Nocturnowl
Member
Despite being a fan of the Fire Emblem series my interest in the newest additions to the franchise waned in face of Nintendo of Europe taking their sweet time releasing the games and completely botching the Special Edition availability.
On top of that when I finally picked up one of the Fates entries in Conquest it's taken me a few months to work my way through it in what must be one of the more conflicting entries for me.
I'll split my thoughts in two halves, one for the plot side of things, the other for the more important gameplay...
Plot and Characters
So Fire Emblem Awakening wasnt exactly renowned for its plot, we went from the spiffing Tellius saga to a back to the most basic of basics title that took a detour halfway through its barebones main storyline to deal with Lord Fillerhart on some other continent before they remembered to head back and finish the actual fire emblem business.
With that in mind I didnt go into Conquest with high expectations, but hey if they are wrapping the Fates saga around three games then maybe its actually got something good going on right? Well Im not sure what Birthright and Revelations hold but Conquest managed to fall short of even low expectations, hilariously so.
In what effectively boils down to a whole campaign of cartoonishly EVIL King Garon and his mage wormtongue sending your lead character (aka:Corrin) off on missions designed to fuck with you while the Nohr siblings just begrudgingly go along with the cliché villain business because thats the bottom line cause Father Garon said so. Approximately half the missions on the conquest side seem to end with we defeated the Hoshidans but lets not kill anyone guys only for the lackeys of Garon to be like lol we just killed the people you said not to kill and then Corrin yells GODS NO! a couple of hundred times.
And boy does Corrin love his variations of OH GODS NO!, a line parroted so often throughout the game that it makes Joseph Joestars exclamations of God seem almost minuscule by comparison.
Corrin himself (or herself) is about a charismatic as a brick wall, a character fawned over by siblings across the globe to incest levels to boot despite not really being anything but some guy who stabs you while apologizing at the same time.
My favorite story beats were of the so bad theyre good variety. Like when King Garon goes to the opera and this totally mysterious dancer who looks just like the character Azura but wearing black sings a faster version of the song Azura always sings to mindfuck him and Corrin and co are all like WHO WAS THAT MYSTERIOUS DANCER?!...also have any of you seen Azura?.
And then theres the heroic sacrifice of some dragon thing that I almost forgot was part of the game, she seemed to exist primarily as a device for the my castle side of the game to make vague sense in the world of FE Fates, appearing in the main plot near the start and then never again until it gets itself killed in whats supposed to be an emotional OH GODS NO! scene which just falls hilariously flat.
For what its worth the final steps of the story were okay, regardless if I thought it couldnt get any sillier than Awakening ,well it totally did.
Characters in general felt like a step back, for as exaggerated as some aspects of the Awakening cast were they ended up being an oddly engaging batch. This time around its like theres just too many characters to throw in factoring in all three story paths. Visually speaking despite not having any beef with Yūsuke Kozakis art he really went and doubled down on the more dubious aspects of Awakenings art direction, even more scantily clad battle babes, many of which look even younger than usual. While I dont think we hit 1000 year old loli dragon levels with any one character theres certainly more that just look as silly with grating personalities to match. And following on from the his characters tend to look a bit alike complaint we actually have old character designs from Awakening back under new names which is just bloody bizarre.
Even the whole Waifu Emblem angle struggles here, I ended up just wifing Felicia out of convenience, I oddly enjoyed the matchmaker aspect of Awakening but this time it was hard to gel with many of the characters and yet apparently Nohr is the more interesting side on this front.
Gameplay
Okay so heres the main course of FE and its as solid as ever as well as experimenting in some interesting ways. I still dislike the pair up mechanic, its got some more nuances to it this time around and while I spent most of the game not forcibly pairing units together as I prefer it classic single style it became more and more apparent to me that single units struggle in the face of the odds in the later stages. Enemies hit hard and the extra stats gained from towing along a chum seemed like a bigger difference maker here.
Of course Id be amiss if I didnt admit to finding this entry a tougher than the previous Western released entries, in fact I was honestly pretty naff. I buried more units in this entry than any other and that was only on normal mode. Guess Im not as spry as I used to be, it felt like the squishier folks really struggled to not get mugged off and I ate some nasty crits that I couldnt be bothered to replay maps to alleviate.
This actually ended up making the endgame one of the most enjoyable in the series for me as my few remaining units were in a race against time rushing towards the final boss, heroic sacrifices were made (Kaze, you were the real MVP here) and I finished the campaign like Id actually gone through a war. Annoyingly this entry doubles down on the whole theyre not dead, they just cant fight anymore approach which was kinda silly in how frequently it happened. A particular highlight was losing Wife Felicia on chapter 24 causing her to mysteriously vanish from my private quarters yet she was still visible on my castle map as the menu lass, so I guess her legs no longer work to walk back to the bedroom huh.
