LTTP: Uncharted 4 is a mediocre game that is really pretty.

Uncharted 4 played quite well but holy hell did I find the main plot boring. Nathan Drake and his brother are possibly the two most dull treasure hunters ever. Gimme a Sully and Elena game.
 
You think a stamina meter would have made the game better? You're daft.

It's fun to run around and shoot.. Not the best thing ever, but it's fun enough, and drives the story forward. At worst, it's a goodish game that includes an engaging pretty good movie. There's nothing in video games like it, either.

I was impressed upon finishing it. Felt like a good sequel. What were people expecting? It looks awesome, has charismatic characters, has the samish run, climb, and gun gameplay that if you'll remember, was kind of a huge deal at the time of the first couple games. I really liked it. I don't think I want to play it again anytime soon, but I was thoroughly satisfied.
 
Just beat this game tonight. Everything that frustrates me about this series was summed up in that final boss fight. I had no sword but saw one sticking out of a body so I went to grab it... however I couldn't until Rafe said his lines and triggered a cut scene. I had to let Nate do it for me.

Then after 20 minutes of tediously trying to parry his attacks, the entire fight ended with a cutaway where Nate figured out he could use his broken sword to cut the treasure and have it drop in Rafe. Only problem? I had nothing to do with the victory. I watched Nate figure it out. I didn't even get a chance to defeat the boss, I just had to hit triangle and circle until Nate decided the fight should be over.

I really liked this game for the spectacle, the touching moments with Sam and and Elaine, the attention to detail and the sense of adventure. I thought the pacinf was great, and the visual direction was phenomenal. But man after this one I'm just as done with these adventures as Drake was. I am glad I played the game, but the lack of interactivity and player agency will forever cap how much I can enjoy this series.
 
I enjoyed the story. I think it played ok. And it obviously looked fantastic.

However, I was bored silly for long stretches. I think I just get played out with these games after three or so entries. I felt the same way about Halo 5 and I disliked Gears 4 so much I didn't finish it.

All of these games were my favorites last gen. Now? I just feel indifferent.
 
ND writes banter better than anyone else, I'll give them that.

The banter in Uncharted 4 was a big step back in comparison to their previous games. The humor was sorely missed.

Uncharted 4 played quite well but holy hell did I find the main plot boring. Nathan Drake and his brother are possibly the two most dull treasure hunters ever. Gimme a Sully and Elena game.

I found Sam incredibly dull as well.
 
I've had it since release. Played up to Madagascar and can't find motivation to keep going. I know there's still some good stuff to look forward to but the pacing just kills me. UC2 is top 10 material for me. It kept me interested and engaged for multiple play throughs. Maybe once I clear some other backlog I'll give 4 another go.
 
You think a stamina meter would have made the game better? You're daft.

It's fun to run around and shoot.. Not the best thing ever, but it's fun enough, and drives the story forward. At worst, it's a goodish game that includes an engaging pretty good movie. There's nothing in video games like it, either.

I was impressed upon finishing it. Felt like a good sequel. What were people expecting? It looks awesome, has charismatic characters, has the samish run, climb, and gun gameplay that if you'll remember, was kind of a huge deal at the time of the first couple games. I really liked it. I don't think I want to play it again anytime soon, but I was thoroughly satisfied.

Well, I don't know about others but I was expecting a third-person shooter not an interactive drama.
 
You think a stamina meter would have made the game better? You're daft.

It's fun to run around and shoot.. Not the best thing ever, but it's fun enough, and drives the story forward. At worst, it's a goodish game that includes an engaging pretty good movie. There's nothing in video games like it, either.

