LTTP: MGS V ground zeroes..gameplay is amazing

I think $20 was a fair price for this game. Considering the world is a decent size and there are a good amount of side missions and replayability in it.

The game feels like a dream to control though. I'm super hyped about TPP.
 
Completely agree with you OP and I'll go one step beyond, it's the ultimate stealth game. It is exactly what I've always wanted in a stealth game gameplay wise. I still hate having paid for a demo but I am super hyped for TPP
and super sad. RIP KojiPro team :(
TPP has the potential to be my personal GOAT.
 
One of the best controlling games I've ever played. Everything just clicks, and the controls are almost perfect. Movement is fluid as well. Just amazing. This thread kind of makes me want to return to it as well.

September 1st seems to far away though :(
 
How about this?

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or this?

jEG4CqA.gif


Don't worry there will be TONS of ways to fuck around with the enemy.
Looks pretty good for cross gen
 
This is also about the only stealth game where I just roll with it if I ever get an alert phase. It's just really fun watching how everything in the game reacts.
 
Did the Raiden mission a couple times over the weekend. This is a damn fun game. Demo or not I've had an absolute blast playing it. Actually I kind of dig the smaller format in a way but yea, September feels like a year away. Too bad they didn't have more small bits like this, like MG episodes or something. Is it September?? No....fuuuck...
 
Reason why the gameplay is fantastic is because of the near perfect balance of controls and animations, and 60 fps. Recipe for great gameplay. KojiPro might have found the perfect balance between animations and player control.

The Pre-PS3/360 eras featured the best gameplay in my opinion because the lack of animations allowed for elite control of the playable characters. Now with all the nice, fancy animations in our games these days, control responsiveness has taken a hit. Nice to have some of that control back in our hands.
 
How's the PS3 version hold up? I'm planning on playing TPP on PS4, but I probably won't upgrade consoles until then. Am I gonna be hurting myself any by doing GZ on PS3 instead?
 
GZ's controls are so well polished it's crazy. I'm more comfortable playing the game on a keyboard and mouse with the PC port of GZ than I am with a controller. Aiming in first person on a controller is kind of clunky for me since it's not as precise as a mouse, but the downside for a keyboard for me usage wise is that it's not quite as comfortable as holding a regular controller.

What I could see improved is how Snake latches to walls when standing or crouched. But that's basically it. From what I know all other issues control wise that people had in GZ are being fixed in TPP.

How's the PS3 version hold up? I'm planning on playing TPP on PS4, but I probably won't upgrade consoles until then. Am I gonna be hurting myself any by doing GZ on PS3 instead?

It's playable. It's not very pretty visually as I think MGS4 looked FAR better, and the game has pretty big performance hits going under 30FPS. I would hold off until you can get a PS4 for TPP, really.
Or maybe go for PC? Runs very well on older hardware!
 
everything about this game is so good... these are some of the best controls i ever had in a game...i just completed the side missions, and they were a blast. Their is just soo many options, paths, different strategies to do etc. with TPP adding 5x as many stuff


TPP can possibly be the best stealth game of all time, not in the pure stealth sense like chaos theory..but in just the sheer amount of strategies you can do
 
The gameplay of Metal Gear games has always been fucking amazing. I roll my eyes, far back into my head, anytime someone calls it 'a movie' or whatever. Ground zeroes may have streamlined the controls but that sandbox gameplay has been there definitively since snake eater and arguably since the very first game.
 
The gameplay of Metal Gear games has always been fucking amazing. I roll my eyes, far back into my head, anytime someone calls it 'a movie' or whatever. Ground zeroes may have streamlined the controls but that sandbox gameplay has been there definitively since snake eater and arguably since the very first game.

the gameplay of GZ seems more streamlined then past MGS gamers but also "deeper" in a way

does anyone else get the same feeling
 
Still a Metal Gear game, and it plays like one. I don't think anyone had a problem with the gameplay, the game itself is as solid as you'd expect from MGS. The only complaints I ever heard were about the length versus the price (I waited until I could buy it cheap myself, but yeah.. the game itself is awesome).
 
I kinda miss the camo index though,i know most people think that it was a chore in mgs3 but it was a pretty cool mechanic imo.
 
I kinda miss the camo index though,i know most people think that it was a chore in mgs3 but it was a pretty cool mechanic imo.

It was just another crutch and it would turn into a game of numbers instead of sneaking. The index is still there but it's hidden from the player to focus on sneaking.
 
I like the aiming while prone. The way it does when you wind up on your back.....Its fluid. I see GTA V current gen also does this. I dont think GTA V last gen did.

Agree game play is amazing.
 
GZ really showed me the potential that TPP had, and reaffirmed my feeling that TPP has the potential to surpass MGS3 as my favorite Metal Gear. The gameplay is everything I expected it to be and while I miss some of the old CQC moves from MGS4, the simplified CQC still has a surprising amount of Depth and overall feels like a good middle ground between MGS4 and MGS3.

Movement is absolutely phenomenal, simply holding triangle will allow you to autojump and move around cover or between areas that you can jump to. For example, some of the roofs in the admin building, or from the Guard tower to the covered area where the first covered truck is at. Movement has never been this good, and the feel of locomotion in the game is perfect.

Aiming feels great and looks great and FPV is still useful and even better than before.

The freeflowing nature of the level just capitalizes on the pre-existing MGS stealth sandbox experience, and TPP is simply going to take that to the next level and I cannot wait to see how everything fits together in TPP.

