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LTTP: Paper Mario Sticker Star... am I crazy?

maxcriden

Member
I think it's a really fun and clever game with an incredible OST. I'm glad you're enjoying it. I got dozens of hours of enjoyment from it. I think it has a very fun and clean aesthetic with a no-frills kind of design to it, in a good way. It's a great translation of the Paper Mario concept to a handheld game. I hope you continue to enjoy it immensely. I still listen to the OST regularly as it's really a superb soundtrack.
 

Berordn

Member
boss fights were horrible guessing games

This is the one that always gets me, they really weren't. Each of the bosses has a tell in action, animation or arena that gives you a clear hint about how to beat them. Sparkle Goomba flops around in the breeze when it divides so you use a fan, Sparkle Pokey is in a giant baseball stadium so swing the bat, the giant snow Bowser is made of snow so no points for guessing its weakness.
 
Count me among the few fans of Sticker Star. Yeah it's missing the big epic story of its predecessors, but it's still a lot of fun. And I would argue what it lacks in story, It makes up for in music. That OST is amazing. That Kersti's Power theme...
 

Kinsei

Banned
This is the one that always gets me, they really weren't. Each of the bosses has a tell in action, animation or arena that gives you a clear hint about how to beat them. Sparkle Goomba flops around in the breeze when it divides so you use a fan, Sparkle Pokey is in a giant baseball stadium so swing the bat, the giant snow Bowser is made of snow so no points for guessing its weakness.

That's all fine and good, but with the exception of the snow Bowser and Pokey, how are you supposed to know what you;re supposed to use before fighting the boss at least once?
 

Gsnap

Member
That's all fine and good, but with the exception of the snow Bowser and Pokey, how are you supposed to know what you;re supposed to use before fighting the boss at least once?

You don't. One of the many reasons why this game isn't very good. If you happen to have the thing you need and you happen to figure out that you need to use it (without accidentally wasting it) then maybe you can beat the boss first try. But most bosses will end up needing multiple tries to get through, not because of your lack of skill, but due to the game's horrible structure.
 
It's might not be an RPG, but unlike Super Paper Mario, it's actually great for what it is. It's a hardcore adventure requiring lots of focus and out of the box thinking. So of course it would overhelm a certain 3DS demographic, being used to the lowbrow missfires you listed (NSMB2, Yoshis New Island,...). This title eventually also is much more rewarding than certain other Nintendo titles currently, once you actually figure out how to progress on your own, by figuring out the (often subtle) hints yourself. Not to mention, it looks and sounds great until the end, it might be the only title giving the awful NSMB template somewhat of an identity. Really good game, nothing crazy about that.
 

Ants

Member
I've loved every Mario RPG prior to Sticker Star, and I found it so bad as to not even be completable. The "It's just not Paper Mario, but it's still good!" argument held water for SPM but the systems in Sticker Star are just not thought out. Combat is always punitive in this game, so the actual best way to play is to avoid every single encounter so that you amass strong stickers for boss fights. And once you realize that, there's just not much game there. The boss fights are absurdly easy if you figure out the gimmick item to use, and even if you don't, they are highly doable.

A game with no exp could have worked in a Small Numbers system like Sticker Star, but it would have necessitated a Chrono Trigger-esque balancing act with encounter frequency and design, and I just don't think Sticker Star has that.
 

leroidys

Member
Oh no wonder, you've only beaten the first world. Yeah, I remember enjoying myself, thinking the game was wonderfully charming, the music was infectiously catchy, and the art and characters were appealing and funny. And it is. (I still pull up the Decalburg theme from time to time, so catchy!)

But mark my words, once you're further in, once you need certain "thing" stickers to progress, and you have no idea where to find them, or when to use them, or what boss has which weakness, and what special sticker does which kind of attack, and your album space fills up in no time, and you need to back track to every fucking place to re-get a certain sticker to test if it is the right one you need for a boss or stage, only to waste it and begin the clueless scavenger hunt again- trust me, none of the charm, character, or catchy music will salvage this game.

