I will do what I normally do and build 5 mono color decks , then build the g/w, and g/u, and u/w decks. Then branch out to splash for fixes to weaknesses , thing is I have no clue where to branch too from there. Will definitely be interesting to see where standard ends up. I just hope it isn't all draw go control , do nothing for 7 turns or blistering fast mono red with nothing in between.
The only reason I dont build control decks is because I really dont know how, and they are usually hard to build for an unexpected metagame.
The only reason I dont build control decks is because I really dont know how, and they are usually hard to build for an unexpected metagame.