I was impressed upon finishing it. Felt like a good sequel. What were people expecting? It looks awesome, has charismatic characters, has the samish run, climb, and gun gameplay that if you'll remember, was kind of a huge deal at the time of the first couple games. I really liked it. I don't think I want to play it again anytime soon, but I was thoroughly satisfied.
Have fun. Not switch off the ps4 after an hour for the tedium. Never happened to me in the previous prequel. Pacing was quite balanced in the past after all. There are lot of area where you travelling without any gameplay purpose, yeah beautiful but come on, it's a game, I want to play. Let's not talk of the whole levels without nothing to do but with just look and chat mode activated. What a waste.
I hope ND doesn't ruins TLOU with shit like this, because I loved it too much and I can't tolerate another step false with the 'serviceable' cinematic experience without a real gameplay vision.
 
Just beat this game tonight. Everything that frustrates me about this series was summed up in that final boss fight. I had no sword but saw one sticking out of a body so I went to grab it... however I couldn't until Rafe said his lines and triggered a cut scene. I had to let Nate do it for me.

Then after 20 minutes of tediously trying to parry his attacks, the entire fight ended with a cutaway where Nate figured out he could use his broken sword to cut the treasure and have it drop in Rafe. Only problem? I had nothing to do with the victory. I watched Nate figure it out. I didn't even get a chance to defeat the boss, I just had to hit triangle and circle until Nate decided the fight should be over.

I really liked this game for the spectacle, the touching moments with Sam and and Elaine, the attention to detail and the sense of adventure. I thought the pacinf was great, and the visual direction was phenomenal. But man after this one I'm just as done with these adventures as Drake was. I am glad I played the game, but the lack of interactivity and player agency will forever cap how much I can enjoy this series.


This is the core of what I don't like about ND games. It's like in The Last of Us where you get to the small neighborhood with the sniper shooting at you. It looks like a cool open area that you can approach from multiple directions, but the sniper, houses, and heavily scripted enemy spawns force you to figure out what exact path they want you to take through trial and error.
 
This is the core of what I don't like about ND games. It's like in The Last of Us where you get to the small neighborhood with the sniper shooting at you. It looks like a cool open area that you can approach from multiple directions, but the sniper, houses, and heavily scripted enemy spawns force you to figure out what exact path they want you to take through trial and error.

???

There's isn't an exact path. I've done it differently each time I've played it.
 
This is the core of what I don't like about ND games. It's like in The Last of Us where you get to the small neighborhood with the sniper shooting at you. It looks like a cool open area that you can approach from multiple directions, but the sniper, houses, and heavily scripted enemy spawns force you to figure out what exact path they want you to take through trial and error.
Another interesting thing could be an interactive story like a rpg where your gameplay approach can change the narrative. I hate when some character dead and I can't do anything in the gameplay to avoid it. But it seems ND really disappreciate this design practice (they tried to justify this choice because their games are cinematic and blah blah, a bizzarre logic where cinematic means scripted at all costs but still sounds like a weird excuse to me). It adds a lot of replay value to the game.
 
The only uncharted game that i didnt finish. Stopped at chapter 12 and never picked it back up. Reminds me of IGNs (correct, in my opinion) assessment of KH2 way back when: presentation through the roof, gameplay through the floor. Like Bioshock Infinite, Im not sure how this game became such a critical darling. I can and have enjoyed games with weak gameplay and strong narratives before (the witcher 3 and mass effect). For me, UC4 was a let down in both areas.

My girlfriend loves fast paced action and has watched me play through the first 3 uncharted games. She fell asleep God knows how many times watching me play UC4.


Guess we are just outliers compared to the general consensus. UC4 is the prettiest game I own and have ever played and I could really care less.
 
This is the core of what I don't like about ND games. It's like in The Last of Us where you get to the small neighborhood with the sniper shooting at you. It looks like a cool open area that you can approach from multiple directions, but the sniper, houses, and heavily scripted enemy spawns force you to figure out what exact path they want you to take through trial and error.

This... isn't accurate.
 
This is the core of what I don't like about ND games. It's like in The Last of Us where you get to the small neighborhood with the sniper shooting at you. It looks like a cool open area that you can approach from multiple directions, but the sniper, houses, and heavily scripted enemy spawns force you to figure out what exact path they want you to take through trial and error.

Wait, what?!?
 
