Xbox bet that Game Pass would be the future of gaming, and we're all paying for it - PC Gamer

Oh shut up! only people paying for any of this is people who actually bought an xbox and invested in their platform for years. you know...the ones who are pondering a future without their platform of choice...... fuck off, PC gamer you pretentious twats.
 
I doubt MS will give up on game pass (sunk cost fallacy). But they're clearly not interested in being a large provider of it's content and would rather third parties handle that. My guess is the purging continues and game pass sub growth remains anemic.
These two contradict each other. In order for MS not to not give up on GP, they will need to be the largest provider of its content. Third Parties will only put their AAA games day one in that service if MS is willing to pay...and at 80$, they will need to pay even more.

So, this is why killing studios is completely opposite to the Game Pass idea. In fact, killing studios means Microsoft is giving up on Game Pass. People don't realize it, but Game Pass is already dead
 
Game Pass is undeniably a convenient, economical way for players to access a large catalogue of games, and the service saw rapid adoption. Intuitively, though, it's another force (like Steam sales) driving down the perceived value of games, and Game Pass uniquely harms their retail success⁠—would you rather buy Avowed for $70, or get it through PC Game Pass for $12/month?

I too question the sustainability of Game Pass, but whining that it's another force driving down the value of games...while at the same time companies are trying to balloon new prices to $80, with BS digital collector's editions passing $100 with trivial extras, predatory micro-transactions, and live-services that get sunset throwing all your spending in the garbage...the industry is also over-valuing their own products and pricing consumers out (or making them wait for discounts).

Steam if anything has gotten people to buy more games that they'll never even play, just collect...giving developers free money.
 
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The boat your are on is the industry. Gamepass is sinking it. MS' plan is clear. They want to sink everything, ride it out and take what's left. Let it go. Companies are not your friends and you usually should not be helping them accomplish their evil goals just because they gave you a coupon.
Ice Cube Friday GIF
Right on the money!
 
Oh shut up! only people paying for any of this is people who actually bought an xbox and invested in their platform for years. you know...the ones who are pondering a future without their platform of choice...... fuck off, PC gamer you pretentious twats.

Mmm you're kinda right. Everyone else got off easier. Still, there was more at stake than just Xbox dying and it could have been a seriously dark turn for everyone if ms got their way.
 
A longer article that you can see here: https://www.pcgamer.com/gaming-indu...-future-of-gaming-and-were-all-paying-for-it/

Overall though, yes, as much of a good deal Game Pass may have been for customers (and possibly because of that) it is clear that to make the math work required a degree of such enormous ongoing investment that it was unpalatable for a company like Microsoft to keep it going.

Phil Spencer bet the farm on Game Pass. He lost.


These layoffs were probably planned since the Activision buyout, but they couldn't do them too soon because of the ftc lawsuit. Probably a lot of redundant jobs with that buyout.

A few people keep complaining about Gamepass but if you have it, it's been pretty awesome, especially lately.
 
Oh shut up! only people paying for any of this is people who actually bought an xbox and invested in their platform for years. you know...the ones who are pondering a future without their platform of choice...... fuck off, PC gamer you pretentious twats.

You knew this future was coming though.

That future was set in stone here…



…but you decided to invest anyway.
 
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It has turned the vast majority of Xbox diehards into cheapasses that don't think current gen AAA games are worth more than $15.

They don't support devs and in turn are causing the death of healthy sales...which lead to studio closures. Yes, Gamepass is bad for the industry simply because of how it devalues games.
 
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I was watching a YouTube video earlier and in it was Microsoft's planned Title Release Schedule. Documents made available from the Activision purchase.

In this video it says that Project Kestrel (the now cancelled Zenimax MMO) was suppose to release in fiscal year 2023. With an expansion in 2024.

(Indiana Jones/Oblivion Remaster to be released in 2022. With Doom Year Zero being released in 2023.)

Even with Microsoft's whole release schedule being pushed back several years, Project Kestrel should have been releasing this year. I believe Zenimax said Project Kestrel wouldn't be ready until at least 2028.

So something that was suppose to release in 2023, was given 2 years of leeway and they still needed 3 more...

But totally, Gamepass is why that game was cancelled.
 
Its going to be wild to see this narrative of gamepass killing the industry, to see gamepass go away and then them find the next thing to blame for killing the industry.

