GrayFoxPL
Member
Das-J said:There are a couple of different control schemes to choose from so hopefully you'll find one that suits your needs!
It just brakes down on that stupid L3. I don't have the strenght to push it anymore due to muscle distrophy. 99% of fps since 2003 (or something) use it for eihter sprint or crouch. Makes me insane.
Anyway, I'm an old school Socom player. I remember those day really well and I've waited many years for Zippers next game. I really want to get into MAG for that reason. Socoms were my first and most amazing online experience. We have a saying in Poland: "Old love doesn't rust."
So maybe this way: How important is sprinting in the game? Can I do well without it or it will make no sense? Can someone experiment for a round without sprinting and say how it went if they don't mind?
Btw. In socom day we had developed an universal lingo like:
Green up - G^ (push ready on lobby)
Force - 4ce (s1 make host force start of the game)
M14 noob!
Bullet sponge!
Is there anything like that developing in MAG? ;D
BTW I think old Socom players own a people who never played a Zipper game a warning:
Technical issuses?
Wierd/crazy/insane bugs?
Lack of balance? (In socoms players universaly enforced a rule that noone uses granade launchers or RPG's)
Everything seems like it's gonna fall apart any second?
Well, that's a Zipper game for you. Socoms were the same, but as insane as it seems - it's part of the charm! :lol You know that everything is wrong, but you keep playing because it's that fucking fun!
Hyped myself up! Can't wait to play the game!