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LTTP: Red Dead Redemption

Cartho

Member
So the other day I was browsing CEX and spotted a copy of Red Dead Redemption on Xbox 360 for £6. I'd heard it was an absolute classic and missed it first time around - I pretty much only played PC last gen and so missed quite a few of the big blockbuster console exclusives - wasn't till this gen that I played TLoU either.

So I grabbed it on a whim, went home and popped it into my Xbox One S. It's my first time playing a 360 game on the Xb1 and let's just get this out of the way: Xbox b/c is a truly brilliantly well implemented, easy system and Microsoft deserve a huge amount of praise for how they're handling it. I really hope Sony do it properly next gen because PS Now is laughable in comparison.

Anyway, onto Red Dead! I've played about 4 hours worth so far and I have to say it deserves the praise it gets. The music and atmosphere is absolutely spot on: Rockstar really nailed the dingy vibe of the period. Each little "town" (more like cluster of dwellings) feels deliciously quiet and grim. Despite this, Armadillo still feels like a lovely beacon of bustle and civilisation when you ride in after a long night hunting outlaws. The way they manage to make even grim, lonely outposts like this feel so welcoming compared to the wilderness outside is brilliant.

Combat feels tight so far, with enjoyable shooting and guns that feel satisfying. I like that the enemies don't feel spongy at all (so far at least), with one or, at most, two shots being all that is required to drop someone. It has a decent bit of depth with the ability to shoot people in the leg and then lasso them and Dead Eye mode is excellent if, perhaps, a little too good. I'm all for it in general as it helps to convey that idea of a lightning fast and lethally accurate gunman, but it lasts a heck of a long time!

The story is entertaining so far with some good characters and I'm intrigued to see what happens next.

Graphically speaking, the game holds up extremely well, with an impressively sharp looking image for its age and solid frame rate from what I can make out. It has a somewhat limited colour palette, with heavy use of browns and greys as was fairly common last gen but that could well have been a design choice anyway.

The freedom of choice in terms of what you do and when you do it which we have come to expect from Rockstar is also present and correct here and I like the array of different side activities on offer.

Now, onto the odd things I don't like:

Movement / cover controls.
This is probably a legacy of the GTA IV / GTA V engine they used to make the game but it really makes me hope they've sorted this out for RDR 2 and GTA 6. The whole tapping A to sprint thing is just as irritating here as it is in GTA, as is the non analogue movement. Just have movement speed set on the analogue stick, with small movements causing him to walk and larger presses causing him to run. It annoys me just as much as it does on GTA - the way you are forced to either hold down a button constantly or walk at a hideous, snail's pace. The cover system is ok but the game shows its age here: many games have done cover better since and I found myself yearning for some snappier movements around cover such as quick and easy dashes between covers etc.

The stealth system and how it links in to the gameplay
The game has a (very) rudimentary stealth system, similar to GTA, where a click of the left stick puts you into a crouch position. This is meant to make you more stealthy but the lack of any kind of vision indicator, coupled with AI that seems to spot you just as well whether you are in stealth mode or not, makes it feel somewhat pointless. Apparently there is some kind of "stealth execution" system where you can one hit KO guys with the knife but I've never managed to get close enough to anyone yet to pull it off.

Stealth in general could, I feel, be better worked in to the gameplay. The best example of this came when I did a bounty hunt mission just now. I got the mission, went out into the wilderness and saved at a camp just before I reached my target. As the game skips forward 6 hours with each save it was 2AM by the time I was moving in. When I got to the crest of a small hill and took cover behind a rock to scope out the scene, however, I found the entire group of guards and the target were all up and about, wandering around and totally alert. It feels like there's a day / night cycle but it has absolutely no bearing on AI routines. I tried to sneak in close but they seemed to spot me just as easily at night as they did in the day so it all ended up in a massive firefight anyway.

Again, this is possibly where I have been spoilt by more recent games - I have to keep reminding myself that it's 7 years old now. The graphics and way it plays on Xbox 1 make it easy to forget that! I would love it in RDR2 if the day / night cycle played more of a role. It would be awesome to have a choice about bounty targets - do you try to take them in the day or wait until cover of darkness, when more of their comrades might be asleep? This could then combine well with a better stealth system which allows you to sneak in and do some quiet throat cutting in the dead of night. I know they want to retain some form of challenge but we're not talking about military trained spec ops units here - I would hazard a guess that most small groups of outlaws would have just gone to sleep at night if camped out in the wilderness. It feels a little silly that, at 2AM, these guys are all out pacing around with a perfectly set up perimeter and on high alert!