Fortnite or whatever.

Or they will just blame us for not buying EVERY big title release when there's just too many for any normal person to play.
 
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Pcgamer should just stfu, what do they know besides wanting to jump on the noisy wagon and show their existence? Just keep quiet and enjoy GP on Pc

I mean how has GP harmed pc gaming in a way, aside from its uninstalling hell?

Why do cutting off oversized under delivering head count becomes a fault of GP? Even Nutella AI push, should not be blamed on GP, the buck should stop at nutella
 
You knew this future was coming though.

That future was set in stone here…



…but you decided to invest anyway.




You are totally right. everybody could see so obviously at the start of the xbox one launch that MS was going to buy ABK, start a disruptive service like GPU and tank the series X a generations later....how could we have not been able to see that? you got next weeks the lotto number, too, mate? meanwhile...how many digitally purchased PS3 games can you play on PS5?
 
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We're all paying the price for this broken gaming subscription model that treats games like fast food, it makes them cheap, disposable, and stripped of value.
Most games are like fast food though. And gamepass is perfect for those.
The fine dining games (BG3, KCD2, TLOU2 etc) I still gladly buy. But games like Avowed or South of Midnight, I would either wait for deep sales or not play them at all, if not for gamepass.
 
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Most games are like fast food though. And gamepass is perfect for those.
The fine dining games (BG3, KCD2, TLOU2 etc) I still gladly buy. But games like Avowed or South of Midnight, I would either wait for deep sales or not play them at all, if not for gamepass.

You do want to eat fast food sparingly...
 
would you rather buy Avowed for $70, or get it through PC Game Pass for $12/month?
that question is rather easy for customers, as long as Avowed appears day one on the service. It's less obvious in Sony's delayed system.

But MS seems do not know if they rather sell Avowed for $70, or just give it away in PC Game Pass for $12/month, and more importantly, recently they seem to struggle with a decision if they even want Avowed (or whatever) to be developed. Becoming third party is a move that can make sense when any invest in becoming a platform fails to return some goals. But without as much staff and thus as much games as all those bought studios did before acquisition, the revenue will hardly stay the same. Spending a ton of money and then only do a few games only pays off if those are exceptionally good and also happen to be successful. Not spreading your efforts can just like Sony's failed gaas initiative open a rather huge gap in the flow of new stuff to enjoy.

But that's usual MS, trying all sorts of stuff, but never really commiting an entire gen with those ideas.
 
So what's the moral of the story here? If something seems too good to be true then we should all pass on it? To save the industry? And they even threw in Steam sales in their rant about devaluating games? lmao

Nah I never signed up to carry the industry on my shoulders. I'll keep riding the cheap Gamepass train for as long as it saves me money. Once they increase the price so I no longer save money using the service I'll just cancel it. Simple as that. And I won't for a second think about how it all might've affected the industry.
 
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So what's the moral of the story here? If something seems too good to be true then we should all pass on it? To save the industry? And they even threw in Steam sales in their rant about devaluating games? lmao

Nah I never signed up to carry the industry on my shoulders. I'll keep riding the cheap Gamepass train for as long as it saves me money. Once they increase the price so I no longer save money using the service I'll just cancel it. Simple as that. And I won't for a second think about how it all might've affected the industry.
It's a good idea to realize long-term consequences, because ultimately it's customers who will pay for everything, not corporates. You can ignore it but don't blame devs/publishers/platform holders etc when consequences come in a full force.

Less games, lower quality, games with paid narratives, more mtx stuff, even more expansion of f2p etc are what gamers will get on the back of deteorated habit of buying games.
 
It's a good idea to realize long-term consequences, because ultimately it's customers who will pay for everything, not corporates. You can ignore it but don't blame devs/publishers/platform holders etc when consequences come in a full force.

Less games, lower quality, games with paid narratives, more mtx stuff, even more expansion of f2p etc are what gamers will get on the back of deteorated habit of buying games.
Some suit with a big salary can worry about long-term consequences.

I started gaming in the early 80s, I've seen gaming go from one man show bedroom games to huge corporations juggling teams with hundreds of devs, seen whole brands be born and get buried, seen platforms come and go, services come and go.

