Honestly one of the most overrated games of the gen. Highlight was the grass. Everything else was done better in other games.
Combat was weak, same death animations for literally every kill, all standoffs identical. Bland boring empty open world. Horrible cutscenes... Auto-fail stealth missions in 2020. Didn't capture the brutality of the era with its atmosphere.
I had to force myself to complete it. It was an average to good game for me. Glad others enjoyed it though.
There is nothing particulary wrong with it - it is a polished, beautiful game, but it never clicked for me. Every time I got back to it, i felt more and more disconnected from it to the point where I simply lost interest. The beauty of open world games is to discover new areas, new characters, new stories and this game’s world simply didn’t feel interesting enough to do all that. Confession time: I think all three latest AC games do a better job at this.
Funny, I thought it was the other way around. Story was just OK, but the combat and exploration was fun.
Still sad it won’t get vrr support
Finished the main story yesterday after finally getting to play this (I had been waiting until I got a Ps5 to play at 60fps and with Japanese lip sync).
While I overall enjoyed my time with it, I have to say I was surprisingly underwhelmed by the game. I love the setting, the visuals are often quite nice, the main story is enjoyable and the combat is simple yet fun. But a very Ubisoft-like open world design, lack of challenge and terrible side content really hold it back.
Even though the textures and animations aren't the best out there, the often nice lighting, wind and leaves flying around do a lot to turn this into one of the nicest looking open world games out there
They could have done so much more with an open world, while the same old Ubisoft design (and it’s VERY Ubisoft like) is a bit boring after games like Elden Ring earlier this year, it’s what they’ve filled it with which I found mostly bad . Almost every side quest is extremely basic and plays out the same: Watch a short conversation, either follow a character or follow footprints, fight the same 4-5 enemy types as always and get some minor passive upgrade as a reward, that’s it. They do almost nothing to shake things up and when they do it’s even worse stuff like a tailing mission. They don’t tell interesting stories, you don’t reach unique locations or well designed "dungeons", there’s no interesting setups or choices, etc.. It’s a short conversation → follow a path → samey fight with the same handful of enemies in samey locations over and over again.
I eventually dropped the regular sidequests and decided to only do the ones that focus on specific characters, assuming those would be more interesting, but aside from slightly more engaging plots they are virtually identical in their design. Only the blue quests that unlock new gear and or abilities are somewhat more unique and varied, but there’s only a small handful of them.
The side “activities” aren’t much better. Do random Haikus to unlock headbands, reach temples in autopilot platforming that makes the platforming in Uncharted seem engaging, clear nearly identical enemy camps that get old after you’ve done 5-6 of them and follow foxes around.
"Someone must have left footprint around here....for the 50th time!"
At least the main quest is good. I liked the characters, I liked how the story focused on honor vs doing what is needed, I thought the characters were pretty good (as a side note there's some great examples of cool non woke female characters), it's well paced and not bloated like other games and even though the mission design also involved a lot of following a trail and fighting the same handful of enemies, at least they have bigger and more complex locations, more interesting setups, more setpiece moments, etc that make it varied enough to not outstay its welcome.
To an extent I can't help but think this might have been better as a more linear game. The visuals are great, the core of the combat is really fun and the story was enjoyable , but this came out 6 years after Infamous Second Son and it still feels like Sucker Punch makes open world games just for the sake of it and still haven't figured out how to actually put worthwhile content in them.
The combat was just too easy. You can become overpowered very quickly and it becomes boring. Still a very good game though.
How is this compared to Assassins Creed?
I’m not sure why you would rate the game a 9/10 after reading your post. Especially after saying you couldn’t finish it. Something doesn’t add upI couldn't finish it. Bailed in Act III.
I still rate it a 9/10, and it's a fantastic game. Amazing graphics, setting, pretty solid combat gameplay similar to the old Assassin's Creed games. Stealth is not very good because there's not enough architecture to really make any of the approaches interesting. That was the biggest disappointment for me is that there's really not much of a notable transition from samurai to ninja. He just kind of does it all, and the story transition was extremely rapid. When I delve into a martial arts centered story, I expect much more substantial training segments to completely change your fighting style like that. I also didn't really feel anything at all in regards to the story. All side quests are also about as barebones as they can get, but I expected that from inFamous SS devs and it met my expectations of what they would make. I think the lack of alternate weapons also really limits the game, especially for someone improvising and experimenting with stealth tactics.
