I liked TR2013 but no, they're not even comparable, I don't know why people keep bringing this up. Uncharted was never aiming for the same kind of game that Tomb Raider is was. If anything, Crystal Dynamics clearly went for an Uncharted approach but focused more on the gameplay than the story (such a garbage story and characters, by the way). Naughty Dog never wanted "gameplay depth", they wanted accesible yet satisfying gameplay as a vehicle for their awesome storytelling and setpieces and they more than succeeded at it.
It's not like they can't make the kind of gameplay of TR2013 (TloU exists after all, and it has impeccable, "deep" gameplay), it's that they aren't going for that, as they proved when Uncharted 4 didn't bring in any new feature like upgrading of crafting because it just doesn't fit with the nature of the games.
Uncharted goes for a much more linear experience focused on the story and the characters, that's why it doesn't have the player leveling up or collecting stuff around the map to upgrade their weapons or gear.
Uncharted and Tomb Raider are different games with different goals in mind, get over it already.
Oh and the fact that there's so much shit to collect in TR2013 (haven't played Rise) and you can basically spot it with the x-ray vision defeats the purpose of collectables. I'd rather find journal entries and Nate's drawing than "scavenge" useless rubbish to gain XP or upgrade shit. It seems like you don't remember the original Tomb Raider games having the exact same kind of collectables as Uncharted, and not the overbloated, Ubi-like TR reboot.
And btw, combat in Uncharted is miles better than TReboot, especially 4's. The level design for the encounters in U4 and most of U2 - 3 is just in a different league, not to mention the controls and mechanics in 4 are probably the best ever made for a TPS. The only thing keeping the TR combat away from being complete crap is the bow.