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MAG |OT| 256-Player Battles, Lots of Teamwork, Not So Much Auto-Aim

patsu

Member
The 1-hit paratrooper kill... is it a coincidence, or is it persistent ? I have not been shot as a paratrooper yet since the patch.

I also don't find Valor's sniper rifle any special from ours. I could usually out snipe them because I wear a thick armor (well as thick as possible) and move around when I snipe. Usually I'd run away if I find that he can hurt me even when I strafe and snipe.

Then come back and snipe him from another angle. 8^)
 

lsslave

Jew Gamer
patsu said:
The 1-hit paratrooper kill... is it a coincidence, or is it persistent ? I have not been shot as a paratrooper yet since the patch.

I also don't find Valor's sniper rifle any special from ours. I could usually out snipe them because I wear a thick armor (well as thick as possible) and move around when I snipe. Usually I'd run away if I find that he can hurt me even when I strafe and snipe.

Then come back and snipe him from another angle. 8^)

You play as a proper sniper! :lol

Actually, was discussing it with my friend who is doing a trophy run right now (an actual friend, not just a MAG buddy) and he can't believe the accuracy difference between them. Their tier 1 sniper rifle kicks the shit out of our tier 2 one.

I don't think its a coincidence when I went from 10 - 7 to 12 - 23 in a matter of 6 minutes btw ;)
 

bunbun777

Member
I just jumped back in- they lowered the requirements for ribbons/medals- very nice.

Oh and even though this doesn't mean much - I played my first Dom defense as Sver in a while- Valor won with less than a minute to go- my squad helped keep our letters locked but all the rest were unlocked in 15 mins tops.

And did my machine gun get nerfed- I can't tell yet I'm still getting used to it again.
 
Zipper really needs to do something about the helicopter spawns. They seem even weaker than before. In the 30 minute Dom. match where we had the AA down most of thetime. I was only able to spawn at the chopper four or five times. Every other time you're all the way at the back 200m from the objective. They don't need to fly around the battlefield, they just need to swoop in every 20 seconds and drop off the next spawn wave and fly away. When you compare it to the parachute spawns you're at an extreme disadvantage. And the guns on them are not that useful.
 

icechai

Member
TelemachusD said:
Zipper really needs to do something about the helicopter spawns. They seem even weaker than before. In the 30 minute Dom. match where we had the AA down most of thetime. I was only able to spawn at the chopper four or five times. Every other time you're all the way at the back 200m from the objective. They don't need to fly around the battlefield, they just need to swoop in every 20 seconds and drop off the next spawn wave and fly away. When you compare it to the parachute spawns you're at an extreme disadvantage. And the guns on them are not that useful.

also having the helicopters there and not useful totally wastes the skill points in advanced para trooping :p
 

X-Frame

Member
MAG is such a great concept but Zipper is having a very hard time balancing this game - which would be super tough for any developer. Different PMCs with different maps, weapons, etc along with so many players, command structures, etc is crazy.

I'm excited for the DLC coming on the 22nd though.
 
All right, so what do you guys is gonna be this game's future?

The numbers aren't looking very sweet and I doubt Zipper will continue to support this game as aggressive as it has been since launch.

From the last podcast it seem they are willing to continue to support this game as a platform, so a MAG 2 won't be needed (not until PS3 is alive, at least), but I doubt they are going to invest more money into it when very little people actually play. I'm quite certain they are going to switch to SOCOM 4 as a main platform if MAG dies off soon.
 

X-Frame

Member
Lagspike_exe said:
All right, so what do you guys is gonna be this game's future?

The numbers aren't looking very sweet and I doubt Zipper will continue to support this game as aggressive as it has been since launch.

From the last podcast it seem they are willing to continue to support this game as a platform, so a MAG 2 won't be needed (not until PS3 is alive, at least), but I doubt they are going to invest more money into it when very little people actually play. I'm quite certain they are going to switch to SOCOM 4 as a main platform if MAG dies off soon.

I think they want to still support it for years to come but Sony might think otherwise. I agree the numbers are damn low now.

SOCOM is being developed by a different part of the Zipper team though. Most of the people who made MAG are still working on MAG. I really think this upcoming DLC is going to help the game. More maps plus an interesting game mode.
 

