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Magic: The Gathering - Duels of the Planeswalkers |OT| Expansion 3 Out Now!

I just downloaded it, thankfully it has local multiplayer. so far i dont know if i could choose to play against a partner, but i CAN do two headed giant and am doing so right now with my GF

edit: I should mention you can do the two headed giant in the trial game
 

tyagi

Member
MotherFan said:
Jesus why the hell would you pay to play magic with digital cards that cost the same as the real ones? This makes no sense.

Why would you buy a digital copy of an album when you can go out and get a "real one" on CD?

Personally, so that I don't have a whole pile of cards lying around my house that will just sit in boxes because I know approximately one other person who may play MtG. Conversely, I could participate in MtGO and play against millions of other gamers.

It's a no-brainer.
 
Davidion said:
Ahhhhhhhh Magic nerds, the nerds that D&D nerds used to make fun of. :lol :lol



Anyways, I picked up the game via the old PC version and I like it. I'm surprised this game isn't seeing a bigger resurgence now that CCGs have been more popularly accepted as of late.

As someone who plays in both a weekly magic game and a weekly D&D game:

D&D is way, way, way, way nerdier than Magic
 

LuCkymoON

Banned
Timedog said:
I have never, NOT ONCE, seen a normal looking human being playing MTG in real life. I may however still purchase this game cause it seems like it could be fun.
heh I lost to a college jock (muscle head) at the Dallas Scourge premier
 

sonicmj1

Member
Tried out the trial game.

It works as you'd expect. You're basically playing with theme decks, so you're not facing super-complex decisions. The game is clearly designed to introduce beginners to the game, which is a little annoying for veterans, but not a big deal. It's easy enough to turn off the hints they give you.

Not having to tap each land wasn't a problem for me, but you only get mono-color decks in the trial. We'll see how it handles when the three-color decks become available. The AI is competent enough, if a bit conservative and easy to bait.

The real issue is that the game moves pretty slowly. At every phase (first main, combat, attack, block, second main), a three or four second timer goes simultaneously for each player. When a timer is active, a player can press X to pause it and think.

The problem is that sometimes, you don't have anything you can do. But a play of "draw card, play land, pass turn" takes ten or fifteen seconds instead of one. I can understand why the timers exist, and why phases can't pass immediately, but I wish there was a way to speed things up a bit.

I can't imagine the customization options are going to be that wide. You have a number of theme decks, and you can unlock 17 additional cards that you can use to customize those decks. It looks like the cards can only be added to the deck they're unlocked for. I can imagine that, in the future, they'll make more cards available, but this isn't anywhere near the customization depth of actual Magic.

This game seems like a much better introduction (or at least, it's a better value) than just buying a single theme deck and trying to play, but I don't think there's a lot here to hook longtime players looking for a cheaper way back to the game. You may as well just stick with the MTGO trial rooms where you duel with tenth-edition theme decks for free.
 
Okay, I beat the first two Campaign chapters and I'm really liking it.

So, what does it mean when I have a card "unlocked"? It seems like I can only take it in or out of that one deck...
 
Checked out the demo; it really isn't for expert players. On the hardest difficulty, I made tons of sloppy mistakes that shouldn't have gone unpunished, but I ended up winning 12 to -31. People familiar with the game should pick it up for novelty value or for the Garruk promo.

Does the game let you take mulligans? I got stuck with an abysmal starting hand against Elpseth but was forced to keep it.
 

AstroLad

Hail to the KING baby
I think it's pretty well done. But Culdcept Saga definitely kicks the shit out of this game in terms of card collecting. They should have just licensed the Magic IP for that game.
 

Speevy

Banned
I have about 3,000 cards in a chest somewhere from Invasion block and back, but the impressions of this game are disappointing.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
AstroLad said:
I think it's pretty well done. But Culdcept Saga definitely kicks the shit out of this game in terms of card collecting. They should have just licensed the Magic IP for that game.
Doesn't Culdcept 360 have a bunch of fucked up problems? (Is anyone even still playing it for that matter?)
 
you shouldnt say you dont like the cards before you see what the unlocks are, theres 17 of them per deck and so far the first red unlock was a shivan dragon so im excited to see what else there is.

Lots of different multiplayer options, i personally cant wait to start playing two headed giant online. It's too bad that you cant edit the decks very much if at all, but the saving grace may be an extremely level playing field online for what its worth.

