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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

Cheech

Member
AstroLad said:
Is there any other effect of a win other than on the skill ranking? I've never seen a W-L but if there is one I'd like to know where.

The achievements. I could swear I did see a W-L somewhere within the game, but I might be loopy from the bathroom air.
 

ultron87

Member
About the unlockable cards, does adding them to your deck cause any additional land to be added too? While I never knew that much about deck building (and I played Magic probably... 10 years ago), I feel like adding 17 additional cards and no lands could throw the balance off a bit.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Is the land card ratio really just based off of the # of non-land cards in your deck? Because that's really simplistic - ideally, it would also take into account the mana curve of the deck as well.
 

AstroLad

Hail to the KING baby
i think that's what it is. someone posted an explanation on the wotc forums but i don't remember for certain
 

kuYuri

Member
Holy shit, epic comeback against someone using the blue deck online using my red deck. Shivan Hellkite and them not having any Unsummons/Boomerangs totally saved me. :lol

Shivan Hellkite *bow*

I wish I could have recorded that.
 

Cheech

Member
Is anyone a current paper Magic player? The XBLA game really piqued my interest, and I know about the brand new 2010 deck coming out this weekend.

There are a couple comic shops in the area that are having events that sound like fun, but I'm not sure about the scene itself. At the paper level, is it pretty much exclusively a teenage game? I'm well out of that age bracket, and wouldn't want to be the creepy old dude. :lol
 

PuMa

Member
Cheech said:
Is anyone a current paper Magic player? The XBLA game really piqued my interest, and I know about the brand new 2010 deck coming out this weekend.

There are a couple comic shops in the area that are having events that sound like fun, but I'm not sure about the scene itself. At the paper level, is it pretty much exclusively a teenage game? I'm well out of that age bracket, and wouldn't want to be the creepy old dude. :lol


I've been to a few events, and there is definitely a surprising age range. That being said, it was predominantly 15-20 yr olds (estimated). It may depend on your area though. One thing's for sure though.... soo many nerds!!!!

Not sure how old you are, but the last event I was at, I was paired up against a guy who had to be at least in his 40s. Decent enough guy and it was actually refreshing to not have to play against an annoying kid.
 

Cheech

Member
PuMa said:
I've been to a few events, and there is definitely a surprising age range. That being said, it was predominantly 15-20 yr olds (estimated). It may depend on your area though. One thing's for sure though.... soo many nerds!!!!

Not sure how old you are, but the last event I was at, I was paired up against a guy who had to be at least in his 40s. Decent enough guy and it was actually refreshing to not have to play against an annoying kid.

Hah, the nerds I can take. I'm in my mid 30s. The online game is fun, but going up against somebody who can't just quit the game and leave is an appealing concept.
 

Insaniac

Member
so how did people beat that last challenge/puzzle?

Cause the way I did it, I'm pretty sure if the AI was smart, I wouldn't have succeeded.

I played pariah on the platinum angel, played the 5/4 for RGW, used the 4/4 to fling the 5/4 at myself, killing the platinum angel.

At this point the computer royal assassined my tapped 4/4 (instead of leaving it to block a creature) and then I double incinerated the opponent, played the 2/2 haste and swung for the win.
 

BitchTits

Member
Does anyone have any tips for a total noob?

I played the campaign and won the first 3. I did find it quite difficult, but got the hang of it (it did take 3 goes to win against the second opponent!)

I usually just pick a deck (3 available so far) and then play, I notice I get down to just one card, and then I just have to take what I'm given as the deck gives me a new card each turn - is this right, or am I missing something? Seems like I should always have a full hand so i can choose which card to play.

Also, can I play on XBL yet, or would I just get slaughtered with only a few cards at my disposal?
 

NameGenerated

Who paid you to grab Dr. Pavel?
You start with a hand of 7, you can play cards until you have no hand at all and are just drawing a card each turn. You never have a set number of cards to fill out your hand.
 

Coldsnap

Member
my friend and I noticed that a bear in the background of this card I played was making a popular internet meme face

datgrizzly.jpg
 

traveler

Not Wario
Cheech said:
Is anyone a current paper Magic player? The XBLA game really piqued my interest, and I know about the brand new 2010 deck coming out this weekend.

There are a couple comic shops in the area that are having events that sound like fun, but I'm not sure about the scene itself. At the paper level, is it pretty much exclusively a teenage game? I'm well out of that age bracket, and wouldn't want to be the creepy old dude. :lol

Most of the people in my area are 20+, with quite a few in their 30s as well. I don't think it would be unusual at all.
 

kuYuri

Member
The first day I decided to play Live games of MTG, I was surprised to not run into ragequitters.