Loudninja

Member
Get MAG Interdiction Today, Double XP This Weekend
If you missed our post detailing Interdiction a few weeks back, allow us to sum it up for you:

MAG Interdiction is a brand new game mode built for 128 players. In it, two rival attacking factions fight to gain control of three different command posts while using armored convoys for every squad on the map (that’s right, 16 APCs onscreen at once!). To earn the victory, teams must capture and hold as many objectives as possible to increase their score while simultaneously decreasing their opponents’ score across three all-new “faction neutral” maps (Iron Creek Quarry, Lake Bayano Spur, and Sovot Motorway).

In addition to the new maps and gametype, Interdiction will also include the most powerful protection in the game, the “Heavy Improved” armor set, as well as a number of new in-game ribbons, medals and trophies

http://blog.us.playstation.com/2010/06/22/get-mag-interdiction-today-double-xp-this-weekend/
 

Das-J

Law of the West
I really think those of you who've been playing the game will enjoy the new gametype/maps as they bring a fresh perspective to the game.

A bunch of us will be on today and throughout the weekend, so come join us for some Interdiction!
 
Das-J said:
I really think those of you who've been playing the game will enjoy the new gametype/maps as they bring a fresh perspective to the game.

A bunch of us will be on today and throughout the weekend, so come join us for some Interdiction!
Are you still in Raven? Have you thought about switching?
 

lsslave

Jew Gamer
I'm bummed out :( I don't have ANY money whatsoever :/ (negative funds)

I'm not going to be able to play Interdiction until the end of August at the soonest </3
 

bunbun777

Member
Played my first round of Interdiction (or as I call it- Interdonktion) and it seems solid- I had 2 'oh my' moments and seeing those APC's roll out with the fire fights-- good stuff. Going to try the tripleplate armor now --good lord it's 1200 points with medical and AG-94 I have no room for 'nades or rl!
 

Lince

Banned
detailed impressions / report please? seems like only 3 guys bought this one and one of them can't post here anymore.
 

darkwing

Member
Lince said:
detailed impressions / report please? seems like only 3 guys bought this one and one of them can't post here anymore.

its pretty good! as usual people are complaining about SVER being OP :lol go go SVER!!!
 
So is there enough people with interdiction that it doesn't take a ton of time to get into a game of it? Last time I played few weeks ago it was taking 5+ minutes just to get into a domination match.
 

Violater

Member
darkwing said:
its pretty good! as usual people are complaining about SVER being OP :lol go go SVER!!!

Really?
New maps same problem, though since they are faction neutral it shouldn't be the case IIRC
Are there any "unscripted" game play videos?
And cool Sabotage will soon be faction neutral, just do that for Domination and I will be back into the game wholesale.
 
Lince said:
detailed impressions / report please? seems like only 3 guys bought this one and one of them can't post here anymore.
I played about eight or ten rounds yesterday, and to be honest I'm not really feeling it. The thing I enjoy about MAG is the structure; every squad has an objective, there's a front line, attackers can flank and be repelled, saboteurs can sneak through and cause problems in the rear, defenders can do the same and rebuild. There's a natural progression to (almost) every match.

Interdiction has none of that. My squad was constantly getting split up due to the spawn setup, and when I'm at A and Click is at B calling for backup over 300m away, there's not much I can do. Any time you're near an objective you can be shot or knifed in the back from any angle without warning, and (in my case at least) usually are. The other sides' APCs are invisible on the map now unless someone can actually see them, so enemies can show up anywhere, and since both sides have lots of APCs, you'll see one smoking in the distance and be unsure if you should fire on it because you can't tell if it's a friendly.

Eight squads are pretty much randomly attacking 3 objectives, so you might run into 4 enemy squads or maybe just 1 or 2. There's no real way to figure who's going where to attack or defend which objectives, and thus every encounter with the enemy feels essentially random, and there's no direction to things. With no OIC, no one can talk to the whole team, so you might have 3 squads at A, and then C starts to fall so two squads leave to win it back, but now A is shorthanded so it falls. It ends up with a lot of squads driving all over the map trying to figure out where the help is needed, and becomes extremely chaotic. Just imagine playing domination where anyone can spawn anywhere. After 15-20 minutes, one side has held two letters for longer than the other team so they win.

It's a little better once you actually get into an objective to defend it from the inside, and maybe it will improve, but the team/objective structure that works so well in the other modes is completely thrown out the window, for an aimless roving attack/defend that leaves you feeling like you're in the wrong place for half of the round.

In short, it needs some work.

EDIT: I played a few more rounds of Interdiction tonight, and it was a bit better, probably because I'm learning the maps more, but it still too often dissolves into total directionless chaos.
 

Lince

Banned
thanks Telémaco for your report !