I REALLY DONT SEE however how it makes sense that youll add in new cards but not be at least able to take out some others so you have a nice lean deck. If you're going to limit me to no more or less than 20 lands and give me access to 60+17 specific cards per deck, at least allow me to minimize my deck's footprint :-/
 

Speevy

Banned
RevenantKioku said:
Doesn't Culdcept 360 have a bunch of fucked up problems? (Is anyone even still playing it for that matter?)


You mean like the dice? I didn't notice any major problems when I played, but I prefer the PS2 game (which is more or less the PSX game, which is more or less the Saturn game)
 

AstroLad

Hail to the KING baby
RevenantKioku said:
Doesn't Culdcept 360 have a bunch of fucked up problems? (Is anyone even still playing it for that matter?)
I've beaten it and collected most of the cards and haven't run into any. Maybe it's the online play; I never got a chance to try that. Wish the DS version would come out here. sigh
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Speevy said:
You mean like the dice? I didn't notice any major problems when I played, but I prefer the PS2 game (which is more or less the PSX game, which is more or less the Saturn game)
I have no idea. I just heard it was borked.
AstroLad said:
I've beaten it and collected most of the cards and haven't run into any. Maybe it's the online play; I never got a chance to try that. Wish the DS version would come out here. sigh
Maybe it is the online play which is the only reason I'd buy it.
Forgot about the DS version. That one has WiFi, don't it?
 

Aaron

Member
AstroLad said:
I've beaten it and collected most of the cards and haven't run into any. Maybe it's the online play; I never got a chance to try that. Wish the DS version would come out here. sigh
Nothing wrong with online, other than the games run pretty long. Only issue really is the obvious AI cheating.
 

kuYuri

Member
Played the trial version. The UI is a bit clunky and the timer thing gets a bit annoying since it makes turns unnecessarily long, but at the same time I understand why they did it. I don't like the fact that the game doesn't give me more freedom. Maybe I missed the option, but the game wouldn't allow me to look at my opponent's graveyard for example.

It's definitely great for beginners and I'm almost tempted to purchase it anyway since I really like playing MTG.

Aaron said:
Nothing wrong with online, other than the games run pretty long. Only issue really is the obvious AI cheating.

Cheating how?
 

Spire

Subconscious Brolonging
For casual players, it is pretty great. I really can't see hardcore types playing it much but for someone like me who wants to play casually and doesn't want to spend a ton of cash, it's perfect. The lack of deck customization options is the big disappointment. Hopefully they'll actually support this and release more cards and more deck options (multicolored decks plz), if they do that I'll be very happy. Considering the price this will never be full-on MtG but I think they can create something that's close and that'll still be really fun. I have a hunch that the rules engine in this game isn't very complex and that the more complicated cards will never make it out, but there are more than enough "simple" cards to give the game some depth.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
widgetraf said:
No deck customization. This blows.

But I like MTG so I'll still buy, if only for the challenges.
Oh damn, you reminded me of the puzzles they had in InQuest how many years back. Those were awesome. To have a "game" filled with a bunch of those and weekly or user submitted puzzles would be heavenly.
 

Gowans

Member
Ok my first ever Magic game, tutorial done and thought I had it then first campain game I was destroyed!!

The find a online mentor mode is really a good idea, now to use it.
 

widgetraf

Member
RevenantKioku said:
Oh damn, you reminded me of the puzzles they had in InQuest how many years back. Those were awesome. To have a "game" filled with a bunch of those and weekly or user submitted puzzles would be heavenly.

Yes sir, this is what I remembered as well. I'll post some impressions of the challenges tomorrow, probably going to bed now. :D

edit: Oh I just unlocked the white weenie! haha one more game..

edit 2: The white weenie plays just like the old ones, but I guess Crusades has been replaced by Glorious Anthem. There also seems to be a lack of Disenchants and Tundra Wolves. :lol

Add me for games. Gamertag: widgetraf
 

AstroLad

Hail to the KING baby
i thought it was something weird about the cpu knowing your upcoming rolls since all the rolls are predetermined, but that can be counteracted by just playing movement cards. been a loooong time since any cpu player gave me a hard time though so whatever helps balance the playing field
 

Sinatar

Official GAF Bottom Feeder
Pretty neat for someone who doesn't want to go all the way down the rabbit hole of MTG, you get the gameplay without the money sink.