Today, every other person is a ragequitter. :lol

Too bad the ragequit wins don't count for achievement.
 

Cheech

Member
Strider2K99 said:
The first day I decided to play Live games of MTG, I was surprised to not run into ragequitters.

Today, every other person is a ragequitter. :lol

Too bad the ragequit wins don't count for achievement.

You will also find your "ragequit" incidences go way down if you refuse to play anyone with an elf deck. Hopefully they patch deck preferences into the game, i.e. if I start a game with the elf deck turned off, it will prevent both of us from choosing that deck.
 

Zyzyxxz

Member
Cheech said:
You will also find your "ragequit" incidences go way down if you refuse to play anyone with an elf deck. Hopefully they patch deck preferences into the game, i.e. if I start a game with the elf deck turned off, it will prevent both of us from choosing that deck.

I haven't started playing online yet, what's wrong with the Elf Deck?
 

Wrekt

Member
Zyzyxxz said:
I haven't started playing online yet, what's wrong with the Elf Deck?
It is the best deck in the game so most of the community frowns on using it. If you are going for the 10 wins achievement then you definitely don't want to use it because it becomes very apparent early on if you are going to win or not. If your opponent sees 10 13/13 trampling elves coming at him next turn, he's not going to sit around and wait for the "you lose" screen.
 

Cheech

Member
Blue Geezer said:
dont know how many of you went to a pre release today but 14 hours of magic later im nackered!

got some nice cards though :)

I sorely wanted to go to this, but I had family in town all weekend. I'll pick some stuff up this Friday, though. Would an intro pack and a fat pack be overkill? :lol
 

Jonsoncao

Banned
Forestwalk+each of the same kind creature +1/+1 combination is almost instant win

esp you managed to save the mana for them to go into the game in the same turn
 

desverger

Member
Holy crap I got addicted to the challenge mode last night. I could not put the game down until all 8 were solved.

The last one had me thinking for a while, though :lol

I still think I couldn't have won, since she had the Assasin card untapped and could've cancelled out my saccing the Thoctar and saving her Platinum Angel.

I really love this game though. Too bad the "campaign" mode is a bit of a joke, I wouldn't have minded some real single player campaign where you walk around a map and gradually collect cards and decks from single battles with a more steady progression curve. Still, it's magic, and I don't mind playing it - whatever the framework is.

Edit: question, you don't need the mp achievements for the "unlock 100%" achievement, right?
 

AstroLad

Hail to the KING baby
desverger said:
Edit: question, you don't need the mp achievements for the "unlock 100%" achievement, right?
do you mean the ranked and regular wins? not sure about those. but you definitely need to beat the co-op mode.
 

danmaku

Member
desverger said:
Holy crap I got addicted to the challenge mode last night. I could not put the game down until all 8 were solved.

The last one had me thinking for a while, though :lol

I still think I couldn't have won, since she had the Assasin card untapped and could've cancelled out my saccing the Thoctar and saving her Platinum Angel.

No, he couldn't. Damage doesn't go unto the stack anymore (with M10 rules), so even if he kills Brion, it still does damage.
But it's a bad puzzle anyway because, as someone else said, the CPU shold've waited until the end of the attack phase to do it, just to be prepared for some suprise play. If he used the Assassin to kill one of your attacking creatures instead of Brion, he would've won.

(correct me if I'm wrong)
 

desverger

Member
AstroLad said:
do you mean the ranked and regular wins? not sure about those. but you definitely need to beat the co-op mode.

Everything you would need a gold account for. I'm a silver hobo :p

danmaku said:
No, he couldn't. Damage doesn't go unto the stack anymore (with M10 rules), so even if he kills Brion, it still does damage.
But it's a bad puzzle anyway because, as someone else said, the CPU shold've waited until the end of the attack phase to do it, just to be prepared for some suprise play. If he used the Assassin to kill one of your attacking creatures instead of Brion, he would've won.