And I'm still here gaming, enjoying the ride, I no longer use a joystick and load games from cassette tapes but I'm here enjoying my time just like 40 years ago.

I really don't see my actions contributing to anything on an industry scale. In reality I could certainly get my kids to enjoy Gamepass, possibly get my friends to try the service, maybe even some coworkers, and maybe even some lost soul on the internet that was already considering it. That's about it.

But I'm certainly not going to skip a good deal over concerns that it becomes too popular lol

If publishers would make it more worth it to purchase full priced games then I would go that route more often. Until that happens I'll keep using Gamepass, wait for Steam sales, scoop up the Epic free games, without any shame at all.

And if enough people think something is good and if the economy equation adds up then it'll survive.
Otherwise it'll go away and something else will take it's place.
And we'll all be gaming through it all either way and some suit will get a higher salary even if he fail or succeed.
 
Sega did game pass in the 90s and was considered innovative Microsoft does it and it's not good,

Was it good for Sega?

PlayStation plus is the same thing just with way less games, I think there's a giant warehouse of servers with negative game pass threads we have to just embrace game pass

This is about Xbox. If you like Xbox, well GP is sinking it and that in turn is sinking GP.

Its not about other platforms - just how Xbox are crashing in front of us with bad decision after bad decision.
 
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But MS seems do not know if they rather sell Avowed for $70, or just give it away in PC Game Pass for $12/month, .

But they're doing both…selling their games on PS5, Steam along with Xbox.
Weird comment.

and more importantly, recently they seem to struggle with a decision if they even want Avowed (or whatever) to be developed. Becoming third party is a move that can make sense when any invest in becoming a platform fails to return some goals. But without as much staff and thus as much games as all those bought studios did before acquisition, the revenue will hardly stay the same. Spending a ton of money and then only do a few games only pays off if those are exceptionally good and also happen to be successful. Not spreading your efforts can just like Sony's failed gaas initiative open a rather huge gap in the flow of new stuff to enjoy.

Their layoffs and content cancelation won't impact content delivery for a while. Looks like it's for either failed or struggling projects.

But that's usual MS, trying all sorts of stuff, but never really commiting an entire gen with those ideas.

Their GamePass strategy has not changed all gen.
 
It has turned the vast majority of Xbox diehards into cheapasses that don't think current gen AAA games are worth more than $15.

They don't support devs and in turn are causing the death of healthy sales...which lead to studio closures. Yes, Gamepass is bad for the industry simply because of how it devalues games.

Can you explain why Sonys playstation titles are selling less than their previous iterations then?

We are often told how Playstation fans buy games, but they are not buying games. Death Stranding 2 is the latest game to suffer significant drops vs the first and i will place a bet that Yotei sells less that Tsushima. Do you think that is sustainable as budgets increase massively vs the PS4 gen?
 
It's a good idea to realize long-term consequences, because ultimately it's customers who will pay for everything, not corporates. You can ignore it but don't blame devs/publishers/platform holders etc when consequences come in a full force.

I remember when the scaremongering was about GamePass forcing all MS content to be GaaS and episodic type, choked with MTX.

Looks like a pivot to "devalue games" now that didn't happen

Less games, lower quality, games with paid narratives, more mtx stuff, even more expansion of f2p etc are what gamers will get on the back of deteorated habit of buying games.

And yet it does seem like even more games are getting greenlit these days. More games showing up on Steam despite the presence of deeply discounted games and free giveaways on multiple storefronts.
 
Perhaps, game pass contributed to the rising cost of games to 70-80 because with less sales, they need to recoup as much as possible.

Xbox has the incentive to raise game prices faster than anyone on console and they'd like to do it on PC too.

GP exists while it's cheaper than buying - and to raise GP prices they need to make buying games more expensive.

I guess the reason GP isn't popular on PC (and why Xbox moving to windows will be a nosedive for GP) - is PC games are cheaper, get deep sales and regional pricing.

Couple that with refunding, trials and demos through Steam on PC (and lets face it, easier piracy), and the use case for GP largely disappears because it's not cheaper than just trying and buying the games you want.

Or to put it succinctly, GP is Xbox consoles and the death of Xbox consoles is the death of GP - at least in the form we recognise it today.

Maybe there is a future where GP continues like Ubi and EA have with their stuff.
 