Unless Kojima completely jumps the shark somehow with TPP, and I hardly think that's likely since this is a mainline Console/PC MGS title not bound by handheld constraints and Kojima and his team seem to really be pulling out all the stops for this final...

A HIDEO KOJIMA GAME.

I feel like I'm a bit crazy, because I thought the gameplay was actually terrible, and by far the worst the series has seen. For instance, everything involving cover just feels so busted.



Yeah, and they also suck way more. The codec was a great way to have the main character interact with a supporting cast while ostensibly on a solo mission.

A missing codec alone is pretty close to a deal-breaker for me.

To be fair, the last MGS game that had great Codec sequences was MGS3. In MGS4 they took a huge backseat and were pretty much how they are in GZ except without the context sensitive button thing. I barely used the Codec in MGS4 once I realized that the dialogue was nowhere near as varied or developed as MGS1,2, or 3.

It's weird, but somehow I'm not even really mad about that I guess I got my fill with MGS3 and in MGS4 it didn't really make any sense most of the time since they ended up talking so much in the Cutscenes.

I've had zero issues with the cover system, then again the cover system in all of the games is pretty janky except for MGS4 in which you just tapped triangle to sidle cover points contextually but you could also just do the old press forward on the stick towards a surface method too. Honestly, it feels about like MGS2 or 3 with the way the cover system is it's just a lot less sticky and you have to use finesse.
 
Did you guys find all the XOF badges on your own? I was able to collect 8/9 without much trouble, but that last one is eluding me. Have been playing for over 20 hours and loving every minute of it so far, and the lighting is just fantastic. The wait for TPP continues...
 
Can anyone explain how to aim using the bullet drop reticule? Is there any way to account for it without immense trial and error at varying distances?
 
I just got the game today. Excellent animations, movement controls, and visual presentation (trying to avoid saying cinematic). Very solid level design and sandbox approach to completing objectives. 60fps is a godsend. It feels like Splinter Cell: Chaos Theory to me, which is a very good thing.

Not a fan of reflex mode, the AI definitely has some weaknesses, and I hate the regen health. Something about the shooting also feels off... is it heavily auto-aimed or something?

Despite those complaints, I'd give it an 8.5/10. The positives really do outweigh the negatives, even though I'd usually find much greater fault with those kind of issues. There's just something about this that makes it work for me. Very hyped for TPP.
 
Ive been a fan of metal gear solid for ever but I really dont like this game.

I hate the time period how its another prequel and I hate the voice change and new gameplay things like seeing enemy indicators through walls etc..
 
Ive been a fan of metal gear solid for ever but I really dont like this game.

I hate the time period how its another prequel and I hate the voice change and new gameplay things like seeing enemy indicators through walls etc..

you can turn the indicators off...

you want a sequel? how...the Patriots are gone, a sequel would be meaningless..Kojima never even wanted to advance the storyline after 2
 
I just got the game today. Excellent animations, movement controls, and visual presentation (trying to avoid saying cinematic). Very solid level design and sandbox approach to completing objectives. 60fps is a godsend. It feels like Splinter Cell: Chaos Theory to me, which is a very good thing.

Not a fan of reflex mode, the AI definitely has some weaknesses, and I hate the regen health. Something about the shooting also feels off... is it heavily auto-aimed or something?

Despite those complaints, I'd give it an 8.5/10. The positives really do outweigh the negatives, even though I'd usually find much greater fault with those kind of issues. There's just something about this that makes it work for me. Very hyped for TPP.
I thought the AI was very good
 
Did you guys find all the XOF badges on your own? I was able to collect 8/9 without much trouble, but that last one is eluding me. Have been playing for over 20 hours and loving every minute of it so far, and the lighting is just fantastic. The wait for TPP continues...

Which one? Try to drop and start rolling.
 
bought it day 1. Played for about 30 mins, hated it. Tried 6 months later, hated it again - never even finished it. i need to go back and do it again or watch a walkthrough or something.
 
Since when can you go prone in GTA v?

It was a mission with
Trevor providing sniper cover for some guy. He was laying on the wing of a plane. The part where they flew the planes away at the end of the mission.

This is also about the only stealth game where I just roll with it if I ever get an alert phase. It's just really fun watching how everything in the game reacts.

Yea...I started doing this more too. I just start doing it more with more stealth games now anyway.
 
Absolutely worth the $8 on PSN's Golden Sale.

I still think 100% of the tension that makes GZ as great as it is would be ruined by the possibility to just Fulton everything into the sky without consequence.
 
bought it day 1. Played for about 30 mins, hated it. Tried 6 months later, hated it again - never even finished it. i need to go back and do it again or watch a walkthrough or something.
What did you hate about it?
Absolutely worth the $8 on PSN's Golden Sale.

I still think 100% of the tension that makes GZ as great as it is would be ruined by the possibility to just Fulton everything into the sky without consequence.

Agreed. Although I understand the fulton recovery system is there for convenience, it can reduce the tension big time. Hopefully it's an unlock late in the game or after the main story completion. They can also restrict it by saying the targets are "high value".
 
What did you hate about it?


Agreed. Although I understand the fulton recovery system is there for convenience, it can reduce the tension big time. Hopefully it's an unlock late in the game or after the main story completion. They can also restrict it by saying the targets are "high value".
What I also wondered is why we can fulton rescue everyone and everything, but Big Boss has to escape via helicopter. Just put fulton onto yourself and fly away with it!
 
Fulton recovery costs GMP(300) afaik but i guess if you have like 300k,it doesn´t matter too much.
I´m pretty sure they will find a way to balance this feature.
 
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