I feel when people talk about "art direction," they mean, "Does it look not real?" And that's not art direction.
Those comments usually come from people who can't stand strong narratives and characters and are just used to "save the princess" hollow storylines or none at all, so they dismiss the game completely.
Why did you buy, or at least play Uncharted 4 if you cant stand these types of games? Just curious. And do you think that a different artstyle (which art style would you have liked to see instead?) have made you enjoyed the game more? The gameplay itself would be the same regardless of that. I think you're selling the creative aspect short when saying that it doesnt require much creativity to go with a realistic look approach. A lot of the locations in the game are made up, requiring creativity to make things look interesting.That's a pretty bold statement. I can't stand "cinematic experience" games, and don't really NEED a plot in my game to enjoy it, but a great plot still helps. Calling any of the uncharted games as stories with strong narratives is baffling to me.
Very few games manage to have truly great plots that take advantage of the medium though. Something like 999/VLR and Yoko Taro games take great advantage of the gaming medium by developing very creative stories that can't be replicated by any other medium (as effectively).
Why bother making playable movies? Most games are cringe when it comes to their aping of movies, with terrible acting and dialogue, filled with cliches and other nonsense that would never fly in a decent movie. They do the "cinematic" part right, but fail spectacularly on the plot side because game developers don't usually seem to hire talented writers.
Maybe I worded it poorly then, I suppose saying "no art direction" would mean that there was lack of consistency in what they were going for, moreso I mean the art direction didn't seem particularly creative, which is I think something people should aim for from a medium that offers the opportunity to.
Its definitely one of the weakest goty's we've ever seen. But thats not really its fault. 2016 sucked for new games.
Its definitely one of the weakest goty's we've ever seen. But thats not really its fault. 2016 sucked for new games.
That is a hundred percent not true, 2016 was one of the highest quality years in a long time.
The irony is that this game had brilliant gameplay. There's just not enough of it.
They obviously wanted to go the TLOU route but it doesn't work for that setting or characters.
I loved the ending because it implies the series might finally be fucking over.
Its definitely one of the weakest goty's we've ever seen. But thats not really its fault. 2016 sucked for new games.
He/she just ment that saying "no art direction" would be to say that it would be a case of lack of consistency, but that isnt what he/she ment when he talked about art direction. Rather ment to say that going for a realistic art direction isnt that exciting to him/her and is not particularly creative. I disagree with the creative part because i think that going for a realistic look still requires creativity to make things look interesting, but fair enough, of course, that he/she doesnt like this type of art direction that much.Wait, lack of consistency where? Uncharted 4 is one of the most graphically consistent games. Also, the art direction, while aiming for a more realistic look, is outstanding.
I agree with this. I can understand why people dont like certain art directions, and that is fair enough of course, but i appreciate variety. I also think going for the realistic art style is the best fit for Uncharted. I am curious what type of art style people would like to see instead, which they think would make the game be more intersting.In addition, most mediums offer freedom to express whatever art style you like. That doesn't mean you need to go out of your way to make super colorful, fantastical art styles. Imagine if all movie directors went with what you consider proper art direction... Imagine Goodfellas looking like Alice in Wonderland. You seem to have a problem with variety and appeal.
I loved the ending because it implies the series might finally be fucking over.
Thank god The Last of Us Part 2 is inbound wih its actual character depth and interesting stealth combat.
That is a hundred percent not true, 2016 was one of the highest quality years in a long time.
https://media.giphy.com/media/3oz8xLd9DJq2l2VFtu/giphy.gif[img]
Opinions and such I guess but it's always funny how many critically acclaimed games are secretly average to bad for a vocal segment of people.
For me that game is GTA5.[/QUOTE]
Seriously, I can't believe so many people go against what critics say. Remember a couple years back when all those hipsters were saying that Shadow of Mordor wasn't the best game of the year? Wonderful alternative facts there guys.
This is honestly how I felt about all the uncharted games. I'm ready to be torn apart by uncharted 2 fans.
To me, The Last Guardian shares a lot in intent with Uncharted 4. A tale about a relationship, and how it develops. But, in my opinion, without the shortcomings. It beautifully integrates gameplay and story, and everything you do moves that story forward.
It's the kind of narrative that just wouldn't be the same in any other medium. Truly a special game, one of my favorites of all time. A spot that The Last of Us also holds.
Dont you also like them, considering that you bought, or at least played the game?
Hmmm......
I feel the same way about TLoU also. Might have to bump TLG up the list a bit. Is it short? Could always just redbox it too I suppose, if it's short enough.
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Opinions and such I guess but it's always funny how many critically acclaimed games are secretly average to bad for a vocal segment of people.
For me that game is GTA5.
Things being popular or critically acclaimed is in no way a measure of something being actually good. The Oscars, Avatar and Tailor Swift teach us this.
Things being popular or critically acclaimed is in no way a measure of something being actually good. The Oscars, Avatar and Tailor Swift teach us this.
Why did you buy, or at least play Uncharted 4 if you cant stand these types of games? Just curious. And do you think that a different artstyle (which art style would you have liked to see instead?) have made you enjoyed the game more? The gameplay itself would be the same regardless of that. I think you're selling the creative aspect short when saying that it doesnt require much creativity to go with a realistic look approach. A lot of the locations in the game are made up, requiring creativity to make things look interesting.
