Lince said:
detailed impressions / report please? seems like only 3 guys bought this one and one of them can't post here anymore.
I played about eight or ten rounds yesterday, and to be honest I'm not really feeling it. The thing I enjoy about MAG is the structure; every squad has an objective, there's a front line, attackers can flank and be repelled, saboteurs can sneak through and cause problems in the rear, defenders can do the same and rebuild. There's a natural progression to (almost) every match.
Interdiction has none of that. My squad was constantly getting split up due to the spawn setup, and when I'm at A and Click is at B calling for backup over 300m away, there's not much I can do. Any time you're near an objective you can be shot or knifed in the back from any angle without warning, and (in my case at least) usually are. The other sides' APCs are invisible on the map now unless someone can actually see them, so enemies can show up anywhere, and since both sides have lots of APCs, you'll see one smoking in the distance and be unsure if you should fire on it because you can't tell if it's a friendly.
Eight squads are pretty much randomly attacking 3 objectives, so you might run into 4 enemy squads or maybe just 1 or 2. There's no real way to figure who's going where to attack or defend which objectives, and thus every encounter with the enemy feels essentially random, and there's no direction to things. With no OIC, no one can talk to the whole team, so you might have 3 squads at A, and then C starts to fall so two squads leave to win it back, but now A is shorthanded so it falls. It ends up with a lot of squads driving all over the map trying to figure out where the help is needed, and becomes extremely chaotic. Just imagine playing domination where anyone can spawn anywhere. After 15-20 minutes, one side has held two letters for longer than the other team so they win.
It's a little better once you actually get into an objective to defend it from the inside, and maybe it will improve, but the team/objective structure that works so well in the other modes is completely thrown out the window, for an aimless roving attack/defend that leaves you feeling like you're in the wrong place for half of the round.
In short, it needs some work.
EDIT: I played a few more rounds of Interdiction tonight, and it was a bit better, probably because I'm learning the maps more, but it still too often dissolves into total directionless chaos.