That's it. Why do you say it's not very accurate? I didn't confirm the site's contents after I pre-released RtR, but that page was the page that led me to pick Selesnya and I went 4-0 with them!
This is, no joke, possibly my favorite Magic art ever
Since we're posting lame cards, here's the ultimate "do nothing" card...
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I love both scientist guilds (Izzet and Simic). It's sad how weak Izzet have become after Wizards began to push back spell's power and made better creatures. My biggest issue is they are kinda incompatible with each other (Simic is all about creatures, whereas Izzet is very spell-focused), and the third guild in that wedge is Gruul.
At least, the Golgari/Simic combo appears to have better inter-guild synergy, since both of them like spreading +1/+1 counters around.
I got my hands on some Alchemist's Refuges, and I'm really hoping I can find a place for them before rotation, since I really like them.
I love both scientist guilds (Izzet and Simic). It's sad how weak Izzet have become after Wizards began to push back spell's power and made better creatures. My biggest issue is they are kinda incompatible with each other (Simic is all about creatures, whereas Izzet is very spell-focused), and the third guild in that wedge is Gruul.
At least, the Golgari/Simic combo appears to have better inter-guild synergy, since both of them like spreading +1/+1 counters around.
I got my hands on some Alchemist's Refuges, and I'm really hoping I can find a place for them before rotation, since I really like them.
But...spell power is absolutely ridiculous right now.
Bonfire. Aurelia's Fury. Sphinx's Revelation. Tragic Slip. Abrupt Decay.
Deathrite Shaman. Messenger. Aristocrats. Uh...worldspine wurm? Craterhoof? I dunno. I think spells and creatures right now are both cranked up to 11.
But...spell power is absolutely ridiculous right now.
Bonfire. Aurelia's Fury. Sphinx's Revelation. Tragic Slip. Abrupt Decay.
Deathrite Shaman. Messenger. Aristocrats. Uh...worldspine wurm? Craterhoof? I dunno. I think spells and creatures right now are both cranked up to 11.
I think the overall amount of crazy creatures are much higher than spells though, even if both are crazy. There's still thragtusk, geist, snapcaster, etc. There's plenty of insane creatures to go around.
True, but it's much more balanced than even a year or so ago. Whenever Zendikar was. 2 years ago?
Like I said though, the balance is reaching critical mass where everything has to do like, 4 awesome things to get a spot in a constructed deck.
So I've been thinking about trrying out some 3 colour decks, just to spice things up a bit. How viable would a Gruul/reanimator deck be. I only play with a small group of friends so I wouldn't know which cards to be on the lookout for (and it certainly doesn't need to be tournament worthy.) It just seems like such a waste to have perfectly good creature cards in a graveyard when I could splash a bit of black and get even more use out of them.
Can you imagine if something like Ash Zealot came out in Legends? Zendikar was crazy because even the Lands were cranked up to 11.
You kids today don't know how shitty Magic used to be. God knows how many Dwarven ponies I had.
You kids today don't know how shitty Magic used to be. God knows how many Dwarven ponies I had.
I just looked that up and couldn't help but read the flavor text in the voice of the character from Friends.
Another example: Purge the Profane. This would have been marginally decent at 1WB. In fact, it's kind of insane that it's not 1WB, given that Mind Rot is already very weak at 2B, and gold color costs are supposed to upgrade the spell, not make them complete trash. Also see Blightning, a card that is both very good and quite fair without cascade (Bloodbraid Elf's cascade is the unfair part, obviously). This really feels like Development having a nervous breakdown and wetting the bed.
When I want to buy a gold set, I look for clean, reasonably powerful gold cards which beautifully reflect the color pair at work. Most of the clean stuff feels like it was randomly overcosted for no reason, like Purge the Profane and Spark Trooper, and the few things I think are reasonably powerful aren't the kind of iconic spell or effect that draws me in (Boros Charm, Dimir Charm...)
I'm number 2, I'm number 2.
So...Gatecrash. On a scale of 1-10, 1 being how excited we were when RtR was announced and 10 being when they revealed Search the City, how excited are we?
But...spell power is absolutely ridiculous right now.
Bonfire. Aurelia's Fury. Sphinx's Revelation. Tragic Slip. Abrupt Decay.
Deathrite Shaman. Messenger. Aristocrats. Uh...worldspine wurm? Craterhoof? I dunno. I think spells and creatures right now are both cranked up to 11.
There will always be some outstanding cards, but Izzet was quite bad on its own in RTR limited. I did enjoy playing it, though.
What I menat was that, as Wizards has stated, they've been gradually depowering spells slihgtly after 8th edition, and begun making stuff more creature-centric and interactive. That's the reason we don't see land destruction or catch-all countermagic too much nowadays, and that's certainly a good thing (read my post regarding the Second Sunrise deck on the last page of the previous thread), but the Izzet were hit the hardest with their specialty being spells, which became better at support but are, for the most part, no longer able to win by themselves. Overload was also a bit wonkier than Replicate, despite having a similar low power level except for a card or two (such as Shattering Spree, Gigadrowse or Mizzium Mortars).