(correct me if I'm wrong)

The way I did it:
summon Rip-Clan Crasher
summon Woolly Thoctar
play Pariah on Platinum Angel
attack with everything except Brion Stoutarm and Thoctar (summoning sickness)
she blocks my Knight of the Skyward Eye with Ravenous Rats, receives 3 damage (down to 6).
play 2x Incinerate on her (down to 0).
tap Brion Stoutarm and sac Thoctar, targeting myself, so her Platinum Angel dies - now at this point she still had Royal Assassin untapped and could've canceled out my sac, at least she did that when I tried to direct the damage to her. But I guess if she blocked or killed either one of my attackers, she'd have more life and wouldn't be defeated either, heh.
 

danmaku

Member
Almost same here, but even more strange:

First of all, I used the Pariah trick to kill the angel, and immediatly after that she used the Assassin on Brion. It wasn't like she could save her angel that way, so it looked nearly pointless to me. Maybe it's a scripted move and the AI isn't actually working in those puzzles.
 
danmaku said:
No, he couldn't. Damage doesn't go unto the stack anymore (with M10 rules), so even if he kills Brion, it still does damage.
But it's a bad puzzle anyway because, as someone else said, the CPU shold've waited until the end of the attack phase to do it, just to be prepared for some suprise play. If he used the Assassin to kill one of your attacking creatures instead of Brion, he would've won.

(correct me if I'm wrong)

you are wrong and right. COMBAT damage doesnt use the stack, normal damage via spells and abilities still do. and
yes she could have stopped the blockers with the assassin so yes its a little bugged.

desverger said:
I still think I couldn't have won, since she had the Assasin card untapped and could've cancelled out my saccing the Thoctar and saving her Platinum Angel.

desverger said:
tap Brion Stoutarm and sac Thoctar, targeting myself, so her Platinum Angel dies - now at this point she still had Royal Assassin untapped and could've canceled out my sac, at least she did that when I tried to direct the damage to her. But I guess if she blocked or killed either one of my attackers, she'd have more life and wouldn't be defeated either, heh.

little rule lesson.

once you have activated stoutarms ability she can do nothing about it. you pay the tap and the sacrifice as a cost of the ability so no matter what she tried you could always get the ability off. even if she destroys brion in response the ability is on the stack and still occurs.

yes there is def a bug in this puzzle as she SHOULD
block Mistmeadow Skulk with the Ravenous Rats then block one of the others with the Royal Assassin and then destroy the other by tapping after she delcares the assasin as a blocker that way she recieves no combat damage (yes she loses the assassin though but considering "she is about to win next turn" thats not an issue).

the problem i think is that Dread is on the board and the AI is probably thinking anything getting through will die anyway and as such let more through then it should.

the 100% answer to how to do it is here (ie nothing Liliana could do to stop it)

1.Tap 1 Forest and 1 Mountain for mana and Incinerate the Royal Assassin
2.Tap 1 Forest and 1 Mountain for mana and Incinerate the Ravenous Rats
3.Tap 2 Forests and 1 Plains for mana and cast Pariah on the Platinum Angel
4.Tap 1 Forest and 3 Plains for mana and activate the Kings of the Skyward Eye's ability
5.Tap 4 Forests and 2 Mountains for mana and cast Sangrite Surge on Knight of the Skyward Eye
6.Attack with Mistmeadow Skulk and Knight of the Skyward Eye
7.8 points of first strike damage is dealt by Knight of the Skyward Eye to Liliana, triggering Dread's ability
8.Tap 1 Mountain for mana and activate Brion's ability sacrificing Knight of the Skyward Eye targeting yourself
9.Pariah redirects the damage from Brion's ability from yourself to Platinum Angel (killing it).
10.Mistmeadow Skulk deals 1 points of damage to Liliana defeating her

this is how it should be done. but i havent tested in game if the game will actually tap the lands in that order.
 

Eggo

GameFan Alumnus
I've been playing the hell out of this game online in player matches with a friend and ranked matches versus strangers. I have three decks with everything unlocked, and 3 more with about 5 cards apiece unlocked. Couple thoughts...

  • I don't think the game is quite balanced. The RGB, Red, and Blue decks seem very weak. GB and Black seem very strong. It's ridiculous what the GB deck can do. It's very easy to do 100 points of damage in one turn with that deck.
  • It sucks that you can't tap your own land. It doesn't happen all the time, but sometimes the computer will tap the wrong land for colorless, then preventing me from casting an instant or a second spell that turn such as Giant Growth.
  • There are some bugs in the game. My friend has been unable to put down land a bunch of times. I had the RGB 3/3 creature which when put in the graveyard is supposed to spawn three 1/1 creatures. Well, they spawned, and my friend saw them, but I didn't see any of them and couldn't control them. I've had numerous hangs where I'm forced to quit out because the game never times out.
  • Disconnects seem to have no impact on your online 'record.' I had people disconnect on me, but my Truskill rating stayed high.
 

AstroLad

Hail to the KING baby
Eggo said:
[*]I don't think the game is quite balanced. The RGB, Red, and Blue decks seem very weak. GB and Black seem very strong. It's ridiculous what the GB deck can do. It's very easy to do 100 points of damage in one turn with that deck.
It's not super-balanced, no. I'd put in RGW in there though instead of the Dragon deck, which is pretty solid provided you can get your mountains (a big "provided") (some would argue that Thoctar makes RGW good, but RGW is just all about praying for all three lands+Thoctar by Round 3 which is not that common).