Not to mention how little battles actually matter, how the plot goes nowhere, and nonexistent RPG elements in an RPG.

Eh, yeah I'll see how I feel when I get to those parts, but I think that I'll be alright. It's kind of NES game design, but I never minded that. I even enjoyed Tingle's Rosy Rupeeland
(with a guide)
! If it get's irritating I'll just look it up and keep plugging away.

You seem to be catching up on Wii releases lately. Can i ask why at the time you didn't play the platform heavily or what changed these days?

As an observation Leroyds, don't you think you kind of jumped the gun with this thread? After all your play time with the game is too scarce to properly emit a judgement about it. But whatever the outcome, it will be great to have you revisiting this thread after completing the playthrough. XD

Interesting question- I think the main reason is because the only nintendo console (I had all the handhelds) I had owned before that was a breif stint with the N64. My parents never let me have a console growing up. So I bought the Wii around launch just for Twilight Princess, and quickly played through that. At the time, gamecube games were amazingly cheap, so I just kept going to gamestop or ebay and buying (soon to be) classic after classic for almost nothing. I'm pretty sure I paid less than $10 for Path of Radiance.

Then there was the Virtual Console, where I beat games that had been taunting me since childhood. This was the first time I ever beat The Legend of Zelda, SMB1, SMB2, SMB2 JP, Kid Icarus, and lots of others.

I was in college with roommates at the time as well, so a lot of my gaming time would be spent playing Wii Sports, WarioWare, or Mario Kart with other people.

To answer your original question: "am I crazy?"

Yes.

Yeah, maybe I should have put "relative disappointments" instead of "huge misses". I played through both YNI and FE all the way and enjoyed aspects of them, but they weren't that great, let alone the revelation/return to form for the series that the first list of games were. Then there's NSMB2, Dream Team, and BD which can die in a fire.
 

Berordn

Member
You don't. One of the many reasons why this game isn't very good. If you happen to have the thing you need and you happen to figure out that you need to use it (without accidentally wasting it) then maybe you can beat the boss first try. But most bosses will end up needing multiple tries to get through, not because of your lack of skill, but due to the game's horrible structure.

This is my biggest complaint with the battle system, admittedly. There's save points abound and that's all well and good but the fact that you can't just run from boss enemies when you realize you're ill equipped is a problem.
 
The cruelest joke Nintendo has ever pulled and I'd be glad to see its existence wiped from the face of the earth.

Except for the music, that was pretty good.

But seriously, fuck this game.
 
No-one is trying to ruin his career, christ. Making a mistake doesn't invalidate the rest of your career, it just means you should focus on other things. No-one can be good at everything, even Miyamoto. Dude needs to stay away from RPGs, sure, but that doesn't mean his platformers are anything other the best in the industry.

It's the same deal with Sakatmoto: He's gone insane and should never be allowed near a metroid game again, but his approach to Tomodachi life has made that game a multimillion seller.

By his own admission, they significantly changed SS from being, as miyamoto put it, "a port of thousand year door".

Given every change they made from Thousand year door was, in my opinion, for the worse, I think that's pretty damning.

Jesus, people read and believe what they want. Yeah, I'm sure that without Miyamoto's involvement, SS would have become the wonderful sequel to TYD that never was. I mean, Super Paper Mario, with zero Miyamoto involvement and lots of story, turned out so well, right? I'd rather have no story than having to brave the dullness of SPM again.

If you want a random scapegoat for your disappointment that's fine and all, but don't try to pass it as the truth, especially every time Miyamoto's name is mentioned in threads completely unrelated to Paper Mario, like many here do.
 
I liked it at first too. Then I realized that battling is practically pointless, boss fights were horrible guessing games, and there's barely any humor left in the game.

The pointless battles are what got me. After a few hours of playing I just avoided every single one and was none the worse for it.

