charlequin
Banned
Assuming the Commander rules guys don't rule cards with that symbol specifically as having a colorless exclusive identity.
That'd be pretty torturous.
Assuming the Commander rules guys don't rule cards with that symbol specifically as having a colorless exclusive identity.
I'm just assuming both of these cards are fake. I don't even have good reasons why.
Oh wow, I never noticed that. Awesome detail.In the modern era (since people started putting together reasonably competent fake card layouts for faking purposes) there's really one thing to look at in evaluating a picture of a card: where's the art come from? Professional-grade fantasy illustration doesn't just grow on trees, so generally people making fake cards have to pull it off of publicly accessible places (DeviantArt, etc.) Most of the time when art is sourced from one of these, people can track it down pretty quick and prove the card's a fake. Conversely, unseen art which no one can track down points strongly at a real card.
In this case, the art is even more significant than usual. In both cases, it's depicting something that couldn't just be a random piece of repurposed fantasy art, but something narrowly specific to MTG. The picture of Kozilek is, very specifically, a picture of Kozilek, it can't be anything else -- and we haven't seen any source reveal images for OGW that this might have been pulled from, nor is it old promo art from the first block. The Wastes image is actually even more specific -- it depicts mountains converted into bismuth patterns (which, as we saw on Kozilek's Sentinel, is the destruction effect left by Kozilek's brood) in a world where there are floating rocks in the sky, which is insanely specific to Zendikar. And since the bismuth thing is new for BFZ and didn't appear in ROE, it can't possibly be old leftover art. Given all that, it's hard to draw a reasonable conclusion about either illo other than that they're real, and if they're real then the cards are also real.
(This doesn't speak to the Mirrorpool, which comes from a different source and is harder to search out because it's a distorted off-screen image rather than a high-quality mockup like the other two.)
well fuck, now I'm gonna look stupid on MTGSstuff
lmaoMagic: The Gathering: Look Again, The Mana Is Now Diamonds
Shamelessly stolen from some rando at Something Awful, but too good not to share:
Magic: The Gathering: Look Again, The Mana Is Now Diamonds
They're totally going to do it.That'd be pretty torturous.
Yeah fair point.
They're totally going to do it.
The bismuth thing, along with other Kozilek hints, show up on a bunch of cards in BFZ.Oh wow, I never noticed that. Awesome detail.
In the modern era (since people started putting together reasonably competent fake card layouts for faking purposes) there's really one thing to look at in evaluating a picture of a card: where's the art come from? Professional-grade fantasy illustration doesn't just grow on trees, so generally people making fake cards have to pull it off of publicly accessible places (DeviantArt, etc.) Most of the time when art is sourced from one of these, people can track it down pretty quick and prove the card's a fake. Conversely, unseen art which no one can track down points strongly at a real card.
In this case, the art is even more significant than usual. In both cases, it's depicting something that couldn't just be a random piece of repurposed fantasy art, but something narrowly specific to MTG. The picture of Kozilek is, very specifically, a picture of Kozilek, it can't be anything else -- and we haven't seen any source reveal images for OGW that this might have been pulled from, nor is it old promo art from the first block. The Wastes image is actually even more specific -- it depicts mountains converted into bismuth patterns (which, as we saw on Kozilek's Sentinel, is the destruction effect left by Kozilek's brood) in a world where there are floating rocks in the sky, which is insanely specific to Zendikar. And since the bismuth thing is new for BFZ and didn't appear in ROE, it can't possibly be old leftover art. Given all that, it's hard to draw a reasonable conclusion about either illo other than that they're real, and if they're real then the cards are also real.
(This doesn't speak to the Mirrorpool, which comes from a different source and is harder to search out because it's a distorted off-screen image rather than a high-quality mockup like the other two.)
It's confusing and dumb, so it's probably real.
The problem is that the spoiled land adds <>, if it just was the same colourless mana it would add 1. I wonder if they would errata everything.
Well now it doesn't have a text box so we can't be entirely sure. There's nowhere for them to have put T: Add (1) even if they wanted to
Well now it doesn't have a text box so we can't be entirely sure. There's nowhere for them to have put T: Add (1) even if they wanted to
The problem is that the spoiled land adds <>, if it just was the same colourless mana it would add 1. I wonder if they would errata everything.
If it were a sixth color, Kozilek would have devoid (along with the devoid frame).I'm still on team "sixth color." They've already declared that cards with colored mana costs are colorless. I think this is a new type of mana mechanically and flavorfully tied to the way that Eldrazi are siphoning the mana out of the plane. I really do not think you can pay for <> costs with (1). Like I said before, if your goal is to make a mana cost that has to be paid for with colorless mana, you can do that much more cleanly without making cards tap for <>.
Also, if <> could be paid for with (1), you would see it in reminder text, even on Mythics, wouldn't you? If <> is a new type of mana, you wouldn't need reminder text because it would behave as it reads.
If it were a sixth color, Kozilek would have devoid (along with the devoid frame).
guys, guys
are you excited for the legendary cube?
Distortion Mana or colorless mana symbol whatever its called.
That's why I put it in quotes. I don't really think that <> is a sixth "color," but I do think it is a new type of mana (more like snow mana than anything else), and it will be defined as not having a color (which is why it's grey).
So thats why the painlands stuck around.
i'll report back sometime this evening or the next day. i don't have anything else to spend tix on anyway. what i'm really looking forward to is the holiday cube.That's why I put it in quotes. I don't really think that <> is a sixth "color," but I do think it is a new type of mana (more like snow mana than anything else), and it will be defined as not having a color (which is why it's grey).
Honestly? Yeah, kind of. I like weird cubes. It'll just be a one-off diversion of course, but I intend to draft it a few times.
It'd be way too narrow. It's more likely that they'll just stick with Evolving Wilds and Terramorphic Expanse.I'm wondering if we'll see a cycle of fetchlands that can pull either a waste or one of the other basic land types.
This would be like ten times more parasitic than the stuff we've already seen people be upset is too parasitic. There's almost no way anything with this mechanic would ever be played anywhere if the only way to cast these spells are this specific type of basic land that exists only in this one set -- small set, even. I don't think this idea makes sense because it so obviously doesn't play at all with anything.
Like, even snow mana, which was a problematically parasitic mechanic, didn't appear in casting costs and was generated by lands that still provided regular colors for your other spells; to cast these things (of which there could be, like, maybe six or seven in the set) you'd need to otherwise completely gimp your mana base.
Why is this a problem? (<>) counts as itself, and can also count as (1), the same as a Forest produces a (G) that can count as (1). I think it's pretty functionally perfect for what they're trying to do.
The only thing that really makes me doubt it is the lack of reminder text for the <> on the Mythics. In the past they've still always put reminder text for set mechanics on Mythics. Not having Kozilek say how you cast it feels real weird.
If Mirrorpool just taps to add (1), why would it come into play tapped?