I like it so far, the puzzle mode is pretty cool too.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
widgetraf said:
These decks seem to have like 50% lands. wth
Yeah, it is utterly retarded. I have been topdecking land every turn for the past few turns and that was after starting with a hand of 4 and fishing two fucking lands out of my deck.
Lost because green fatties cannot keep up with even retarded AI Sleigh. AI that even Prodigal Pyromancer (wut) timmed my fucking Giant Wurm or whatever at the end of my turn when I was at 3. Silly "help the player out" AI plus boring cards.

Opened up this game with two fucking Giant Spiders. Playing against this Red deck I was not expecting to see a flier, but he just plopped one down, haha.
 

Spire

Subconscious Brolonging
widgetraf said:
These decks seem to have like 50% lands. wth

I haven't had much trouble with overloaded land draws yet. They're standard 60 card decks w/ 20 lands.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
And now here I am, sitting at the purchase confirm screen. :lol
It's not the best but it's kinda fun despite the simpleness of it. I think the puzzles pushed me over. Although there are only 8 I can hope for free DLC, right? Oh well, it was only $10. Maybe it will help cure my occisional itch for card gaming.
 

Eggo

GameFan Alumnus
RevenantKioku said:
Yeah, it is utterly retarded. I have been topdecking land every turn for the past few turns and that was after starting with a hand of 4 and fishing two fucking lands out of my deck.
Lost because green fatties cannot keep up with even retarded AI Sleigh. AI that even Prodigal Pyromancer (wut) timmed my fucking Giant Wurm or whatever at the end of my turn when I was at 3. Silly "help the player out" AI plus boring cards.

Opened up this game with two fucking Giant Spiders. Playing against this Red deck I was not expecting to see a flier, but he just plopped one down, haha.

When you unlock the other 15-17 sideboard cards and add them to the deck, you'll need the land to keep the ratio reasonable.
 
Blue deck has no synergy. Boomerang, Unsummon, and Evacuate, but it's only other decks that have cards with come into play effects (black - discard, white - gain life, green - draw land, etc.).

Does the game change the land balance for you when you add new cards to your deck? I really don't get the whole deck customization thing here. What's the point if you can't take shitty cards out? Stuffing oversized decks with all your unlocked bombs is a total newbie way to play, but it's the only way to make your deck any better.
 
I still don't understand what this game is. Is it just a straight vs. game where you choose from pre-made decks? Is there an overworld/RPG thing like that awesome MTG dungeon crawler years ago? There's no actual card database to build decks from? How's that even make sense.

And for whoever was asking: In all the times I've played it, Culdcept Saga was fine online. I only ever had issue with how long the game could last and people dropping out.
 

Spire

Subconscious Brolonging
Son of Godzilla said:
I still don't understand what this game is. Is it just a straight vs. game where you choose from pre-made decks? Is there an overworld/RPG thing like that awesome MTG dungeon crawler years ago? There's no actual card database to build decks from? How's that even make sense.

And for whoever was asking: In all the times I've played it, Culdcept Saga was fine online. I only ever had issue with how long the game could last and people dropping out.

Plus puzzles and other things.
 

Gowans

Member
Didn't have time for another game before work this morning.

Anyone want to get their mentor rank up and walk me through things in mentor mode tonight?
 

vesp

Member
was really expecting to buy this but think im gonna hold off until i see what their dlc plans are. Seems like a great value for 10 bucks in a lot of ways, but not being able to at least delete cards when using the sideboard is the line that I cant cross (I was willing to look past most of the other concessions, though sideboard cards being restricted to singular decks is pretty weak too).

Game does feel a little clunkier/slow than I'd like, but in fairness it's still a 100 times better than playing a real game in that respect.

Magic to me was as much about the collecting and deck building as it was the core game play, so this just doesnt quite scratch my itch. I'm sure its pretty great for the non obsessive compulsive people in the audience however.
 

Teriyaki

Member
RevenantKioku said:
Oh damn, you reminded me of the puzzles they had in InQuest how many years back. Those were awesome. To have a "game" filled with a bunch of those and weekly or user submitted puzzles would be heavenly.

I agree. Too bad the 8 puzzles for this game are below average at best if you used to do those. These are pretty good for people trying to learn the game though since you get to see the variety of cards you would only see if you went through and played each deck from the campaign.
 

