sweetvar26
Member
OT: Can anybody point me to a PC/laptop rec thread? I need to buy a new one today and need advice.
Here
2014 - I Need a New PC Thread
2014 - I Need a New Gaming Laptop
OT: Can anybody point me to a PC/laptop rec thread? I need to buy a new one today and need advice.
The display on the new 13" will be higher than your 15" let alone the new 15". The resolution of the 15" is 2880x1800. I run mine at Retina 1920x1200 which is basically 4K. The pixels are so small I don't notice any kind of jaggies in most cases. (Photoshop CS3 is noticeable in the UI but not a problem for me.)
You should do some benchmarks and we can compare them. Or just look on the GeekBench website for your model and compare it to the latest ones. The speed increase is going to be really big.
The SSD seems to be comparable in your case.
Would you be getting the model with the dGPU or just the baseline? The baseline only has an Iris Pro. The high end which I have has a GeForce 750M.
Just curious, but how come you don't run your display at the highest Retina resolution? Does it just not make much of a difference beyond what you run it at the justify the increased power demands?
I just downloaded the Geekbench 3 Tryout -- it came to 2195 single-core and 4327 multi-core. Here is the link to it, though not sure you can see it.
Comparing that to the 15" rMBP, which is around 3400 and 13000 respectively, does that mean in single-core performance the new MBP would be 2x as fast, and in multi-core performance it would be 3x as fast? Not exactly sure what the numbers mean.
And if I did end up pulling the trigger on the new one, I would be getting the top model at the very least, without any of the upgrade options.
Default, you can only run the screen at 1920x1200 on the 15"rMBP. There are apps you can install that will enable to run it at the full 2880x1800 resolution.
Wait, that makes no sense -- why would they advertise the full retina resolution but only allow 1920x1200 without apps? I am confused.
JCane
Re: Why is 1440 x 900 "Best" for the Retina Screen per Apple?
Nov 30, 2012 5:35 AM (in response to SoldOnMac)
It's easy!
The resolution is 2880 x 1800, sure enough, but imagine if that resolution was used in a 15" screen with no adjustment to the software. Everything would be tiny - not only text, but all the icons, window borders, the mouse cursor, everything.
So Apple have made some modifications to the operating system for high density screens.
What they've done, basically, is double the size of every element on the screen, in terms of the number of pixels used. So on a retina screen, in "Best" mode, the system is using 2x2 pixels to display something that on a standard density screen would be displayed with a single pixel.
When they say "1440 x 900 (best)", they're being a little bit disingenuous - what they actually mean is "2800 x 1800 but looks the same size as an old 1440 x 900 screen". The reason that this is "best" is that the other sizes do not map exactly and are cleverly scaled to the screen.
In all the scaled resolutions, what's actually sent to the screen is a scaled version of double the resolution that they say in the text. So when they say "1680x1050", they're actually showing you 3360x2100 scaled down to fit the screen at 2880x1800.
I've taken this post from Apple Discussions.
(Note: Each HiDPI resolution is displayed next to its full sized equivalent)
The Retina display will make things look so much clearer and smooth. It's amazing. So smooth that I find even 1680x1050 too low. 1920x1200 for life now! That's basically 1080p+extra. It's constantly pushing the equivalent of 4K+ resolution no matter which GPU it's currently using. A HiDPI 1680x1050 will be 3360x2100 and everything will be twice the size, twice the pixel resolution, 4 times the actual content, and will look much nicer. At 1920x1200 even non-Retina apps will be harder to notice the low resolution graphics.I understand now, thank you! I was thinking that 1680x1050 on a retina display would be the exact same as 1680x1050 on mine right now. I got confused. Like switching from 720p to 1080p on the TV -- everything stays the same size but becomes more clear.
When I get more serious about this, bringing my MBP into an Apple Store to compare should be interesting.
The Retina display will make things look so much clearer and smooth. It's amazing. So smooth that I find even 1680x1050 too low. 1920x1200 for life now! That's basically 1080p+extra. It's constantly pushing the equivalent of 4K+ resolution no matter which GPU it's currently using. A HiDPI 1680x1050 will be 3360x2100 and everything will be twice the size, twice the pixel resolution, 4 times the actual content, and will look much nicer. At 1920x1200 even non-Retina apps will be harder to notice the low resolution graphics.