Regarding the approach to maps Conquest is a little bit Donkey Kong Country 3 which is to say gimmicks, gimmicks everywhere. Awakening was rightfully slammed for a lack of objective variety and Conquest brings back the goods with defense missions, map gimmicks and other stuff to help right that wrong. The reason I mention DKC3 specifically here is because much like that game it sometimes goes a bit overboard to where the gimmicky maps override the core gameplay. For the most part they were a decent batch but sometimes you get caves full of ninja traps and movement madness of my most disdained chapter in 24.
If I were to approach another aspect of the gameplay that I found interesting but ultimately more of a hassle it was the extra importance of skills and specifically the enemies packing some tricks up their sleeves. Now beyond weapon triangle, level difference, weapon type and pairup stuff theres also an additional factor of unique skills which can lead to debuffs upon attacking, passive damage regardless of a successful hit and so forth. I personally found this to overcomplicate the enjoyable simplicity of FE but thats just me.
In the end Im left wondering if Conquest was actually the right choice for me. I appreciate what they aimed for with this particular part of the fates package, a title that plays by the older and less forgiving rules. No grinding/world map (YEEEEES), mission variety and asking more from the player is what I wanted but simultaneously they turned up the difficulty dial a bit too much for me leaving me at an odd crossroads here as I try to find my place in between putting my balls in a conquest vice and presumably steamrolling through the more casual land of birthright. (can we bring back Shadow Dragon's mid map save points please?)
On top of that certain held over mechanics from the Awakening/Birthright approach dont slot in so well here like the S rank paralogues. DLC integration and even the whole castle/base building part of the package to a degree.
I did enjoy Conquest for what its worth and Im left wondering if Id be better off going with Hard/Birthright or Normal/Revelations next (so any pointers here would be swell). I think Intelligent Systems are on the right path here but that trying to appease everyone with this everything but the kitchen sink approach leads to a rather uneven game that lacks the more straightforward simplicity I loved about say Path of Radiance in particular.
Ps: If anyone wants to highlight some of the better music tracks please do, I didnt really get to make much note of the themes that werent starting off with being the oceans gray waves.
On top of that when I finally picked up one of the Fates entries in Conquest it's taken me a few months to work my way through it in what must be one of the more conflicting entries for me.
I'll split my thoughts in two halves, one for the plot side of things, the other for the more important gameplay...
Plot and Characters
So Fire Emblem Awakening wasnt exactly renowned for its plot, we went from the spiffing Tellius saga to a back to the most basic of basics title that took a detour halfway through its barebones main storyline to deal with Lord Fillerhart on some other continent before they remembered to head back and finish the actual fire emblem business.
With that in mind I didnt go into Conquest with high expectations, but hey if they are wrapping the Fates saga around three games then maybe its actually got something good going on right? Well Im not sure what Birthright and Revelations hold but Conquest managed to fall short of even low expectations, hilariously so.
In what effectively boils down to a whole campaign of cartoonishly EVIL King Garon and his mage wormtongue sending your lead character (aka:Corrin) off on missions designed to fuck with you while the Nohr siblings just begrudgingly go along with the cliché villain business because thats the bottom line cause Father Garon said so. Approximately half the missions on the conquest side seem to end with we defeated the Hoshidans but lets not kill anyone guys only for the lackeys of Garon to be like lol we just killed the people you said not to kill and then Corrin yells GODS NO! a couple of hundred times.
And boy does Corrin love his variations of OH GODS NO!, a line parroted so often throughout the game that it makes Joseph Joestars exclamations of God seem almost minuscule by comparison.
Corrin himself (or herself) is about a charismatic as a brick wall, a character fawned over by siblings across the globe to incest levels to boot despite not really being anything but some guy who stabs you while apologizing at the same time.
My favorite story beats were of the so bad theyre good variety. Like when King Garon goes to the opera and this totally mysterious dancer who looks just like the character Azura but wearing black sings a faster version of the song Azura always sings to mindfuck him and Corrin and co are all like WHO WAS THAT MYSTERIOUS DANCER?!...also have any of you seen Azura?.
And then theres the heroic sacrifice of some dragon thing that I almost forgot was part of the game, she seemed to exist primarily as a device for the my castle side of the game to make vague sense in the world of FE Fates, appearing in the main plot near the start and then never again until it gets itself killed in whats supposed to be an emotional OH GODS NO! scene which just falls hilariously flat.
