More impressions by now? Would be nice.
* Shocking attention to detail in game's presentation
NIN90 said:Enemy variety is also very low. Only humans.
sweetvar26 said:Anybody bought the collector's edition? Just want to see some pics.
look up the eurogamer mafia1 score. heheKayhan said:Eurogamer slaughters the game, other outlets give it 9/10.
What an incredibly divisive game. Can't wait to play it.
Kayhan said:Eurogamer slaughters the game, other outlets give it 9/10.
What an incredibly divisive game. Can't wait to play it.
dreamer3kx said:Haven t even played the demo, whats the icons on the map then if there aren't any side missions , are they just like clothing shops and such.
Prime crotch said:The reviews are coming off as they went over bullet point features.
No side mission? Minus one.
No side activities? Minus one.
Revolutionary said:Ugh.
The checkpoints in this game blow.
Rated-Rsuperstar said:In chapter 3, does anything happen if you load all the crates on the truck?
And is there any option to replay chapters or missions?
Not saving after cut-scenes bothers them? Why? You can skip the cut-scenes, so it really isn't a big deal. Perhaps they didn't realize you could skip the cut scenes?squicken said:The Eurogamer review is brutal. Those checkpoints sound awful. I understand the notion that games have gotten a little too easy, but how can you not auto-save after a cinematic in 2010? That's breaking a pretty cardinal rule of modern game design.
OK, that is kinda annoying. Don't make it look like you have a choice in a matter but then pull away the choice. :lol If that is what they are going to force you to do, they should have put it in a cutscene.MattKeil said:He automatically quits after about 8 crates and you can no longer interact with the stack.
:lolNIN90 said:Enemy variety is also very low. Only humans.
NIN90 said:Enemy variety is also very low. Only humans.
bluedeviltron said:I love this game because I bought it.
Eurogamer sucks and is always wrong.
bluedeviltron said:I love this game because I bought it.
Eurogamer.net sucks and is always wrong.
bluedeviltron said:I love this game because I bought it.
Eurogamer sucks and is always wrong.
MMaRsu said:Didn't this game get released in the states today? Didn't see much impressions from 360 users at all.. did anyone even buy the game here? :lol
:lolNIN90 said:Enemy variety is also very low. Only humans.
Revolutionary said:and then this...
Jay-B said:Giant Bomb + Games with a PC heritage = not a good mix.
I'll probably skip the segment in this week's bombcast devoted to Mafia II. I love'em, but they can be so narrow minded at times.
Kayhan said:HardGame2 review: 10/10
Holy mother of god, the collectors edition is awesome.
I hope I can get it by thursday.
http://www.hardgame2.com/pc/articulo-4857.html&page=1
In spanish.
Un paso más allá y una vista atrás
Los inicios de Illusion Softworks (es el nombre que vamos a emplear por respeto a lo largo del análisis) fueron duros. Nos sorprendieron primero con Hidden & Dangerous (que también tuvo segunda parte), para después embarcarse en un proyecto de unas dimensiones épicas que, tras muchos cambios y después de 3 años posponiendo su lanzamiento, llegó a nuestras manos en verano de 2002 bajo el nombre de Mafia. Fue uno de esos títulos que sabes que están cuidados al mínimo detalle, pero que siempre nos incitan a tener ciertos miedos antes de instalarlo. Hubo comparaciones con GTA III por aquel entonces, era lo fácil, pero realmente no se parecían en nada más allá de su concepto sandbox.
BobsRevenge said:Fuck Adam Sessler and I honestly don't give a FUCK what he thinks about Mafia 2. If I lived the rest of my life without hearing that dude's voice it'd be better for it.can someone please give me a quick overview of what he said, I mainly just hate the way he talks
Anyways, I've got my fucking bottle of wine sitting here next to me. Just waiting on my quinoa to be microwaved and them I'm going to dive into this bitch.
Why is it that while everybody in this thread seems to understand what kind of game Mafia 2 is, so many reviewers mistake it for a GTA-clone?coopolon said:I really liked what he had to say about it. There were even a few points he made that I hadn't thought about before, especially about the part of how you have this innocent good ol' times world juxtaposed to these awful people doing awful things (not an uncommon theme with projects based on this time period for obvious reasons).
I also don't understand why people are bashing the gameplay mechanics, I don't think they are bad or inferior at all. Cover system works well, driving is good, reloading is not great though.
What he said at the end was really interesting to me, in that people coming to this game are expecting the standard components of open world games: multiple mission paths, distracting activities, etc. 2k Czech decided to intentionally leave those things out, knowing that they would be criticized for it, to instead focus on a single coherent narrative (you know, the thing that every single open world game since Mafia 1 has sucked horribly at). In my opinion they were very successful, and it paid off in spades so far, just like it did in Mafia 1. And I think the open world plays an immensely important in helping to create this awesome world where the narrative takes part. But at the same time, genre expectations are not a bad thing, and there's nothing wrong with players having those expectations and being disappointed by their absence.
Genre expectations. Most reviewers have a certain expectation on what a open world game should be, in their opinion. Brad highlighted this big time in the GB Quicklook when he said it was fine back then when Mafia I came out to have an open world with nothing to do, but in 2010, he thinks it's bad.Kayhan said:Why is it that while everybody in this thread seems to understand what kind of game Mafia 2 is, so many reviewers mistake it for a GTA-clone?