What terrible design.
 

leroidys

Member
Thought I would give an update, as several people said I should wait until I get a bit farther. Late in world 4 now, the game continues to be engaging, and fun. Just got to the
ghost house
, and it's really well done. The pacing in this game is fantastic. People complained about backtracking, but this game has the least bad backtracking of any paper mario title, full stop. The second time through, levels can be traversed in 1 or 2 minutes max, and the game rarely requires you to do it.

As far as the stickers being obtuse, I did get rocked by the
giant blooper
the first time, and then Kersti (just realized as I typed this it's an anagram for stiker) gave me a hint. The handholding is balanced really well in this so far. Kersti almost never buts in, and never gives things away. If you are really stuck, you can press L to talk to her, and then you actually have to confirm to get a hint. Seems IS took the Fi criticisms to heart.
 
It's the third best game on the 3DS behind Kid Icarus and Luigi's Mansion. People criticized it for what it wasn't. They wanted a sequel to TTYD and they wanted there to be an in depth story. What we got though was a VERY unique game with by far the best level design in the series.

I would kill for a TTYD sequel on Wii U though.
 

TomShoe

Banned
huge misses (Yoshi's NI, Dream Team, Fire Emblem, NSMB2, Bravely Default).

101361-could-you-not-chloe-gif-girl-n-7Hic.gif
101361-could-you-not-chloe-gif-girl-n-7Hic.gif
101361-could-you-not-chloe-gif-girl-n-7Hic.gif
 
I loved it too. Like many have said in this thread, it wasn't really an RPG like the previous games, but more of an adventure game with a turn-based battle system, and I liked that.
 

Alchemy

Member
I thought the writing was terrible compared to past Paper Mario games, and 99% of the battles in the game were pointless and I spent my entire time trying to dodge the enemies. I just couldn't handle it, thought it was bad.
 
I'm actually interested in playing the game after hearing more about it.

The hugest turn off for me in the Paper Mario games were all the shitty 'kinda Mario-like' characters like Kooper, and Goombella, and that green Boo girl or whatever and all of the trying to be 'quirky' with cringey little references.

Apparently there is none of that bullshit in this game.
 
Some would say people didn't like Sticker Star because it wasn't an RPG. But it isn't a good adventure game neither. I couldn't enjoy it at all.
 

Mory Dunz

Member
While I don't like the fact that it even exists...

Well....it might actually have the best PM soundtrack. So there's that.

Then again, if you hate jazzy elements, it has the worst PM soundtrack. So...there's that.
 

exfatal

Member
I enjoyed sticker star, not as much as TTYD but still enjoyed it none the less last boss fight is fun aswell
 
Thought I would give an update, as several people said I should wait until I get a bit farther. Late in world 4 now, the game continues to be engaging, and fun. Just got to the
ghost house
, and it's really well done. The pacing in this game is fantastic. People complained about backtracking, but this game has the least bad backtracking of any paper mario title, full stop. The second time through, levels can be traversed in 1 or 2 minutes max, and the game rarely requires you to do it.

As far as the stickers being obtuse, I did get rocked by the
giant blooper
the first time, and then Kersti (just realized as I typed this it's an anagram for stiker) gave me a hint. The handholding is balanced really well in this so far. Kersti almost never buts in, and never gives things away. If you are really stuck, you can press L to talk to her, and then you actually have to confirm to get a hint. Seems IS took the Fi criticisms to heart.

I'm glad there are people who actually enjoy Sticker Star for what it is.
 
Its a cool game in pretty much every way.


Oh except that the combat is pretty much 100% useless, and is more often than not actually a bad thing to do, since you lose stickers and dont gain anything like XP or something.

So basically the game is terrible.
 
Just like how you can call Fire Emblem Awakening a "huge miss," Sticker Star is also a "huge miss" to me.

It's just as bad as Super Paper Mario, maybe even worse.
 

Chibot

Member
I also liked it. I went in without reading any reviews or opinions and thought it was a pretty good game overall. It's the worst PM game, but it's not bad on its own. I've been surprised to see so much hate.
 