Right now I only have a few non-Retina apps left that I use on a daily basis:
When you get a Retina MBP, there's two essential apps you need to download. QuickRes and gfxCardStatus. (If you get the highest model with the dual GPU's that is. If you only get one with an Iris Pro then you don't need this app.) The latter is useful as it will tell you when your GPU switches (Via Notification Center) and what app and process is currently forcing it to change. You can also force the computer to only use one and not change automatically if you need to. I've found certain Flash sites will change my card, but not consistently. Even some ads.
- PhotoShop CS3
Eventually I might just switch to Pixelmator which is built from the ground up to support all OS X's amazing advancements. Obviously CS3 isn't going to be updated. It's like a million years old in technology time.- CrashPlan menu bar
That house icon looks jaggy on lower resolutions but at my resolution I don't even notice it. Don't know when the heck they're going to overhaul the app especially since they rebranded themselves a few months ago.- PTH Pasteboard
The only multiple pasteboard app I can use and I even paid for it but come on, at least update the menubar icons for HiDPI! It's literally the only user-facing UI element the app has and it's not even Retina.- Steam
The app is so terribly not designed for OS X. Ugly, clunky, low resolution, but it works. So who can complain. It's only half-LoDPI. Since it uses OS X's GUI systems, everything inside the app is kind of Retina, but some UI elements are still low resolution. It's a mishmash of UI resolutions, the WebKit subsystem is still not Retina which is weird since it's a huge part of the app. Like the Library is fine. It's all Retina. But then store pages or your profile or other things that use a HTML based interface are all low resolution and text at low resolution on a Retina display, even at 1920x1200. is still very noticeable. Get yer shit together, Valve. Fix yer app for the 21st century.
It is, which is what makes it worse. It doesn't even use an updated version of WebKit. If it even uses WebKit at all. Maybe it uses Gecko or something. Either way, whatever it uses is so old and outdated. If it weren't cross-platform it'd probably have a better made-for-OS X application that didn't suck and look like something made for Windows.Steam is essentially a webapp, correct? It certainly feels that way with its damn slow interface and browser.
It's a nightmare. Look at Steam in the corner there at 1:1 pixel ratio not scaled at all while all the windows around it are confused about what they should be. Even Microsoft's own apps aren't built correctly. This is 200% scaling, which is what Retina is considered. I'll tell you one thing, Retina never ever looks as bad as that. Ever. The sad thing is IE and Explorer look the best of the four. Look at Chrome! Look closely. Notice the UI is blurred to all hell. Even the WebKit view. The whole thing. It's like they render it smaller and then scale it up with antialiasing. Who can use that? No one! I'll tell you, 150% doesn't look much better either. (The above shot is an accurate representation of Windows 7 on a 16:10 4K display)
It is, which is what makes it worse. It doesn't even use an updated version of WebKit. If it even uses WebKit at all. Maybe it uses Gecko or something. Either way, whatever it uses is so old and outdated. If it weren't cross-platform it'd probably have a better made-for-OS X application that didn't suck and look like something made for Windows.
I wish they'd also give the OS X version a background process that can be loaded at startup like Windows and integrate the Friends list into OS X better with Notification Center support or something.
Thankfully it's not completely web-based or else it'd be completely ugly. Only the store and profile pages are web. A lot of the UI is native so it uses OS X's UI draw call API's thankfully. But the store is still horribly ugly to look at on a Retina. The text is just so jaggy it gets to your eyes after a while. Thankfully a high resolution like 1920x1200 makes it a little better.
But hell, Steam on a Retina display still looks a fuckton better than Steam on Windows with 200% UI scaling on. Which is to say, there is none. Steam does not scale. At all. Windows' UI scaling is completely fucked. It doesn't work half the time and Microsoft never pushed anyone to use it. Apple came up with the best solution that would benefit everyone and actually pushed for people to utilize it, and it worked! Microsoft seemingly decided to just give up. Have you ever enabled UI scaling on Windows?