RevenantKioku

PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS PEINS oh god i am drowning in them
Teriyaki said:
I agree. Too bad the 8 puzzles for this game are below average at best if you used to do those. These are pretty good for people trying to learn the game though since you get to see the variety of cards you would only see if you went through and played each deck from the campaign.
The blue one stumped me for a while until I rememebered
how Goblin King works.
Then I got it. I looked at the one after that and it might take me a few minutes to sort out.
There's really no excuse for them to have a couple hundred of those available, though. "/
 

danmaku

Member
I really don't like what I'm reading... I guess I can't ask much for a 10$ live arcade game, but they really have no excuse for the lack of deck editing. It's not something that could scare away the beginners, but clearly they don't want to mess with MTG Online.
 
danmaku said:
I really don't like what I'm reading... I guess I can't ask much for a 10$ live arcade game, but they really have no excuse for the lack of deck editing. It's not something that could scare away the beginners, but clearly they don't want to mess with MTG Online.

Ive come to terms with the deck editing, because look at it this way: when you're playing online, you may have played the game so much to unlock everything 100%, but to use all those unlocks you have to sacrifice the leanness of your deck to utilize them. Not that I gave it much thought but this would seem to be an extremely easy way to make the game completely about skill as opposed to involving any sort of benefit either from purchasing extra cards or by having raped the computer enough to get 100%. A deck with 17 extra cards thrown in with no consideration at all for amount of land makes it much harder to know what cards to expect.

I find myself having to convince myself that at LEAST this allows cards like the nerfed force of nature to actually be useful for once instead of everyone grabbing 4 copies of savannah lions or fork or <insert popular card/deck here>
 
vesp said:
was really expecting to buy this but think im gonna hold off until i see what their dlc plans are. Seems like a great value for 10 bucks in a lot of ways, but not being able to at least delete cards when using the sideboard is the line that I cant cross (I was willing to look past most of the other concessions, though sideboard cards being restricted to singular decks is pretty weak too).

Game does feel a little clunkier/slow than I'd like, but in fairness it's still a 100 times better than playing a real game in that respect.

Magic to me was as much about the collecting and deck building as it was the core game play, so this just doesnt quite scratch my itch. I'm sure its pretty great for the non obsessive compulsive people in the audience however.

The mandatory waiting periods really start to get to me after several games all in a row, its too bad because I know a real game would take so much longer if I were to play any more.

I wish I didnt sound so much like a shill, but try not to think of it as so terrible that you cant edit your decks, Im trying as hard as I can to convince myself that its ok because for the first time since shandalar you can actually play magic with a computer opponent who is rather skilled to boot if I say so myself.

I have a feeling that the computer cheats though, I was watching how many cards were in the blue comp's hand for several turns in a row, it stayed at 1 for 4 or 5 turns while we kept not attacking in a stalemate, then of course when I think he must just have some unusable card I play overrun and he immediately uses the card that taps all of my creatures. He had more than 20 life and could have easily used this card any turn before to give him a REALLY GOOD 15 damage attack with his 6 creatures that I couldnt block, but he saved it for when I played a card that gives all my creatures +3/+3 and trample. hmm....
 
Strider2K99 said:
Played the trial version. The UI is a bit clunky and the timer thing gets a bit annoying since it makes turns unnecessarily long, but at the same time I understand why they did it. I don't like the fact that the game doesn't give me more freedom. Maybe I missed the option, but the game wouldn't allow me to look at my opponent's graveyard for example.

It's definitely great for beginners and I'm almost tempted to purchase it anyway since I really like playing MTG.



Cheating how?

I didnt check if I sould look at the cpu graveyard, but you can look at all his cards on the table by using the right stick, so maybe try to go all the way up to the graveyard?
 

Quasar

Member
As a long time lapsed magic player (and even when i did play it was just casually with friends) I'm pretty impressed. Despite not having played for perhaps a decade it was like getting on a bike again. Though it would have been nice to include pure deck building rather than moding fixed decks. If they offered that as DLC I'd buy it.

One weird thing was the whole retrieving the code for that gift card. Despite being in the right country and connected to like whenever I try and retrieve a code I get an error 'can't generate code. please make sure you are connected to live'. Anyone else have this problem?
 

Spire

Subconscious Brolonging
I'm really digging it, if MTGO had this UI I might actually play it. As for now, this will sate my thirst for MtG, but they're going to need to expand deck customization options and add more cards if they expect people to stick around.
 
Quasar said:
One weird thing was the whole retrieving the code for that gift card. Despite being in the right country and connected to like whenever I try and retrieve a code I get an error 'can't generate code. please make sure you are connected to live'. Anyone else have this problem?

yes
 
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