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I really don't see my actions contributing to anything on an industry scale. In reality I could certainly get my kids to enjoy Gamepass, possibly get my friends to try the service, maybe even some coworkers, and maybe even some lost soul on the internet that was already considering it. That's about it.
It does contribute
Though you have no control over it and just your decision will change nothing as a general mass of consumers still behave in roughly the same way
Same as price wars those have big negative impact but its impossible to stop consumers support and participation in them as lower prices drives higher demand.

If publishers would make it more worth it to purchase full priced games then I would go that route more often. Until that happens I'll keep using Gamepass, wait for Steam sales, scoop up the Epic free games, without any shame at all.
They will not "make it worth", they will found a new ways to clawback money
Gamepass killing sales? More f2p to undermine GP offering, they are even cheaper than GP, more paid early access, paid skins and other psychology-driven sales. Reduce number of quality games on the market so that remaining few concentrate more sales. Business is about earning money and benefitting customers is only a way to it and it's not the only way.

Will it make gaming better - certainly not for oldschoolers liking. Would it be happening without GP - probably yes, but GP presence and it's effect on customers behavior speedup process as GP driving margins lower forcing devs to be "creative" with monetization.
 
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Gamepass killing sales? More f2p to undermine GP offering, they are even cheaper than GP, more paid early access, paid skins and other psychology-driven sales. Reduce number of quality games on the market so that remaining few concentrate more sales. Business is about earning money and benefitting customers is only a way to it and it's not the only way.

Will it make gaming better - certainly not for oldschoolers liking. Would it be happening without GP - probably yes, but GP presence and it's effect on customers behavior speedup process as GP driving margins lower forcing devs to be "creative" with monetization.

News to me that there's GamePass on PS5 and Steam 🙄

We're all paying for them releasing the pathetic series S aswell.

This BS narrative died down somewhere between the release of Hellblade 2 and Switch 2 launch.

Animated GIF


Bro, this is 2025!

Heck, multiple devs are highlighting the extra work done to optimize for Series S as a benefit to other flagship consoles and now to the Switch 2.
 
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Kinda weird article, since it's already clear that canceled games were the ones that seemed to be struggling. Everwild, Perfect Dark…

Gamepass isn't the reason why devs at the Initiative and Rare couldn't deliver a realized product at agreed milestones.
You conveniently forgot Blizzard and other third party projects which were cancelled before an announcement. Let me guess, they were struggling to meet imaginary milestones too, meanwhile State of Decay 3 and Fable are not struggling with their milestones?
I was watching a YouTube video earlier and in it was Microsoft's planned Title Release Schedule. Documents made available from the Activision purchase.

In this video it says that Project Kestrel (the now cancelled Zenimax MMO) was suppose to release in fiscal year 2023. With an expansion in 2024.

(Indiana Jones/Oblivion Remaster to be released in 2022. With Doom Year Zero being released in 2023.)

Even with Microsoft's whole release schedule being pushed back several years, Project Kestrel should have been releasing this year. I believe Zenimax said Project Kestrel wouldn't be ready until at least 2028.

So something that was suppose to release in 2023, was given 2 years of leeway and they still needed 3 more...

But totally, Gamepass is why that game was cancelled.
Why don't you just link the video. Wasn't Project Kestrel a Remedy project that got canned last year?
 
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Finally PC gamer gets it and produces a good article for a change, of course MS wanted to push gamers onto gamepass by controlling the market, thats why they spent so much money on studios and they still do which is why games are now 80 quid, it's their dna,

But it hasn't worked out the way they wanted numbers wise, although I want to play the outer worlds 2, so I might subscribe for a month just to play it then cancel it, no point paying 80 pounds for them to tell me I don't own it at some point in the future, then there is all the layoffs and shutting studios down aswell, Arcane shouldn't have been shut down imo, but MS will Microsoft.
 
You conveniently forgot Blizzard and other third party projects which were cancelled before an announcement. Let me guess, they were struggling to meet imaginary milestones too

Jason Schreier wrote an article detailing that the game was struggling after 6 years of production, and was deemed to only be possibly salvagable
With an engine change and a major staff up hundreds of new hires...and would still require years of development in the best case scenario. The cancellation decision was regarded as logical at the time of reporting.

