It's not. Common/Uncommon are dumbed down under the "any pack can be their first pack" theory. Note that you get "Destoy target noncreature permanent" at Uncommon/Common. "Destroy Target PW" is also ultimately too narrow.Which is the absolute DUMBEST line of reasoning I've heard from them in a while.
R/B aggro?What's cheap and fun in Standard right now? Just something to fuck around with at FNM and some win a boxes without committing to the rotation rollercoaster again.
R/B aggro?
What's cheap and fun in Standard right now? Just something to fuck around with at FNM and some win a boxes without committing to the rotation rollercoaster again.
It's not. Common/Uncommon are dumbed down under the "any pack can be their first pack" theory. Note that you get "Destoy target noncreature permanent" at Uncommon/Common. "Destroy Target PW" is also ultimately too narrow.
After a few changes to the Jund Commander 2013 list for my wife, it gets pretty unfair for the other 2013 decks.
Putting an Attrition in the deck just makes you want to scoop.
Hmm yeah that might do. I was worried mono red wouldn't be cheap anymore with all the 1 drops they've been printing at rare recently
I'll end up needing to buy a playset of Blood Crypts at one point in my life anyway right?
Why are Rakdos Cacklers £1 lol
I made up the deck that won the GP (I had everything except the Xathrid Necromancers) and it is very fun to play, on-the-seat-of-your-pants style. You can get turn 4 kills very easily, but if you're not winning by turn 5 you get screwed quick unless you landed a Necromancer to keep the zombies coming.
Best case a game will go:
T1 Cackler/Tormented Hero
T2 Spike Jester, swing for 5
T3 Madcap Skills on Jester or Hero, swing for 8
T4 Drop a Necromancer, swing, 21 damage total.
Here's a question about which dual land is better.
Blackcleave Cliffs versus Dragonskull Summit.
The way I look at it, Blackcleave Cliffs is best in the opening hand basically, where as Dragonskull Summit is best later in the game.
Blackcleave seems to be the land of choice. Is this just to ensure an untapped land early in the game? The only situation I see it being bad to have Dragonskull Summit is if you are forced to play it as your first land, basically.
In a Constructed format I can't see why you'd surrender the potential for opening tempo advantage provided by Blackcleave Cliffs. It's basically an extra turn (in terms of mana availability) if it's in your opening 9-10 cards.
In a format that runs long, I can see why Dragonskull Summit would be more appealing.
Thank you for the affirmation on what I was thinking. I had read that Dragonskull Summit was preferred for Commander, which makes sense.
You wouldn't be able to avoid the lose the game trigger during your extra turns.What if I played them in each successive turn?
You wouldn't be able to avoid the lose the game trigger during your extra turns.
If you want to do stupid stuff with those cards:
Isochron Scepter (imprinting any of those) + Platinum Angel.
If I played Warrior's Oath, after Final Fortune after Last Chance, I could theoretically take three more turns in a row before losing the game, right?
I made up the deck that won the GP (I had everything except the Xathrid Necromancers) and it is very fun to play, on-the-seat-of-your-pants style. You can get turn 4 kills very easily, but if you're not winning by turn 5 you get screwed quick unless you landed a Necromancer to keep the zombies coming.
Best case a game will go:
T1 Cackler/Tormented Hero
T2 Spike Jester, swing for 5
T3 Madcap Skills on Jester or Hero, swing for 8
T4 Drop a Necromancer, swing, 21 damage total.
Nah. You would have three turns lined up, but each would have a "lose the game" trigger waiting for you in the end step. I guess you could Stifle or Time Stop the trigger away to keep it going.
What else did you change, out of curiosity? I want that deck... I may just wait for the reprinting...
why is there an infinite combo in a precon
Random thought... Aren't we way past due for another "un"-set, or has WOTC decided to be boring and never do one again?
I missed both of them and I want to abuse Denimwalk and win because my opponent's name starts with a J or something, damn it.
One of the biggest problems is that they do the core set every year instead of every other year now so there's no more room for "experimental" releases that require boosters.Random thought... Aren't we way past due for another "un"-set, or has WOTC decided to be boring and never do one again?
I missed both of them and I want to abuse Denimwalk and win because my opponent's name starts with a J or something, damn it.
One of the biggest problems is that they do the core set every year instead of every other year now so there's no more room for "experimental" releases that require boosters.
According to Rosewater, the Un-sets sold well, but were massively overprinted.I'd love to see it happen, but despite being popular they end up not selling very well since they're not tournament legal (besides the basics, which are favorites).