I think they should at least take Elvish champion out of the Elf deck. It's just fucked up that it can forestwalk all over three other decks, but they can't do shit to it. I've never felt outmatched going up against Elf deck with Black or even White, but you just can't really use any of the Green decks which sort of sucks (you can always pray for an Ascetic+Blanchwood, but it's like you need to make a flush when all the elf needs is a two-of-a-kind). My approach online though is just if someone plays Elves, I will absolutely crush them with Black. If someone plays Black I feel like there are more options--hell even Blue sometimes if you're feeling frisky.

RGW and Red are the worst to me. Red has one freaking Goblin King and 12 goblins total. Compare this to Elves which has 3 Elvish Champions (not to mention all the other Elf buffs) and 20+ elves. Yeah thanks. It's like someone started making a Goblin deck and then just said "eh, fuck it" and went back to tweaking the Elf and artifact decks some more. Red is the only winless (0-4) deck in the GAF tournament for good reason.

[*]It sucks that you can't tap your own land. It doesn't happen all the time, but sometimes the computer will tap the wrong land for colorless, then preventing me from casting an instant or a second spell that turn such as Giant Growth.
Yes, computer makes a good deal of mistakes. No need to make the tri-color decks more problematic than they already are

[*]Disconnects seem to have no impact on your online 'record.' I had people disconnect on me, but my Truskill rating stayed high.[/LIST]
They fixed this with the first patch. I've had my ranking go up after disconns.
 

Grecco

Member
Eggo said:
I've been playing the hell out of this game online in player matches with a friend and ranked matches versus strangers. I have three decks with everything unlocked, and 3 more with about 5 cards apiece unlocked. Couple thoughts...

  • I don't think the game is quite balanced. The RGB, Red, and Blue decks seem very weak. GB and Black seem very strong. It's ridiculous what the GB deck can do. It's very easy to do 100 points of damage in one turn with that deck.
  • It sucks that you can't tap your own land. It doesn't happen all the time, but sometimes the computer will tap the wrong land for colorless, then preventing me from casting an instant or a second spell that turn such as Giant Growth.
  • There are some bugs in the game. My friend has been unable to put down land a bunch of times. I had the RGB 3/3 creature which when put in the graveyard is supposed to spawn three 1/1 creatures. Well, they spawned, and my friend saw them, but I didn't see any of them and couldn't control them. I've had numerous hangs where I'm forced to quit out because the game never times out.
  • Disconnects seem to have no impact on your online 'record.' I had people disconnect on me, but my Truskill rating stayed high.


The RGB deck is bad? Its my favorite deck in the game!
 

AstroLad

Hail to the KING baby
Dragon deck is just fun. Get the whelps out; hell try to drag it out (really drag it out) and get some violent ultimatum goin.
 

Daigoro

Member
yeah im still working on unlocking the RGW deck... SIGH.

i hate it.

i had a blast with the RGB deck though. i think its fun.
 

Eggo

GameFan Alumnus
Grecco said:
The RGB deck is bad? Its my favorite deck in the game!

I played the RGB deck exclusively for over 5 hours last night. I think it has a lot of problems:

1) Many times I draw nothing but land and no creatures. When going up against a creature heavy deck with a fast start, there's nothing you can do. Granted, this is a problem that can happen with other decks too, but I seemed to encounter it a lot more with this deck than any other. It really feels like the land/spell ratio is off. I've also lost many games because I have one mountain in play, with 2 Furnace Whelps or Violent Ultimatum in my hand. Looking at that website, it only lists the deck as having 6 mountains in the entire deck! And Violent Ultimatum costs 3 red... WTF?

2) Paladin En-Vec shuts down the deck. Your two methods of creature control (terror and incinerate) are useless, and even if you bring out a 2/2 green druid, he has first strike, so you can't kill him.

3) GB rolls this deck because of forestwalk. Too much damage too quickly and you can't block it.

4) The deck has minor problems against straight black because half your creature control spells (terror) are worthless, and you can't sideboard them out. Black also has too many targets to incinerate (abyssal and drudgie), while you only have 2 incinerates. Blightning is player-only. :(

5) This deck reminds me of blue in that it's slow to start, but if you can get to end-game and start bringing out the expensive to cast spells, you're in good shape. The problem is faster decks like Black or GB never give you time to get established. The only deck I felt I had an advantage fighting against was Red. Red doesn't have enough direct damage to handle the bigger cards in the deck.