Mistle

Member
Bravely Default was terrible, I agree.

I also enjoyed Sticker Star. It's a good game, just don't compare it to TTYD masterpiece and you'll probably have a decent enough time.
 

leroidys

Member
Its a cool game in pretty much every way.


Oh except that the combat is pretty much 100% useless, and is more often than not actually a bad thing to do, since you lose stickers and dont gain anything like XP or something.

So basically the game is terrible.

Some enemies drop REALLY good stickers though, like boomerang bros or the snow spikes. You get a lot of coins from battling also, which are handy for replenishing your stickers. Also, you often have to fight enemies to progress the game. So actually it isn't pointless at all. And its fun.
 

fernoca

Member
I really liked it. A collectors edition with a ton of stickers and papercraft would've been too perfect.

Would've grabbed it digitally as a Club Nintendo reward since I no longer have it, but went with New Super Mario Bros. 2 as I was short 100 points.

Lovely game. Receives too much hate. I understand expectations, but some make it sound as it's Superman 64 Part 2, followed by longass rant of what the game is not, and how it is not like The Thousand Year Door...even when this was supposed to be a new entry in the Paper Mario games.

Then again, I also liked Super Paper Mario.
 
Some enemies drop REALLY good stickers though, like boomerang bros or the snow spikes. You get a lot of coins from battling also, which are handy for replenishing your stickers. Also, you often have to fight enemies to progress the game. So actually it isn't pointless at all. And its fun.

To flesh out the coin bit, battling is also responsible for how much coinage you earn at the end of a stage.
 

xaszatm

Banned
It drives me crazy that people still bring out the ridiculous "Miyamoto ruined Sticker Star" whenever he is mentioned. Sticker Star might have problems, but having less dialogue than previous games damn well isn't one of them. That some people not only think that (it's OK, opinions) but try to use that one decision to invalidate an entire career of making the game industry what it is now and inventing multiple genres, it's like they're trying to be the most ignorant troll they can imagine.

Seriously, Alan Moore gets his due respect from comic book fans, Osamu Tezuka gets his from manga fans, why are gamers so fucking ignorant and clueless about their gaming equivalent?

Plus, if we were to place any blame for the game, you'd have more reasons to point towards Club Nintendo over Miyamoto. The people behind Sticker asked Club Nintendo whether they wanted something like TTYD or something more towards what Miyamoto was suggesting and NOT EVEN 1% WANTED A GAME LIKE TTYD. Want to blame people? Blame whoever made that survey because that's what killed your TTYD like game.
 
D

Deleted member 126221

Unconfirmed Member
I have to agree it's way better than people give it credit for. It was a far from being as great as TTYD and the RPG mechanics are not always great, but as an adventure game it has so really clever moment. The game is incredibly charming and the soundtrack is excellent.

If you go in expecting TTYD 2, you're gonna be disappointed. But if you can find it for cheap and are open to a different style of gameplay, it can be a very pleasant experience. Keep a walkthrough nearby however, as some puzzles can be very obtuse.
 

Briarios

Member
You are not crazy, that is for sure. Most people who say the game suck are fan of the Paper Mario/TTYD formula, which is understandable, but that says little about the quality of the game.

I personally like Sticker Star, but my favorite Paper Mario still is Super.

I am not sure why you bolded Fire Emblem, because the 3DS entry (Awakening) is an awful game.

Yep, right, ok ... One of the highest rated and best selling games on the 3DS is an awful game. Sure.

People need to learn the difference between opinion and fact. You find it to be a game you don't like, that's fair ... But, it's clearly a good game, just one you don't enjoy.
 
Yep, right, ok ... One of the highest rated and best selling games on the 3DS is an awful game. Sure.

People need to learn the difference between opinion and fact. You find it to be a game you don't like, that's fair ... But, it's clearly a good game, just one you don't enjoy.

There is so many issues with this post that I don't even know where to begin.