It felt more like a chore. Maybe it was me, but I could tell that the developers wanted the players to jump around the stages to gain advantages over the enemies but it just felt sloppy. I just ended up finding a corner and blasting fools.

Now I know why you thought the gunplay was meh. You're right about pushing players to move around. What I don't agree with is it being sloppy.
 
This... isn't accurate.
Well he isn't that wrong. I tried to finish the level following the right path of the area, and it was almost impossible because enemies respam in a precise point of the left side. I remember to have had tons of problems to reach the final house for this reason.
 
Has the OP given any suggestions on what he/she wants to see being done differently (i havnt read through all 400+ posts, sorry).

Personally, i liked Uncharted 4 single player. Thought the pacing was fine and i'm interested in the story. I also really liked the ending. I havnt been motivated enough to replay the single player campaign for trophies though, at least not yet. The multiplayer however, i still play it to this day.
 
Well he isn't that wrong. I tried to finish the level following the right path of the area, and it was almost impossible because enemies respam in a precise point of the left side. I remember to have had tons of problems to reach the house for this reason.

Ignoring the sniper section for a second, do you think that's true for Uncharted 3 ship graveyard's first open area? Or every TLOU open area? Do you think that's accurate for any open combat area in Uncharted 4?

U4 is proof that graphical fidelity means jack all in the long run.

The game is a critical and financial success, because for most people, it wasn't just about graphical fidelity. Games like Killzons SF, Ryse, The Order and Quantum Break are better examples of that.
 
U4 is proof that graphical fidelity means jack all in the long run.
You dont really need U4 for that though. Generally speaking, a game can be boring or fun regardless if it has good or bad graphical fidelity, that has been true since the first game was made. Whats fun or boring is of course highly subjective though. High graphical fidelity can also help creating/enhancing the mood/atmoshpere, which also affects the enjoyment of a game.
 
8/10. Decent game, but took me a while to finish. Uncharted feels 'done' for now.

2 was brilliant at the time, amusing and fun. 3 had some amazing set pieces and spectacle mixed in with some filler, a bit of a step down.

4 is a beautiful, grounded adventure, maybe the most immersive, but it felt a bit less fun, a bit more boring, and too much climbing. Last of Us did the atmosphere/immersion aspect better, or was more suited to it.

I hope aside from working on Last of Us 2, they do something completely different now.

Still, best graphics I've seen by far easily (haven't played horizon yet).
 
Ignoring the sniper section for a second, do you think that's true for Uncharted 3 ship graveyard's first open area? Or every TLOU open area? Do you think that's accurate for any open combat area in Uncharted 4?

The heavily-scripted, linear nature of these games becomes much more apparent on the higher difficulty levels.
 
I loved The Last of Us, I didn't really enjoy Uncharted 1, 2 and 3, I have all those games on my PS3 here. I've heard Uncharted 4 is different than the other three, is it comparable to The Last of Us in some ways? Does it have stealth parts and a compelling, dramatic story? Or is it just the "shoot enemies, wait for the next wave of enemies to appear, shoot them, repeat" formula they used on the other three Uncharted games?

By having said that, Uncharted 2 had some memorable moments for me, the snowstorm level where you actually could be kinda stealthy(but once one enemy found you EVERYONE knw where you were and began shooting at you like crazy, like they were all gifted with some collective mind or something...) -also visiting the rural town in the mountains was a sight to behold, until a mofo tank got in the way, just lol at all that over the top action they put into that game, it would put michael bay to shame.
 
Gameplay wise it felt "done". No surprises like in Uncharted 2, just more of the same. Uncharted 4 is a technological marvel and the story telling is top notch, but the gameplay is pretty mediocre. The flashback segments were interesting but no fun at all to play.

I haven't returned to it since I finished it last spring.
 
The heavily-scripted, linear nature of these games becomes much more apparent on the higher difficulty levels.

I played TLOU on grounded and didn't have that problem. Granted, I've only played UC4 on hard, but the game is even more open than TLOU and provides you more freedom to tackle enemies whenever there's an open combat area.

