LTTP: Phoenix Wright - The Limits of Believability

After years of hearing how great these games were, I picked up the double trilogy collection….finished the first game.

TLDR: I like it overall, but I'm not blown away by it, mostly because of how wildly inconsistent it is with its own rules, and how it just kind of expects the player to ignore it.

I really struggled to suspend my disbelief with this game. To be clear, my contention here is not with the zaniness of it….I'm cool with how every witness is an over-the-top weirdo, how bizarre all of the cases are, or having to cross-examine a parrot. The issue is more with how it pretends and then doesn't pretend that legal procedure matters at all.

Witnesses constantly commit perjury without penalty and are allowed to "revise" their testimony as many times as they want…..but then one witness's testimony is thrown out because they lied one time too many. Wright and Edgeworth both routinely ambush witnesses and each other with undisclosed evidence….but then the final resolution of one case is only made possible by playing rules lawyer about admissibility. In one case, a suspect decides in the middle of questioning that they won't answer any more questions, and it is made clear that this means forfeiting the right to make further statements in court….but then they come back later anyway to plead their case and the judge just kind of lets it happen. Being outlandish is one thing, but storytelling which operates on self-contradictory nonsense is not good storytelling.

I also got annoyed at times with the "investigation" sections, because the things you need to do to make progress are sometimes very obscure and unintuitive. The whole visual novel problem of "I need to make this specific dialogue trigger happen before I can do anything else" rears its ugly head quite a few times.

Do later games improve on this, or is this pretty much the way it is with all of them?
 
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I loved them but they do have their flaws. These games are games I played before bed, not games I played in excitement after a long days work.

I try to not let realism of the law affect my fun with games or movies about the law.

Everybody always says "I'm a doctor and xyz just took me way out of that medical drama."

It doesn't bother me. I don't have any dogma to protect. Let the law be silly in Phoenix Wright. Who cares. The characters are fun and the mystery is a cute distraction. These are the perfect "cozy" games and I recommend them for before bed or when on the shitter but not during prime time. They are visual novels with limited interactivity. I enjoy them greatly.

Do you remember True Lies? Do you remember the Harrier jet scene? That jet is so loud it would deafen everyone and the hovering would have been nearly impossible and probably killed people standing so close. Did it ruin True Lies for you?
 
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OBJECTION!!!
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I remember that it took some getting used to the first time I played the game, though I enjoyed it more and more as I started to settle into the rhythm of how investigations work and all of that.

And speaking as a lawyer (by education, anyway) who may have been somewhat influenced to go to law school by the Phoenix Wright series, I can confirm that Ace Attorney's lack of realism is not a bad thing at all.


Anyway, the other games are great, but largely the same in terms of gameplay, narrative, and overall style. But again, I think it's a style that you gradually adapt to more and more.
 
Inquiring a parrot about a murder was top 5 videogame moments.
This returned in Layton x Phoenix Wright and the judge's comment at Phoenix's proposal cracked me up: "A witness that cannot talk cannot even lie… I agree".

Yeah, coherence is not PW's forte, but the goal there is to keep digging into the zaniness of it all, and testing the player's patience to the extreme. I remember being close to screaming when Angel Starr kept producing more and more bentos to corrupt the judge ("Wohoo! A triple decker!"). That b*tch seriously stretched my patience to its limits. But I love this series like very few others in gaming.
 
I really liked them despite those flaws. Sometimes I had to check a guid or object to every statement just to see what sticks because it is very inconsistent as you said.

Still, it has its charms and it's like a dumb visual novel to me. Probably the closest I'll ever be to court (hopefully).

If you can get a hold of a game that was released for PS2 and PSP that pretty much clones these games but uses Harvey Birdman Attorney at Law's characters. That's even better but there is just one entry.
 
These games are not meant to be realistic. They are like courtroom drama in gaming form.

It's not the lack of realism that bugs me, but that the game can't seem to decide how realistic it wants to be. If it wants to play it super loose with evidence admissibility rules, then fine, but don't do that and then expect the player to solve a logic puzzle later that hinges on the realistic use of those same rules. Fictional settings with fantastical or unrealistic elements should still have some sort of consistent internal logic that makes sense within the setting. It's the only way you can have meaningful stakes, because if there are no boundaries for what can happen in the story, then there's no reason to believe that anything that's happening matters.

Imagine if, in The Lord of the Rings when Aragorn arrives at the Black Gate of Mordor, Gandalf walks up and says "In case Frodo doesn't make it to Mount Doom, I brought my One Ring Incinerating Wizard Ray Gun". It would completely invalidate the entire adventure and render all of the sacrifices made along the way meaningless. At that point, you may as well have aliens invade Middle Earth from an alternate dimension while you're at it.
 
It's not the lack of realism that bugs me, but that the game can't seem to decide how realistic it wants to be. If it wants to play it super loose with evidence admissibility rules, then fine, but don't do that and then expect the player to solve a logic puzzle later that hinges on the realistic use of those same rules. Fictional settings with fantastical or unrealistic elements should still have some sort of consistent internal logic that makes sense within the setting. It's the only way you can have meaningful stakes, because if there are no boundaries for what can happen in the story, then there's no reason to believe that anything that's happening matters...
despite my love for the series, i've never really needed anything happening within the games to actually 'matter'. if anything, the games, to me, feel like being caught up & swept along in some kinda weird, hilarious, japanese-perry-mason-style dream/hallucination, where there's these occasional what feel like 'real' sequences scattered among all these otherwise sorta bizarre inconsistent 'variations'. if anything, when not being amused by the lunacy, i usually end up feeling constantly in sympathy with phoenix, who seems to me to be the only character who knows that he is basically stuck inside this twisted fantasy land permanently, & is just attempting to deal with it as best he can...
 
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