Playing on the iPad is awesome...but mana tapping is still jacked up. It's definitely glitched, at least during the challenges. There is one that takes a precise order to complete, but it took about 5-6 tries after knowing what to do for the game to actually pay the mana as highlighted. It works some of the time, but that's not good enough. It's definitely not me, as I really, really took my time the last 3 times to be absolutely sure. The right cards were lit, but when I slid the cards up they played out of order. The correct cards remained lit for the duration, so there was no miscue on the touch...there is just some inherient flaw in the mana tapping.
It's almost like mana tapping is the hardest thing in the world to implement
Call me crazy and mean but I think the iPad version is actually kinda sloppy. This is coming from someone who played XBLA then PC versions of the other two. Choosing attackers is slow and just overall things feel like a slog (compare vs. Ascension where it's just bam bam bam) and there's lots of lower-res stuff around.
Not related to substantive gameplay though. New modes look cool and hopefully the little rough patches are ironed out in an update.
if history is anything to go off of, you will get one patch that fixes a few things but breaks others, and any patch after that will just fix the fact that the DLC isn't showing up properly. You will likely have to wait for 2014 for a better version.
I mean maybe their support is going to be better this time, but it wasn't for 2009 or 2012 lol
hmm yeah i do remember lots of crashes back in the day. ah well it's not like it's anything horrible afaict just little stuff that bugged me in my 60m with the game. i'm sure it will be fun!
DotP '13 is slick as hell in the GUI department. I also LOVE LOVE LOVE the stats and "custom cards"/event cards that may happen. LOVE IT. It's good to see Stainless and Wizards take the critics of '12 (EG: bad performance on PS3. '13 is OH SO SMOOTH and fast in loading. It's insane!) and improve on it.
Only one small thing: Is Archenemy completely gone? I see "Campaign," "Revenge, (expansion in '12)" "Planescape" and that's it. No Archenemy?
Interesting. I'm an old-school Magic player from way back, and this seems perfect to get to know some newer mechanics better.
It's almost like mana tapping is the hardest thing in the world to implement
Yes, the were a theme of Innistrad/Dark Ascension.Slightly ot: I was browsing the Gatherer database and found this. Is that a dual-sided card!?
Slightly ot: I was browsing the Gatherer database and found this. Is that a dual-sided card!?
So does anyone have an answer on the iPad multiplayer?
How is this white deck casting a fifth Suntail Hawk? What the shit?
How is this white deck casting a fifth Suntail Hawk? What the shit?
Yep, those were the big new thing that were in two of the sets in the last block (Innistrad and Dark Ascension). You can either have them directly in your deck if you play with card sleeves or keep them on the side and put a special checklist card in your deck that you swap for the double faced card when you play it:
This isn't nearly as clunky in practice as it initially sounds.
That's pretty cool.
I haven't played since Ice Age, but is it just me or are there a hundred different names for the same ability to not be the target of spells, even within the same set (ex. hexproof / shroud)?
Call me crazy and mean but I think the iPad version is actually kinda sloppy. This is coming from someone who played XBLA then PC versions of the other two. Choosing attackers is slow and just overall things feel like a slog (compare vs. Ascension where it's just bam bam bam) and there's lots of lower-res stuff around.
Not related to substantive gameplay though. New modes look cool and hopefully the little rough patches are ironed out in an update.
That's pretty cool.
I haven't played since Ice Age, but is it just me or are there a hundred different names for the same ability to not be the target of spells, even within the same set (ex. hexproof / shroud)?
Aww shame the multi isn't asynchronous
Anyone tried it on the original iPad?
Aww shame the multi isn't asynchronous
iPad version(might be the same for every version), do you end up unlocking Jace, Lilinana, etc decks, or do I really have to pay for them?
I can't recall now but have they ever included an infect dect in the dotp's?