It might be. I know they had it on an overlarge LCD at my store. Even the small one I recall them demoing Galaxy on back in the day managed to make the ploys look extra-jagged.
On my plasma it looks soft and resolves fairly well, but the edge shimmer of foreground objects can be bothersome. There are lots of cool-looking areas to make up for it though.
Re the POP comparison: I very much think this game feels better than the original POP, though the animation and physics are indeed reminiscent.
Re style: in my original interview with the director, he said the style was based on "the light that occurs when the sunset light is right about to hit the park grounds. As I mentioned before, the concept of this game is taken from Shadow Tag, and I wanted to try to relay the feeling of playing in the horizontal sunlight as a child.". Just FWIW.
Someone on GameFAQs found an easter egg on Tram Section 1 (44F-45F).
On the far left side of the level, if you move the light slider all the way up, you can see Bomberman.
Could be their cables. I know Best Buy is sometimes too lazy to use component inputs for their Wiis, and they just rely on the crappy composite ones bundled with the console.
zigg said:
Re the POP comparison: I very much think this game feels better than the original POP, though the animation and physics are indeed reminiscent.
Yes, I'd say this is PoP with better physics and more fluid combat. It's probably not going to win any awards in this day and age, but man, whenever I feel like playing an old PoP-like (and no, post-Sands of Time is not what I have in mind for a PoP-like, much in the same way post-Raven Shield R6 is not what I have in mind when people mention Rainbow Six) this game feels the closest to bringing the old engine mechanics/concepts it to the modern era.
Could be their cables. I know Best Buy is sometimes too lazy to use component inputs for their Wiis, and they just rely on the crappy composite ones bundled with the console.
i would blame BB as well. sometimes they dont give a shit how the games look on their demo kiosks. i've seen demo stations where there were flickering cuz the cables were loose or something.
Yeah, that's Missile from Ghost Trick... Just goofing off in its OT.
Interactive Fiction said:
Someone on GameFAQs found an easter egg on Tram Section 1 (44F-45F).
On the far left side of the level, if you move the light slider all the way up, you can see Bomberman.
Yeah, I saw that myself... I thought I'd already heard about it somewhere though. Probably a number of people discovering it independently.
One more on the TV discussion: the set the demo was running on at E3 made the shadow look really jagged too. Most Wii games not on display at Nintendo's booth looked kinda bad in some way, actually, though when I got them home later in the year they looked just fine.
whoa i got this a few days ago and i've been enjoying the hell out of it. It's nice to see that bomberman reference and it really gives me Ico vibes specially the graphical style.. the over the top bloom lighting and the sensation of solitude.. good game from a talented team.
so i'm looking to pick this game up and surprisingly it's maintained a £30 price tag pretty much everywhere, meaning what; low amount of copies in circulation? i'm curious to whether konami's acquisition of hudson means anything in regards to the printing status of this game, i feel like i need to bite now or i'll regret it later. i'm worried the price is only going to get higher.
According to the game I'm about 50% of the way through. I just unlocked an ability that I had a hunch was going to come into play
being able to travel into the "real world" using a new sword towards the top of the tower
and while I kind of enjoyed the new mechanic it sort of shed some light on what the other half of this game is going to turn into - a scavenger hunt. Which I'm sort of dreading to be quite honest.
At this rate I've clocked on about roughly 6 hours. Considering the fact this game came from Hudson (and we're talking end of era Hudson here, certainly not in their prime) it's sort of an enigma, you just kind of have to appreciate that in itself. Anyway, while it's a bit rough around the edges I do enjoy the classic Prince of Persia vibe the game brings to the table. It's clearly a Team ICO inspired project, with it's blown out contrast, and eerie atmosphere though they don't pull it off nearly as well. Hudon's idea of atmosphere is to apply an ugly transparent "cloud" layer over top of the graphics and make it scroll by for the duration of the game. And while the platforming gets the job done, the combat is a bit janky, with lots of button mashing and hoping the sword lands on its target (unless you're in close, chances are you're going to miss your swing).
I'm not sure I've been too keen on having to collect three keys in order to complete a stage. It sort of forces some exploration on the players part, yet at the same time it just means there is going to be a lot of back tracking if you collect the keys out of order. Thankfully if you DO collect a key out of order, it lets you know so that you know to go back and find the one you missed. Regardless, I've enjoyed my time with the game thus far, which brings me to what I *think* is going to be the second half of the game.
Without trying to ruin much, I think I'm coming close to seeing nearly all the game has to offer. Through the game I've been passing by elevators which I didn't have access to until now. I had a hunch that these would be used during the scavenger hunt to find all the items I need to acquire to actually finish the game. I really don't feel like doing that. I enjoyed the game, but I'm not so sure I enjoyed it enough that I'm willing to go through the entire thing again just to wrap it up. I could be wrong though, maybe this isn't how the game plays out, yet I'm thinking it probably will.
That said, if it is how it pans out and I do decide to quit, I feel like I've gotten my moneys worth out of the game (I paid 15 for it on Amazon a month ago). It was a pretty fun 6 hour experience and I enjoyed my time with it. There is no real reason for the developers to pad it with all these extra do-dads to collect in order to crank up the play time. Maybe that works for some people, but it's not really working on me.
Anyway, it's a pretty cool game and probably the only Wii exclusive release this year that's worth playing, and the price is especially nice these days.
Depends on how you look at ICO. As a game, LiS is IMO more impressive, just really unevenly so. If you're talking about the whole artistic angle, shrug. But I think we did the ICO thing to death in this thread already...
giggas said:
Without trying to ruin much, I think I'm coming close to seeing nearly all the game has to offer.
Hmm, well, there's still a decent bit more. Let's just say that other 50% isn't just retracing your steps in the same areas with with your new ability. I 100%'d the game and although it could be a bit painful at times, I'm glad I did.
trinest said:
I played a bit of it. Pretty cool, would of worked better as a downloadable title or something like WiiWare, XBL or Steam than a retail game.
the combat is a bit janky, with lots of button mashing and hoping the sword lands on its target (unless you're in close, chances are you're going to miss your swing).