That's being picky though and is more of a wish for RDR2 than a genuine "why couldn't they have done this with the original?" - I'm fully aware that they were probably pushing the PS360 hard enough with the game as it was.

Really great experience so far though and I'm looking forward to carrying on!
 

Joeku

Member
...wait, there's stealth? You'll get enough overpowered upgrades that you become a force of nature soon enough. Hiding goes out the window.

Either way, hope you enjoy it, OP. It's a classic.
 

Maxey

Member
It's a great game that you're lucky to be able to play on a current system you happen to own.

Even better, on XB1 the game has better performance.

Wish Rockstar would remaster it...
 
It's a great game that you're lucky to be able to play on a current system you happen to own.

Even better, on XB1 the game has better performance.

Wish Rockstar would remaster it...
. Such a great game and thanks to BC I was able to continue from where I left off on X360. Even better,it will perform best on the 1X.
 

Van Bur3n

Member
I wouldn't really call it a "stealth execution" it's more so a special animation that happens with the knife when you're behind someone, similar to when you do the gun execution on someone by running up to them. You can do the animation in full on combat as well.

Quite honestly, I wouldn't say RDR has a real stealth system of any sort. There are a few missions where it is scripted and the game will tell you to crouch in order to be sneaky, but I feel they only have it work that way in those specific missions. I wouldn't hold it against the game. I'd like to see some stealth in the next RDR however. Not that hunch your back and call it sneaky bullshit from GTA V though. Bring back crouching.

Anyway, I just finished the game for a third time recently through BC myself, and it still stands as one of my favorite games of all time just as it did 7 years ago. Probably Rockstar's best game, in my opinion. No other game from them has had such a great story, characters, atmosphere, and brutal gunfights like RDR.
 

Cartho

Member
Interesting reading the responses re. stealth. I think it's just totally ingrained into my playstyle now - any game like this where I have an open world to play in and groups of enemies out in the wilderness to take out I tend to play in quite a cautious way.

GR Wildlands and Far Cry for example - both games where I will meticulously sneak about, scope the place out, pick off stragglers etc. Uncharted 4 as well - I found that, because enemies were awful bullet sponges, I tried hard to stealth through whenever I could as combat could be tricky if you didn't. Think I need to get into more of a run and gun style.

I just got some upgrade that (SPOILERS for Dead Eye upgrade)
lets me lock onto multiple targets in one Dead Eye and then "fan the hammer" on them. Guessing that is fairly ridiculous...
It will be interesting to see if that changes the way I play.
 
mexico is beautiful

I hope there's even more stylized Mexican/spanish architecture in RDR2 because those towns and buildings in the first were my favorite locations.

Look forward to the transition into that area, OP, and don't get off your horse or shoot anything once you get there, trust me
 

Joeku

Member
Interesting reading the responses re. stealth. I think it's just totally ingrained into my playstyle now - any game like this where I have an open world to play in and groups of enemies out in the wilderness to take out I tend to play in quite a cautious way.

GR Wildlands and Far Cry for example - both games where I will meticulously sneak about, scope the place out, pick off stragglers etc. Uncharted 4 as well - I found that, because enemies were awful bullet sponges, I tried hard to stealth through whenever I could as combat could be tricky if you didn't. Think I need to get into more of a run and gun style.

I just got some upgrade that (SPOILERS for Dead Eye upgrade)
lets me lock onto multiple targets in one Dead Eye and then "fan the hammer" on them. Guessing that is fairly ridiculous...
It will be interesting to see if that changes the way I play.

Yeah, the Dead Eye is why stealth is not really a thing. Think of how crazy it is now; it gets more powerful than that.
 
Loved everything about the game except the main character. He talked too much. For a game inspired by spaghetti westerns, it sure does have talkative characters.
 

Joeku

Member
Loved everything about the game except the main character. He talked too much. For a game inspired by spaghetti westerns, it sure does have talkative players.

I like to think of it this way: the game is a GTA sans-cars, so it doesn't have radio stations and thus has a lot of silence during travels. Also, people living in the wild west have a lot of time to themselves, and they can develop long philosophical arguments with that time. Ergo, a lot of the time with other people is spent expounding on those to fill the silence between gunfights.

I can get that it doesn't work for some, but it totally does for me; both the well-read characters and the more "hootenanny!"-types have things they want to say about the world.
 
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