Uncharted 4 would definitely be less of a problem.

The games are still linear of course, but since they started to open their games up a bit more, I have taclked those scenarios from different points and with different playstyles, so I find it innacurate that you always end up playing from where ND wants you to.
 
Gameplay wise it felt "done". No surprises like in Uncharted 2, just more of the same. Uncharted 4 is a technological marvel and the story telling is top notch, but the gameplay is pretty mediocre. The flashback segments were interesting but no fun at all to play.

I haven't returned to it since I finished it last spring.
I thibk the big problem is that they spend all the money in these gorgeous sets but then theres not much to do with them and everything is too much scripted.
 
Uncharted is the closest thing you'll get to an action movie in which you participate in. It's not really about player choice, you're playing nathan drakes story not your story as nathan drake. You're a spectator going a long for the ride. I love the uncharted games and treat them just as i stated. Yes there are gameplay mechanics but they are just there to move ND's story forward, a mechanism to get you to the next visual set piece. If you're looking to carve you're own story and identity you are going to be disappointed.

I'm looking forward to the thread where the title is the same except someone switches uncharted for zelda
 

Well yeah.

Either way I never got the acclaim for U4. The gameplay is nothing special, the plot is videogame-tier (so... kinda shit), and the graphics didn't strike me as anything special because there was little to no art direction to make it stand out.

If I want something that looks real I'll look out of the window.
 
UC4 is designed to be fun. Thats all it needs to be to accomplish its sum....and its the really the sum that makes it an outstanding game not only in its genre but in gaming. It was shown before how rare it was for franchises to win multiple GOTYs (iirc MGS,Zelda and GTA were the only ones) and it also won GAF GOTY. Heck most user voted polls also had UC4 win. The notion that only the press adored the game is a baseless one.

lol he's playing for the first time and he can do it one-handed. It says it all really when he's climbing up the pipe and it breaks...and then he just continues climbing up the pipe.

Would like to see him try that for the parts that actually require reactive skills. Of course thats not shown because of the agenda they attempt to push.
 
Well yeah.

Either way I never got the acclaim for U4. The gameplay is nothing special, the plot is videogame-tier (so... kinda shit), and the graphics didn't strike me as anything special because there was little to no art direction to make it stand out.

If I want something that looks real I'll look out of the window.
Going for a realistic look is just as much of an art direction as something else though, and i dont think there are many games that looks as good/detailed as Uncharted 4 in this category. That alone makes it stand out. I think i know what you mean though, you're thinking of an art direction that are more stylished. If you dont like this type of realistic art direction, that is fine of course, cant argue against that.

Looking out the window isnt going to accomplish much if you want to play video games though hehe :P I would think that you're also interested in playing the games as well, not just look at them. You're also in luck with Uncharted 4, that game has many graphical filters. I think you're required to beat the game first to unlock those, but after that, maybe the game would would find the game more enjoyable?
 
Exactly, I don't see how people think TLoU is a walking sim or an interactive movie. It is still very much a game and a very good one at that. Stealth fells nice and seamless, weapons were fun to use and upgrade, and they gave you enough weapons to have a variety of tactics to kill enemies.

Those comments usually come from people who can't stand strong narratives and characters and are just used to "save the princess" hollow storylines or none at all, so they dismiss the game completely.
 
I feel when people talk about "art direction," they mean, "Does it look not real?" And that's not art direction.
People who dont like that type of art direction are also kinda in luck with Uncharted 4, because that game has many graphical filters :) The only "negative" thing is that you have to beat the game first to unlock those i think, but it does change the look of the game.
 
I feel when people talk about "art direction," they mean, "Does it look not real?" And that's not art direction.

Maybe I worded it poorly then, I suppose saying "no art direction" would mean that there was lack of consistency in what they were going for, moreso I mean the art direction didn't seem particularly creative, which is I think something people should aim for from a medium that offers the opportunity to.
 
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