It's a nightmare. Look at Steam in the corner there at 1:1 pixel ratio not scaled at all while all the windows around it are confused about what they should be. Even Microsoft's own apps aren't built correctly. This is 200% scaling, which is what Retina is considered. I'll tell you one thing, Retina never ever looks as bad as that. Ever. The sad thing is IE and Explorer look the best of the four. Look at Chrome! Look closely. Notice the UI is blurred to all hell. Even the WebKit view. The whole thing. It's like they render it smaller and then scale it up with antialiasing. Who can use that? No one! I'll tell you, 150% doesn't look much better either. (The above shot is an accurate representation of Windows 7 on a 16:10 4K display)
This has become a rant. Thank goodness Parallels lets me just scale Windows to 1920x1200 so I can make things out. It may not look amazing, but I only use it for games. If I had to run Windows in BootCamp, I'd have to run at a low resolution to even make things out anyway. How do Windows users with 4K monitors stand it? Does Windows 8 fix any of this stuff? (And I don't mean the built-for-UI-scaling Metro stuff. I mean the classic apps Desktop frontend.) I've put too much time into this rant.
It would be in Microsoft's best interest to just outright copy the way OS X does it. They won't, because it's not their style, but it would make the most sense and would make legacy apps that don't support 2x mode still usable at 1x. They won't. So whatever. I only use Windows for games. Eventually I'll have a gaming PC and play all my games in Steam Big Picture mode so I won't even need to look at Windows.I imagine it's going to be years and after Windows 9 that we get decent support. I know 8.1 improves the situation a bit but it's still touch and go. Hell on the Dell W7 PCs we've got the only choice for menu/system text is tiny or HUGE on a 1920x1200 display. Makes no sense.
The Retina display will make things look so much clearer and smooth. It's amazing. So smooth that I find even 1680x1050 too low. 1920x1200 for life now! That's basically 1080p+extra. It's constantly pushing the equivalent of 4K+ resolution no matter which GPU it's currently using. A HiDPI 1680x1050 will be 3360x2100 and everything will be twice the size, twice the pixel resolution, 4 times the actual content, and will look much nicer. At 1920x1200 even non-Retina apps will be harder to notice the low resolution graphics.
Right now I only have a few non-Retina apps left that I use on a daily basis:
When you get a Retina MBP, there's two essential apps you need to download. QuickRes and gfxCardStatus. (If you get the highest model with the dual GPU's that is. If you only get one with an Iris Pro then you don't need this app.) The latter is useful as it will tell you when your GPU switches (Via Notification Center) and what app and process is currently forcing it to change. You can also force the computer to only use one and not change automatically if you need to. I've found certain Flash sites will change my card, but not consistently. Even some ads.
- PhotoShop CS3
Eventually I might just switch to Pixelmator which is built from the ground up to support all OS X's amazing advancements. Obviously CS3 isn't going to be updated. It's like a million years old in technology time.- CrashPlan menu bar
That house icon looks jaggy on lower resolutions but at my resolution I don't even notice it. Don't know when the heck they're going to overhaul the app especially since they rebranded themselves a few months ago.- PTH Pasteboard
The only multiple pasteboard app I can use and I even paid for it but come on, at least update the menubar icons for HiDPI! It's literally the only user-facing UI element the app has and it's not even Retina.- Steam
The app is so terribly not designed for OS X. Ugly, clunky, low resolution, but it works. So who can complain. It's only half-LoDPI. Since it uses OS X's GUI systems, everything inside the app is kind of Retina, but some UI elements are still low resolution. It's a mishmash of UI resolutions, the WebKit subsystem is still not Retina which is weird since it's a huge part of the app. Like the Library is fine. It's all Retina. But then store pages or your profile or other things that use a HTML based interface are all low resolution and text at low resolution on a Retina display, even at 1920x1200. is still very noticeable. Get yer shit together, Valve. Fix yer app for the 21st century.
Right now I only have a few non-Retina apps left that I use on a daily basis:
- PhotoShop CS3
Eventually I might just switch to Pixelmator which is built from the ground up to support all OS X's amazing advancements. Obviously CS3 isn't going to be updated. It's like a million years old in technology time.