It's a fun action game modeled after the old Pre-Origins Assassin's Creed games, with beautiful visuals. There's definitely room for improvement.
same. really loved the gorgeous environments, but i thought that the game itself was both way too long, & way too earnest/serious for its own good - i mean, even kurosawa himself knew that, no matter how serious the subject matter of your story, if you want it to feel authentic, then you need to occasionally lighten things up a bit & allow some humanity to shine through now & then...I enjoyed it enough for what it was......but honestly the art design carried it for my entire play through......probably my favorite looking game ever.
For Ghost being a new IP, I think its still pretty fucking good to even be compared to such a series after 1 title. So if I feel Ubisoft does a better job in those areas, they also have a longer history with that type of thing and Sucker Punch did pretty good for their first outing.
You are right. I didn’t think of it that way. If SP is fully aware of all its flaws and shortcomings, the sequel should be a banger.
This summarises the game well. It is an uninspired ubi clone with boring and repetative combat (which should be great in a samurai game).. and it doesnt even have ragdolls but canned animations (this is such a facepalm design in a sword combat game)Honestly one of the most overrated games of the gen. Highlight was the grass. Everything else was done better in other games.
Combat was weak, same death animations for literally every kill, all standoffs identical. Bland boring empty open world. Horrible cutscenes... Auto-fail stealth missions in 2020. Didn't capture the brutality of the era with its atmosphere.
RDR2 is GOAT
Combat itself was solid. but felt like it was a shell of its own potential. coming right off TLOU 2 I was extremely disappointed in the lack of brutality in a game about war. felt like Childs play. and I absolutely hated how the death animations were the same for every. single. enemy. no matter how I killed them.
as much as I was disappointed in the game, Ghosts 2 could be fucking epic if they do a few things.
I wish part 2 would go wide-linear Ala God of War/Last of Us but it'll never happen
Story was ok, not sure about great, the evolution of jin is well made, but the whole honor thing is just pure cringe, i'm sorry, especially when we know how samurai fought in the past, his uncle being a retarded was just maddening, not entertaining.
The main villain is cool in the first 5 hours when he defeat jin in the bridge, then he become a school girl with the only objective to make jin's uncle mad by telling him what his nephew does (without success because the uncle doesn't believe a word) and then in the end, he run scared like a little bitch, it was extremely anticlimatic killing him (also the game is pretty unbalanced so when you reach him you are a god on earth and he last like 30 sec)
Some secondary characters were pretty good like lady masako, the bow master and the funny guy.
A good 7/10 like days gone with big margin for improvements in all areas.
I did 2 runs and bought the dlc so definitely liked enough (but less than days gone tbh, mostly because i'm not really a feudal japan samurai stuff fanboy)
I dont know lol. Maybe an 8? I didn't hate it.I’m not sure why you would rate the game a 9/10 after reading your post. Especially after saying you couldn’t finish it. Something doesn’t add up
The blue print of current open world games have very little to do with the hardware and everything to do with game design. Ubisoft is financially successful and their game design makes things easier for game devs to fill the game with "content".Yeah, the open world exploration left a lot to be desired, but I quite liked the character specific side quests. They were far more involved than your typical Ubisoft side quest, and I just fucking love the main quest. Those two things made me fall in love with the game and helped set it apart from every Ubisoft game in existence.
I think the problem with last gen open world games is that they are lacking that dynamic element which makes it more rewarding to explore. Those stupid foxes were terrible. The poems were god awful. And outpost felt like Far Cry 3 on PS3.
And GoT isnt the only game to have this issue. Every game from Red Dead to Horizon and Ass Creed has the same issue. These vast open worlds have nothing to do except for killing things and while the combat system in GoT is fun, at the end of the day, the world and mission design simply hasnt changed from the PS3 era. TBH, Thats why I liked the Arkham games so much. They saved the open world for riddler puzzles but all of their story missions were held indoors and still followed the metroidvania design with puzzles mixed in with combat encounters.
Im hoping that with the new next gen CPUs and SSDs, the devs are able to come up with something better than the blueprint Ubisoft came up with in the PS3 era because these games have begun to feel very tedious. I have Elden Rings, Cyberpunk, Mafia, AC Odyssey, and several other open world games installed and ready to be played, but I just cant get into another 40-60 hour committment where im doing the same thing I did in the first 10 hours over and over again.
You’re worse than modern reviewers with their number scaling! Or they morphed you to theirs. LolI dont know lol. Maybe an 8? I didn't hate it.
I’m not sure why you would rate the game a 9/10 after reading your post. Especially after saying you couldn’t finish it. Something doesn’t add up
I guess the boring side content aspect. By the numbersAlso, why do people keep saying it's like the old assassin's creed? Because they are both 3rd person and have a sword? The similarities end there. You can't even free climb in tsushima.