Perhaps more reading and less warring would see you better informed about these things?

meanwhile State of Decay 3 and Fable are not struggling with their milestones?

The decision to cancel a project isn't just based on whether or not it missed a milestone. Obviously the outlook and recovery plan is taken into consideration. See the example earlier for the Blizzard title.

Fable is scheduled for a 2026 release, after a delay from this year. Obviously it's in much better shape than the canceled stuff. Ditto for the SOD3.
 
News to me that there's GamePass on PS5 and Steam 🙄
It's not, and?
It's still 30 mil consumers that fallen of and out of ~180m young adult+ only 150m left for sellable games. And now a game of the same level should somehow sell 20% more (it's a whole profit margin for industry). So to earn something devs squeeze more.
 
It's not, and?
It's still 30 mil consumers that fallen of and out of ~180m young adult+ only 150m left for sellable games. And now a game of the same level should somehow sell 20% more (it's a whole profit margin for industry). So to earn something devs squeeze more.

That market is still buying games that aren't on the service.

For games on the service, cannibalization will occur on the Xbox console…but I'm not sure why you imagine devs aren't getting paid to be on the service.

The idea that people are going to pass up on GTA 6 or FC26 on Xbox because they're 'trained to devalue games' is rather ludicrous, even for this place
 
Feels like everyone is out for blood on MS lately. This news has gone on longer than I thought it would. I figured after a week people would let it go. Dukes had another podcast discussing all of it again. Matty got rid of GP and wont use it anymore.
Industry was/is due for a reset.
Studios have gotten bigger, development cost has risen, time from consceptualization to release has grown year over year, graphical improvements are marginal, narrative improvements are at best non-existent (at worst over-politicized and offputting,) and they've finally hit a price point that consumers are balking at.

Combine this with the fact that the entire cultural landscape has shifted under their feet in the time frame that some games could conceivably go from drawing board to release (Black Panther) and what you have is millions (if not billions) of dollars backed up in pipelines that are clogged and no longer cost efficient.
All of this stagnant capital needs to be flushed, and in such a scenario--never let a good opportunity go to waste.
Whenever you see such a targeted, coordinated push in an online space, you can be sure that it is completely top-down driven, and entirely inorganic.
In this case, studios are clearing out their (now seen as) unprofitable ventures, and using a sacrificial lamb (game pass) to tie the anchor to.
CEOs will be able to save their job, and the fools amongst us will be celebrating 59.99$ a month streaming subscriptions in a year or 2 because of all the "studios it saved."

What do you honestly, honestly think the future is? hundreds of millions of dollars poured into ventures over the course of 4-5-6-7-10 years to produce a game that may or may not sell, and faces the overwhelming likelihood of being mocked for being out of touch by half of society if it ever does release? Or just getting you to pay (x) amount of dollars for the right to play old games that they already know you like, on demand?

The entire discussion around GAS has been so laughably behind the times on here it's embarassing. Now seeing people reflexively revert to console war crap from the early 2000s in response to the boogie man known as Gamepass is even worse. In the end: You WILL own the handhelds. You WILL pay studio subscriptions. You WILL be streaming your games. You WILL be paying more than a gamepass sub costs today. You WILL accept the narrative that their price point being too low is why studios shuttered.
 
That market is still buying games that aren't on the service.
There are less people meaning less revenue that somehow should be compensated for making a game have sense.
Like a game had a business model - it target sales based on genre, quality, developer name etc is 5% of total market at average price of 50% of full price of 70$ over 5 years - it make budget ceiling 200mil for 20% profit margin
Now there are 20% less paying customers - game still will sell 5% as it's defined by game parameters and market structure. But now market is not big enough to cover costs/basis profit margin
Dropping budget means game quality drops, making game less attractive and so is less sales - so this can't solve problem by itself, dev need to get more money from remaining customers for business model rebalance itself
 
Jason Schreier wrote an article detailing that the game was struggling after 6 years of production, and was deemed to only be possibly salvagable
With an engine change and a major staff up hundreds of new hires...and would still require years of development in the best case scenario. The cancellation decision was regarded as logical at the time of reporting.

Perhaps more reading and less warring would see you better informed about these things?



The decision to cancel a project isn't just based on whether or not it missed a milestone. Obviously the outlook and recovery plan is taken into consideration. See the example earlier for the Blizzard title.