Have you ever enabled UI scaling on Windows?
It's a nightmare... Even Microsoft's own apps aren't built correctly. (The above shot is an accurate representation of Windows 7 on a 16:10 4K display)
This has become a rant... Does Windows 8 fix any of this stuff? (And I don't mean the built-for-UI-scaling Metro stuff. I mean the classic apps Desktop frontend.) I've put too much time into this rant.
Can't believe I wasted that time reading your rant only for it to reveal you're using old ass software. You bought a $3,000 computer and yet you refuse to pay for the latest version of the programs that supports its features?! WTF? That's as embarrassing as those people carrying a $600 iPhone yet complaining about $2 app updates.
What a silly complaint. Buying a $3000 computer doesn't mean you can or want to throw away $240 every single year for a Photoshop subscription. Especially if you don't do the bulk of your work in Photoshop, and could get by with something like the $30 (perpetual license!) PixelImator. It's also hardly evidence of being miserly if you don't always rush to upgrade to the latest OS version, waste a lot of your time redoing your setup and possibly break your existing programs / workflow before you know what you can actually gain from the new version. As you can see, he's asking if Win8 would fix the problem, and presumably he'd upgrade if it did.Can't believe I wasted that time reading your rant only for it to reveal you're using old ass software. You bought a $3,000 computer and yet you refuse to pay for the latest version of the programs that supports its features?! WTF? That's as embarrassing as those people carrying a $600 iPhone yet complaining about $2 app updates.
Show me proof that Windows 8 fixes HiDPI in Windows. In Desktop apps.Can't believe I wasted that time reading your rant only for it to reveal you're using old ass software. You bought a $3,000 computer and yet you refuse to pay for the latest version of the programs that supports its features?! WTF? That's as embarrassing as those people carrying a $600 iPhone yet complaining about $2 app updates.
No just no. Photoshop CS3 was released in freaking 2007, Windows 7 was released in 2009. That's years before Apple even announced a Macbook with retina display. There has been a retina display compatible version for Photoshop since Dec 2012. He's 'asking' if Windows 8 is better? WTF, Win 8 has been out since 2012. It would have taken less time to search a bit than it did to write that rant.What a silly complaint. Buying a $3000 computer doesn't mean you can or want to throw away $240 every single year for a Photoshop subscription. Especially if you don't do the bulk of your work in Photoshop, and could get by with something like the $30 (perpetual license!) PixelImator. It's also hardly evidence of being miserly if you don't always rush to upgrade to the latest OS version, waste a lot of your time redoing your setup and possibly break your existing programs / workflow before you know what you can actually gain from the new version. As you can see, he's asking if Win8 would fix the problem, and presumably he'd upgrade if it did.
Show me proof that Windows 8 fixes HiDPI in Windows. In Desktop apps.
Still waiting for that resolution revolution
It's worth repeating: Windows' scaling problems mostly come down to third-party developers and not Windows itself. Microsoft provides the capability, it just can't get developers to jump on board the way they have with Apple's Retina Macs.​ Time will certainly change that factor, but early Yoga 2 Pro adopters will simply have to contend with the inconsistencies. After all, high-resolution Windows laptops are going to keep coming. The Yoga 2 Pro isn't merely a lackadaisical proof of concept.
So you are in fact expecting him to pay $240 a year for upgrades to a program he's only a light user of, despite the old version having plenty of functionality for his needs. Are you perhaps trolling?No just no. Photoshop CS3 was released in freaking 2007, Windows 7 was released in 2009. That's years before Apple even announced a Macbook with retina display. There has been a retina display compatible version for Photoshop since Dec 2012.
Does anybody have suggestions on where to buy a MacBook Pro 13 inch with retina display? I'm thinking of buying one and it'll mostly be for school and web browsing.
Oh yeah which would be better, military or student discount? Cause I doubt they would stack lolApple offers lower pricing for students. There's a education subsection on their online store or go to a retail location and show student ID.
Oh yeah which would be better, military or student discount? Cause I doubt they would stack lol
Does anybody have suggestions on where to buy a MacBook Pro 13 inch with retina display? I'm thinking of buying one and it'll mostly be for school and web browsing.
