LOUD on Planet X Kickstarter - former Sound Shapes dev. feat. Metric, Lights, more

Takao

Banned


Kickstarter Link


With the base $50,000 goal, LOUD on Planet X will be released on the PlayStation Network (PlayStation 4 and PS Vita), Steam, and select mobile devices (iOS & Android). There is a $75k stretch goal for a Wii U and Xbox One release.

LOUD on Planet X is an arcade-style indie music game featuring Tegan and Sara, METZ, Metric, Lights, July Talk, F*cked Up, Cadence Weapon, Austra and more.

Choose from a cross-section of top current indie music artists, then defend your stage from hordes of quirky aliens by tapping to the music and using a fun assortment of makeshift weapons like speakers, strobe lights, fog machines, amplifiers, bouncers and custom special attacks!

LOUD on Planet X is an exciting new indie alternative to Rock Band or Guitar Hero with a splash of Plants vs Zombies – a new hybrid of rhythm game and classic shooter with tower defence elements.

LOUD on Planet X is targeted for Fall 2015 release on the PlayStation Network (PlayStation 4 and PS Vita), Steam, and select mobile devices (iOS & Android).

GAME FEATURES:
  • 12 top current indie artists
  • 24 different music tracks (2 tracks per artist)
  • 28 level single player campaign
  • Competitive leaderboard
  • Standard controller or touch screen interface
  • Available for PlayStation Network (PlayStation 4 and PS Vita), Steam, and select mobile devices (iOS & Android)*
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We began development on LOUD on Planet X in January 2014 with a small but fierce team, whose individual relevant credits include working on the hit music game Sound Shapes with Beck and deadmau5 (84% on Metacritic - available on the PlayStation Network), working out of Bento Miso in Toronto.

We've been able to secure an incredible line-up of top established and emerging artists, including Tegan and Sara, METZ, Metric, Lights, July Talk, F*cked Up, Cadence Weapon and Austra, as well as generous financial support from the Ontario Media Development Corporation and FACTOR Digital Marketing Fund.

Last month was the first public sneak peek of our playable prototype at GDC, PAX East and SXSW, and the response was fantastic! Nintendo, Sony, Google and Apple are all very excited and supportive, and we aim to present to Xbox shortly.

That said, while the scope and momentum of the project have both grown significantly, we also have a $100,000+ budget shortfall that is currently being covered through large personal investment and creative team deferrals.

Our Kickstarter goal is to include more great music (12 Artists and 24 tracks) and raise as much of our budget shortfall as possible, in order to help reduce our creative team deferrals.

Our stretch goals include adding more platforms (including the Nintendo Wii U) and making the game available in more regions and languages.
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CREATIVE TEAM:

Alex Jansen, Creative Producer (Pipe Trouble, KENK)
Henry Faber, Project Manager (Bento Miso)
Andrew Carvalho, Lead Developer (Sound Shapes, Henchmen!, Knight & Damsel)
Mat den Boer, Art Director (Pipe Trouble, Disney, Nickelodeon, Teletoon)
Yuliya Boublikova, Animator (Knight & Damsel)
Tanya Van Luven, Community Manager (formerly Warner Music)

ABOUT POP SANDBOX:

Pop Sandbox is an award-winning small studio based in Toronto Canada.

Pop Sandbox brings together top practitioners from a variety of backgrounds and disciplines into a creative environment that aims to foster innovation. Over the past 5 years, we have worked with a diverse group of filmmakers, artists, journalists, social workers, technologists, playwrights, animators, composers, game designers, activists and musicians on groundbreaking graphic novel, film, videogame and interactive experiences.

Select projects include:
  • Pipe Trouble, a high-profile mobile game that uses over-the-top satire to prompt mainstream discussion surrounding ongoing issues related to the exploitation of natural gas. Featured at the Cannes Film Festival, Games for Change, Hot Docs, Indiecade East, and SXSW.
  • KENK: A Graphic Portrait, a best-selling 300-page journalistic comic book surrounding “the world’s most prolific bicycle thief” (The New York Times) that is currently being developed into a fully animated film. #1 Graphic novel on Amazon.ca, Book of the Year – Quill & Quire.
  • The Next Day, a groundbreaking interactive animated documentary and companion graphic novel based on real interviews with 4 survivors of near fatal suicide attempts. Selected for The New York Times Reading List and International Documentary Festival Amsterdam.
 
I just found this thanks to The Verge's article and backed it. I really hope it hits its goal! This game sounds (and LOOKS) awesome! I'll put down money for anything the Sound Shapes guy makes.
 
I don't know any of the listed artists but the concept of the game sounds fantastic, and this seems like a good way of broadening my musical horizens.
 
Little less than $5000CAD needed with a little over 50 hours remaining.
Really hoping they can make it, looks amazing.
 
Huh, how have I never heard of this game until now? Will definitely keep an eye on this, initial reviews look promising.

Also, holy crap Cancon: The Game. Though Chvrches and HEALTH are huge pickups as well. Also also, ADORBS:

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