During the prerelease, my "Izzet" deck consisted of the promo, a bunch of catapults and a fairly large B/G splash (thanks to 2 Transguild Promenade, two shocklands, three gates and one or two copies of the defender that added mana of any color). Playing Izzet meant I mostly had to borrow creatures from the other guilds to stand a chance, and I felt kind of silly.
Hopefully, I'll get more support for my guild this time, because I'd hate to end up playing some other guild with a splash of Simic in the end. I think Evolve will be a fun an interesting mechanic, despite not being as versatile as Graft. With Graft you could move counters onto your opponent's creatures to do some crazy stunts (such as making stuff untergetable or stealing it), and it would've been a great mechanic for playing in two-headed-giant. Evolve is a bit crazy in that it forces you to overextend and takes a while to get going after a sweeper (even more so because you'll probably have cast several larger creatures to buff your evolve guys). A cute interaction I hadn't spotted until recently was Evolve plus the 5/5 spirit that returns to your hand after dealing damage... I guess I'll make sure not to dismiss the card if I end up opening some.
Excellent post. I wonder how much R&D was influenced by the power of those previous cards, or if things like different mana-bases factored into their decisions. It seems like between a full cycle of checklands, guildgates, and shocklands, multicolored Standard is as stable as ever, something that wasn't necessarily true for Alara-standard.snip
Hats off to Cyan for closing out the old thread with class.
Old magic was bullshit and even more of a rip-off. Just look at 4th edition:
378 cards (121 commons, 121 uncommons, 121 rares, 15 basic lands)
Do you know how difficult it was to get your hands on a Wrath of God ? Not to mention the game was horribly unbalanced for a long time, with Blue (and Black) shitting on all others. Especially Blue. Fuck Draw-Go.
Excellent post. I wonder how much R&D was influenced by the power of those previous cards, or if things like different mana-bases factored into their decisions. It seems like between a full cycle of checklands, guildgates, and shocklands, multicolored Standard is as stable as ever, something that wasn't necessarily true for Alara-standard.
Plus, you had stuff like the Laces clogging up the Rare slot. UghOld magic was bullshit and even more of a rip-off. Just look at 4th edition:
378 cards (121 commons, 121 uncommons, 121 rares, 15 basic lands)
Do you know how difficult it was to get your hands on a Wrath of God ? Not to mention the game was horribly unbalanced for a long time, with Blue (and Black) shitting on all others. Especially Blue. Fuck Draw-Go.
I think it may be a design & dev team issue, simply put. I doubt they want to intentionally, mid-block, shift gears on power-level in a big way. Original Ravnica suffered an issue where some guilds felt somewhat overlooked in favor of others, but this was spread across sets; and for the most part, the sets themselves did not feel out of sync with one another.
I doubt it's the second reason you bring up. Alara-Lorwyn had one of the most ludicrously multi-color mana bases of any Standard environment. In fact they often bring it up as something they think went overboard. The poster child of this was 5 color control, which ran costs like 2WW, 2GGGG & UUBBBRR in the same deck.
There was a full cycle of filterlands, Vivid lands, Reflecting pool (insane with vivid lands), tribal duals, painlands, and tri-lands (which are like way better Gates).
Why is Wizards not updating MTGO? Seems like it has a lot of potential, but the interface is just too ugly for me to want to spend any time (or money) looking at. MTGO with Duels of the Planeswalkers' interface would be amazing.
Holy shit Magic Online if full of dicks. It's like Call of Duty.
Only playing with friends from now on.
Even going to game nights at local stores got bad.
Why is Wizards not updating MTGO? Seems like it has a lot of potential, but the interface is just too ugly for me to want to spend any time (or money) looking at. MTGO with Duels of the Planeswalkers' interface would be amazing.
I think the hardercore MTG community looks down on the Duels of Planeswalker game, or that was the taunting I got when I said that's how I learned to play Magic at a LGS.
I think the hardercore MTG community looks down on the Duels of Planeswalker game, or that was the taunting I got when I said that's how I learned to play Magic at a LGS.
I'm somewhat convinced they have like two programmers in the entire company.
Geez, your LGS sounds like a bunch of dicks. They should be happy to get more people coming from DOTP, since that is one of the big reasons for Magic's current surge in popularity.
I think the hardercore MTG community looks down on the Duels of Planeswalker game, or that was the taunting I got when I said that's how I learned to play Magic at a LGS.
Holy shit Magic Online if full of dicks. It's like Call of Duty.
Only playing with friends from now on.
Even going to game nights at local stores got bad.
Why is Wizards not updating MTGO? Seems like it has a lot of potential, but the interface is just too ugly for me to want to spend any time (or money) looking at. MTGO with Duels of the Planeswalkers' interface would be amazing.
Everyone in the New Players Room on MTG:O seems mostly pleasant. Slumming it down there with the Planeswalker-format cards is a pretty good time. I made the jankiest reanimator deck ever that is really fun.
They suck at internet. Actual reason.
For the most part, I've felt that. Just had a run of 4 games where I got alot of "Really, you suck dick." "You suck." "Zzzzzzz. Hurry the fuck up so I can win and leave this shit game."
I'm hoping to find a place where I can drop in and play Magic. I still have other store around to check out.