Fable is scheduled for a 2026 release, after a delay from this year. Obviously it's in much better shape than the canceled stuff. Ditto for the SOD3.
And the Forza devs and Candy Crush devs? Everything is struggling! It's you always warring and even have a tag for it. What's funny is that last year I said MS studios cannot deliver anything on time because xbox management is shit and they have no incentive for studios to deliver on time and you were there saying the opposite. Defending MS and pretending everything is going swimmingly. You defend them and bring up excuses no matter the circumstance.
 
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And the Forza devs and Candy Crush devs? Everything is struggling! It's you always warring and even have a tag for it. What's funny is that last year I said MS studios cannot deliver anything on time because xbox management is shit and they have no incentive for studios to deliver on time and you were there saying the opposite. Defending MS and pretending everything is going swimmingly. You defend them and bring up excuses no matter the circumstance.
King(including Candy Crush) probably made ~$1B profit FY25... all to fund failing GamePass?
They were not struggling.
 
But they're doing both…selling their games on PS5, Steam along with Xbox.
Weird comment.



Their layoffs and content cancelation won't impact content delivery for a while. Looks like it's for either failed or struggling projects.



Their GamePass strategy has not changed all gen.
you missed my point entirely... MS acquired a lot of studios and hired a lot of devs to feed GP. GP was supposed to boost market share and failed so far. Now they are firing those extra devs. GP is still there, they still sell games. But the development is inevitably slower if you reduce the teams again, and cancel stuff left and right, affecting GP and games sells alike. That strategy, going all in on GP AND selling games won't work if there are less games than initially planned. Sony screwed up equally, with gass crap and wasting a ton of work on that, but Plus did not cannibalise their sales equally. Their strategy is the closer to PS4 and PS3- Plus is just another late layer-, MS's strategy is not really close to One 360- GP is competing with actual sales - but isn't working great for platform market share, only presumably good as third party, which is before dialing down efforts...
 
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PC game pass revenue up 45%!
-Microsoft, April 2025


45% up from fuck all is a less impressive and more honest way of saying it. I'd wager they've already hit a ceiling on subscribers.
Its like the ps5pro 2x more RT perfomance!

Welp.. 2x shit is not that much of an improvement. And it shows.
 
Can you explain why Sonys playstation titles are selling less than their previous iterations then?

We are often told how Playstation fans buy games, but they are not buying games. Death Stranding 2 is the latest game to suffer significant drops vs the first and i will place a bet that Yotei sells less that Tsushima. Do you think that is sustainable as budgets increase massively vs the PS4 gen?
I know you know this already but even on PS the vast majority only care about buying their sports titles and COD every year
 
Can you explain why Sonys playstation titles are selling less than their previous iterations then?

We are often told how Playstation fans buy games, but they are not buying games. Death Stranding 2 is the latest game to suffer significant drops vs the first and i will place a bet that Yotei sells less that Tsushima. Do you think that is sustainable as budgets increase massively vs the PS4 gen?
Source : Trust Me Bro
 
Bizarre assumption by the writers that MS would want to cancel these amazing games … Or hasn't Gamepass lowered the bar? Wouldn't MS have just pushed these games out the door to fuel the Gamepass beast even if they did look shit or unfinished?
That's a separate issue. $80+ billion spent on acquisitions finally got the accountants taking a hard look at Xbox division, expecting profitable returns form the money spent.

So due to shit management games got canned, devs fired, etc…. Also, by most reports the MMO by ESO was not in trouble but in a pretty good state.
 
Its going to be wild to see this narrative of gamepass killing the industry, to see gamepass go away and then them find the next thing to blame for killing the industry.

Fortnite or whatever.

Or they will just blame us for not buying EVERY big title release when there's just too many for any normal person to play.

GAAS trash is hurting the industry, same games where people are stuck with for months/years because new expansions keep releasing, but every time its less than the one before (clear case it's GTAO new content release, or D2 expansions that take longer to release and quality is questionable), but the players don't move on because of the perceived investment in said games

Gamepass is not killing the industry, it's killing the Xbox brand, same way GAAS trash is killing Sony's games quality, from GOTY contender every year to ridiculous unsalvageable games like Concord
 
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