"God's Beard!"
Member
I've been testing Athreos junk aggro decks with my friends the last couple days. It's pretty good, but not as hype as people think. It loses SO BAD to burn. It's like 40% against Esper and strong against mono-blue and selesnya.
Here's the basic decklist:
4 Tormented Hero
4 Soldier of the Pantheon
4 Pain Seer
4 Underworld Coinsmith
4 Cartel Aristocrat
4 Voice of Resurgence
4 Mogis' Marauder
3 Xathrid Necromancer
3 Athreos
2 Banishing Light
1 Spear of Heliod
1 Dictate of Heliod
4 Mana Confluence
4 Godless Shrine
3 Overgrown Tomb
2 Temple Garden
4 Swamp
3 Plains
2 Mutavault
Cards I cut: Precinct Captain, Brave the Elements
Emphasizing black over white is weaker than going white because protection is obviously better than intimidate, but the reach and interactions are just better in straight orzhov. I'd have to drop pain seer and tormented hero to use brave the elements, and I'm actually not really sure which is best yet.
Underworld Coinsmith is super awesome, and just does more work than you'd expect. Banishing Light is way better than Orzhov charm because you're losing more life than normal with pain seer and mana confluence.
Anyway, the deck still needs a lot of work. Thoughts?
Here's the basic decklist:
4 Tormented Hero
4 Soldier of the Pantheon
4 Pain Seer
4 Underworld Coinsmith
4 Cartel Aristocrat
4 Voice of Resurgence
4 Mogis' Marauder
3 Xathrid Necromancer
3 Athreos
2 Banishing Light
1 Spear of Heliod
1 Dictate of Heliod
4 Mana Confluence
4 Godless Shrine
3 Overgrown Tomb
2 Temple Garden
4 Swamp
3 Plains
2 Mutavault
Cards I cut: Precinct Captain, Brave the Elements
Emphasizing black over white is weaker than going white because protection is obviously better than intimidate, but the reach and interactions are just better in straight orzhov. I'd have to drop pain seer and tormented hero to use brave the elements, and I'm actually not really sure which is best yet.
Underworld Coinsmith is super awesome, and just does more work than you'd expect. Banishing Light is way better than Orzhov charm because you're losing more life than normal with pain seer and mana confluence.
Anyway, the deck still needs a lot of work. Thoughts?