The pacing was absolutely horrendous in UC4 and a huge factor in how much of a let down the game was for me. It simply didn't feel like an Uncharted for a significant portion of the game. That said, where you left off is where it really gets going. The back half is much stronger than the first half of you're after that Uncharted feel like I was.I've had it since release. Played up to Madagascar and can't find motivation to keep going. I know there's still some good stuff to look forward to but the pacing just kills me. UC2 is top 10 material for me. It kept me interested and engaged for multiple play throughs. Maybe once I clear some other backlog I'll give 4 another go.
No, critical acclaim definitely measures something being actually good. Things that are bad tend to not get that.
People want to dismiss critical acclaim when it doesn't fall in line with their opinions, but it doesn't work like that.
Actually, it might just mean that you have different taste. Overwhelming acclaims from peers and critics is actually a good gauge of quality.
Things being popular or critically acclaimed is in no way a measure of something being actually good .....(snip) and Tailor Swift teach us this.
No, sorry. I've read too many bat-sh*t crazy movie reviews that are praising something so patently rubbish and visa versa. And if someone wants to come and tell me that Avatar is a brilliant piece of cinema then you have sh*t taste and you don't know what a good movie is, I'm sorry.
This is not a comment on Uncharted 4 since I haven't completed the game but people pointing to critic reviews as some kind of objective arbiter of quality are misguided.
Avatar didn't get widespread critical acclaim that called it a brilliant piece of cinema. Its world and use of 3D were praised highly, however.
But now we're coming back to your tastes being different than most, and to dismiss that uniformly by saying everyone else is wrong because you know objectively what a good game is, is misguided and doesn't make sense on a critical level. Critical acclaim is one of the best ways to measure a game's quality because stuff like Mortal Kombat Advance and Superman 64 aren't kicking ass on the critique front.
People dismiss reviews when they don't align with their view. The problem is the world doesn't revolve around any one person's views.
I loved the ending because it implies the series might finally be fucking over.
Thank god The Last of Us Part 2 is inbound wih its actual character depth and interesting stealth combat.
I agree with this. I can understand why people dont like certain art directions, and that is fair enough of course, but i appreciate variety. I also think going for the realistic art style is the best fit for Uncharted. I am curious what type of art style people would like to see instead, which they think would make the game be more intersting.
I understand, fair enoughI Bought Uncharted 2 at launch, you know the hype and all that stuff.
After that I borrowed from a friend uncharted 3, and recently uncharted 4.
They were what I expected, technical marvels, (lots of moments that make you say "wow" )with scripted and mediocre gameplay, I don't hate them or think they are bad, if I did, I wouldn't have finished those games, but to me they are like watching a michael bayle movie, (lots of explosions, visual effects, booom) entertaining for a little while but nothing to write home about ( I like to replay games, do it all the time, I'm sure I'll never come back to these games).
I understand that games with high visuals, presentation and narrative are very popular nowadays, but for me, gameplay will always be the most important part in a videogame, and for *me*, recent naughty dog games just fall flat in that department.
This is subjective, but for me, its the whole package combined. The graphics, the set pieces, the story, the gameplay itself. I would also say that it depends on how big of a fan one is of the Uncharted serie/story, peronally i really enjoy it. I feel that the production value of all these things are great, which makes it a stand out game for my sake. I also love the multiplayer, but thats another storyMy friend is my polar opposite, can't stand games that are out there, prefers the highly marketed AAA western games.
Meanwhile I can't stand cinematic games anymore (mostly because there's too many games that use that look).
That said he's still one of my closest friends and I go over a lot, so I get my AAA fix when I go there. He's not very flexible though, can't stand my "weird weeaboo games". Goddamn.
Btw, I don't automatically hate all games with realistic looking characters (see my avatar), but when you combine that with gameplay you've seen many times before, the game just honestly doesn't seem very special at all. That's why I don't understand why people find UC4 to be so special, graphics aside, what sets it apart from other games in terms of plot? In terms of music? In terms of gameplay?
Bear in mind, I'm not saying UC4 is BAD, I don't just see why people think it's so special.
I havnt played the Yakuza games, so i cant say too much about them other than what i've seen on Youtube and such, but how does the art direction reflect the dark nature of the game? What type of art styles are being used and how does this affect the games? The wacky animations and humor in the game are indeed funny and makes the game different from being completely serious, even if those things arent really related to the art direction (i know that you're not saying this, i'm just generally speaking).To be honest I can't answer this question, I'm not saying it has to be cartoony or wacky. Maybe a good example is Yakuza, it's clearly using a realistic art style, but at the same time there's a clear aesthetic that reflects the dark nature of the story (coupled with wacky animations and dialogue for the side-quests, which is all the funnier because of how it contrasts it so much)
Thanks, the same to youOff topic but can I say that I appreciate how reasonable and nice you're being in this discussion![]()
Uncharted 4 played quite well but holy hell did I find the main plot boring. Nathan Drake and his brother are possibly the two most dull treasure hunters ever. Gimme a Sully and Elena game.
Was UC4 really that much different in that regards compared to the previous Uncharted games? UC4 still had its momemt of humor etc.. Cant really remember it feeling much more serious compared to the previous games at least.Same. I guess Druckmann did what he could but thank god it's over now so he can focus on drastically better material like TLoU. Though I do think Hennig was better suited for this series, the attempt to make an inherently absurd franchise all serious and weighty fell flat to me.
The only mediocre uncharted game in the franchise is golden abyss.
UC4 has the best gunplay , the best interractions, the best NPC blanter , the best use of space for the gunplay in the franchise.
It's crime is to have worse puzzle than UC2 , a slower pacing than UC2 and a less varied set of set pieces than UC3.. If that's the standard i'm judging , then UC4 is still a good game