I'm not buying this Interdiction DLC, I'm completely against mindless gameplay, MW2 clones must be eradicated.
 

darkwing

Member
Violater said:
Really?
New maps same problem, though since they are faction neutral it shouldn't be the case IIRC
Are there any "unscripted" game play videos?
And cool Sabotage will soon be faction neutral, just do that for Domination and I will be back into the game wholesale.

yeah the maps are faction neutral, i dunno sver just play better? :D
 
I lost five out of six interdiction games with SVER yesterday. It's not unbalanced in any way. The main issues with the new mode is lack of spawn points close to the objectives (when playing with casual players, the APC is always in flames right next to the objective) and poor non-existent leadership from the platoon leader. Most squads have no idea where to go and spend most of the game running back and forth all over the map.

I also noticed a new bug. After five minutes my main weapon and its crosshair suddenly disappeared for the rest of the match despite switching loadouts and dying multiple times. Great job, Zipper.
 

darkwing

Member
25062010690.jpg


just now :D
 

Z_Y

Member
I'm really frightened at the thought of paid DLC in an online only game. I have had MAG since shortly after launch but haven't had the chance to dive into it (OtherOS-gate). What happens if the user-base gets fractured so much that my game becomes useless? (I'm over-reacting, I know but it is a valid point.)
 

icechai

Member
TelemachusD said:
I played about eight or ten rounds yesterday, and to be honest I'm not really feeling it. The thing I enjoy about MAG is the structure; every squad has an objective, there's a front line, attackers can flank and be repelled, saboteurs can sneak through and cause problems in the rear, defenders can do the same and rebuild. There's a natural progression to (almost) every match..

same, it almost feels like the structure they established so well w/ the maps have devolved into lucky spawns on apcs before they go down unless you're on a good team where EVERYONE knows how to drive. It just takes one guy to park it in a bad place. Really not liking this new mode, although it might be more fun after this weekend when I go back to playing w/ GAF :p (i went to valor and got the paratrooper medal, that was a pain hehe).

Domination is still the best mode in my opinion, even w/ all the complaints people have, nothing else quite like it in multiplayer console gaming.
 

web01

Member
They screwed up charging for the DLC, they should have charged for the bonus gun packs and made the maps/modes free.

Seems all they care about is making a quick buck and the servers will be empty again in two weeks.
 
What they should've done is put MAG on PSN for $30 and made the extra mode free, for one simple reason:

NOBODY CARES ABOUT PAID DLC FOR A GAME THEY DON'T OWN.

Zipper needs to take the Team Fortress 2/Burnout Paradise approach of generating continual sales through free post-launch support; this draws in new customers and builds a loyal playerbase. Try to make MAG an evergreen title. Instead, they're choosing to split up the dwindling players with paid content.

I really like MAG (400+ hours), and I want to be able to keep playing, but due to its nature, it's a game that dies without a critical mass of players. Do something to entice new buyers, don't just milk a few bucks out of the hardcore fans.

...

Also, surely SOMEBODY at Zipper can change the text in the News area on the character login screen. How about putting some actual news in there for once like patch notes or an upcoming "play with Zipper" thing or a message about double XP weekends? Why do I have to go on the internet to find out all this stuff? Why is the News box even there if you aren't going to use it?
 

Anton668

Member
TelemachusD said:
What they should've done is put MAG on PSN for $30 and made the extra mode free, for one simple reason:

NOBODY CARES ABOUT PAID DLC FOR A GAME THEY DON'T OWN.

Zipper needs to take the Team Fortress 2/Burnout Paradise approach of generating continual sales through free post-launch support; this draws in new customers and builds a loyal playerbase. Try to make MAG an evergreen title. Instead, they're choosing to split up the dwindling players with paid content.

I really like MAG (400+ hours), and I want to be able to keep playing, but due to its nature, it's a game that dies without a critical mass of players. Do something to entice new buyers, don't just milk a few bucks out of the hardcore fans.

...

Also, surely SOMEBODY at Zipper can change the text in the News area on the character login screen. How about putting some actual news in there for once like patch notes or an upcoming "play with Zipper" thing or a message about double XP weekends? Why do I have to go on the internet to find out all this stuff? Why is the News box even there if you aren't going to use it?


have to agree with that (both parts).

While I love the different modes, when you combine that with a playerbase that is already split into three groups... then add another mode which you have to pay to get (which splinters the playerbase further(how much further is debatable, but it does none-the-less))... it really works against the game. Instead of a new mode with new maps, they should have introduced new maps to current modes. and brought the neutral based map gameplay in already.

meh... I like the game, but I oft wonder what the fuck they are thinking over there.