For what its worth the final steps of the story were okay, regardless if I thought it couldnt get any sillier than Awakening ,well it totally did.
Characters in general felt like a step back, for as exaggerated as some aspects of the Awakening cast were they ended up being an oddly engaging batch. This time around its like theres just too many characters to throw in factoring in all three story paths. Visually speaking despite not having any beef with Yūsuke Kozakis art he really went and doubled down on the more dubious aspects of Awakenings art direction, even more scantily clad battle babes, many of which look even younger than usual. While I dont think we hit 1000 year old loli dragon levels with any one character theres certainly more that just look as silly with grating personalities to match. And following on from the his characters tend to look a bit alike complaint we actually have old character designs from Awakening back under new names which is just bloody bizarre.
Even the whole Waifu Emblem angle struggles here, I ended up just wifing Felicia out of convenience, I oddly enjoyed the matchmaker aspect of Awakening but this time it was hard to gel with many of the characters and yet apparently Nohr is the more interesting side on this front.
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Gameplay
Okay so heres the main course of FE and its as solid as ever as well as experimenting in some interesting ways. I still dislike the pair up mechanic, its got some more nuances to it this time around and while I spent most of the game not forcibly pairing units together as I prefer it classic single style it became more and more apparent to me that single units struggle in the face of the odds in the later stages. Enemies hit hard and the extra stats gained from towing along a chum seemed like a bigger difference maker here.
Of course Id be amiss if I didnt admit to finding this entry a tougher than the previous Western released entries, in fact I was honestly pretty naff. I buried more units in this entry than any other and that was only on normal mode. Guess Im not as spry as I used to be, it felt like the squishier folks really struggled to not get mugged off and I ate some nasty crits that I couldnt be bothered to replay maps to alleviate.
This actually ended up making the endgame one of the most enjoyable in the series for me as my few remaining units were in a race against time rushing towards the final boss, heroic sacrifices were made (Kaze, you were the real MVP here) and I finished the campaign like Id actually gone through a war. Annoyingly this entry doubles down on the whole theyre not dead, they just cant fight anymore approach which was kinda silly in how frequently it happened. A particular highlight was losing Wife Felicia on chapter 24 causing her to mysteriously vanish from my private quarters yet she was still visible on my castle map as the menu lass, so I guess her legs no longer work to walk back to the bedroom huh.
Regarding the approach to maps Conquest is a little bit Donkey Kong Country 3 which is to say gimmicks, gimmicks everywhere. Awakening was rightfully slammed for a lack of objective variety and Conquest brings back the goods with defense missions, map gimmicks and other stuff to help right that wrong. The reason I mention DKC3 specifically here is because much like that game it sometimes goes a bit overboard to where the gimmicky maps override the core gameplay. For the most part they were a decent batch but sometimes you get caves full of ninja traps and movement madness of my most disdained chapter in 24.
If I were to approach another aspect of the gameplay that I found interesting but ultimately more of a hassle it was the extra importance of skills and specifically the enemies packing some tricks up their sleeves. Now beyond weapon triangle, level difference, weapon type and pairup stuff theres also an additional factor of unique skills which can lead to debuffs upon attacking, passive damage regardless of a successful hit and so forth. I personally found this to overcomplicate the enjoyable simplicity of FE but thats just me.
In the end Im left wondering if Conquest was actually the right choice for me. I appreciate what they aimed for with this particular part of the fates package, a title that plays by the older and less forgiving rules. No grinding/world map (YEEEEES), mission variety and asking more from the player is what I wanted but simultaneously they turned up the difficulty dial a bit too much for me leaving me at an odd crossroads here as I try to find my place in between putting my balls in a conquest vice and presumably steamrolling through the more casual land of birthright. (can we bring back Shadow Dragon's mid map save points please?)
On top of that certain held over mechanics from the Awakening/Birthright approach dont slot in so well here like the S rank paralogues. DLC integration and even the whole castle/base building part of the package to a degree.
I did enjoy Conquest for what its worth and Im left wondering if Id be better off going with Hard/Birthright or Normal/Revelations next (so any pointers here would be swell). I think Intelligent Systems are on the right path here but that trying to appease everyone with this everything but the kitchen sink approach leads to a rather uneven game that lacks the more straightforward simplicity I loved about say Path of Radiance in particular.
Ps: If anyone wants to highlight some of the better music tracks please do, I didnt really get to make much note of the themes that werent starting off with being the oceans gray waves.