Why is a deck playing 3-4 Golgari Charm worried about Burning Earth?
Ashiok is really bad in multiples. I love the card, but wouldn't play more than 2-3 main. (Of course, run the full 4 vs control.)
I like using the first as a 'force you to overextend, gain 5-7 life' and running out another (or, quite possibly, a board wipe). However, that was in esper/grixis lists where I could just wipe the board before dropping the second copy. I need to test these lists more extensively before I decide I don't like 4 (which will likely be the case, but oh man is two mana removal spell + ashiok a compelling hand)
Lands (26)
4 Temple of Deceit
4 Watery Grave
4 Dimir Guildgate
9 Swamp
5 Island
2 Thoughtseize
4 Pharika's Cure (all small creatures)
3 Doom Blade (soldier of the pantheon and most midrange creatures but no rakdos cackler)
2 Warped Physique (rakdos cackler but no midrange creatures or soldier of the pantheon) or Devour Flesh
2 Far//Away (kind of mediocre against aggro, not gonn' lie, but you really want this card when you start seeing Reckoners, Stormbreaths, and Ghost Council)
4 Ashiok, NM
3 Hero's Downfall (possibly correct to SB this out for something more efficient against aggro, but you reaaalllly want to have it if they're running Domri)
4 Jace, AoT
2 Prognostic Sphincter
2 Aetherling
2 Opportunity
4 Syncopate//Essence Scatter//Psychic Strike (all curve dependent)