NoIs there any rumors to what an update to the next gen Retina MacBook Pros could entail?
Is there any rumors to what an update to the next gen Retina MacBook Pros could entail?
I hope you guys can help me.
I want to switch the HDD in my Imac for an SSD. Can i put the HDD that was in my imac into a portable-HDD case or use some cable adapter and hook it up on my now SSD equipped imac and use all the personal Data that was on my HDD? password encrypted images etc.?
This sounds to easy to be true.
I'm trying to decide between the two higher end 13 rMBPs:
2.4GHz dual-core Intel Core i5
Turbo Boost up to 2.9GHz
8GB 1600MHz memory
256GB PCIe-based flash storage1
Intel Iris Graphics
Built-in battery (9 hours)
2.6GHz dual-core Intel Core i5
Turbo Boost up to 3.1GHz
8GB 1600MHz memory
512GB PCIe-based flash storage1
Intel Iris Graphics
Built-in battery (9 hours)
Most of my work is done with Photoshop with an attached cintiq, and I tend to have a ton of layers open at the same time. I assume they're both powerful enough to handle that with no lag? If so, my main hang up is storage. I have enough video footage that I'll use up whatever hard drive space I have (plus external hdd), but it really irks me to pay an extra $300 for 500 gb (never mind the infuriating $500 charge to upgrade to 1tb). Thoughts?
Is the video footage just an archive or do you need to actively handle many GBs of video routintely? I would lean towards the first one personally, and just use a 2TB external drive for the video stuff.
I'm trying to decide between the two higher end 13 rMBPs:
2.4GHz dual-core Intel Core i5
Turbo Boost up to 2.9GHz
8GB 1600MHz memory
256GB PCIe-based flash storage1
Intel Iris Graphics
Built-in battery (9 hours)
2.6GHz dual-core Intel Core i5
Turbo Boost up to 3.1GHz
8GB 1600MHz memory
512GB PCIe-based flash storage1
Intel Iris Graphics
Built-in battery (9 hours)
Most of my work is done with Photoshop with an attached cintiq, and I tend to have a ton of layers open at the same time. I assume they're both powerful enough to handle that and still run super smooth? If so, my main hang up is storage. I have enough video footage that I'll use up whatever hard drive space I have (plus external hdd), but it really irks me to pay an extra $300 for 500 gb (never mind the infuriating $500 charge to upgrade to 1tb). Thoughts?
Just an archive. But I'm constantly shuffling through it, so I get annoyed having to move things back and fourth.
Easy choice. The Iris 5100 on the 13" MBP is just run-of-the-mill integrated graphics with a higher thermal profile. You can't expect it to run an average new game comfortably. The Iris 5200 on the low-end 15" is the minimum you should consider, but since your budget allows the Geforce 750M, go for that.Fall 2013 rMBP
13-inch: 2.6GHz
Intel Iris Graphics
vs.
15-inch: 2.3GHz
NVIDIA GeForce GT 750M
want to play popular steam games that aren't on consoles at 30 FPS
http://www.macrumors.com/2014/04/03/micron-apple-ddr4-ram/
Next iOS devices to have 2GB of low power DDR4 RAM? Just me guessing...
Don't the current ones have 1GB? Maybe they'll just jump to 1526MB...
1536MB? 1.5GB?
GAF would never stop talking about it: Cheap Apple... Gotta preserve those profit margins... OMG tabs reloading makes me cry... That Lady Gaga thread keeps crashing on me...
Ugh yes, 1536. Damn small keyboards.
I'm sure GAF would cry about it, but GAF cries about everything.
It doesn't really bother me either way because Apple hardware has been doing a lot more with a less compared to their Android counterparts. My 4S doesn't feel like it's hurting with its 512MB; admittedly I'm not running a bunch of apps beyond Skype, Facebook, Twitter, Gmail, my mobile banking and the Apple-bundled apps. For games and other purposes I'm sure it's more acutely felt. But of all my concerns RAM is low on the listgoing to DDR4 and keeping the total amount of RAM lower than the 2 or 3GB that gets thrown in phones now means better battery life, which I'd prioritize.