RadioHammer500
Banned
i dont get why many gamers complain about optional game mechanics
fulton is completely optional
fulton is completely optional
i dont get why many gamers complain about optional game mechanics
fulton is completely optional
Saying the fulton is optional is almost like saying weapons are not a requirement. It's obvious the game is built around it and you will need it at some point.i dont get why many gamers complain about optional game mechanics
fulton is completely optional
i dont get why many gamers complain about optional game mechanics
fulton is completely optional
so will Konami balance Fulton then in TPP
was it balanced in PW?
The game is built around the reflex mode as well but at least it can be avoided entirely, if Ground Zeroes is anything to go by.
I hope to god TPP doesnt still use reflex mode when it comes out.
Just disable it if you have a problem with it.
Raiden.I think there's an unannounced character we will playing as. The one that Kaz looks at in the hospital and says, "what about him"
As much as I want Fulton to be reigned in, I want THIS to be addressed.yeah but reflex mode being in means instant alerts being in. I just want for guards to have to use a radio to call in an intruder again.
And this...It's about as balanced as perma-hold up/lie down, which is 'it's effing broken in practice', but it somehow works in the context of the whole game.
I honestly think I'm going to play the game without using the Fulton at all for my first time through. Unless everyone within a half a mile sees/hears the balloon going up, it'll completely ruin the vibe for me.Resource management, building a base and your crew is part of the gameplay, for better or worse.
I mean, purist who dislikes the fulton gameplay will simply have to unfortunately, replay missions. Finish the first time round without Fulton, then replay missions, this time, with Fulton.
This is indeed interesting and makes the cutscenes feel as if the viewer is right there in the middle of the action.by the way is GZ the first game to implement single shot cutscenes...i actually like them, makes cutscenes more interesting
Freedom is important as MGSV is real sneaking simulator, thus most of the cutscenes are taken by one shot in order to connect to game play.
7:33 PM - 4 Jan 2014
This is indeed interesting and makes the cutscenes feel as if the viewer is right there in the middle of the action.
According to Hideo:
https://twitter.com/HIDEO_KOJIMA_EN/status/419672934718795776