Red Crayon Aristocrat
Member
I can now say I've played every mainline entry in the series pre-SOTN save for spinoffs like the Kid Dracula games or Haunted Castle, I even played the first two GameBoy games.
I knew for a long time this was the "black sheep" of the series and after briefly trying it in the past, I thought it was pretty tedious, but I knuckled down and decided I was determined to see it through to the end this time.
Unfortunately yeah, it's sporadically fun and the graphics are pretty good for a NES game I feel, but this is a slog to play to the finish, it's too bad because there's interesting aspects that if it had more polish, would be a pretty solid game, but I hate how easy it is to get lost and how cryptic it can be at times, pretty much requiring a guide for certain moments, I also heard how Dracula at the end is supposed to be easy, but that's only if you find the "sacred flame" weapon which I of course missed (I tried to use a guide only when absolutely stuck) so instead the final fight is actually quite difficult and was an absolute pain to finish, but succeed I did and of course got the bad ending because the day/night cycle is so frequent, I genuinely have no idea how even if you knew exactly where to go and what to do one could beat it in the time limit allowed to get the better endings, whatever.
I'm proud of myself for sticking with it but so, so happy to have that behind me.
Was there ever any of the inside story that came out why this one turned out the way it did? A lot of these NES tried to get too experimental with the second entry before the third one was like a "return to form" ala Zelda 2 and even Super Mario Bros 2 US to some degree (though that one is at least not a bad game)
I knew for a long time this was the "black sheep" of the series and after briefly trying it in the past, I thought it was pretty tedious, but I knuckled down and decided I was determined to see it through to the end this time.
Unfortunately yeah, it's sporadically fun and the graphics are pretty good for a NES game I feel, but this is a slog to play to the finish, it's too bad because there's interesting aspects that if it had more polish, would be a pretty solid game, but I hate how easy it is to get lost and how cryptic it can be at times, pretty much requiring a guide for certain moments, I also heard how Dracula at the end is supposed to be easy, but that's only if you find the "sacred flame" weapon which I of course missed (I tried to use a guide only when absolutely stuck) so instead the final fight is actually quite difficult and was an absolute pain to finish, but succeed I did and of course got the bad ending because the day/night cycle is so frequent, I genuinely have no idea how even if you knew exactly where to go and what to do one could beat it in the time limit allowed to get the better endings, whatever.
I'm proud of myself for sticking with it but so, so happy to have that behind me.
Was there ever any of the inside story that came out why this one turned out the way it did? A lot of these NES tried to get too experimental with the second entry before the third one was like a "return to form" ala Zelda 2 and even Super Mario Bros 2 US to some degree (though that one is at least not a bad game)