Oni Link 666
Member
Friday night I got the Shadow of the Colossus demo in the mail and I liked it so much that I had to go and finally play through Ico. I've had the game for over a year and never got past the first couch. It was a gift. I don't usually buy games and not play them.
Anyway, I played it all the way through in about 9 and a half hours and I loved it. I thought it was awesome. It's not just the art direction. What I really loved about it was the design of the castle and the puzzles. It's not like the puzzles were extremely hard but, they were just hard enough and some of them were pretty creative. It feels kind of weird comparing it to Zelda but, it's like they took the dungeon puzzle element of that series and made a whole game based around it but with you leading Yorda around. Doesn't Yorda kind of make this game like the biggest escort mission of all time? :lol I loved how they didn't make the final battle a real battle and made it another puzzle.
If I really wanted to nitpick my only complaint would be that since they didn't want to have a real combat system then they should have had less shadow creature fights or made some of them shorter. I wouldn't get rid of them all together though since they do add a little bit of fear and urgency to the game which I did like.
And yeah, the game is a beautiful work of art. Everything just comes together perfectly from the story, to the graphics, the ambient sounds and music, and the gameplay. The best way I can describe what I liked about the graphics so much is that it looked like watching an old movie on acid. And, I really loved the couches.
That has to be the coolest save point ever.
I wish they would make another game that explains the story behind the queen and the horned children sacrifices and all that. There was just so much left up to the player's imagination.
Anyway, I played it all the way through in about 9 and a half hours and I loved it. I thought it was awesome. It's not just the art direction. What I really loved about it was the design of the castle and the puzzles. It's not like the puzzles were extremely hard but, they were just hard enough and some of them were pretty creative. It feels kind of weird comparing it to Zelda but, it's like they took the dungeon puzzle element of that series and made a whole game based around it but with you leading Yorda around. Doesn't Yorda kind of make this game like the biggest escort mission of all time? :lol I loved how they didn't make the final battle a real battle and made it another puzzle.
If I really wanted to nitpick my only complaint would be that since they didn't want to have a real combat system then they should have had less shadow creature fights or made some of them shorter. I wouldn't get rid of them all together though since they do add a little bit of fear and urgency to the game which I did like.
And yeah, the game is a beautiful work of art. Everything just comes together perfectly from the story, to the graphics, the ambient sounds and music, and the gameplay. The best way I can describe what I liked about the graphics so much is that it looked like watching an old movie on acid. And, I really loved the couches.
I wish they would make another game that explains the story behind the queen and the horned children sacrifices and all that. There was just so much left up to the player's imagination.