6) First strike, regeneration, walls, or protection from X shut down the 1/1 'fast' start you can have sometime.
 

AstroLad

Hail to the KING baby
if you're getting flooded, you can get hellkite overlord out of there. i forget exactly how the lands work but i'm pretty sure that helps. i don't mind getting flooded too bad with dragon though provided i can get 2 reds and some whelps on the board early and maybe flameblast late to just tear shit up with their abilities. it's definitely not top tier but it's not ugh fuck this like red or rgw. it's useless against black though yes. just like green is ok but useless against elves.

i know there's a lotta elves and black out there but i'm actually pretty impressed online with the variety of decks people use.

i am really looking forward to some new decks. dlc me already fools
 

Zyzyxxz

Member
so has anyone tried playing Magic Online?

I'm interested in getting back into magic especially with the new set coming out.
 

Saerk

Member
Eggo said:
1) Many times I draw nothing but land and no creatures. When going up against a creature heavy deck with a fast start, there's nothing you can do. Granted, this is a problem that can happen with other decks too, but I seemed to encounter it a lot more with this deck than any other. It really feels like the land/spell ratio is off. I've also lost many games because I have one mountain in play, with 2 Furnace Whelps or Violent Ultimatum in my hand. Looking at that website, it only lists the deck as having 6 mountains in the entire deck! And Violent Ultimatum costs 3 red... WTF?

That isn't that big of a deal since the deck has two ways to search for the energy you want. I do find you get gimped when you don't get a green energy quickly since you can't play the 2/2 elf that lets you search or the energy searching card.
 
Eggo said:
I don't think the game is quite balanced. The RGB, Red, and Blue decks seem very weak. GB and Black seem very strong. It's ridiculous what the GB deck can do. It's very easy to do 100 points of damage in one turn with that deck.

the blue deck is actually incredibly strong if used right :)

i will agree that the GB can get out of hand if you dont get a grip of it early leading to spectacular life losses.
 
Oo StinkFist oO said:
Any word on an update or release of DLC?


Do not know. I wish you could just make your own deck from the cards, instead of picking a color and choosing what cards to place in it. I use to play Magic all the time with different kind of decks.
 

Grecco

Member
3) GB rolls this deck because of forestwalk. Too much damage too quickly and you can't block it.

I havent played vs, only vs the PC, but you simply keep your terror/direct damage for the Elvish Champions.
 

Grecco

Member
Anso said:
Tell that to the green deck.

the Green deck needs to be agresive, and hope for overruns. The Green deck was the first deck i fully completed. Its pretty good

I am biased cause i love fatties.
 

Anso

Member
Grecco said:
the Green deck needs to be agresive, and hope for overruns. The Green deck was the first deck i fully completed. Its pretty good

I am biased cause i love fatties.

I know how to play magic :) I'm just saying green's got a serious weekness vs BG. I played mono-green aggro back during Ravnica and almost raped my way to nationals here but alas, I lost AND realized it was expensive.

Main point being: they don't let us change in decks because it'd be "unbalanced" but I say the decks ARE already unbalanced.
 

Eggo

GameFan Alumnus
Blue Geezer said:
the blue deck is actually incredibly strong if used right :)

i will agree that the GB can get out of hand if you dont get a grip of it early leading to spectacular life losses.

Please explain how to "use it right" then. My problem with Blue is the same as the Dragon deck. It takes too long to get going. Against GB, there are too many things to counterspell, and if you don't have a Remove Soul for Gaea's Herald on turn 2, you're basically done.

There's too many spells that are bad news if they hit the ground: Elvish Champions, Huntmaster, Immaculate Magistrate, Jagged Scar Archers, Imperious Perfect, Coat of Arms, Nath of the Gilt, Overrun, etc. When Elvish Warriors are 3/4, your walls are useless, and blue fliers can't compete with GB damage because you're outnumbered and underpowered (compared to an Elven army).

I'm not saying Blue is useless and can't win. I just think you need to get lucky. Sometimes you get a hand where your Sprites and Phantom Warrior can chip away early. Other times, you might get the one control magic, or a counterspell heavy hand with a big creature you can protect. A double wall draw is also strong, especially if they both get benefit from Coat of Arms. But more often than not, if you play a lot, you're not going to see many hands like that.

I think if you're playing a smart opponent, you're going to have to tap out at some point. Whether it's for a Phantom Warrior, an artifact wall, an air elemental, a magpie, or a brain geyser, you need to tap out. That's when a smart opponent drops an Elvish Champion/Coat of Arms/something that overpowers you, and it's all downhill from there.
 
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