Also... I dont give a fuck about clan battles. I just want to have more than 8 ppl in a group!
 

Mesijs

Member
So, a lot of players gathering double XP?

I jumped in again, although without the extra DLC. I do really like the core gameplay although I rarely play MP shooter so it's kind of frustrating to play against so many hardcore players.

Really a pity though that there aren't enough players for the domination map.
 

Anton668

Member
can somebody please explain how this is possible...

Sabo
sver map
Obj B

how the hell does one get on the VERY TOP roof of the building. as in, if your looking at the console at "B", the roof of the section of building behind you.

Saw somebody doing it a number of times last night and in my 300 hours I have never seen it before.
 
Anton668 said:
can somebody please explain how this is possible...

Sabo
sver map
Obj B

how the hell does one get on the VERY TOP roof of the building. as in, if your looking at the console at "B", the roof of the section of building behind you.

Saw somebody doing it a number of times last night and in my 300 hours I have never seen it before.
I've never seen anyone do it, and I've defended that map probably a hundred times or more. Maybe he jumped off of someone else? There are quite a lot of crazy places you can get to by jumping. I saw a guy on top of the tall building in front of Valor's Sabo B the other day, no clue how he got up there either.
 
Hi MAGphiles!

I just got a copy of MAG, starting playing it on Tuesday, and starting loving it on Wednesday. It's my #1 online FPS this gen by far.

Such a damn shame this game isn't $30 (with Interdiction included) on PSN right now. I only gave it a chance in the first place because I was given the game by a friend.

If anyone sees a 'bonesmccoy' out there, aimlessly running around the gigantic maps and with a pathetic score, that, friends, is me.
 

fixuis

Member
Damn, might as well ask this here. Finally got to valor level 60 and that trying to see what would happen stupidly reset myself back to valor level 1 lol, damnnnn. so it's going to be a long road back. Currently at level 8. What carries over? Skill points def don't as I started with 0. Also noticed that my kills and kdr was 0 but some other stats such as kill streak had carried over. So what carries over, is my data messed up?
 
fixuis said:
Damn, might as well ask this here. Finally got to valor level 60 and that trying to see what would happen stupidly reset myself back to valor level 1 lol, damnnnn. so it's going to be a long road back. Currently at level 8. What carries over? Skill points def don't as I started with 0. Also noticed that my kills and kdr was 0 but some other stats such as kill streak had carried over. So what carries over, is my data messed up?
All stats, medals, ribbons, and leadership points carry over. Kills and KDR showing 0 is just a stat server issue; back out of the stat screen and go back into it enough times and eventually they'll show up. There's really no point in veteran-ing unless you want to switch factions; you do get a permanent 10% XP bonus, but only once (not 10% per time vetted).

It does seem like it would be really easy to veteran accidentally though; it's only two button presses. If instead of hitting X to load your guy, you hit &#916; then X, you're instantly at level one with no confirm prompt or anything.
 
Use the Double XP to your advantage. Getting to level 30, which isn't that hard even without Double XP, gets you some serious gear. I'm at 59th level with Valor and I can't wait to abandon it in favor of Raven. Valor is a disaster. After playing through SVER it feels like I'm playing with bunch of idiots.
 
So what's the population of this game like? Got an oppertunity to pick up a cheap copy and wondered if it's still easy to get into games 6months later?
 

Varth

Member
bunbun777 said:
I just jumped back in- they lowered the requirements for ribbons/medals- very nice.

WAT?!?

That was the thing that ultimately drove me away from the game. If true, I'll jump back in.
 
MikeDub said:
So what's the population of this game like? Got an oppertunity to pick up a cheap copy and wondered if it's still easy to get into games 6months later?

It's easy to get in Sabotage, but you need to wait a little for Acquistion and Domination (a minute or so).
 
Varth said:
WAT?!?

That was the thing that ultimately drove me away from the game. If true, I'll jump back in.
There are still some that are pretty high, but most are much improved ( i.e. new requirement: Repair 10 Bridges-- old requirement: Repair 100 Bridges).

With the last patch the game seems largely bug free, and right now the weapon balance is better than it's ever been. The next couple patches will be tweaking the maps and make sabotage (and suppression) maps faction neutral.
 

Varth

Member
Looks like I'll be reporting for duty, then. Any double XP weekend in sight?

Great move, really. I remember wishing they'd do something like that, but I would have never guessed would have listened.
 
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