jgkspsx said:
The Mythos-heads piss me off. (Not the people who enjoy it, but the people who took Lovecraft's work and turned it into something it wasn't intended to be. If you enjoy it, I'm happy for you.) The whole process of systemization carried out by Derleth basically destroyed the ambiguity and confusion that Lovecraft intended the Mythos to carry.
This is more than fair. If you stick with Derleth's early stuff, before he began to systemize the mythos, you can see what it may have been like to have pure Lovecraft-style horror, but penned in a less... obtuse writing style. Then again, sometimes the "undiscoverability" of the writing itself supports the feelings the story conveys, right?
jgkspsx said:
That's why the "action oriented" side of things that focuses on weird critters you can kill irritates me. Quake, Eternal Darkness, etc. (It didn't help that whoever named characters in Eternal Darkness was historically/linguistically illiterate - "Pious" my ass. I couldn't take that kind of thing after the first few chapters. Lovecraft would not have approved.)
Hey pardon my ignorance but school me a bit on the "Pious Augustus" problem?
Anyway I guess I have to agree. In gameplay, or more specifically in combat, Eternal Darkness is pretty much a Resident Evil with better limb-specific targetting, at least until you get further on it the game and start relying on magic a bit more.
That's why people keep coming back and pointing out Amnesia: The Dark Descent, because the game essentially has no combat. You can't even fight the beasts. This is a lot more true to the Lovecraft feel than the Old Ones bothering to spawn a bunch of zombies for you to hack through.
It's not really a new idea, though. I've been ineffectively running from monsters through the whole Clock Tower series too. Similarly, everyone acted like Alan Wake had some gameplay innovation by having you use a flashlight to shine the darkness off of enemies before you could shoot them. And I was like, hey, I did that already in Obscure.
Call of Cthulhu: Dark Corners of the Earth does a pretty good job of keeping the Lovecraft feel in an action game. I mean, for an FPS. You spend the first third of the game without a weapon at all. It does eventually devolve a bit and give you a crazy gun to dispatch Deep Ones with with impunity, but the mix of stealth and exploration elements until the last quarter of the game keeps it from being too much of an an "actiony" Lovecraft game.
I think I can play Amnesia (once I finish the Mass Effects and Dead Spaces I have lined up now), but I'm just not sure I will have the patience to go back and try those old point-and-click adventures. I guess I honestly am an action gamer, who still wants his share of Lovecraftian scares.