Cornbread78 said:
I finally popped this game in last night for a couple hours and.... Wow, this game has a HUGE learning curve to it, huh?!
First impressions from a NOOB player:
- The iron sights (L1 button) are useless in the game unless you have a weak sniper rifle with the scope, and even then it's not an easy kill
- How many shots does it take to kill someone? Feels like R1 and R2
- OK, I know the retinal was right on your forehead, why am I not getting any credit for hitting it, $hitastic accuracy
- Rockets? Why? I hit a guy 3 times with rocket and he still didn't die, there is little to no area damage. Why bother adding them?
- Granades? WTF? why is a granade more powerful than a rocket? I played a couple Supression rounds last night and ended up going 1-14 in one of the matches because I couldn't get out of my spawn area. The other team just surrounded it and just kept throwing granades
- You can tell is was made by the same folks as Socom, because it has a 3PS feel to it. slow and deliberate....
- Team Kill/Damage... WTF some a$$hole kept sniping me from the base and lowering my health to 28 on purpose...
- Oh and speaking of sniping, is there a auto headshot option that you unlock later in the game? Seriously, is every shot a headshot?
First off, you're a completely new player trying to play a very complex FPS game that's already been out for almost 7 months. A lot of the playerbase are hardcore players that's been playing MAG since beta. It does have a steep learning curve but if you're dedicated to the game, you will eventually get good at it (unless you just suck at online shooters and/or have slow reaction time and shitty aim). It's well worth the time you invest too because this game can be extremely fun if you can look past the extremely frustrating experience you'll have from time to time.
- Most people upgrade their weapon(s) of choice with the red dot scope. Iron sights are decent, but if you want to be more precise with aiming, upgraded scopes are necessary.
- Once you get good at aiming, it doesn't take very long to drop someone. I usually shoot someone 3-4 times (1-2 seconds) with my Tier 2 Assault Rifle (AG-94) and they drop dead. If the latency is bad, it may take more bullets to kill people, especially if they're Japanese, lol. People also side-strafe, drop-shoot (prone and get up real fast), and wear heavy armor, so it can sometimes be difficult to kill other players. Oh yeah, I usually aim for the head. Headshots are the quickest and most efficient way to kill people, just like in most online shooters.
- What gun are you using? Were you moving, standing up, crouched, or proned? I ask this because there are many factors as to why your bullets aren't hitting your targets.
- RPGs are balanced to take out turrets and vehicles, not infantry. While they can still kill infantry, the damage has been decreased so that not everyone is running around with RPGs camping and shooting them everywhere. Once you've played this game long enough, you'll see that there's absolutely nothing wrong with how they implemented RPGs in MAG. If you want an explosive projectile to take out infantry with, use the grenade launcher attachment on the ARs. It'll take you a while to level up that high to unlock the n00btube, but once you do, they are USUALLY 1-hit kills.
- Grenades are meant to kill infantry and newbies. When you get enough skill points, invest them in Explosive Resistance and the 20 extra health upgrade. You'll die A LOT less often to grenade spammers. Oh yeah, try not to play Supression too much. It's OK to start in this game mode, but you should be playing Sabotage instead. Once you're comfortable, work your way up to Acquisition and eventually Domination.
- It's really not that slow of a game. If you want to and if you're good enough, MAG can become a twitch shooter. It's really the best of both worlds. I personally like to play tactically and "deliberately," but sometimes, I like to go into "BEAST mode," running and gunning, destroying everything in my path.
That's what's so great about MAG. You make this game what you want it to be. You can be a selfish kill-whore and not worry about the objectives and your team winning or losing. You can be a full-time medic or engineer, reviving / healing people or repairing blown up objects all the time, instead of killing people. You can be a sniper and not contribute much to the team. :lol Or you can mix all of the above and become a great team player that contributes to your team's win. It's really all up to you how you want to play MAG.
- There are always going to be assholes in online games. Not sure why you're really complaining about this because teamkilling is always going to be an issue in games that have it turned on. Zipper has already taken steps to lower the amount of damage a teammate does to each other. They've also completely gotten rid of knifing damage to teammates, as well as headshot damage. It was much, much worse before they made these changes.
- No, there's no auto-aim or auto-headshot feature like there is in most modern online shooters. You just got shot by a good and/or lucky sniper. Never stay still unless you're camping or laying prone, looking at your CNI screen. If you're stationary for too long you will eventually get killed (unless you're really well hidden or in the middle of nowhere).
Having said that, you shouldn't be running around everywhere, especially not as a newbie. You need the Advanced Stealth upgrade and if you enjoy running all the time, the Sensor Jammer device. Because people can see you as a red dot on their radar if you run around everywhere without these extremely important upgrades.
I understand the frustration new players have with MAG. But seriously, try not to complain so much and don't focus on the negatives. MAG is a great gaming experience and tons of fun once you get used to the game and get good at it. Oh yeah, and try to join a clan because playing alone sucks real bad.