be in for a rude awakening with that one.
 
I think it looks great and i'll definitely be picking it up in the near future, probably not at release though, too many games coming out and there's only so much I can afford.
 
Shadow of mordor being so good reduced my interest. Played so many hours of mordor, I am kind of temporarily "full" as far as fantasy action RPG is concerned.
 
I think this fits the bill for that type of game than say Bound by Flame on PS4 and PC, this looks way better. Just an unfortunate release date. Also Bloodborne is entirely different than Dark Souls, or so I thought, I think people will be in for a rude awakening with that one.

Nah it is a Miyazaki game.
 

tcrunch

Member
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The publisher sure is hype about their ugly medieval space marine. I've heard almost nothing about this game, but it had a couple awful trailers I watched (particularly from the perspective of "oh it's secretly a Souls game").
 

Krakn3Dfx

Member
Great looking game, there's so much stuff out this fall, it might get lost in the shuffle, but if it's good, I'll definitely grab a copy.
 

Grief.exe

Member
They picked the worst possible time to launch. I'll still be working my way through FFXIII, Evil Within, and Mordor, trying to grind those out before The Binding of Isaac launches in early November.
 
If I buy 20 of those CEs I could line the path leading up the front door of my house with those bust statues. Seems like a worthwhile investment.
 
I love the look of the game but the vids I saw had horrible frame tearing, like enough to mess with gameplay! So it's a pass until I see it's been fixed.
 
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