But one thing to note is that selling well DOES not equal being better. Some of the more well loved FE titles by the core fanbase are some of the worst selling games in the franchise. That does not make them terrible games. And I will leave it at that.
 
As someone who'd never played a Paper Mario game before Sticker Star, I found it to be charming but befuddling. The criticisms people have about the battle system are spot on, and there wasn't much to keep me playing beyond the occasional chuckle at the dialog.

For various reasons I have a lot of unfinished 3DS games, so Sticker Star isn't exactly alone there. But I do intend to return to, say, Rune Factory 4 or Bravely Default some day; I don't know if I'll ever come back to Sticker Star.
 

Briarios

Member
There is so many issues with this post that I don't even know where to begin.

But one thing to note is that selling well DOES not equal being better. Some of the more well loved FE titles by the core fanbase are some of the worst selling games in the franchise. That does not make them terrible games. And I will leave it at that.

Way to absolutely ignore the critical response -- when critical response and sales align, you generally have a good game. And, a game being good does not mean it appeases the core fans. Games are made for everyone, not just those that worship at a specific franchises altar. So, no, there aren't a lot of issues with the post -- again, it's just someone thinking that if they don't like a game, it's a bad game -- and, that is just BS.
 
Way to absolutely ignore the critical response -- when critical response and sales align, you generally have a good game. And, a game being good does not mean it appeases the core fans. Games are made for everyone, not just those that worship at a specific franchises altar. So, no, there aren't a lot of issues with the post -- again, it's just someone thinking that if they don't like a game, it's a bad game -- and, that is just BS.

And I'm aware there are times where you not enjoying a game doesn't necessarily mean it's actually a bad game, but sales data is a worthless metric that doesn't explain why people enjoyed a particular game or not.

And without him explaining Fire Emblem, I can at least understand why he wouldn't enjoy FE: Awakening or any of the other games he didn't like (even if I liked Awakening).
 

leroidys

Member
Way to absolutely ignore the critical response -- when critical response and sales align, you generally have a good game. And, a game being good does not mean it appeases the core fans. Games are made for everyone, not just those that worship at a specific franchises altar. So, no, there aren't a lot of issues with the post -- again, it's just someone thinking that if they don't like a game, it's a bad game -- and, that is just BS.
Not trying to belittle anyone's opinions here, but the critical response can be attributed in large part to it being many, many peoples first experience with the franchise.
 

illadelph

Member
pshhhhh Fire Emblem is arguably the best in the entire series and best game on the 3DS


but this thread is making me want to give Sticker Star a try
 

leroidys

Member
Another update: beat the game this past week, and thought it was strong all the way through. The final boss was actually difficult (reminded me of the difficulty spike in TTYD), and the last world was fun to play through.

Throughout the entire game, I never got bored of battling, and there were only 2 spots where I was actually stumped as to which stickers to use. Given that these are far and away the most oft-repeated complaints, it makes sense that I enjoyed the game more than most people.

I definitely want to go back at some point and complete my sticker museum, but my backlog is calling.
 
I was so disappointed when I played this game, just found it so very frustrating. I got as far as World 4 before I gave up. Some of my (rant like) thoughts on the game: I got so frustrated with that game's use of "things". Playing the game and seeing that I need a fishhook, now where is the fishhook hidden in the game? No clue given. When you find the fishhook, you have to then travel to some place to stickerise it, then travel back to where you wanted to use it. You never know when you're going to need a certain item, so even if you found it already you can't just carry around sticker versions of them all since you have limited space so you have to travel back and forth a lot. The bosses; lack of clues given before bosses into what "thing" you need in sticker form. There might be a clue while you fight them but what good is that? I have to leave the battle, get the item, travel to the place to get a sticker, then travel all the way back to the battle. You also have the lack of any levelling up so battling any of the enemies is completely pointless, a waste of time and just uses stickers.

Maybe I'll go back and finish it some day, it'd be very odd for me not to finish a Mario game.
 
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