GZ really showed me the potential that TPP had, and reaffirmed my feeling that TPP has the potential to surpass MGS3 as my favorite Metal Gear. The gameplay is everything I expected it to be and while I miss some of the old CQC moves from MGS4, the simplified CQC still has a surprising amount of Depth and overall feels like a good middle ground between MGS4 and MGS3.
Movement is absolutely phenomenal, simply holding triangle will allow you to autojump and move around cover or between areas that you can jump to. For example, some of the roofs in the admin building, or from the Guard tower to the covered area where the first covered truck is at. Movement has never been this good, and the feel of locomotion in the game is perfect.
Aiming feels great and looks great and FPV is still useful and even better than before.
The freeflowing nature of the level just capitalizes on the pre-existing MGS stealth sandbox experience, and TPP is simply going to take that to the next level and I cannot wait to see how everything fits together in TPP.
Unless Kojima completely jumps the shark somehow with TPP, and I hardly think that's likely since this is a mainline Console/PC MGS title not bound by handheld constraints and Kojima and his team seem to really be pulling out all the stops for this final...
A HIDEO KOJIMA GAME.
I feel like I'm a bit crazy, because I thought the gameplay was actually terrible, and by far the worst the series has seen. For instance, everything involving cover just feels so busted.
Yeah, and they also suck way more. The codec was a great way to have the main character interact with a supporting cast while ostensibly on a solo mission.
A missing codec alone is pretty close to a deal-breaker for me.
To be fair, the last MGS game that had great Codec sequences was MGS3. In MGS4 they took a huge backseat and were pretty much how they are in GZ except without the context sensitive button thing. I barely used the Codec in MGS4 once I realized that the dialogue was nowhere near as varied or developed as MGS1,2, or 3.
It's weird, but somehow I'm not even really mad about that I guess I got my fill with MGS3 and in MGS4 it didn't really make any sense most of the time since they ended up talking so much in the Cutscenes.
I've had zero issues with the cover system, then again the cover system in all of the games is pretty janky except for MGS4 in which you just tapped triangle to sidle cover points contextually but you could also just do the old press forward on the stick towards a surface method too. Honestly, it feels about like MGS2 or 3 with the way the cover system is it's just a lot less sticky and you have to use finesse.